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Page 1: GrossGrade help and manual

© 2021 E.N.Vdovin

GrossGrade help andmanual

14.07.2021

Page 2: GrossGrade help and manual

2

Contents

Chapter 1 GrossGrade overview2

How to get help3

How to give help4

Common concept5

Compatible file formats7

Important necessities under development11

Chapter 2 GrossGrade for Beginner14

Quick start guide15

Frequently Asked Questions16

Main menu17

Standard library modules19

Layers panel21

Layers22

Masks25

Batch LUT converter28

Chapter 3 GrossGrade for Expert37

Editing visual components38

Graph arrangement limitations43

Component port types46

Standard ports50

Components53

Visual component "3DLUT" *58

Visual component "ButtonList" *59

Visual component "ChangesCompander" *60

Visual component "ChannelMixer" *61

Visual component "CheckBox" *62

Visual component "ColorBoard"63

Visual component "ColorGradient"71

Visual component "ColorPalette" *75

Visual component "ColorPath" *76

Visual component "ColorPicker" *77

Visual component "ColorPlate" *78

Visual component "ColorStretcher"79

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Contents

Visual component "ColorWheel"87

Visual component "ComboBox" *90

Visual component "ComponentNonlinearity" *91

Visual component "Curves"92

Visual component "ExposureContrast"103

Visual component "FileBrowser" *106

Visual component "Free Target"107

Visual component "HDRSoftClipper"112

Visual component "HintBar" *114

Visual component "Histogram" *115

Visual component "InstancingManager"116

Visual component "Label" *119

Visual component "LabelFrame" *120

Visual component "MatrixTransform" *121

Visual component "NestedModule" *122

Visual component "PieSliceShifter"123

Visual component "Preview" *127

Visual component "Pseudo1DPlot" *128

Visual component "SOPSAT"129

Visual component "Slider" *133

Visual component "Vectorscope" *134

Visual component "WeightingRegions" *135

Non-visual component "AppVersionController" *136

Non-visual component "BooleanLogic" *137

Non-visual component "ColorspaceConverter" *138

Non-visual component "CopySettings" *139

Non-visual component "HotKeys" *140

Non-visual component "In"141

Non-visual component "Out"142

Non-visual component "PortDataSwap"143

Non-visual component "PortSwitcher" *144

Non-visual component "Statistics" *145

Non-visual component "StorePortData" *146

Non-visual component "WFunctionCombiner" *147

Available color spaces / models / profiles148

Technologies150

Color Management System (CMS)151

ASC CDL152

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Contents

3D Look-Up Table (3D LUT)153

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Chapter 1

GrossGrade overview

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1GrossGrade overview

GrossGrade is ...

GrossGrade is a software environment for photo / image color correction or grading. You can choose

and use various color correction tools (modules) from the constantly expanding library. In addition, the

environment allows you to create your own tools or modify existing for solving a large number of tasks

related to analysis, color correction, calibration, as well as non-trivial tasks.

GrossGrade is not ...

GrossGrade is not a graphics editor with any retouching or compositing functions. The program works

only with color adjustment, which means that the way of image processing based on isolated color

translation, when each resulting color of the pixel depends on initial color of the same pixel and stays

unaffected by any other pixels. However there are a few types of mask creating tools allowing local

adjustments of image fragments.

GrossGrade is not yet ...

For now GrossGrade works as a standalone application, however the future plan is to port program as a

plugin to several host applications, such as Adobe Photoshop, Adobe Premiere, Adobe AfterEffects.

Besides that a Mac OS version is expected. Also the application works only with still images yet, but will

allow video a bit later. At the same time the dynamic masks based on curves planned to be realized for

video.

See also

Common concept

GrossGrade for Beginner

GrossGrade for Expert

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How to get help

The best way to use the manual is by using the context-sensitive help within GrossGrade. The quickest

way to find a help topic is to click on the control or program element you are interested in to make it

active and then press the F1 key.

Sometimes you could use the pop-up tooltip, which appeared when you move mouse cursor over the

interested element for a few seconds.

Besides that, during your work you could instantly see actual hints or detailed information of the

component, currently work with, at the status bar - a compact horizontal area at the foot of the main

application window.

To assist readers in locating material, a complete table of contents structures topics in logical order, and

each topic at the end of its content usually has links to some implicitly related topics.

At the official site there is always the mostly actual online documentation (https://

support.grossgrade.com/) of the program.

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How to give help

GrossGrade exists, and continues to be improved, thanks to a community of people who take part in

the BETA-testing. If GrossGrade is useful and interesting to you, please, take a part in discussions at the

official facebook page (https://fb.com/1059913384152397) and vk community (https://vk.com/

grossgrade).

The current developing status is early BETA, and the author of the program is a single mortal man, so

please, don't judge severely for the unfinishings existing in this BETA or for incompletely actual

documentation. In this case "BETA" stands for "beta than nothing".

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Common concept

GrossGrade workspace contains 3 main panels (windows), and each of them have its own function:

Control panel - adjusting control of the module

The control panel contains all visual controls of the selected color correction module, such as

curves, grids, various buttons, etc. There can also be visual diagnostic elements, such as

vectorscopes, histograms, statistical information, additional frames for viewing intermediate

results of image processing, etc.

Image browser - simultaneous view of the source and the resulting image

In the image browser, you can compare the original and processed image, scaling and moving it as

you like.

Node graph - modification of the current module functional structure

On the node graph, you can see and change the internal structure of the current module. The

structure of the module is represented by a graph consisting of separate components connected

to each other in a single processing flow. You have full control over what your module should do.

In order to develop your own modules, you'll need some skills in GrossGrade, as well as a good

understanding of software architecture (see section GrossGrade for Expert ).

At the left side of the workspace there is a vertical tool panel containing a few rollup panels:

"Layers" rollup - placing modules on different processing layers

The layers panel contains a list of processing layers. Each color correction tool (module) is loaded

on a (own) layer. We can say that the loaded module itself is a processing layer. You can create as

many additional layers as you want, each of which will be a separate module and can be saved in a

separate file (or loaded from a file).

The layers in the GrossGrade represent not a graphical data, but a processing / color correction,

that should be applied to that graphical data. It has a lot in common with the usual adjustment

layers used in some popular applications:

Layers are applied to the image sequentially and have parameters of opacity and blending

mode (normal, multiply, dodge, etc.). For more information about layers and their parameters,

see "Layers ".

Each layer can be assigned a mask (or a group of masks) that defines the local areas of the image

that are affected by color correction. Masks can be created by several different methods. Read

more about masks, see "Masks ".

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"Components" rollup - picking available components for adding to the current

module

The "components" panel lists all available visual and non-visual components. The panel is used to

add new components to the current module when designing.

To add the desired visual component to the current module, select it from the list by double-

clicking, and then click on the desired location in the control/visualization panel or in the node

graph panel.

To add the desired non-visual component to the current module, select it from the list by

double-clicking, and then click on the desired location in the node graph panel.

See also

GrossGrade overview

GrossGrade for Beginner

GrossGrade for Expert

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Compatible file formats

List of compatible file formats supported by the application or particular

components for data import/export

Format description File extensions Supported by functional Read

support

Write

support

Academy / ASC Common LUT

Format (CLF)

*.clf LUT import / export 3DLUT

3DLUT 3DLUT

Adobe / IRIDAS Cube *.cube LUT import / export 3DLUT 3DLUT

3DLUT 3DLUT 3DLUT

Adobe / IRIDAS Look *.look LUT import / export 3DLUT 3DLUT

3DLUT 3DLUT 3DLUT

Adobe ACV files *.acv ComponentNonlinearity 1DLUT 1DLUT

Curves 1DLUT 1DLUT

Adobe Arbitrary Map AMP *.amp LUT import / export 1DLUT

ComponentNonlinearity 1DLUT 1DLUT

Curves 1DLUT 1DLUT

ASC Color Correction *.cc LUT import / export 1DLUT /

3DLUT

3DLUT 3DLUT

ComponentNonlinearity 1DLUT

Curves 1DLUT

SOPSAT ASCCDL

ASC Color Correction

Collection

*.ccc LUT import / export 1DLUT /

3DLUT

3DLUT 3DLUT

ComponentNonlinearity 1DLUT

Curves 1DLUT

SOPSAT ASCCDL

ASC Color Decision List *.cdl LUT import / export 1DLUT /

3DLUT

3DLUT 3DLUT

ComponentNonlinearity 1DLUT

Curves 1DLUT

SOPSAT ASCCDL

Autodesk / ASSIMILATE

Scratch 3DL

*.3dl LUT import / export 3DLUT 3DLUT

3DLUT 3DLUT 3DLUT

Autodesk Color Management

(SynColor) CTF

*.ctf LUT import / export 1DLUT /

3DLUT

3DLUT

3DLUT 3DLUT 3DLUT

ComponentNonlinearity 1DLUT 1DLUT

Curves 1DLUT 1DLUT

MatrixTransform Matrix

SOPSAT ASCCDL

DaVinci Resolve Cube *.cube LUT import / export 3DLUT 3DLUT

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Format description File extensions Supported by functional Read

support

Write

support

3DLUT 3DLUT 3DLUT

Digital Vision Nucoda CMS *.cms LUT import / export 3DLUT

3DLUT 3DLUT

DVS Clipster *.xml LUT import / export 3DLUT

3DLUT 3DLUT

Edit Decision List (EDL) *.edl LUT import / export 1DLUT /

3DLUT

3DLUT 3DLUT

ComponentNonlinearity 1DLUT

Curves 1DLUT

SOPSAT ASCCDL

FilmLight Truelight *.cub LUT import / export 3DLUT

3DLUT 3DLUT

Hald CLUT Image (PNG) *.png LUT import / export 3DLUT 3DLUT

3DLUT 3DLUT 3DLUT

Hald CLUT Image (TIFF) *.tif; *.tiff LUT import / export 3DLUT 3DLUT

3DLUT 3DLUT 3DLUT

ICC profiles *.icc LUT import / export 3DLUT 3DLUT

3DLUT 3DLUT 3DLUT

ComponentNonlinearity 1DLUT

Curves 1DLUT

MatrixTransform Matrix

ICM profiles *.icm LUT import / export 3DLUT 3DLUT

3DLUT 3DLUT 3DLUT

ComponentNonlinearity 1DLUT

Curves 1DLUT

MatrixTransform Matrix

Panasonic VariCam *.vlt LUT import / export 3DLUT

3DLUT 3DLUT

Rising Sun Research cineSpace *.csp LUT import / export 3DLUT

3DLUT 3DLUT

Side Effects Houdini *.lut LUT import / export 3DLUT

3DLUT 3DLUT

Last update: 08.08.2020

List of compatible image file formats

Format description File extensions Read

support

Write

support

Adobe Photoshop *.psd +

C64 Koala Graphics *.koa +

DirectX Surface *.dds +

Dr. Halo *.cut +

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Format description File extensions Read

support

Write

support

Google WebP image

format

*.webp + +

Graphics

Interchange Format

*.gif + +

High Dynamic Range

Image

*.hdr + +

IFF Interleaved

Bitmap

*.iff; *.lbm +

ILM OpenEXR *.exr + +

JPEG - JFIF Compliant *.jpg; *.jif; *.jpeg; *.jpe + +

JPEG Network

Graphics

*.jng + +

JPEG XR image

format

*.jxr; *.wdp; *.hdp + +

JPEG-2000

codestream

*.j2k; *.j2c + +

JPEG-2000 File

Format

*.jp2 + +

Kodak PhotoCD *.pcd +

Macintosh PICT *.pct; *.pict; *.pic +

Multiple-image

Network Graphics

*.mng +

Portable Bitmap

(ASCII)

*.pbm + +

Portable Bitmap

(RAW)

*.pbm + +

Portable floatmap *.pfm + +

Portable Greymap

(ASCII)

*.pgm + +

Portable Greymap

(RAW)

*.pgm + +

Portable Network

Graphics

*.png + +

Portable Pixelmap

(ASCII)

*.ppm + +

Portable Pixelmap

(RAW)

*.ppm + +

RAW camera image *.3fr; *.arw; *.bay; *.bmq; *.cap; *.cine; *.cr2; *.crw; *.cs1;

*.dc2; *.dcr; *.drf; *.dsc; *.dng; *.erf; *.fff; *.ia; *.iiq; *.k25;

*.kc2; *.kdc; *.mdc; *.mef; *.mos; *.mrw; *.nef; *.nrw; *.orf;

*.pef; *.ptx; *.pxn; *.qtk; *.raf; *.raw; *.rdc; *.rw2; *.rwl; *.rwz;

*.sr2; *.srf; *.srw; *.sti; *.x3f

+

Raw fax format CCITT

G.3

*.g3 +

SGI Image Format *.sgi; *.rgb; *.rgba; *.bw +

Sun Raster Image *.ras +

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Format description File extensions Read

support

Write

support

Tagged Image File

Format

*.tif; *.tiff + +

Truevision Targa *.tga; *.targa + +

Windows Icon *.ico + +

Windows or OS/2

Bitmap

*.bmp + +

Wireless Bitmap *.wap; *.wbmp; *.wbm + +

X11 Bitmap Format *.xbm +

X11 Pixmap Format *.xpm + +

Zsoft Paintbrush *.pcx +

Last update: 08.08.2020

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Important necessities under development

The most important necessities currently under development and

unavailable in the application

Undo-Redo mechanism. So far, this mechanism is implemented only in some modules of the standard

library .

Color Management System (CMS) to use the embedded image profiles and correct output to the

monitor. So far, only individual CMS elements are available as some modules of the standard library

.

The new 3DLUTEditor component, which should replace the 3DLUT component, because today the

3DLUT component has a large number of drawbacks.

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Chapter 2

GrossGrade for Beginner

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Choose desired instruments from the collection!

A novice user can view GrossGrade as an environment for working with various ready-made color

correction tools (modules). In the standard installation package of the program there is already a

certain set of modules. In addition, new experimental modules may periodically appear on the official

facebook page (https://fb.com/1059913384152397) and vk community (https://vk.com/grossgrade).

See also

Quick start guide

GrossGrade for Expert

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Quick start guide

Some useful tips for effective work

Components often have their own context menu, accessible by right - clicking. In addition, individual

component elements, even very small ones, can have their own context menu. It is important to

remember that many functions of the component are available only through the context menu.

In the context menu of a component, it is often possible to switch the color space used by the

component.

Double-clicking is often used to reset a control to its original state.

Dragging with the Shift key pressed is often interpreted as changing the value "deep", i.e. by the third

coordinate.

Always use the instant prompts that appear in the status bar (the lowest part of the main program

window).

See also

Frequently Asked Questions

Main menu

Standard library modules

Layers panel

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Frequently Asked Questions

I see incorrect behaviour of interface controls in some mouse actions

If you run application on a system with multiple monitors or on a virtual machine, or if you use a

touch screen or a graphic tablet, some application interface controls may probably process mouse

actions incorrectly. In that case you can switch off the global option "View" -> "Settings ..." -> "Use

hidden mouse dragging".

See also

Quick start guide

Main menu

Standard library modules

Layers panel

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Main menu

Main application menu

Section "File"

"Project" group

"New project" - start a new project, i.e. unload an image, delete

all existing layers with modules and masks and leave one empty

layer.

"Open project ..." - open project from file .ggp, which can store

a complete set of data about the previous work - a link to the

image, layers with their settings, modules and masks, all that is

necessary in order to restore a certain previous stage of work

on the project.

"Save project as ..." - save the current project to a file .ggp with

a given name, which will store everything that is currently in the

work - a link to the image, layers with their settings, modules

and masks, all that is necessary in order to save a certain stage

of work on the project.

