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  • The Future

  • The Futureof

    Interaction

  • Different Life CyclesRequire a Different Kind of Programming

    - Users- Content- Display- Furniture- Interior- Sensors- Shell

  • Fantasy

    Technology Practicality

    Drivers

  • Fantasy

    Media Shape Our Vision

  • Fantasy

    But They Shape a Different Visionfor Each Generation

  • Machine as Point Solution

  • Man vs. Machine

  • Man Orchestrates immersive Computation

  • Man and Machine Are One

  • - Boomers build telecom backbone and invests in platforms. - Gen X builds WWW on top

    - Gen Y Builds Social Computing

    It takes 10-20 years to build a new technology platform

  • Each Generationhas a different vision

    of the Future

  • Here is How 40 Year olds at MicrosoftSees 2019 Today

  • Aweful Cool,But Theyre Stuckon the Holodeck.

  • In the future,there isnt a difference between

    the user and the system.

    The people building it grew up in the Matrix.

  • Its Minority Report vs.

    Avatar

  • Fantasy

    Technology Practicality

    Drivers

  • Technology

    Materials and DistributionShape Whats Possible

  • Sensor Network Processing NetworkTrigger Display

  • Now- Mobile Computing- Location Aware Apps- Tablet PCs

    2-5 Years- Intenet TV- Social Software- Video Telepresence- Online Video- Public Virtual Worlds- Cloud Computing- SOA

  • 5-10 Years

    - 3D Flat-Panel Displays- Context Delivery Architecture- Video Search- Surface Computers- Augmented Reality- Personal Monitoring

  • Always On the Horizon

    - Wireless Power- Case-level RFID- Speech Recognition- Mesh/Ad Hoc Networks

  • Sensing

    Sensor Network Processing NetworkTrigger Display

  • 1 MP Digital Camera

    Era Cost1994-95 $10,000 2010 $1-3 2020 ?

  • Types of Sensing

    3DVisionMotionSound

    RFCapacitance/Resistance

  • What This Means

    It will cost very little for materials to be aware.

  • Key Trade Off

    Installation vs. Security vs. Lifespan

  • Processing

    Sensor Network Processing NetworkTrigger Display

  • Rendering Toystory

    Era Computer Hours Cost1994-95 800,000 $20,000,0002010 12.5 $42020 5 Seconds $.02

  • What This Means

    We can compute really fastor really energy efficiently.

  • Key Trade Off

    Speed vs. Heat

  • Network

    Sensor Network Processing NetworkTrigger Display

  • Display

    Era Cost1994-95 $10,000 2010 $4502020 ?

    42 Display

  • Types of DisplayASS

    PlasmaLCDLED

    OLEDBistable

    Roll to RollEmissive Materials

  • Types of Display

    Autostereoscopic

  • Types of Display

    Roll to Roll

  • What This Means

    Order of magnitude price drop in electronics and lighting cost.

  • Key Trade Off

    electronics vs. light vs. mechanical

  • Network

    Sensor Network Processing NetworkTrigger Display

  • Network

    Era Speed1994-95 56k 2010 1.5 Mbps2020 2.5 GBps

  • Types of Network

    Wired vs. Wireless

  • What This Means

    Streaming Realtime Media

  • Key Trade Off

    Wiredcost/time of install/upgrade vs. speed

    WirelessSpeed vs. Concrete

  • The Future is Here

  • It Just Isnt Evenly Distributed

  • Interface still existsin frames

    Today system is aware of actions.

  • Tomorrow, the system is aware of users

    Technology isnt on the walls.It is the walls.

  • Its Minority Report vs.

    Avatar

  • Fantasy

    Technology Practicality

    Drivers

  • It will cost very little for materials to be aware.

    We can compute really fastor really energy efficiently.

    Order of magnitude price drop in video electronics and lighting cost.

    Streaming Realtime, interactive Media

    The Future of Interaction

  • Different Life CyclesRequire a Different Kind of Programming

    - Users- Content- Display- Furniture- Interior- Sensors- Shell

  • This Makes Strange Things Happen

    Physical Environment Modelled in Virtual Environment

    Light = VideoVideo = Surface Finish

    Sound = PartitionsSensors = User-centered Environments

  • So, What Do We Need to Invent for You?

    Physical Environment Modelled in Virtual Environment

    Light = VideoVideo = Surface Finish

    Sound = PartitionsSensors = User-centered Environments