"Recent projects" - a drop-down menu containing a list of the

most recently used projects.

"Module" group

"Clear module" - delete the module of the current layer, i.e.

clear the current layer, leave it empty.

"Load module. .." - load module from file .ggm to the current

layer.

"Load nested module ..." - load module from file .ggm to the

current layer as a nested module (the NestedModule

component will be created in the current module, and the

module will be loaded into it).

"Save module as ..." - save the current layer module to a file

.ggm with the given name.

"Recent modules" - a drop-down menu containing a list of the

most recently used modules.

"Image" group

"Load image ..." - load image from file.

"Paste image from clipboard" - paste an image from the

clipboard (available only if the clipboard contains an image).

"Save image as ..." - save the processed image to a file with the

specified name and extension.

"Recent images" - a drop-down menu containing a list of the

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most recently used images.

"Load reference image ..." - load the reference image from

the specified file and place it in the "Reference image look

acquisition" tool.

"Unload reference image" - unload a reference image if it has

been loaded.

"Look / grading" group

"Import look ..." - open a grading file, such as a 3D LUT file, and

import the resulting grading as a 3D LUT into the component of

the current layer for editing. Before this operation, the current

layer is cleared.

"Export look ..." - export the current final grading combined

from all layers with their settings (but ignoring raster masks) to

a 3D LUT file with the specified name and extension.

"Exit" - exit the application.

Section "View"

"Windows / toolbars" group

"Node graph" - show / hide the node graph panel.

"Process flow" - show / hide the process flow panel.

"Control & visualization" - show / hide the control &

visualization panel.

"Image browser" - show / hide the image browser.

"Post-analysis" - show / hide the post-analysis panel.

"Reference image look acquisition" - show / hide window

"Reference image look acquisition".

"Hald CLUT screen capture" - show / hide window "Hald

CLUT screen capture".

"Batch LUT converter" - show / hide window "Batch LUT

converter" .

"Workspace" - a drop-down menu containing a list of the

most recently used workspaces and the default workspace.

"Application language" group - contains available languages

of the application interface. Language switching is

instantaneous and affects the entire application interface.

"Settings" group

"Settings ..." - show the main application settings dialog. All

changes are saved on subsequent launches of the application.

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Standard library modules

The module library is supplied with the application installation package and is installed simultaneously

with the application. The library is available on the left side panel of the main program window.

Module library

The contents of the library are located in one of the directories specified in the program settings. The

default directory is "%grossgrade%\ModuleLibrary\". The standard library supplied with the application

installation package contains several subdirectories, divided into conditional categories of the modules

contained in them.

Modules can be displayed in the library with the following conditional icons:

Module for analysis. Cannot act as a graphics data processor in a layer and cannot act as a layer

mask. Usually such modules are suitable for loading into the "Post-analysis" panel.

Module for graphic data processing. Usually such modules are suitable for loading into a layer

to make any color correction of the image.

Module for graphic data processing, with the ability to generate a mask. Typically, such modules

are suitable for both loading into a layer and loading into a layer calculated mask .

Module-mask. Typically, such modules are suitable for loading into a layer calculated mask .

See Graph arrangement limitations for details on how to create each module type.

Using modules from the library

When you hover over the mouse, you can see a tooltip that shows a thumbnail of the module's

appearance, as well as a brief description of its functionality.

To load a module from the library, double-click its name in the list and the module will be loaded into

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the current layer. If there is already a module in the layer, it will be replaced without warning.

To load a module from the library as nested, double-click its name in the list with the Shift key pressed

to select it in the list, and then click in the desired location on the control panel. The module will be

loaded as a nested module in the current layer module.

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Layers panel

Layers panel

When you open a module file, it is loaded into the current processing layer (the default is a single layer).

If a module has already been loaded in the current layer, it will be replaced. To avoid this, you can create

a new empty layer and load the desired module into it. Thus, you can create several layers, each of

which will contain its own color correction module.

Layers in GrossGrade have a lot in common with the usual adjustment layers used in some popular

applications:

Layers are applied to the image sequentially. The color correction of each subsequent layer combined

with the color correction of the previous one according to the selected blend mode ,

Any layer has a blend mode parameter: normal, multiply, dodge, etc.,

Any layer has an opacity parameter,

Any layer can be assigned a mask (mask group) that defines the local areas of the image that are

affected by color correction (see "Masks ").

See also

Layers

Masks

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Layers

Layer tools

If one of the layers is currently selected in the layers panel , the toolbar

contains controls for the current layer.

"Clear" - delete the current module, i.e. clear the current layer, leave it empty.

"Reset" - for all components contained in this layer, reset the runtime

parameters (all current settings) to their default values.

"Merge" - merge the current grading according to all layers and their

parameters and place it into the 3D LUT component on a new overridden layer

(a layer with the "override" mixing mode).

"Random" - randomize all components of the current layer with the specified

amount of randomization (slider to the right of the button).

Layer properties menu

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"Mixing" group

You can switch the mixing mode of the layer between the two types:

"Blend" - mixing the color correction of the current layer with all the processing

specified by the previous layers in accordance with the specified blend mode.

Thus, previous layers have an impact on the image processing in the current

layer.

"Override" - replacement of all processing specified by the previous layers with

the color correction of the current layer. It is usually used together with masks

to process local areas of the image when it is necessary to do it independently of

other color correction set by the previous layers.

"Blend modes" group

Overlay modes are implemented in accordance with the well known standard

modes, such as Multiply, Screen, Overlay, etc., with the difference that they also

work with HDR colors. In addition to the standard modes, there is a specific

mode "maximum correction". In this mode, two layers are mixed in such a

way that as a result there are strong changes of one colors in the first layer and

strong changes of other colors in the second layer. Thus, the mode allows you

to mix two color corrections (for example, two LUTs) so that the result is a

correction that has the most expressed elements of both corrections. In this

mode, the layer has another additional slider "balance" (along with "opacity"),

which regulates the priorities of the two adjacent layers.

"Apply corrections" group

This group contains components into which the color correction of the current

layer can be divided. The following color components (one or more) may be

partially or completely excluded from processing):

"1D" – one-dimensional color correction (can be considered as a master curve

extracted from the full color correction layer),

"1D-R" – one-dimensional color correction of the R channel (can be

considered as the curve of the R channel extracted from the full color

correction of the layer),

"1D-G" – one-dimensional color correction of the G channel (can be

considered as a curve of the G channel extracted from the full color correction

of the layer),

"1D-B" – one-dimensional color correction of channel B (can be considered as

a curve of channel B extracted from the full color correction layer),

"3D" - three-dimensional color correction, remaining after the extraction of all

four of the one-dimensional color corrections from full color correction layer.

"Apply components" group

You can use the "Apply components" group of options if you want to apply

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the color correction of the current layer not entirely to the color, but only to

individual components of the color. The following color components (one or

more) may be partially or completely excluded from processing):

"Luminosity" – brightness component, independent of chromaticity - light,

dark (component of polar variant of HCL model),

"Saturation" – saturation/chroma component - juicy, pale (component of

the polar version of the model HCL ),

"Hue" – hue component - red, yellow, etc. (component of the polar variant of

the HCL model).

"Apply channels" group

You can use the "Apply channels" group of options if you want to apply the

color correction of the current layer not entirely to the color, but only to

individual color channels. The following color channels (one or more) may be

partially or completely excluded from processing):

"Red channel" – red channel (RGB model component),

"Green channel" – green channel (RGB model component),

"Blue channel" – blue channel (RGB model component).

By default, all components are enabled, i.e. the layer color correction is applied

to all listed components of the image color. Enabling / disabling components

does not depend on the selected blend mode, i.e. you can combine blend

modes and selective color components. Components are applied sequentially

from top to bottom in the order in which they appear in the menu. The inclusion

of each color component in the processing is determined not only by the

checkbox "on/off", but also by the amount of application (round rotary slider).

Note: currently, the color space of the layer is always RGB, however, it is planned to support

implementation of any of the available color spaces. This means that the output of a layer, for example, can

be LAB, which will be passed to the input of the next layer. The group "apply components" will contain

the components of the output color space (in this case: "Lightness", "Chroma", "Hue", "L", "A", "B").

Note: popular graphics and video editors have the following layer blend modes: "Hue", "Saturation",

"Color" and "Luminosity" (names may vary). You can reproduce these blend modes using the "apply

components" group, turning some color components on and off. The blending mode "Color" is just a

combination of two of the included components "Hue" and "Saturation". Using this approach in

GrossGrade gives you more facilities and provides more options by separating the logic of overlay modes

from the logic of color components, which also stimulates a better understanding of color models.

See also

Layers panel

Masks

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Masks

Masks in GrossGrade are user-defined local areas of the image that are affected by the color correction

of the current processing layer .

If one of the masks is currently selected in the layers panel , the toolbar always contains the following

standard controls:

With their help, you can control the parameters of the mask display on the screen.

Button in the form of an eye icon enables/disables the mask display in the preview window.

Button in the form of a translucent mask enables/disables the display mode "overlay". When

overlay mode is enabled, the mask is displayed with the selected color over the image. When overlay

mode is disabled, the mask is displayed in grayscale.

Horizontal slider controls the opacity of the mask overlay.

Square button on the right allows you to select the overlay color.

Depending on how you create a mask, there are the following types:

Smart mask

This is a mask created manually with a tool such as a brush. However, drawing of the mask is the

work with the isolated colors. This means that when you add a certain area of the image of a

certain color to the mask, all other areas of the same color will be added at the same time. This

type of masks is fully supported in the 3D LUT export process.

Mask tools

If one of the smart masks is currently selected in the layers panel

, the toolbar contains the following controls.

"opaq." button - make the current mask completely opaque (color

correction of the layer will appear as much as possible).

"tran." button - make the current mask completely transparent

(layer color correction will be completely hidden).

"inv." button - invert the current mask, i.e. make transparent

areas opaque, and vice versa.

"dyn." option - use dynamic colors (use previous layers color correction), otherwise use static

colors (the original image colors).

"size" slider - changes the size of the brush.

"hardn." slider - changes the hardness of the brush that determines the area of a smooth fading

of the boundaries of the brush.

"opac." slider - changes the opacity of the brush.

"select." slider - changes the color selectivity of the brush. Color selectivity affects the interaction

of the brush with colors, whose number is small in comparison with all the colors, placed under the

brush. With low selectivity, few colors are more exposed to the brush and vice versa.

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Raster mask

This is the most common mask created manually with a tool such as a brush. It is suitable for quick

selection of individual elements of the image, if necessary, to apply color correction locally. This

type of masks is unsupported and ignored in the 3D LUT export process.

Mask tools

If one of the raster masks is currently selected in the layers panel

, the toolbar contains the following controls.

"opaque" button - make the current mask completely opaque

(color correction of the layer will appear as much as possible).

"transp." button - make the current mask completely transparent

(layer color correction will be completely hidden).

"invert" button - invert the current mask, i.e. make transparent

areas opaque, and vice versa.

"size" slider - changes the size of the brush.

"hardness" slider - changes the hardness of the brush that determines the area of a smooth

fading of the boundaries of the brush.

"opacity" slider - changes the opacity of the brush.

Calculated mask

This is a mask that is not created manually (not drawn), but is calculated according to certain rules

in the processing module at the discretion of the module developer and/or the end user. Since this

mask is calculated all the time when working with the color correction module, you cannot change

individual areas of the mask with a brush. This type of masks is fully supported in the 3D LUT

export process.

When you create a calculated mask for a layer, you can load a separate module that acts as a mask

into it (for this, a "custom module" in the module drop-down list must be selected). To loaded

module performed the mask role, it has to use the input port mask of the node Out in the

module processing graph. The content of the mask is the data coming to this port. The port mask

of the node Out has the type weighting function and is a replicable port.

In addition, all currently existing layers and other existing calculated masks are available in the

module drop-down list . If you select one of the layers, the current mask will use that layer as a

mask. If you select one of the other existing calculated masks, the current mask will use a reference

to that mask so that you can use the same loaded module as multiple masks for multiple different

layers at the same time, some of which can be inverted if necessary.

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Mask tools

If one of the calculated masks is currently selected in the layers

panel , the toolbar contains the following controls.

"Module" drop-down list - select the module/layer from which the

calculated mask will be taken.

"mask" field - is the serial number of the mask port of the node

Out of the selected module. This field becomes visible only

when the module used as the mask uses more than one instance of

the mask port of the Out node.

"invert mask" option - invert the current mask, i.e. make transparent areas opaque, and vice

versa.

See also

Layers panel

Layers

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Batch LUT converter

Batch LUT converter

"Batch LUT converter" tool is called from the main menu "View" . This tool allows you to create a

task list to convert between different LUT file formats. In addition, the tool allows batch processing

of a given image by a group of LUT files. Not only 3D LUT formats are supported as input files, but also

1D LUT, as well as some specific formats.

Supported input file formats:

Adobe / IRIDAS Cube (*.cube)

Adobe / IRIDAS Look (*.look)

Autodesk / ASSIMILATE Scratch 3DL (*.3dl)

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Autodesk Color Management (SynColor) CTF (*.ctf)

DaVinci Resolve Cube (*.cube)

Hald CLUT Image (PNG) (*.png)

Hald CLUT Image (TIFF) (*.tif;*.tiff)

ICC profiles (*.icc)

ICM profiles (*.icm)

ASC Color Decision List (*.cdl)

ASC Color Correction Collection (*.ccc)

ASC Color Correction (*.cc)

Edit Decision List (EDL) (*.edl)

Adobe Arbitrary Map AMP (*.amp)

When output is set to LUT files, a list of 3D LUT formats is available. Supported output LUT formats:

Adobe / IRIDAS Cube (*.cube)

Adobe / IRIDAS Look (*.look)

Autodesk / ASSIMILATE Scratch 3DL (*.3dl)

Autodesk Color Management (SynColor) CTF (*.ctf)

Rising Sun Research cineSpace (*.csp)

Academy / ASC Common LUT Format (CLF) (*.clf)

Digital Vision Nucoda CMS (*.cms)

DaVinci Resolve Cube (*.cube)

FilmLight Truelight (*.cub)

Side Effects Houdini (*.lut)

DVS Clipster (*.xml)

Panasonic VariCam (*.vlt)

Hald CLUT Image (PNG) (*.png)

Hald CLUT Image (TIFF) (*.tif;*.tiff)

ICC profiles (*.icc)

ICM profiles (*.icm)

When output is set to Image files, a list of graphic formats is available. Supported output image

formats:

Windows or OS/2 Bitmap (*.bmp)

Windows Icon (*.ico)

JPEG - JFIF Compliant (*.jpg; *.jif; *.jpeg; *.jpe)

JPEG Network Graphics (*.jng)

Portable Bitmap (ASCII) (*.pbm)

Portable Bitmap (RAW) (*.pbm)

Portable Greymap (ASCII) (*.pgm)

Portable Greymap (RAW) (*.pgm)

Portable Network Graphics (*.png)

Portable Pixelmap (ASCII) (*.ppm)

Portable Pixelmap (RAW) (*.ppm)

Truevision Targa (*.tga; *.targa)

Tagged Image File Format (*.tif; *.tiff)

Wireless Bitmap (*.wap; *.wbmp; *.wbm)

X11 Pixmap Format (*.xpm)

Graphics Interchange Format (*.gif)

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High Dynamic Range Image (*.hdr)

ILM OpenEXR (*.exr)

JPEG-2000 codestream (*.j2k; *.j2c)

JPEG-2000 File Format (*.jp2)

Portable floatmap (*.pfm)

Google WebP image format (*.webp)

JPEG XR image format (*.jxr; *.wdp; *.hdp)

Input task list

In this area, you create a list of tasks. Each task can be:

single file to be converted (can be an absolute path or a path relative to the current application

folder),

folder in which all files are to be converted (subdirectories are not included, they must be added

to the list separately),

masked path - specify the path using wildcard characters (* and ?) to specify a specific group of

files.

The following buttons are available to manage the list of tasks:

- add a single file to the list (open file selection dialog).

- add a single folder to the list (open directory selection dialog),

- move the task up the list,

- move the task down the list,

- delete selected task,

- delete all tasks,

- load task list from text file (open file selection dialog),

- save task list to text file (open file selection dialog),

- copy the contents of the task list to the clipboard.

For manual input/editing, double-click on one of the tasks.

Output folder

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In this area, you specify the folder to save the resulting files. The folder path can be absolute, including

the drive name, or relative, in which case it will be calculated relative to the current directory from which

the application was started.

"Use input folder (specify a subfolder)" option - if enabled, the specified folder is interpreted as a

subfolder for the path where the source file is located (each source file can have its own folder). The

button on the right brings up the folder selection dialog.

Output files

In this area, you specify the naming template for the resulting files.

You can use the following wildcard strings in the template input field:

[N] - source file name without extension,

[N#-#] - a substring of source file name without extension, including the start character and the

end character. For example, [N3-10] is a substring from 3 to 10 characters of the original name.

[N5] is the substring from character 5 until the end of the original name.

[C] - counter of the resulting files. In the formation of the counter values are used: "Counter

start", "Counter step", "Counter digits" (the minimum number of digits with filling zeros on

the left).

Name conflict resolution - a drop-down list area where you can select an action if the name of one or

more output files matches existing files. The following reaction options are available:

Skip existing - leave existing files unchanged, do not create new files,

Auto rename new - leave existing files unchanged, create new files with different names,

Ask user - each time display a message in which the user will make a choice,

Overwrite existing files - overwrite existing files with new files without warning.

Output format settings

In this area, you can configure the format of the resulting files.

"Set output file format" parameter - select one of the 3D LUT formats available from the drop-down

list.

"Override LUT size" parameter - if this option is enabled, the size of the LUT of the output files specified

in the input field, otherwise the size will match the size of the original LUT file (and may be different from

file to file).

To enable image processing mode instead of LUT files, you must activate the "Image files" button

instead of the "LUT files" button. In this mode, the image that is currently loaded into the program will

be serially processed by the specified group of LUT files, and each processed image will be saved to a

separate file. In this mode, a list of image formats for output images is available inside the panel.

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For some file formats, some settings are available, which you can view and change in the program

settings dialog by clicking on the small "..." button on the right. Please note that this dialog reflects the

global settings of the program, so any changes to it will affect the rest of the program's functions.

Color correction process settings

In this area, you can optionally specify some transformations for color correction. For example, you can

exclude one-dimensional color correction (curves correction) and leave only three-dimensional color

correction in batch processing. Or, for example, to strengthen/weaken the color correction with a

multiplier, set the clipping method, etc.

"Correction components" area

"1D" parameter - application amount of 1D-correction (extracted master-curve for all channels),

"1D-R" parameter - application amount of 1D-correction (extracted channel 1D curve) for channel R,

"1D-G" parameter - application amount of 1D-correction (extracted channel 1D curve) for channel G,

"1D-B" parameter - application amount of 1D-correction (extracted channel 1D curve) for channel B,

"3D" parameter - application amount of 3D-correction (without any 1D-corrections/curves).

"Color components" area

"Hue" parameter - application amount of "Hue" component from the HCL model,

"Saturation" parameter - application amount of "Chroma" component from the HCL model,

"Luminosity" parameter - application amount of "Luminosity"/"Lightness" component from the HCL

model,

"Red channel" parameter - application amount of the Red channel from the RGB model,

"Green channel" parameter - application amount of the Green channel from the RGB model,

"Blue channel" parameter - application amount of the Blue channel from the RGB model,

"Options" area

"Multiplier" parameter - is the coefficient of amplification/attenuation correction (can have negative

values),

"Inverse correction" option - is to invert the correction,

"HDR-values clipping" parameter - select the action with values outside the LDR-range:

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"No clipping" - all values remain unchanged,

"Clipping to LDR" - values within the range 0..1 remains unchanged, values outside the range

are clamped to 0..1,

"Smart-clipping to LDR" - values within the range 0..1 remain unchanged, values outside the

range go down to the range with the primary sacrifice of the Chroma as the least significant color

component for a visual perception,

"Soft-clipping to LDR" - values outside the range are clamped to 0..1, with adjacent values within

the range 0..1 change a bit, keeping the details that are "blown out".

Preview

3DLUT pair

view

1DLUT pair

view

In this area there are auxiliary tools for viewing the contents of the

processed files.

The area contains two visual components for the color correction view.

The top component ("Ungraded view") - is the original LUT that will

be graded. By default, it does not contain any correction, but if

necessary, it can be edited in any way, or loaded from a file.

The bottom component ("Graded view") - is the resulting LUT that

displays the selected grading. As an initial state, it takes the color

correction of the upper (ungraded) LUT.

At the top there are some auxiliary buttons:

- switch on view of 3DLUT pair (for analysis of three-dimensional

corrections),

- switch on view of 1DLUT pair (for analysis of one-dimensional

corrections),

- link the top/bottom component, manage them simultaneously,

- load output (graded) LUT as input (ungraded),

- load grading from the current project into the top LUT (based

on all current layers),

- load the top LUT grading from the file (open file selection

dialog),

- reset the top LUT to its original state (without correction),

- apply the grading of the bottom (graded) LUT to the image

currently loaded into the application (for preview only).

Start/stop conversion process

To start the batch conversion, click the "Start conversion" button. The process can be stopped at any

time by clicking the button again (it takes the form of "Stop conversion"). Once stopped, the process

can no longer be continued and can only be restarted from the beginning. The progress of the batch

conversion is displayed as a bar indicating completion as a percentage. During the process, all necessary

messages are displayed in the Report area.

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Report

This area contains a report that displays two types of messages:

Information - messages about the successful completion of the operation, or neutral messages,

Errors - reports any errors that occur during batch processing.

The following buttons are available to manage the contents of the report:

- show/hide information messages,

- show/hide error messages,

- copy the contents of the report to the clipboard.

See also

Main menu

3D Look-Up Table (3D LUT)

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Chapter 3

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Looking for a suitable tool for an extraordinary task? Create it!

For advanced users GrossGrade it is possible not only to work with ready-made color correction tools

(modules), but also to create your own. In design mode, you can create new unique modules from

scratch or make any changes to existing modules. Thus, if you need a tool that performs an

outstanding task of color correction or analysis, instead of a long search for a solution among

applications on the Internet, you can create such a tool yourself in GrossGrade.

Node graph

To design your own color correction tools, the main workspace is the "Node graph":

Construction panel: components are connected with each other making up integrated process graph

Note: to display the "Node graph" (if hidden), select "View"->"Node graph".

In the node graph panel, you build an image processing graph that consists of interconnected

components. This graph is a single color correction tool - a module that implements your intended

functions. More precisely, here is the entire internal structure of the module. This is where you

work until you create the final tool in the build-time phase. Its outer shell is located on the control

panel. With control panel you work on your color correction tasks at the stage of execution (run-

time).

In order to fully have the ability to create tools (modules) in GrossGrade, you need not only to

understand the basic mechanisms of software architecture, but also to have a penchant for

mathematical and geometric thinking. For example, you should not be confused that a particular color

is a point that has coordinates in a given three-dimensional color space. GrossGrade uses some abstract

mathematical concepts in its architecture, such as function, weight function, curvature of three-

dimensional color space, vector transformations. These concepts will be described in this

documentation, and it is important to understand them well, as they will form the basis of most color

correction tools in GrossGrade.

See also

GrossGrade for Beginner

Components

Available color spaces / models / profiles

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Editing visual components

"Edit" mode

To start editing the visual part of the module, you need to switch on "edit" mode using the "edit"

button in the top panel of the "Control & visualization" window.

Work mode / Edit mode

In edit mode, you can resize each individual component with the mouse using the special green squares

around the component frame. In order for the frame to appear, you must first select the desired

component with a mouse click.

Resizing visual component with mouse

Components can be positioned differently relative to each other. The image below shows two

LabelFrame components arranged so that the first is partially covered by the second.120

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In order to better flexibility any component can be nested in any other component. Consider the

example with the illustrations below. In order to assign a selected component "frame 2" a new parent

component, which will contain it inside itself, you need to hold down the Control key, and then, without

releasing it, take component "frame 2" with the left mouse button and start moving it over another

component. A red border will appear around the other component ("frame 1"). The red border around

the component means that if you release the mouse button, the "frame 2" component becomes a child

of the "frame 1" component.

After we release the mouse button, the component "frame 2" becomes nested in the component "frame

1", as can be seen in the following illustration.

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The "frame 2" component can still be moved and scaled, but it will be limited to the boundaries of the

parent "frame 1" component, and any time you move the parent, it will move with it.

Any component can be set to one of the Alignment types to automatically attach component

boundaries to the left/top/right/bottom edge of the parent or to the entire internal (client) area of the

parent.

Alignment = client Alignment = left Alignment = top Alignment = right Alignment = bottom

In addition, if a component is assigned one of the alignment types, it can also be padded from the left/

top/right/bottom edges. This can be done with the mouse, if you place the cursor not over the squares

that are used to resize, but over the border of the component (see the illustrations below).

Left padding Top padding Right padding Bottom padding

Context menu of the components

The menu is available in edit mode by right-clicking on the visual part of the component.

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"Alignment" group

"none" - the component can be positioned arbitrarily, its edges will not

automatically snap to the edges of the parent area.

"client" - all component edges are automatically bound to all edges of the

available parent area.

"left" - the component is automatically bound to the left edge of the

available parent area.

"top" - the component is automatically bound to the top edge of the

available parent area.

"right" - the component is automatically bound to the right edge of the

available parent area.

"bottom" - the component is automatically bound to the bottom edge of

the available parent area.

"Use relative alignment" - if this option is enabled, the dimensions of

this component will not be preserved in absolute form when the parent

area is resized, but will change proportionally to the new dimensions of

the parent.

"Anchors" group

"left" - when you change the position of the left edge of the parent area,

the left edge of this component will be moved accordingly.

"top" - when you change the position of the top edge of the parent area,

the top edge of this component will be moved accordingly.

"right" - when you change the position of the right edge of the parent

area, the right edge of this component will be moved accordingly.

"bottom" - when you change the position of the bottom edge of the

parent area, the bottom edge of this component will be moved

accordingly.

"Component parameters" group

"Visibility at run-time" - the amount of visibility (opacity) of the visual

part of the component in run-time mode.

"Reload" - reload (re-create) the component with preserving all settings/

parameters/connections.

"Reset" - resets the basic settings of the component (corresponds to the

input port "reset").

"Hard reset" - full reset of component settings/parameters (as when

creating a new component).

"Bring to front" - bring the visual part of the component on top of all

other components.

"Send to back" - bring the visual part of the component below all other

components.

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"Copy component"/"Copy selected components" - copy the selected

component / group of selected components to the clipboard for later

pasting.

"Paste components" - paste a previously copied component / group of

components into the current area.

"Delete component"/"Delete selected components" - delete the

selected component / group of selected components.

"Look / grading" group

"Apply factor" - the amount of application of the correction created by

this component.

The following context menu is available by right-clicking in any empty area of the "Control &

visualization" window.

"Edit components" group

"Copy selected components" - copy the selected component /

group of selected components to the clipboard for later pasting.

"Paste components" - paste a previously copied component /

group of components into the current area.

"Delete selected components" - delete the selected component /

group of selected components.

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Graph arrangement limitations

Node graph layout limitations

The number of output connections (for any output port of

the component) is not limited. However, no more than one

input connection can be plugged for any input port.

You can create a connection between the ports of two

components only if these ports are of the same type (see

"Component port types ").

General principles of construction of node graphs

If the Out component is supplied with image data with a changed color space (different from the

color space obtained from the In component), the colors will be translated into the color space

corresponding to the original. In this case, the translation parameters are not controlled by the user

and correspond to the same parameters that would be used by default in the ColorspaceConverter

component in a similar translation. To control the translation parameters, you must include the

ColorspaceConverter component in the processing graph, which will perform the reverse translation

before the data is transferred to the Out component.

Note: this rule applies only to the top-level module (representing the processing layer in the layers panel)

and does not apply to nested modules (NestedModule ). The color spaces at the input and output of the

nested module may differ.

The main ways to build node graphs

Depending on the method of constructing a node graph, the module containing this graph will perform

various functions.

Module for analysis. Its graph has no data-processing nodes between the In and Out nodes.

No data is fed to the mask port of the Out node either. A module with such a graph is usually used

as an analyzer and can be loaded to the "Post-analysis" panel.

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In the library such a module is displayed with an icon

Module for graphics data processing. Its graph contains at least one data-processing node between

the In and Out nodes. No data is fed to the mask port of the Out node. Usually such

modules are suitable for loading into a layer to make any color correction of the image.

In the library such a module is displayed with an icon

Module for graphic data processing, with the ability to generate a mask. Its graph contains at

least one data-processing node between the In and Out nodes. At least one weighing function

is applied to the mask port of the Out node. Typically, such modules are suitable for both

loading into a layer and loading into a layer calculated mask .

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In the library such a module is displayed with an icon

Module-mask. Its graph has no data-processing nodes between the In and Out nodes. At least

one weighing function is applied to the mask port of the Out node. Typically, such modules are

suitable for loading into a layer calculated mask .

In the library such a module is displayed with an icon

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Component port types

Each component port has a strictly defined type. It is possible to create a connection between the ports

of two components only if these ports are of the same type.

There are several types of ports:

"data" - the image data

Transfers the processed image data, which includes information about the color space in which the

image is currently appeared (in the current processing node). Some components, such as

ColorspaceConverter , can change the current color space of an image. In this case, the

resulting space (on the output port "data") will be different from the input port (on the input port

"data"). In addition, some components within themselves can work in their own color space,

making a temporary translation from the current space to the internal, and then a reverse

translation to the current one. This option is not recommended in the development of serious

modules - it usually increases the processing time and makes it impossible to fine control over the

translation parameters between color spaces.

"color" - single color

Transfers a color value (the coordinates of a point in the color space).

"coloring function" - color correction itself

In GrossGrade, a coloring function is a pattern whereby all the colors of one set (the original

image) are converted to the colors of another set (the resulting image). On the other hand, we can

say that the coloring function sets a certain curvature of the color space in which the image is

presented. That is, some part of the colors of the original image changes its values (the

coordinates of the color space) in the resulting image. What part of the colors changes, and how -

is determined by the coloring function. You can think of the coloring function as a 3D LUT with a

very large (infinite) dimension.

Also you can think of the coloring function as the color correction itself without reference to a

specific image. That is, this color correction works with isolated colors, not with the image, and can

be equally applicable to any other image. Transmitting coloring function of the connections

between the components, you inform one component about how the other component does its

color processing.

The coloring function cannot be inverted because, in general, the color mapping is not one-to-one

operation. That is, we can not build some coloring function that performs the inverse conversion

of all colors after applying a direct coloring function, since the same resulting color could be

obtained from several different source colors (see details https://en.wikipedia.org/wiki/Bijection).

However, a pseudo-inversion of the color correction function is possible in GrossGrade, which does

not really correspond to the actual inversion. This process is essentially a reversal of the directions

of the motion vectors (which are set by the color correction function) of each point in the color

space. Such an action can be considered an inversion of the function only conditionally, since the

real inversion is theoretically impossible. In addition, according to these principles in GrossGrade it

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is possible to generate various color correction functions that are intermediate between pseudo-

inverted and direct functions, as well as certain operations on pairs of coloring functions - vector

addition, subtraction, etc.

"weight" - weight value

Transfers a weight value - in fact, it is just a simple real value with an unlimited range. In this case,

there is a conditional "working" range from 0 to 1, where 0 means no weight (0%), and 1 means full

weight (100%). Values less than 0 or greater than 1 are interpreted depending on the application of

the weight.

"weighting function" - assigning weights to colors

In GrossGrade, the weighting function determines the pattern by which each color in the original

image is given its own weight - a value that can range from some minimum (0%) to some

maximum (100%).

You can think of the weighting function as a kind of "mask" that determines which colors in an

image have more weight and therefore can be more involved in further color correction, and

which colors will have less or zero weight. It should be emphasized that the weighting function is

not tied to a specific image, it works with isolated colors.

"boolean" - logical value

Transfers a Boolean expression that can take one of two values, true or false.

Suitable, for example, to determine the status of the check box option: the value "true" - the check

box is selected, the value "false" - the check box is cleared.

"integer" - integer number

Transfers an integer (a number without a fractional part that can take positive, negative, or zero

values).

Suitable, for example, to determine the current position of the slider :the extreme positions of the

slider correspond to the minimum and maximum values, the remaining positions - some

intermediate values that can be transmitted through the port "integer".

"enum" - enumeration

Transfers the value of the enumerated type. An enumeration is a data type that has a complete list

of all possible values that a variable of this type can take. For example, you can imagine some

enumeration "Figure", which can take the following three values: "triangle", "square", "circle". Then

through the port "enum" the concrete value of enumeration "Figure", for example "square" can be

transferred.

Suitable, for example, to determine the status of a group of mutually exclusive switches (radio

buttons): the transmitted value corresponds to the name of the currently active switch.

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"set" - set of elements

Transfers a set consisting of some elements. The list of all possible elements is defined (as well as

for the enumeration). For example, you can imagine a set of "Shapes", the elements of which can

be: "triangle", "square", "circle". Then through the port "set" can be transmitted a specific set of

"Shapes", including the elements of "triangle and square".

Suitable, for example, to determine the status of a group of independent switches (check boxes):

the value passed corresponds to the list of names of currently active switches.

"string" - text string

Transfers a variable-length text string.

Suitable, for example, for passing a value entered in a text field.

"event()" - event

Notifies about any event. Such an event can be, for example, a user pressing a button.

Along with the notification through the port "event()" the specific event information may be

transmitted. In this case, the event has a parameter (or multiple parameters): "event(parameter1 [,

parameter2 ...]) " The parameter can belong to one of the following data types:

color

coloring function

weight

weighting function

boolean

integer

enum

set

string

Ports of type "event()" can be plugged even if the type of the event parameter of one is not the

same as the type of the event parameter of the other. For example, the output port "event

(color)" of component "A" can be associated with the input port "event(boolean)" of component

"B". But in this case, when the event is notified, the parameter is ignored, and then the behavior of

the component "B" is not clearly defined (each type of component has its own specific reaction),

but usually the component uses some (its) default value.

The question may arise: why pass the parameter through one port, for example, event(integer),

instead of using two ports at the same time - with the event type and with the integer type? The

fact is that in the case of two ports, the integer value is passed continuously regardless of the

event. And in the case of the event(integer) port, the parameter is passed only when the event

occurs, and its value is stored in the receiving component as long as necessary until the next event

occurs, even if the sending component has been deleted.

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"instancing" - multiple instances of the component

Instancing is a specific organization of the processing process in GrossGrade. When instancing, the

same component or group of components can be used multiple times. Each instance of a

component (or group of components) can have its own individual settings specified by the user.

The number of instances is also controlled by the user. Depending on your intended purpose,

multiple instances can transmit data that will somehow be combined in subsequent nodes of the

processing graph.

To organize instancing, you must specify one or more components that you want to multiply

repeatedly, as well as a separate component that will manage the instancing process. Only few

components - those for which this role is logically justified - can manage instancing. The most

versatile component that controls instancing is the InstancingManager component (the only

purpose of which is to manage instancing). This component (like any other component that

manage instancing) has an output port of type "instancing". This port can be connected to the

"instancing" input ports of one or more components that will participate in instancing (have

multiple instances). Through the "InstancingManager " component, the user can control the

number of instances and select the "current" instance - the one that is currently represented by

visual components. Thus, there can be many instances, but a visual component can represent

only one instance at a time. To represent another instance, the "current" instance must be

switched in the controlling component "InstancingManager ", after which the user will see that

all the component settings have changed. Each instance stores the entire set of component (or

group of components) settings, and when you switch the "current" instance, the components load

the corresponding previously saved settings.

Replicable ports

Some ports of the components are repeatable (replicable). This means that these ports can be

duplicated as many times as needed. That is, from one such port you can create several copies of it,

performing the same tasks.

For example, imagine a component "Color replacement" which has the following input ports: "Source

color" and "Replacement color" of type "color". Let the "Source color" port be repeatable, then you

can make multiple copies of that port and feed them several different colors. In this case, all submitted

colors will be replaced with "Replacement color".

You can add a port instance by double-clicking on the port area. You can delete a port instance by

double-clicking on the area of the port instance with the shift key pressed.

You can only specify the number of copies of a repeatable port at the build-time stage. To specify multiple

entities at run time, use the instancing mechanisms (for example, the InstancingManager

component).

See also

Components

Standard ports

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Standard ports

Each component has a set of standard ports (that are identical for all components):

Input ports

Port name Port type Used in

component

s

Description

data data Componen

ts that use

graphic

data

Input graphic data. If the component can produce some color

correction, it also has the output port "data" .

c.func coloring

function

Componen

ts that use

graphic

data

Input coloring function. It could be used as a base for the

output coloring function (output port "c.func." ).

mask weighting

function

Componen

ts that use

graphic

data

Process mask - weighting function that determines the areas

of color space which should be affected by color processing.

use mask boolean Componen

ts that use

graphic

data

Use process mask - the "True" value determines that process

mask (port "mask" ) should be applied. If this port is not

used (unplugged) then the mask is always applied.

apply

channel

weight

(replicabl

e)

Componen

ts that

process

graphic

data

Apply factor for processing of the individual color channel of

the current color space. It usually lies in the range from 0 to 1

but may be less than 0 and greater than 1. A particular color

channel number is determined by the port instance number.

apply

factor

weight Componen

ts that

process

graphic

data

Apply factor for color processing. It usually lies in the range

from 0 to 1 but may be less than 0 and greater than 1.

visible boolean Visual

component

s

Component visual part visibility (available for visual

components only). On "False" value the visual part of the

component is not used (hidden).

opacity weight Visual

component

s

Opacity of the component visual part.

instancing instancing All Component instancing. This port could be plugged to the

instancing manager (see "InstancingManager ").

reset event ()

(replicabl

All Reset all current component settings to default values.

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Port name Port type Used in

component

s

Description

e)

randomize event

( weight

Amount )

(replicabl

e)

All Randomize all current component settings. "Amount"

determines the randomization amount in the range from 0 to

1, where 0 means no effect, and 1 means maximum

randomization.

enable boolean All Component is active. On "False" value the component is not

involved in the processing.

load file event

( string

FileName )

(replicabl

e)

All Load content from file (for example a *.cube file to the

component 3DLUT). File name is determined by parameter

"FileName". This port is available in all components for loading

the *.ggc file format. A specific file formats loading support

depends on the particular component.

save file event

( string

FileName )

(replicabl

e)

All Save content to file. File name is determined by parameter

"FileName". This port is available in all components for saving

the *.ggc file format. A specific file formats saving support

depends on the particular component.

Output ports

Port name Port type Used in

component

s

Description

data data Componen

ts that

process

graphic

data

Output graphic data coming from the input port "data"

and processed by the component.

c.func. coloring

function

Componen

ts that

process

graphic

data

Output coloring function. The port generates the color

correction that the component produce. If the input port

"c.func" is plugged, then the input coloring function is used

as a base.

colorspace string Componen

ts that use

graphic

data

The name of the internal color space used in the

component.

changed event () Componen Notify event when the user has changed some of the current

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Port name Port type Used in

component

s

Description

ts that

notify on

changes

component settings.

id enum All Unique ID of the component. Could be used as a link from the

other components.

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Components

The components in GrossGrade are the blocks from which the color correction tool (module) is built. The

components are connected to each other through the input and output ports in a single processing

graph, with each performs a strictly defined narrow function in the overall sequence.

The component always participates as a node in the node graph panel, but it can also have a visual part

in the control/visualization panel - the part that the end user is working with. The illustration below

shows a tool with a green border marking the same "ColorWheel " component: its non-visual part

(node) is outlined on the node graph panel, and its visual part is marked on the control/visualization

panel:

Component always has unvisual part which stand as a node in process graph on construction panel - Component

could have visual part on visualization panel

Component palette

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Component palette

The list of components is divided into two subgroups:

visual components are those that have not only a node on the node graph, but also a visual part on

the control/visualization panel. To create a new visual component from the palette, you need to

double-click the left mouse button on the desired line in the list to select this line, and then click

anywhere on the control/visualization panel or on the node graph, after which the component will be

created and placed in this position.

non-visual components are those that have only a node on a node graph, without any visual part.

To create a new non-visual component from the palette, you need to double-click the left mouse

button on the desired line in the list to select this line, and then click anywhere on the node graph,

after which the component will be created and placed in this position.

List of visual components in GrossGrade

Name Description

3DLUT 3D LUT editor. Full control of the LUT voxels in 3-dimensional space. This

is an early beta-version of the component, which has a lot of drawbacks,

incomplete functionality, poorly optimized and thus has small range of

the available LUT sizes.

ButtonList Button list. Generates events via output port when the user clicks the

buttons.

ChangesCompander Changes compander

ChannelMixer Channel mixer. Beta-version includes only one mixing mode -

"Lightroom-like"

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Name Description

CheckBox Check box with two possible states: checked (active) and unchecked

(inactive)

ColorBoard Color board (equalizer). From the three components (lightness, chroma,

hue), you could choose the input and the output parameter, and then

set up the curve which specifies a dependency between them.

ColorPalette Color palette. In current beta version the component properties panel is

unavailable, and therefore you cannot change palette size (number of

colors).

ColorPath Color path. This is the very raw experimental component, which allow

you to define a path on the image to generate a color gradient, so you

can then make some processing based on this gradient. In the current

version there is only one process: averaging the color without affecting

the luma. In the future versions it will be possible to set up the curve

directly in the "Image browser"

ColorPicker Color picker

ColorPlate Color plate list for precise color correction monitoring

ColorStretcher Color stretcher

ColorWheel Color wheel - offset color coordinates in selected colorspace

ComboBox Combo box

ComponentNonlinearity Component nonlinearity conversion

Curves Curves

ExposureContrast An extension of Autodesk CTF standard ExposureContrast element (fully

compatible)

FileBrowser File browser / file open dialog / file save dialog. When user select a file the

event is generated on the output port. Some components could work

with files in order to load/save data. In this case they provide special

corresponding ports.

FreeTarget Free changing color parameters directly by clicking an image

HDRSoftClipper Soft HDR channel clipping

Histogram Histogram

InstancingManager Instancing manager. Each single instance stores the whole dataset of the

controlling components current settings.

Label Text label

LabelFrame Frame with text label on top

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Name Description

MatrixTransform Matrix transformation

NestedModule Nested module

PieSliceShifter Color space is divided into multiple segments, for each segment a Hue/

Chroma/Lightness offsets could be defined

Preview Image preview frame. Displays image, processed in the way that

corresponds the place where the component appears in the processing

sequence, with the ability to display a particular color channels

separately.

Pseudo1DPlot Pseudo 1D color correction analyzer. Displays current 3D color correction

as if it is a 1D color correction, using the curves for three color channels.

When displaying each curve, it is only one color channel that changes its

value, while the other two channels have a constant values set by the

user (with sliders).

SOPSAT SOP/SAT component, compatible with ASC CDL standard and

Autodesk CTF standard (ASC_CDL element). Adjustable parameters:

Slope, Offset, Power (gamma correction) and Saturation. Internal

colorspace: RGB.

Slider Track bar / slider

Vectorscope Vectorscope

WeightingRegions Weighting regions. Each region (curve) specifies the luma range and

transfers the resulting weighting function (mask) to the corresponding

output port.

List of non-visual components in GrossGrade

Name Description

AppVersionController Application current version controller

BooleanLogic Boolean logic

ColorspaceConverter Colorspace converter

CopySettings Working with component settings/parameters settings: copy settings

from one component to another, temporary store and restore settings

(on condition that both source and destination components are of the

same type).

HotKeys Keyboard hotkeys

PortSwitcher Port switcher. You can plug multiple connections to multiple replications

of the input port of a particular type and then dynamically specify which

replication should transmit its data to one single output port.

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Name Description

Statistics Image data statistics

StorePortData Storing ports data by events

WFunctionCombiner Combining unlimited set of weighting functions

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Visual component "3DLUT" *

Sorry, this topic is under development.

See also

Components

3D Look-Up Table (3D LUT)

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Visual component "ButtonList" *

Sorry, this topic is under development.

See also

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Visual component "ChangesCompander" *

Sorry, this topic is under development.

See also

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Visual component "ChannelMixer" *

Sorry, this topic is under development.

See also

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Visual component "CheckBox" *

Sorry, this topic is under development.

See also

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Visual component "ColorBoard"

The ColorBoard component allows you to work with the curves of the dependence of different color

components relative to each other.

Visual part

Color components can be parameters such as lightness (lightness), chroma (chroma), hue (hue). You

can define one or more curves that define the relative correction of one color (output) component to

another (input) color component. For example, you can change the lightness relative to a color shade

so that colors that have a certain range of shades become lighter or darker. These dependencies may be

several to a processing stack that defines the order of precedence correction of one color

component relative to the other.

To make the ColorBoard feature as flexible as possible, there is an additional option to create multiple

layers and masks. Masks allow you to limit the correction you specify to additional limits relative to

the value of another color component you have selected. To do this, the ColorBoard component has its

own layers / masks palette , in which you can create an unlimited number of layers , each of which

is a stack of successive adjustment curves. And for each layer, you can create an unlimited number of

masks that control the effect of this layer with additional mask curves that are based on other color

components you choose.

Main context menu

The context menu is available by right-clicking on any free area of the frame.

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"Equalizer points" group

"Add new point" - add a new curve point. Available only if the "Allow

user to create/delete points" option is enabled.

"Enable selected points" - enable the selected group of points in the

current layer / mask.

"Disable selected points" - disable the selected group of points in the

current layer / mask.

"Reset selected points" - reset vertical offsets for the selected group of

points in the current layer / mask.

"Reset all points" - reset vertical offsets for all points in the current layer

/ mask.

"Delete selected points" - delete all selected points in the current

layer / mask. Available only if the "Allow user to create/delete points"

option is enabled.

"Clear all points" - delete all points in the current layer / mask. Available

only if the "Allow user to create/delete points" option is enabled.

"Render" group

Submenu "Process stack" - contains a submenu with the processing

stack / queue for the current layer/mask. Available only if the "Show

stack as panel" option is disabled.

"Show mask" - turn on / off the display mode of the mask. This mode

does not work correctly in the current version of the application.

"Show affected mask" - enable / disable the display mode of the

affected mask. This mode does not work correctly in the current version of

the application.

"Clamp HDR" - clamping all non-LDR-colors before the processing.

"Statistics data view" group

"Show none" - do not show statistics.

"Show histogram" - show histogram curve on the background inside

the layer/mask frame.

"Show cloud" - show a cloud of the distribution of colors on the

background inside the layer frame.

"Affect data" - apply the processing of the current layer to displayed

histogram/cloud.

"High quality" - use high resolution for histogram/cloud.

"Color space" group

Contains the available color spaces in which the component can

operate.

"Input horizontal axis" group

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"Hue" - the horizontal axis of the curve graph represents the hue of the

color.

"Chroma" - the horizontal axis of the curve graph represents the chroma

of the color.

"Lightness" - the horizontal axis of the curve graph represents the

lightness of the color.

"Output vertical axis" group

Available only for the layer frame .

"Hue" - the vertical axis of the curve graph represents the hue of the

color.

"Chroma" - the vertical axis of the curve graph represents the chroma of

the color.

"Lightness" - the vertical axis of the curve graph represents the

lightness of the color.

Curve point context menu

The context menu of the point of the curve is available by clicking right mouse button on the point on

the curve.

"Equalizer point" group

"Enable point" - enable/disable the effect of a given point.

"Reset point" - reset the vertical offset for a given point.

"Delete point" - delete this point. Available only if the "Allow user to create/delete

points" option is enabled.

Visual controls of the component

Layers / masks palette

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Available only when the "Use layers" option is enabled.

Contains an unlimited list of layers and masks, as well as a control toolbar for

the list.

Correction tools panel

Available only when the "Show correction tools panel" option is enabled.

Correction tools panel with multiple correction modes

Correction tools panel with multiple single mode

Contains controls for correction modes.

The "single correction" option is a choice between using a single correction mode and multiple

correction modes.

"contrast" mode - vertical shift of points affects the color component as a

slope. The color component is multiplied by the vertical offset of the point.

"offset" mode - vertical shift of points affects the color component as an

offset. The color component is added to the value of the vertical

displacement of the point.

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"gamma" mode - vertical shift of points affects the color component as a

power. The color component is raised to a degree, the index of which

depends on the vertical displacement of the point.

Layer frame

Contains relative color

correction curves. Curve

defines the dependence of

a certain color component

of the output from some

input. The selection of the

input and output

components (horizontal

and vertical axis) is

available via the right-click

context menu or via

the processing stack panel

.

By right-clicking on an empty space, you can open the main context menu . By right-clicking on a

curve point, you can open the point context menu .

With the left mouse button, you can select multiple points within a rectangular area.

Mask frame

Appears when one of the

masks is selected in the

layers / masks palette .

Contains the relative mask

curves for the current

color correction layer. The

curve defines the

dependence of the color

correction value of the

current layer on some

input color component.

The selection of the input

color component (horizontal axis) is available via the right-click context menu or via the processing

stack panel .

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By right-clicking on an empty space, you can open the main context menu . By right-clicking on a

curve point, you can open the point context menu .

With the left mouse button, you can select multiple points within a rectangular area.

Processing stack / queue

Contains a list, each element of which is a pair of "input

component" - "output component". With this stack, you can

conveniently move between pairs of color components, as well as

move pairs in the queue relative to each other, activate/

deactivate pairs, etc.

The option "affected" - sets the processing mode of this pair

"input component" - "output component" in such a way that the

processing affects only those colors that have already been

affected by previous processing in the stack, and does not affect

any other colors.

The layer mask stack also contains a list of choices for the

combination type. Combination type defines the way in which

all the components of the mask layer are combined in one mask.

The available combination types for mask components:

- Union - components are combined by their maximum values.

- Intersection - components are combined by their minimum

values.

- Addition - the components are added together.

- Subtraction - components are subtracted from each other.

Parameters inside the component node

Component node

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"Use layers" option - show/hide the layers/masks palette with controls.

"Show stack as panel" option - display the stack in the right panel, otherwise display the stack

within the context menu in the submenu "Processing stack" .

"Double panel" option - with this option, the visual part of the component can display both the layer

frame and the mask frame at the same time.

"Show correction tools panel" option - show/hide the top panel with control elements of correction

modes ("contrast" , "shift" , "gamma" ).

"Show all correction curves" option - enable simultaneous display of all curves (if the "single

correction" option is disabled).

"Allow user to create/delete points" option - allow the end user to create additional points or delete

existing ones in any way.

"Use components self relations" option - show dependencies in the stack where the color

component depends on itself. For example "Chroma"-"Chroma", "Lightness"-"Lightness", etc.

"Log scale" parameter - a gamma transformation of the scale that determines the sensitivity of color

correction to the vertical displacement of points.

Input ports

Port name Port type Description

point mask weighting

function

(replicable)

Replicable port for input weighting functions to be applied to each

existing curve point.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

Port name Port type Description

layer mask weighting

function

(replicable)

A weighting function (mask) generated from a group of masks of a

single layer. The port instance number corresponds to the layer number

in the internal layer list of the component.

layer i.mask weighting

function

(replicable)

The inverted weighting function (mask) generated from a group of

masks of a single layer. The port instance number corresponds to the

layer number in the internal layer list of the component.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

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Visual component "ColorGradient"

The ColorGradient component allows you to create color gradients based on multiple components of

the original color, such as lightness and chrome.

Visual part

2D mode 1D mode

The position of each gradient point is adjusted with the mouse. In 2D mode, points can be located along

the entire plane. In 1D mode, all points lie on a single straight line, the angle and position of which is

adjusted with the mouse. To move a color point, drag its outer edge with the mouse. To change the

color of a point, click on the inside of the color point to open the color selection dialog. In the same

dialog, set the opacity of this gradient point.

Main context menu

The context menu is available by right-clicking on any free area of the component.

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"Color points" group (available only if option "Allow edit color points " is

enabled)

"Enabled" - enable/disable the selected group of color points.

"Select all" - select all color points.

"Add new" - add a new color point.

"Delete selected" - delete all selected points in the current gradient.

"Clear all" - delete all points in the current gradient.

"Dimension" group (available only if option "Allow edit color points " is

enabled)

"1D" - turn on 1D gradient mode.

"2D" - turn on 2D gradient mode.

"Options" group

"Use HDR" - do not clamp colors by LDR range.

"Color space" group

Contains the available color spaces in which the component can operate.

Parameters inside the component node

Component node

"Contrast" parameter - contrast of the color transition between adjacent gradient points.

"Allow edit color points" option - allow the end user to edit the gradient. If you disable this option, the

gradient control points are not visible.

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"Show axes titles" option - enables display of axis titles.

"Show color distribution cloud" option - enables display of the image color distribution cloud.

"Show color under mouse" option - enables highlighting of the color that is currently under the

mouse cursor in the image viewer.

"Affect color by opacity" option - enables the effect of point opacity on the point color (zero opacity

removes the color from the gradient).

"Overlay mode" option - turn on overlay mode (similar to "overlay" layer blend mode , but works in

selected internal color space).

"Constant aspect ratio" option - enable the mode for saving the square aspect ratio of the main

gradient area.

Input ports

Port name Port type Description

p.color color

(replicable)

Color of the gradient point. Each replication of the port corresponds to

a separate point of the gradient.

p.x weighting

function

(replicable)

Horizontal position of the gradient point. Each replication of the port

corresponds to a separate point of the gradient.

p.y weighting

function

(replicable)

Vertical position of the gradient point. Each replication of the port

corresponds to a separate point of the gradient.

p.opacity weighting

function

(replicable)

Opacity of the gradient point. Each replication of the port corresponds

to a separate point of the gradient.

g.contrast weighting

function

Contrast of transition between neighboring color points in the gradient.

show cloud boolean Option to display the image color distribution cloud.

color by

opacity

boolean Enables the effect of point opacity on the point color (zero opacity

removes the color from the gradient).

overlay

mode

boolean Turn on overlay mode (similar to "overlay" layer blend mode , but

works in selected internal color space).

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

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Output ports

Port name Port type Description

p.color color

(replicable)

Color of the gradient point. Each replication of the port corresponds to

a separate point of the gradient.

p.x weighting

function

(replicable)

Horizontal position of the gradient point. Each replication of the port

corresponds to a separate point of the gradient.

p.y weighting

function

(replicable)

Vertical position of the gradient point. Each replication of the port

corresponds to a separate point of the gradient.

p.opacity weighting

function

(replicable)

Opacity of the gradient point. Each replication of the port corresponds

to a separate point of the gradient.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

See also

Components

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Visual component "ColorPalette" *

Sorry, this topic is under development.

See also

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Visual component "ColorPath" *

Sorry, this topic is under development.

See also

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Visual component "ColorPicker" *

Sorry, this topic is under development.

See also

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Visual component "ColorPlate" *

Sorry, this topic is under development.

See also

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Visual component "ColorStretcher"

The ColorStretcher component allows you to specify one or more areas on the color plane within

which you can compress/stretch the chrome and color hue, as well as make color offset.

Visual part

You can create many color points on the color plane of the selected color space. Each such point has a

certain area of influence around it.

The borders of this area can be adjusted with the mouse:

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Inside the impact area of the point there are two additional compression/stretch sliders, which can also

be controlled with the mouse:

The straight slider affects the distribution of chroma within the area. The arc slider affects the

distribution of hue within the area. With these sliders, you can compress/stretch these color

components.

There is an easier way to control two sliders at the same time. For this it is necessary to hold down the

center point with the middle mouse button and start to move. Horizontal movement will control the

straight slider and vertical movement will control the arc slider. If you hold down the center point with

the middle mouse button and start moving with the Shift key held down, you can also change the

distribution of lightness, but this will only have an effect if you set some color offset within the area (see

below).

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this area. If you make an offset with the Shift key held down, you can specify an offset in lightness:

While the "Fix offsets" option is disabled, it will be impossible to move the area. If you enable this

option again, the offsets will be fixed, compression/stretch sliders will appear on the area, and the area

can be moved around the color plane again:

If any color offset is specified for the selected color area, the 3D ball in the center of the component will

be divided into two halves, where the left-bottom will represent the shades of the original color, and the

right-top will represent the shades of the resulting color.

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If more than one color point-area is created, multiple selections can be made. To add another point to

the current selection, you can click on it with the Shift key pressed. You can also use a rectangular

selection with the mouse:

Context menu

The context menu is available by right-clicking on any free area of the component.

"Add color point" - add a new color point in the place where

this context menu was called.

"Add sample color point" - a drop-down menu that has some

set of standard points for quick adding.

"Delete all points" - delete all existing points.

"Color space" group

Contains the available color spaces in which the component

can operate. Only perceptual color spaces are represented

here.

"Options" group

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"Separate areas" - separate areas so that there are no

intersections between them. This option is not available in

current version of the application.

"Always show areas" - always show the borders of the areas

of influence of color points, even if the points are not selected.

"Mask mode" - when this option is activated, the component

starts to output a mask as an image, in which the existing color

areas are represented in white.

The context menu for a particular color point is available by right-clicking on one of the existing points.

"Color point #/#" group

"Enable color point" - enable/disable the effect of this color point-area.

"Fix offsets" - to lock/release the offsets. If you enable the option, you can

control the area as a whole, and if you disable the option, you can set the

color offset within the area.

"Flip offsets" - swap the point of the original color and the point of the

resulting color (if any offset is specified).

"Reset offsets" - reset the offset of the source / result color (if specified).

"Equalize lightness" - remove the difference in lightness (if specified)

between the point of the original color and the point of the resulting color.

"Reset lightness gamma" - reset the change in the distribution of lightness

(if specified).

"Delete color point" - delete this color point.

Parameters inside the component node

Component node

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"Show cloud" option - enables / disables the display of the image color distribution cloud inside the

color circle.

"Affect cloud" option - enables / disables the effect of color correction created by this component on

the cloud.

"Affect color fill" option - enables / disables the effect of the color correction created by this

component on the color fill of the circle.

"Logarithmic scale" parameter - allows you to set the nonlinearity relative to the center of the

component (only for viewing convenience). Valid values are from 0 (linear scale) to 1 (logarithmic scale).

"Apply log scale to cloud" option - allows you to apply nonlinearity to the color distribution cloud as

well, if the cloud is enabled.

Input ports

Port name Port type Description

show mask boolean Activate/deactivate mask display mode

show

pts.mask

boolean Activate/deactivate per-point mask display mode only for color points

activated by port 'act.pt.mask'

act.pt.mask boolean

(replicable)

Activate/deactivate color point for per-point mask display mode

point mask weighting

function

(replicable)

Mask for particular point (each port replication determines the mask /

weighting function for individual color point)

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Port name Port type Description

point color color

(replicable)

Point color (each port replication corresponds to a particular color

point)

point c.area weight

(replicable)

Point affect area size by chroma (each port replication corresponds to a

particular color point)

point h.area weight

(replicable)

Point affect area size by hue (each port replication corresponds to a

particular color point)

point

chroma

weight

(replicable)

Particular point chroma (each port replication determines the chroma

value for individual color point)

point hue weight

(replicable)

Particular point hue (each port replication determines the hue value for

individual color point)

point C-curve weight

(replicable)

Particular point chroma dustribution curve (each port replication

determines the chroma dustribution curve for individual color point)

point H-

curve

weight

(replicable)

Particular point hue dustribution curve (each port replication

determines the hue dustribution curve for individual color point)

show cloud boolean Show image color cloud

affect cloud boolean Affect color distribution cloud with current color orrection

affect fill boolean Affect background color fill with current color orrection

log scale weight Logarithmic scale for the polar distance nonlinearity (values in 0..1

range)

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

Port name Port type Description

mrg.mask weighting

function

Merged mask composed of stretching areas of all color points

mrg.i.mask weighting

function

Merged mask (inverted) composed of stretching areas of all color points

pts.mask weighting Merged mask composed of stretching areas of all color points, that

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Port name Port type Description

function activated by port 'act.pt.mask'

pts.i.mask weighting

function

Merged mask (inverted) composed of stretching areas of all color

points, that activated by port 'act.pt.mask'

point color color

(replicable)

Mask for particular color point stretching area (each port replication

corresponds to an individual color point)

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

See also

Components

Visual component "PieSliceShifter"

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Visual component "ColorWheel"

The ColorWheel component sets the linear offset of the coordinates of the current color space .

Visual part

The vertical and horizontal shift of the center point sets the offset of the coordinates in the plane of the

color space (in the illustration, the UV plane of the YUV/YCrCb space). Moving a point with the shift

key pressed sets the offset of coordinates on the third axis (in the illustration - the Y-axis of YUV/YCrCb

space).

Context menu

The context menu is available by right - clicking on any area of the component.

"Color space" group

Contains the available color spaces in which the component can operate.

"Auto" means to use the current color space without conversion. In this case, if

the brightness axis in the color space is not parallel to one of the coordinate axes

(for example, RGB space), the behavior of the component will not be obvious, but

the option to lock neutrals, for example, will work correctly.

"Options" group

"Lock gamut" - lock color, located on the LDR range boundaries of the specified

color space, partially affecting those close to them.

"Soft gamut bounds" - smoothly limit the shift along the LDR range boundaries

of the specified color space. Only shift is limited, input and output values can lie in

the HDR range.

"Lock neutral" - lock neutral colors, partially affecting those close to them.

Parameters inside the component node

Component node

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"background opacity" parameter - allows you to set the opacity of the fill within the color ring. The fill

color is determined by the current internal color space of the component, as well as the current point

shift.

"show cloud" option - enables/disables the display of the image color distribution cloud inside the

color ring.

"show color wheel" option - enables/disables the display of the color ring around the shift point area.

"scale factor" parameter - allows you to specify the scale coefficient for the shift of the point on the

image colors.

"logarithmic scale" parameter - allows you to specify nonlinearity relative to the center of the

component (for viewing convenience only). Valid values are from 0 (linear scale) to 1 (logarithmic scale).

"apply log scale to cloud" option - allows you to apply the nonlinearity to the color distribution cloud,

if the cloud is on .

Input ports

Port name Port type Description

show cloud boolean Corresponds to the "show cloud" option - enables/disables the

display of the image color distribution cloud inside the color ring.

show wheel boolean Corresponds to the "show color wheel" option - enables/disables the

display of the color ring around the component.

scale factor weight Corresponds to the "scale factor" option - allows you to specify the

scale coefficient for the shift of the point on the image colors.

distance weight The amount of shift in the plane of the current color space. It can take

values from -1 to 1. The default value is 0.

direction weight The direction of the shift in the plane of the current color space. It can

take cyclic values from 0 to 1.

z-depth weight Z-depth, the amount of shift on the third axis of the current color space.

It can take values from -1 to 1. The default value is 0.

lock gamut boolean Corresponds to the option "Lock gamut" - lock colors located on the

boundaries of the LDR range of the specified color space, partially

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Port name Port type Description

affecting close to them.

soft gamut boolean Corresponds to the option "Soft gamut bounds" - smoothly limit the

shift on the boundaries of the LDR range of the specified color space.

Only shift is limited, input and output values can lie in the HDR range.

lock neutral boolean Corresponds to the option "Lock neutral" - lock neutral colors,

partially affecting close to them.

log scale weight Corresponds to the parameter "Logarithmic scale" - scale

nonlinearity amount.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

Port name Port type Description

distance weight The amount of shift in the plane of the current color space. It can take

values from -1 to 1. The default value is 0.

direction weight The direction of the shift in the plane of the current color space. It can

take cyclic values from 0 to 1.

z-depth weight Z-depth, the amount of shift on the third axis of the current color space.

It can take values from -1 to 1. The default value is 0.

dx weight The amount of horizontal shift in the plane of the current color space. It

can take values from -1 to 1. The default value is 0.

dy weight The amount of vertical shift in the plane of the current color space. It

can take values from -1 to 1. The default value is 0.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

See also

Components

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Visual component "ComboBox" *

Sorry, this topic is under development.

See also

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Visual component "ComponentNonlinearity" *

Sorry, this topic is under development.

See also

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Visual component "Curves"

The Curves component allows you to edit the toning curves for each color channel individually, as well

as the master curve for all channels.

Visual part

layout variant - all curves in one frame

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at high zoom, you can see individual LUT points

There are two work modes of the component:

o “control points” - the curve is defined by several control points with some interpolation between

them. Points can be moved to any location by X/Y coordinates.

o “graphic” - the curve is defined as a certain number of points evenly spaced along the x-axis. At the

same time, individual points can be moved only along the y-coordinate. That is, in fact, it is a one-

dimensional regular LUT . This mode allows you to set a large number of points, such as 65535.

Editing a curve in this mode looks like drawing with a pencil - you can redraw any part of the curve

in one of the following ways:

drawing a free-form curve with the left mouse button with the Control key pressed.

when you right-click on any part of the curve, you can start drawing a straight section that will

replace the curve from the point you started to the point where you release the mouse button.

if you press the right mouse button on any part of the curve with the Shift key pressed, you can

start drawing a straight section, but the second end of the straight line will fall to the point at

which the curve existed before the start of drawing.

Depending on the parameters of the component, the curves for each of the color channels can be

located both in one frame and in different separate frames. The frame layout can be selected from a

large number of variants . Here are a couple of layout examples:

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1+3 frames layout

Various calculation methods are available for the master channel. The choice of method is available

in the node or the component or via the input port ‘master type’ .

There is a wide range of zoom/pan in frames to view the consideration of individual points of the curve

in a graphical mode even with such a large LUT sizes like 2048. Use the mouse wheel to zoom in and

out. Use the middle mouse button drag to pan. Double-click the middle button to reset zoom/pan.

Ability to load curves from ICC/ICM profile files, Adobe ACV, Adobe AMP, and Autodesk CTF (1DLUT

element). To load curves from files, you can use the drag-and-drop mechanism (drag-and-drop a file

onto a component), or use the input port 'load file' .

Ability to save curves to Adobe ACV, Adobe AMP, and Autodesk CTF (1DLUT element) files. To save

curves to a file you can use the input port 'save file' .

Multiple selection of points is available (using the mouse rectangular selection) with the possibility of

group editing.

The function of inverting curves is to replace one or all curves with inverse curves.

The function of smoothing the shape of curves with the ability to set the degree of smoothing per

channel.

The function of normalization/scaling curves by the given value.

The function of resampling (changing the number of points) of the curve in graphical mode .

Context menu

The general context menu is available by right-clicking on any free area of the component frame.

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"Options" group

"Clamp non-LDR values" - enables/disables the ability to exit points and

curve sections beyond the extreme values of the LDR range.

"Enable [channel name]" - enables/disables the effect of the curve for a

particular channel. This command is available in the menu only if this

channel/curve is present in the selected frame, and the "allow enable

channels" option is enabled.

"View" group

This group is available only if at least one of the "allow change frameset"

or "allow set channels" options is enabled.

"Frame set" - call the submenu for selecting the frame set .

"Channels" - call the channel/curve selection submenu for the current

frame.

"Curves type" group

"Control nodes" - enables the control nodes mode. If the work was done

in graphical mode before, the general shape of the curves will be

preserved only approximately.

"Graphical" - enables graphical mode of working with curves. If the work

was done in control nodes mode before, the general shape of the curves

will be saved quite accurately.

"Edit" group

"Reset [channel name]" - resets the curve for a single channel. This

command is available in the menu only if the channel/curve is present in

the selected frame.

"Reset all channels" - resets all curves.

"Invert [channel name]" - invert the curve for a single channel. This

command is available in the menu only if the channel/curve is present in

the selected frame.

"Invert all channels" - invert all curves.

"Smooth. .." - call the dialog box to smooth the shape of the curves.

"Normalize ..." - invokes the dialog box for the normalization/scaling

of the values of the curve points.

"Resampling ..." - invokes the dialog box for LUT resampling . The

command is available only in graphical mode .

"Color space" group

Available only if the "allow change colorspace" option is enabled.

Contains color spaces in which the component will operate. "Auto"

means to use the current color space without conversion. In this case, the

color channels (curves) will correspond to the channels of the selected

space. Note that for perceptual color spaces that have lightness as one of

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color channels, both the light curve and the master channel curve will be

available to you at the same time. The effect of the master channel curve

may differ from the effect of the lightness channel curve, depending on

the selected master channel type.

"Frame set" submenu

This submenu is available only if the "allow change frameset" option is

enabled.

"Frame set" group

Contains a list of available frame sets. Each frame is a separate window

that can contain one or more color channels / curves. There are thin

delimiters on the borders of frames, which can be used to resize frames

with the mouse, if the "allow resize frames" option is enabled.

"Channels" submenu

This submenu is available only if the "allow set channels" option is

enabled.

Lists the displayed channels/curves for the current frame. If you check the

box next to a channel that was previously in another frame, the channel

(curve) will be moved from that frame to the current one.

"Smooth curves" dialog box

Available from the "Smooth ..." menu command.

This dialog box contains controls to smooth the shape of

all curves together or of each curve individually.

"link all channels" option - enables the mode in which

the changes in the amount of smoothing affect all

channels equally.

The parameter for entering the smoothing value for

each individual channel - allows you to set the amount of

smoothing of the curve shape of this channel.

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Parameter changes are applied instantly to curves so that

you can track the results. However, when you close the

dialog box, the changes are saved only when you click Ok.

"Normalize/rescale values" dialog box

Available from the "Normalize ..." menu

command.

This dialog box contains controls for

normalizing/scaling point values for all curves

together or for each curve individually.

"Link all channels" option - enables the

mode in which changes in scaling factors or

normalization options affect all channels in the

same way.

The input scale factor values for each

channel allows you to specify the coefficient by

which the values of all points of the curve of

this channel will be multiplied.

"Normalize" option for each individual

channel allows you to normalize the values of

all points of the curve of this channel by their

maximum value instead of setting the scaling

factor.

Parameter changes are applied instantly to

curves so that you can track the results.

However, when you close the dialog box, the

changes are saved only when you click Ok.

"Resample LUT" dialog box

Available via the menu command "Resample ..." .

This dialog box contains controls for resampling the LUT

(changing the number of points in graphical mode ).

"new LUT size" parameter - sets a new number of points.

You can specify any size of the LUT in the range from 2 to

100000 points.

The changes are applied instantly to the curves so that you

can track the results. However, when you close the dialog

box, the changes are saved only when you click Ok.

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Parameters inside the component node

Component node

"set master channel type" drop-down list - allows you to select the type of calculation of the master

channel. The master channel is one additional curve that affects all components of the color at once. The

following methods are available for calculating the master channel:

o Luma - the curve of the master channel moves the color in one specific direction in the color space.

When using this method, the colors that become darker after the correction, get extra saturation.

o Vector - the curve of the master channel moves the color along the vector, the end of which is the

given color, and the beginning lies at the origin of the color space. When using this method, the

colors that become lighter after the correction, get extra saturation.

o Hybrid - the curve of the master channel uses the method Luma for the colors become brighter,

and the method Vector for the colors become darker. When using this method, the colors do not

get extra saturation.

o Sheaf - the curve of the master channel is the union of three color channels. When you change it, all

three color channels change the same way. In this way, this method works only for component

color models (like RGB ). For perceptual color models (like LAB ) it works as a Luma method.

"show histogram" option - allows you to show/hide the histogram of the image color distribution on

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the background of curves.

"affect histogram" option - enables/disables use of correction curves to the shape of the histogram.

"show grid" option - enables/disables the display of the grid on the background of curves.

"show diagonal" option - enables/disables the display of auxiliary diagonal on the background of

curves.

"allow change frameset" option - makes available a section of the context menu (when the user

works with the visual part of the component), which presents various variants for the frame set .

"allow resize frames" option - makes it possible to resize frames with the mouse (when the user is

working with the visual part of the component).

"allow change colorspace" option - makes available a section of the context menu (when the user

works with the visual part of the component), which presents the choice of color space with which the

component will work.

"allow set channels" option - makes available the section of the context menu (when the user

works with the visual part of the component), which presents the choice of color channels (curves) for

the current frame.

"grid steps" parameter - is a comma-separated list of numbers that specify the steps of sequential

division of the auxiliary grid.

"interpret scale interval" parameter - is a number that determines the value of the color component

at the top/right point of the scale. It can be 1, 255, 1023 or any other number. This setting affects only

the display of curve point information.

"default LUT size" parameter - the number of LUT used in the transition from the control nodes mode

in the graphical mode , or when you import curves from some file formats.

"histogram values gamma" parameter - is the value of the vertical gamma transformation for a more

convenient representation of the histogram.

"allow enable channels" option - makes available the context menu commands (when the user

works with the visual part of the component) to enable/disable the effect of color channels (curves) for

the current frame.

"enable master channel" option - enables/disables the effect of the curve of the master channel.

"enable channel 1" option - enables/disables the effect of curve for the color channel 1.

"enable channel 2" option - enables/disables the effect of curve for the color channel 2.

"enable channel 3" option - enables/disables the effect of curve for the color channel 3.

"Background color" parameter - allows you to select the color and opacity of the background fill for all

frames.

Input ports

Port name Port type Description

master type enum Corresponds to the parameter "set master channel type" - allows

you to select the type of calculation of the master channel.

show

histogram

boolean Corresponds to the "show histogram" option - allows you to show/

hide the histogram of the image color distribution on the background

of curves.

affect

histogram

boolean Corresponds to the option "affect histogram" - enables/disables use

of correction curves to the shape of the histogram.

clamp boolean Corresponds to the option "clamp non-LDR values" - enables/

disables the ability of the points/nodes and sections of the curve to lie

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Port name Port type Description

beyond the extreme values of the LDR range.

show

diagonal

boolean Corresponds to the "show diagonal" option - enables/disables the

display of the auxiliary diagonal on the background of curves.

show grid boolean Corresponds to the "show grid" option - enables/disables the display

of the auxiliary grid on the background of curves.

en.master boolean Corresponds to the "enable master channel" option - enables/

disables the effect of the master channel curve.

en.chan.1 boolean Corresponds to the "enable channel 1" option - enables/disables the

effect of the channel 1 curve.

en.chan.2 boolean Corresponds to the "enable channel 2" option - enables/disables the

effect of the channel 2 curve.

en.chan.3 boolean Corresponds to the "enable channel 3" option - enables/disables the

effect of the channel 3 curve.

load file event

( string

FileName )

(replicable)

Load curves from a file named FileName. The following file formats are

currently supported: *.icc, *.icm, *.acv, *.amp, *.ctf, *.cdl, *.ccc, *.cc,

*.edl.

save file event

( string

FileName )

(replicable)

Save curves to a file named FileName. The following file formats are

currently supported: *.acv, *.amp, *.ctf.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

Port name Port type Description

master wf weighting

function

The weighting function based on the curve of the master channel.

chan.1 wf weighting

function

The weighting function based on the curve of the channel #1 for color

current space.

chan.2 wf weighting

function

The weighting function based on the curve of the channel #2 for color

current space.

chan.3 wf weighting

function

The weighting function based on the curve of the channel #3 for color

current space.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

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Visual component "ExposureContrast"

ExposureContrast component is an extension of Autodesk CTF standard ExposureContrast element

(fully compatible).

Visual part

visual control type as wheels

visual control type as columns

Context menu

The context menu is available by right - clicking on any free area of the component.

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"Processing type" group

"natural" - the natural shape of the exposure curve (does not apply to the Autodesk

CTF standard).

"linear" - the standard type "linear" of ExposureContrast element of Autodesk CTF

standard.

"video" - the standard type "video" of ExposureContrast element of Autodesk CTF

standard.

"log" - the standard type "log" of ExposureContrast element of Autodesk CTF

standard.

"Color space" group

Lists available color spaces in which the component will operate.

"Auto" - means to use the current color space without conversion.

"View" group

Selecting the visual type of the controls:

"Wheels" - the visual type of the controls in the form of color wheels. In this mode,

the parameter values for each color channel are determined by the offset of the

center point within the color wheel. Use the offset of the point with the Shift key

pressed to change the total value for the three color channels at the same time. It is

also possible to see and adjust the numerical values of the parameter for each color

channel and the total value for the three channels (white numbers).

"Columns" - the visual type of the controls in the form of vertical columns. In this

mode, the parameter values for each color channel are determined by the vertical

offset of the corresponding color column. Use the offset of the white color column

to change the total value for the three color channels at the same time. It is also

possible to see and adjust the numerical values of the parameter for each color

channel and the total value for the three channels (white numbers).

Both visual types have the same capabilities and differ only in appearance and convenience.

Parameters inside the component node

Component node

"Show curvature graph" option - show / hide curve graphs window in the visual part of the

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component.

Input ports

Port name Port type Description

exposure weight

(replicable)

Exposure. The first replication of the port controls the overall exposure.

The three subsequent port replications control the exposure for each

individual channel in the color space.

contrast weight

(replicable)

Contrast. The first replication of the port controls the overall contrast.

The three subsequent port replications control the contrast for each

individual channel in the color space.

pivot weight

(replicable)

Contrast pivot. The first replication of the port controls the overall

contrast pivot. The three subsequent port replications control the

contrast pivot for each individual channel in the color space.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

The component does not have special ports. Standard ports are not listed here because these ports and

their functions are equal for all components (see " Standard ports ").

See also

Components

Visual component "SOPSAT"

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Visual component "FileBrowser" *

Sorry, this topic is under development.

See also

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Visual component "Free Target"

The FreeTarget component allows you to quickly adjust the necessary colors by simply clicking on the

image.

Visual part

The visual part of the component contains a list of several "target groups":

One single target group

The number of target groups, their order and settings are controlled from the component node .

Each such target group can contain several parameters that can be adjusted by the end user (in this

illustration - Luma, Hue, Chrome and Spread). Each parameter has a schematic view of how to control

with the mouse. This means that the end user uses the image in the viewer to select the desired colors,

capture them with the mouse, and then change the color settings according to the specified control

scheme.

Each target group has a group of auxiliary controls:

- enable / disable the effect of this target group. This element is duplicated by the corresponding

command from the context menu.

- a circular slider that controls the multiplier for all current color parameter shifts for all existing

targets within a given target group. This element is duplicated by the corresponding command from

the context menu.

- enable / disable fixing the average offset for all targets. This element is duplicated by the

corresponding command from the context menu.

Targeting - direct control of image colors with the mouse

Each target group has an element in the form of a circle / round target: , when activated, the

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component goes into active "targeting" mode.

When targeting is enabled, the end user selects the desired color in the image in the image browser and

places a new "target" on it (marked with a small dot in the circle on the image), which can then be

controlled with the mouse to change the color of this area of the image. Existing targets can also be

used to change the color of their scopes.

The available color options and control schemes are shown to the user in the target group control

zone. For example, according to the illustration above, by holding down the left button and moving the

mouse vertically with the Shift key pressed, the user will change the lightness of the image color area.

The current change in lightness is also displayed as a number in the corresponding field.

With the right mouse button, the user can always move existing targets from one area of the image to

another. Also, using the right mouse button, the user can select multiple targets for group color

change. To do this, right - click on the free area of the image and start to set a rectangular selection.

When multiple targets are selected, any color change will affect all selected targets.

- control area of color components, which will be used to limit the area of impact of

each target. You can enable/disable any combination of components. This area is only available when

the "allow user to set base options" option is enabled.

Context menu

The main context menu is available by right - clicking on any area of the component.

"Color space" group

Contains the available color spaces in which the component can operate.

"Target group" group

This group is available only if the context menu was opened by clicking on

the target group control area.

"Enable target group" - enable / disable the effect of this target group. The

circular slider also controls the shift multiplier for all targets in a given target

group. The check box is duplicated by the corresponding element in the

visual part. The circular slider is also duplicated by the element in the

visual part.

"Fix average offset" - enable / disable fixing the average offset for all

targets. Enabling the fixing allows you to keep, for example, the same total

brightness of the image when you change the brightness of different parts of

the image. The command is duplicated by the corresponding element in

the visual part.

"Reset selected targets" - reset offsets of all color parameters for all

selected targets within this target group.

"Reset all targets" - reset offsets of all color parameters for all targets within

this target group.

"Delete selected targets" - delete all selected targets within this target

group.

"Delete all targets" - delete all targets within this target group.

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Parameters inside the component node

Component node

"use source image" option - use the source image for the target color (without taking into account all

previous processing), or use the image with the current processing (with all previous processing,

including previous layers).

"allow user to set base options" - allow the end user to specify the basic components of the color,

which will be used to limit the scope of the targets for each target group. When this option is enabled,

additional control areas within each target group appear in the visual part of the component.

At the top of the list of target groups there are buttons to manage the list.

- add a new target group to the end of the list,

- delete the current target group (highlighted with a green border),

- move the current target group (highlighted with a green border) higher in the list,

- move the current target group (highlighted with a green border) down the list,

- remove all target groups (clear list).

For each target group, you can change the following items:

Target group header - is available at the top of each target group. If not specified, each target group

in the visual part of the component will be signed automatically using the sequence number.

- control area of color components, which will be used to limit the area of impact of

each target. You can enable/disable any combination of components.

To the right there is a set of buttons to control the list of parameters of the target group.

- add a new parameter to this target group,

- remove the current parameter from the target group (highlighted with a green border),

- move the current parameter (highlighted with a green border) to the left of the list,

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- move the current parameter (highlighted with a green border) to the right of the list,

- remove all parameters within this target group.

Under the list of buttons there is a field with a circular regulator:

"Target group default spread" - the initial value of the "spread" of each target within a given target

group on the neighboring colors. In addition to this initial value, individual spread can be adjusted for

each individual target.

To the right there is a list of color parameters that will be available for editing within this target group.

- separate color parameter, which in this example is the luma component of color,

can be edited by using the vertical drag with the left mouse button with the Shift key pressed.

In the field at the top-right side, you can enter your title for this color parameter.

All settings for each such parameter are available through the context menu, called by right-clicking on

the area of this parameter:

"Changing component" group

Contains available color components that the end user can change when working

with color.

The "Spread" item is not a color component, but is a parameter that regulates

the "distribution" of a particular target to neighboring colors.

"Mouse dragging" group

"Vertical" - use the left mouse button to drag the target vertically to edit the

selected color parameter.

"Horizontal" - use the left mouse button to drag the target horizontally to edit

the selected color parameter.

"Additional key" group

"None" - do not use any additional key on the keyboard when dragging with the

mouse.

"Shift" - use an additional Shift key on the keyboard when dragging with the

mouse.

"Ctrl" - use an additional control key on the keyboard when dragging with the

mouse.

"Alt" - use an additional Alt key on the keyboard when dragging with the mouse.

Input ports

The component does not have special ports. Standard ports are not listed here because these ports and

their functions are equal for all components (see " Standard ports ").50

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Output ports

Port name Port type Description

megred

mask

weighting

function

Combined mask based on all existing targets of all existing target

groups. When creating a mask, the "spread" of each individual target

and the "default spread" for the entire target group are taken into

account.

t.g.mask weighting

function

(replicable)

The mask, based on all available targets in one target group. Each port

replication corresponds to a separate existing target group. When

creating a mask, the "spread" of each individual target and the "default

spread" for the entire target group are taken into account.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

See also

Components

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Visual component "HDRSoftClipper"

The HDRSoftClipper component allows you to set the upper and lower soft clipping of color channels.

Visual part

If some colors at the input of the component lie outside the LDR range, it makes sense to apply a soft

limit (soft clipping) to them. Unlike simple clipping, in which the color channel that has gone beyond

LDR is simply equated to the upper or lower border, soft clipping allows you to save the "blown out"

details of the image (image areas whose colors lie outside LDR). A built-in histogram in the component

makes it easy to assess the need and degree of application of soft-clipping in each case.

The component presents four horizontal boundaries: the upper and lower boundaries of the upper soft-

clipping area, as well as the upper and lower boundaries of the lower soft-clipping area. These

boundaries can be adjusted by using the mouse. In addition, you can change the curvature of the soft

clipping area by adjusting the node in the middle of the area (a small circle) with the mouse.

Context menu

The context menu is available by right - clicking on any area of the component.

"Soft clipping" group

"Use high soft clipping" - enable / disable soft clipping if the color

channel exceeds the upper limit of the LDR range.

"Use low soft clipping" - enable / disable soft clipping if the color

channel exceeds the lower limit of the LDR range.

"Options" group

"Affect clipped only" - enable / disable the mode of influence only on

the areas of color space, near which the colors actually went beyond

the color gamut. This mode allows you to eliminate unnecessary

impact on colors that do not go beyond the color gamut and should

not be subjected to soft-clipping.

"Dispersion" - the value of the spread of the impact on all other areas

of the color space when the "clipping areas Only"option is enabled.

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Parameters inside the component node

Component node

There are no parameters inside the node.

Input ports

Port name Port type Description

smart boolean Control the "Affect clipped only" option.

dispersion weight Control the amount of "Dispersion" when the "Affect clipped only"

option is enabled. It can take values from 0 to 1.

clip high boolean Enable / disable soft clipping if the color channel exceeds the upper limit

of the LDR range. Corresponds to the "Use high soft-clipping" option

of the visual context menu.

clip low boolean Enable / disable soft clipping if the color channel exceeds the lower limit

of the LDR range. Corresponds to the "Use low soft-clipping" option

of the context menu of the visual part.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

The component does not have special ports. Standard ports are not listed here because these ports and

their functions are equal for all components (see " Standard ports ").

See also

Components

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Visual component "HintBar" *

Sorry, this topic is under development.

See also

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Visual component "Histogram" *

Sorry, this topic is under development.

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Visual component "InstancingManager"

The InstancingManager component implements the creation of multiple copies of a given group of

components, as well as the management of these copies (instances).

Visual part

list view variant drop-down list variant

One or more components can be connected to the 'instances' output port of the InstallingManager

component. After this step, for all of the subordinate components the settings management is made by

InstancingManager component. It can store multiple configuration settings in different

"instances" ("presets"/"snapshots") and load settings from any selected instance into a group of

subordinate components at any time.

Buttons for managing the list of instances

The visual part of the component has a number of control buttons (only if the "show toolbar buttons"

option is enabled).

- add a new instance to the list.

- remove the selected instance from the list.

- clear the list (remove all instances).

- load settings from the current instance to the group of subordinate components (the button is

available only if the "instant update components" option is disabled).

- save the settings of the group of subordinate components to the current instance (the button is

available only if the "instant update stored data" option is disabled).

Parameters inside the component node

Component node

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"show toolbar buttons" option - show / hide the top toolbar with control buttons for instances/

presets/snapshots in the visual part of the component.

"visual style" drop-down list - select the visual representation of the list of instances/presets/snapshots

in the visual part of the component.

"instant update components" option - if enabled, when the user changes the selection of the current

instance/preset/snapshot, the instance is automatically loaded into the subordinate group of

components.

"instant update stored data" option - if enabled, when the user changes the selection of the the

current instance/preset/snapshot, the current settings of the subgroup of components are

automatically saved to the current instance before changing the instance.

"default list item label" parameter - is a string that is displayed by default in the names of the

instances that are created in the list in the visual part of the component.

"allow user to change labels" option - if enabled, user can edit instance names/signatures in the list in

the visual part of the component.

Input ports

Port name Port type Description

selection enum Select the current instance.

copy

instance

event

( enum

SrcInstId,

enum

DstInstId )

(replicable)

Copy source instance (SrcInstId) to destination instance (DstInstId). If

one of the instances is not specified, the currently selected instance is

used.

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Port name Port type Description

apply

instance

event

( enum

InstanceId )

(replicable)

Apply instance identified by InstanceId index (or current instance by

default) to plugged components

store

instance

event

( enum

InstanceId )

(replicable)

Store instance identified by InstanceId index (or current instance by

default) from plugged components

add instance event

( enum

InstanceId )

(replicable)

Add new instance before the instance identified by InstanceId index (or

after all instances by default)

reset

instance

event

(replicable)

Reset current instance

delete

instance

event

( enum

InstanceId )

(replicable)

Delete instance identified by InstanceId (or currently selected instance

by default)

clear

instances

event

(replicable)

Delete all instances

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

Port name Port type Description

instances instancing Plug here a group of components that need to be managed

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

See also

Components

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Visual component "Label" *

Sorry, this topic is under development.

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Visual component "LabelFrame" *

Sorry, this topic is under development.

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Visual component "MatrixTransform" *

Sorry, this topic is under development.

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Visual component "NestedModule" *

Sorry, this topic is under development.

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Visual component "PieSliceShifter"

The PieSliceShifter component divides color gamut on the segments of the pie chart. For each

segment, you can set the offset for Lightness, Hue, and Chroma.

Visual part

The entire color gamut can be divided into an unlimited number of segments. Each segment has an

impact area bounded by two adjacent segments (except when there is only one segment - in this case it

corresponds to the entire color gamut).

Example: the color gamut is divided into four segments, each picture shows the highlighted area of the individual

segment.

Managing the number of segments

You can delete, add, and move segments.

To add a segment, double-click the desired free space on the chart.

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To move a segment, place the cursor on the segment axis (it will be highlighted) and hold it with the left

mouse button and move it to the desired location.

To delete a segment, right-click the context menu .

Color corrections within a single segment

Each segment has an axis on which the point is located. This point is a control for changing the color

hue and saturation within a given segment. By moving a point relative to its initial position, you can

change the hue and saturation of colors. By moving a point with the Shift key pressed, you can change

the lightness of colors within this segment.

In addition, the "Hue", "Saturation (Chroma)", "Lightness" parameters can be controlled by the arc

sliders around the pie chart (if they are enabled by the corresponding option ).

When the "Show 3D ball" option is enabled, if one of the segments is selected, a ball filled with

variations of the average color of the selected segment appears in the center of the chart:

If a segment has an offset of one or more parameters, the left-lower half of the ball is filled with the

original color of the segment, and the right-upper half - the resulting color.

In the upper left corner of the component there is a button element that controls "targeting" (available

only if the "allow picking from image" option is enabled):

Targeting is a mode in which the user can control the component by clicking directly on the image itself.

In this case, in the targeting mode, the user can click on the colors of the image to create new segments

of the chart, or change the parameters of existing segments.

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Context menu

The context menu is available by right - clicking.

"Color segments" group

"Add segment" - add a new segment to the chart in the place where the

context menu was called. You can also add a segment by double-clicking on an

empty area of the chart.

"Add segment ..." - open a dialog box to add a new segment if you want to

specify the exact parameters of the segment.

"Delete selected" - delete selected segments of the chart.

"Delete all" - delete all segments of the chart.

"Enabled" - enable / disable the effect of selected chart segments.

"Segment settings ..." - open a dialog box for precise editing of segment

parameters. This menu item is active only if the menu was called by clicking on

one of the segments.

"Select all" - select all chart segments.

"Reset selected" - reset the offset values for the selected chart segments.

"Reset all" - reset the offset values for all segments of the chart.

"Options" group

"Show cloud" - show / hide the image color distribution cloud inside the pie

chart.

"Show 3D ball" - show / hide the 3D ball in the center of the pie chart,

clearly showing the color variations of the currently selected segment.

"Pick from image" - turn on the targeting mode to control the segments

by using clicks on the image.

"Add new segments" - when the targeting mode is enabled, enable the

ability to add new segments by clicking on the image.

"Color space" group

Contains the available color spaces in which the component can operate.

"Auto" means to use the current color space without conversion.

"Color point/segment settings" dialog box

Available by menu command "Add segment ..." and the

"Segment settings..." .

This dialog box contains the elements of the precise control

of the parameters of the segment.

"Angle" parameter - is the angle of the central axis of the

segment, in degrees.

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Parameter changes are applied instantly to the segment so

that you can track the results. However, when you close the

dialog box, the changes are saved only when you click Ok.

Parameters inside the component node

Component node

"affect cloud" option - apply the current color correction of the component to the displayed color

distribution cloud (if enabled).

"limit segment moves" option - enable limitation of segment point offset by the adjacent segments.

"show arc sliders" option - show / hide arc sliders around the pie chart.

"allow picking from image" option - allows the user to enable targeting mode (show the element-

button in the left-top corner, as well as show the corresponding items in the context menu ).

Input ports

Port name Port type Description

affect cloud boolean Corresponds to the "affect cloud" option - affect color distribution

cloud with component color correction.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

The component does not have special ports. Standard ports are not listed here because these ports and

their functions are equal for all components (see " Standard ports ").

See also

Components

Visual component "ColorStretcher"

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Visual component "Preview" *

Sorry, this topic is under development.

See also

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Visual component "Pseudo1DPlot" *

Sorry, this topic is under development.

See also

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Visual component "SOPSAT"

The SOPSAT (SOP/Saturation) component implements a per-channel adjustment of the parameters

Slope, Offset, Power (gamma correction) and Saturation. Compatible with the ASC CDL standard and

Autodesk CTF standard (ASC_CDL element).

Visual part

control visual type variant: circles

control visual type variant: columns

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variant with hidden part of the elements

Parameters "slope", "offset" and "power" produce one-dimensional color transformations

corresponding to the names of these parameters. The "saturation" parameter produces a three-

dimensional color transformation, increasing or decreasing the difference between the values of the

three color channels. The "saturation" parameter in the ASC CDL and Autodesk CTF standards is not

per channel (applies equally to all color channels), but its functionality is extended in this component,

while compatibility with the standards still remains.

It is possible to load/import parameters from ASC Color Decision List (.cdl), ASC Color Correction

Collection (.ccc), ASC Color Correction (.cc), Edit Decision List (.edl) and Autodesk CTF (.ctf). To import

from files, you can use the context menu of the visual part of the component, the drag-and-drop

mechanism (dragging the file with the mouse on the component), or use the input port 'load file' .

Context menu

The context menu is available by right - clicking on any free area of the component.

"Processing type" group

"Forward" - apply formulas for direct processing.

"Reversed" - apply formulas for reverse processing.

"Options" group

"High-clamp HDR" - clipping the upper LDR boundary inside the formulas.

"Lo-clamp HDR" - clipping the lower LDR boundary inside the formulas.

"Invert power" - use the inverse of the degree in a formula that does not conform

to the ASC CDL standard, but gives intuitively more predictable results.

"Lock white point" - link parameter Slope and Offset together in such a way that

when you change any of them, the white point remains unchanged. This option

corresponds to a small icon button between the Slope and Offset controls.

When the option is activated, the icon becomes brighter .

"Import ..." - open the file selection dialog to import parameters from a file of one

of the third-party formats compatible with the ASC CDL standard. The following

formats are supported: ASC Color Decision List (.cdl), ASC Color Correction

Collection (.ccc), ASC Color Correction (.cc), Edit Decision List (.edl) and Autodesk

CTF (.ctf).

"View" group

The visual type selection corresponds to the function of the 'control type' port.

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"Wheels" - the visual type of the controls in the form of color wheels. In this mode,

the parameter values for each color channel are determined by the offset of the

center point within the color wheel. Use the offset of the point with the Shift key

pressed to change the total value for the three color channels at the same time. It is

also possible to see and adjust the numerical values of the parameter for each color

channel and the total value for the three channels (white numbers).

"Columns" - the visual type of the controls in the form of vertical columns. In this

mode, the parameter values for each color channel are determined by the vertical

offset of the corresponding color column. Use the offset of the white color column

to change the total value for the three color channels at the same time. It is also

possible to see and adjust the numerical values of the parameter for each color

channel and the total value for the three channels (white numbers).

Both visual types have the same capabilities and differ only in appearance and convenience.

Parameters inside the component node

Component node

"show curvature graph" option - show / hide curve graphs window in the visual part of the

component.

"slope" option - show / hide the slope control in the visual part of the component.

"offset" option - show / hide the offset control in the visual part of the component.

"power" option - show / hide the power control in the visual part of the component.

"saturation" option - show / hide the saturation control in the visual part of the component.

"show activate options" option - show / hide activation options of each control (slope/offset/power/

saturation) in the visual part of the component.

"allow change view" option - allow the end user to change the visual type of the controls.

"allow import" option - allow the end user to import data via the context menu .

"allow popup menu" option - allow the end user to invoke the context menu .

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Input ports

Port name Port type Description

control type enum Select the visual type of the controls. Corresponds to the "View" group

in the context menu of the visual part of the component.

load file event

( string

FileName )

(replicable)

Load/import parameters from a file named FileName. The following file

formats are currently supported: *.cdl, *.ccc, *.cc, *.edl, *.ctf.

slope weight

(replicable)

Slope. The first replication of the port controls the overall slope. The

three subsequent port replications control the slope for each individual

color channel.

offset weight

(replicable)

Offset. The first replication of the port controls the overall offset. The

three subsequent port replications control the offset for each individual

color channel.

power weight

(replicable)

Power. The first replication of the port controls the overall power. The

three subsequent port replications control the power for each

individual color channel.

saturation weight

(replicable)

Saturation. The first replication of the port controls the overall

saturation. The three subsequent port replications control the

saturation for each individual color channel.

Standard ports are not listed here because these ports and their functions are equal for all components

(see " Standard ports ").

Output ports

The component does not have special ports. Standard ports are not listed here because these ports and

their functions are equal for all components (see " Standard ports ").

See also

Components

ASC CDL

Visual component "ExposureContrast"

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50

50

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Visual component "Slider" *

Sorry, this topic is under development.

See also

Components 53

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Visual component "Vectorscope" *

Sorry, this topic is under development.

See also

Components 53

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Visual component "WeightingRegions" *

Sorry, this topic is under development.

See also

Components 53

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Non-visual component "AppVersionController" *

Sorry, this topic is under development.

See also

Components 53

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Non-visual component "BooleanLogic" *

Sorry, this topic is under development.

See also

Components 53

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Non-visual component "ColorspaceConverter" *

Sorry, this topic is under development.

See also

Components

Available color spaces / models / profiles

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Non-visual component "CopySettings" *

Sorry, this topic is under development.

See also

Components 53

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Non-visual component "HotKeys" *

Sorry, this topic is under development.

See also

Components 53

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Non-visual component "In"

The In component acts as input for the current node graph. The processing of any graph always begins

with the In node. Any graph always contains exactly one In node.

Component node

Input ports

The component does not have input ports.

Output ports

Port name Port type Description

data data

(replicable)

Graphics data supplied to the input of the current node graph.

c.func coloring

function

(replicable)

Coloring function supplied to the input of the current node graph.

is layer boolean Indicates whether the current node graph is loaded into a layer.

is mask boolean Indicates whether the current node graph is loaded into a layer mask.

is nested boolean Indicates whether the current node graph is loaded as a nested module.

is render boolean Indicates whether the rendering of the image is running. If there is no

indication, the normal preview of the image is performed.

colorspace string Name of the current color space.

See also

Components

Layers

Masks

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Non-visual component "Out"

The Out component acts as output for the current node graph. The processing of any graph always

ends with the Out node. Any graph always contains exactly one Out node.

Component node

Input ports

Port name Port type Description

data data

(replicable)

Graphics data fed to the output of the current node graph.

mask weighting

function

(replicable)

The weighting function supplied to the output of the current node

graph. If the graph generates any weighting functions, it can pass them

to one or more instances of the port, and then such a module can be

used as a layer calculated mask . When loading such a module into a

calculated mask, you can select the instance number of this port in the

mask settings, so one module can generate several masks at once.

Output ports

The component does not have output ports.

See also

Components

Layers

Masks

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Non-visual component "PortDataSwap"

Sorry, this topic is under development.

See also

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Non-visual component "PortSwitcher" *

Sorry, this topic is under development.

See also

Components 53

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Non-visual component "Statistics" *

Sorry, this topic is under development.

See also

Components 53

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Non-visual component "StorePortData" *

Sorry, this topic is under development.

See also

Components 53

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Non-visual component "WFunctionCombiner" *

Sorry, this topic is under development.

See also

Components 53

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Available color spaces / models / profiles

The list of available color spaces in GrossGrade:

Name Type Description

RGB Compo

nent /

Non-

absolut

e

Red, Green, Blue color channels.

This is the most common color model in which images are most often presented

initially. This is an additive model represented by three color channels: red, green,

blue.

In fact, RGB is a whole family of color spaces that represents specific

implementations, such as sRGB, AdobeRGB, etc., or specific profiles of display

devices.

CIE

XYZ

Compo

nent /

Absolut

e

CIE 1931 XYZ color space

CIE XYZ is a master model of almost all other color models used in technical fields.

This model is hardware-independent, i.e. it is not tied to a specific display device

(for example, a monitor).

YUV/

YCrCb

Percept

ual /

Non-

absolut

e

Luma (Y), U-color component, V-color component

The model is widely used in video / television. The brightness component contains

a black and white image, and the remaining components contain information to

restore the original color.

HSLxy Percept

ual /

Non-

absolut

e

Hue, Saturation, Lightness (rectangular)

It is a transformation of the RGB model so that one of the components is a

brightness component. This kind of model has two points of singularity of color

space.

HСLxy Percept

ual /

Non-

absolut

e

Hue, Chroma, Lightness (rectangular)

It is a transformation of the RGB model so that one of the components is a

brightness component. This kind of model has no singularity points of the color

space.

CIE

Lab

Percept

ual /

Absolut

e

Lightness, a-color component, b-color component

This model is hardware-independent, i.e. it is not tied to a specific display device

(for example, a monitor).

CIE standard. By default, the conversion uses the following parameters: observer =

2, illuminant = D65, RGB-gamma = 0.

UP Lab

(trial)

Percept

ual /

Absolut

Lightness, a-color component, b-color component

This model is hardware-independent, i.e. it is not tied to a specific display device

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Name Type Description

e (for example, a monitor).

UP Lab (Uniform Perceptual Lab) is created by Bruce Lindbloom based on Mansell

data and is evenly distributed in hue and chroma for color perception.

This color model is marked as a Trial, because it has some problems in its internal

device. It is recommended to use with caution.

Note: in the current version of the application, the subtle parameters of color models are not available. In

future versions, it will be possible to specify specific profiles of color reproduction devices, set the values of

the light source, the observer, the gamut mapping type, etc.

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Technologies

This chapter present an overview of some of the most widely used data formats and computer

technologies in color adjustment and grading.

Color Management System (CMS) - is an engine that manages the conversion between color

representations of different devices, such as monitors, based on ICC color profiles, specifically

embedded in images.

ASC CDL - a format for the exchange of basic primary color grading information between

equipment and software from different manufacturers.

3D Look-Up Table (3D LUT) - a powerful instrument for transferring a color adjustments into a

wide range of third-party applications.

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Color Management System (CMS)

An engine that manages the conversion between color representations of different devices, such as

monitors, based on ICC color profiles, specifically embedded in images. In current version only individual

CMS elements are available as some modules of the standard library .

See also

Technologies

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ASC CDL

ASC CDL standard

The American Society of Cinematographers Color Decision List (ASC CDL) is a format for the exchange of

basic primary color grading information between equipment and software from different

manufacturers. The format defines the math for three functions: Slope, Offset and Power. Each function

uses a number for the red, green, and blue color channels for a total of nine numbers comprising a

single color decision. A tenth number, Saturation, specified in the Version 1.2 release, applies to the R, G,

and B color channels in combination.

The ASC CDL was developed by the ASC Technology Committee, a combined group of

cinematographers, post-production engineers, and other motion picture industry professionals.

Although the basic controls of most color correction systems are similar, they differ somewhat in

specific implementation and detail. The ASC CDL is a common standard that color correctors can

translate their proprietary settings to and from. The ASC CDL functions are mathematically orthogonal

primitives that can be used to represent vendor-specific corrections. ASC CDL correction functions also

in some cases can appear in the user interface and be used directly.

The ASC CDL allows color corrections made with one device at one location to be applied or modified by

other devices elsewhere. For example, a cinematographer filming on location can create a color

correction with a small portable device, sending the ASC CDL color correction to a colorist in post-

production to use as a starting point for final color correction. To communicate "looks" usefully in this

fashion, calibrations, viewing environments, devices, and any output transforms (e.g. film look) must be

managed very carefully; in general, they should be identical at origination and subsequent viewing.

See also

Technologies

Visual component "SOPSAT"

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3D Look-Up Table (3D LUT)

3D Look-Up Table (3D LUT)

Many of you are familiar with 3D LUT technology, with its ubiquity, flexibility, wide possibilities and often

use it in technical needs or even in creativity. But those of you for whom this thing remains a "magic

black box" are strongly recommended, reluctantly, to read this section to the end.

Let's figure it out from simple to complex.

What is LUT?

Stands for Look-Up Table (transform table). In general, it is an array of matches

between the input and output values of a variable (or several variables). It is

usually used to replace complex calculations with a simple search operation. In

this case, those values of the variable that are not in the array are calculated using

interpolation based on the available values.

What is Color LUT (CLUT)?

This is a color look-up / conversion table, usually used to calibrate input / output

devices, technical manipulations such as color space conversion, and creative

photo / video processing (the latter is sometimes called Look LUTs, or simply

"looks", because they determine how the image will look, represent a kind of

"image appearance").

What is the difference between 1D and 3D Color LUT?

A one-dimensional (1D) look-up table contains a transformation of one

independent variable, it contains an array of N values and can describe, for

example, the curve which changes one of the color coordinates.

There is a kind of one-dimensional table that contains transformations of 3

independent color coordinates (like three separate curves), and it is not

considered a full three-dimensional table, because the coordinates are not related

to each other. This table is called 3x 1D LUT (three times one-dimensional table),

its size is N*3.

A three-dimensional (3D) look-up table contains a transformation of three related

coordinates describing the movement of points in the color space. Such a table is

of size N*N*N (N to the power of 3) and is the most flexible version of the LUT

with the most extensive features. The value of N is usually chosen odd so that the

neutral axis (grayscale) always has elements.

The elements of a three-dimensional table are called voxels – the three-

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dimensional equivalent of pixels. There are also tables of other dimensions, such

as 4D, but here we will consider mainly only three-dimensional color look-up tables – 3D Color LUTs.

What good does 3D Color LUT give us?

This is an excellent solution for processing video or photo groups, which is also often used for

processing single images. The speed of use, as well as the ease of sharing, transfer "appearance" of color

correction between different applications – all this increases the popularity of 3D LUT every day in the

professional industry and in the field of amateur processing. In the net there are thousands of ready-

made "looks", both paid and free, distributed by various manufacturers.

The ability to completely change the color mood of a photo or video with one click attracts many users.

There are also many situations where the use of LUT is the only solution to any technical problem, for

example, the implementation of some transformation that can not be expressed by mathematical

formulas.

Hardware support for this technology is growing every day, there is equipment that somehow supports

LUT loading, for example, devices converting video signal in real time based on the tables loaded in

them, professional monitors with built-in LUTs. For the PC, the efficiency of calculating large tables with

the help of powerful computing resources of video cards, including the use of nonlinear interpolation, is

increased.

The benefits of direct rendering instead of using the 3D LUT

But no matter how many good words were said about the all-powerful 3D LUT technology, and yet it is

partly a rough surrogate. One of the drawbacks of tables is limited resolution. Quite often such

resolutions are used as 17*17*17, 33*33*33, which is much less than the color gamut resolution for 24-

bit images, which is 256*256*256 voxels. It is clear that such a table can save much less color

information than is theoretically possible.

To store a 3D LUT with the resolution of 256*256*256 you will need about 50 megabytes of memory,

and it will be processed for a long time. But for the color depth of 48 bits color resolution becomes

simply unaffordable – 65536*65536*65536! A table of this resolution would take about 1.5 petabytes

(about 1.5 million gigabytes) of computer memory! As the resolution of the 3D table grows, the amount

of memory it occupies grows with acceleration.

Table elements have a certain bit depth. The following are the most commonly used numerical types of

3D LUT elements.

Numeric type and bit depth Available range of values

Integer number, 8 bit 0 .. 255

Integer number, 10 bit 0 .. 1023

Integer number, 12 bit 0 .. 4095

Integer number, 14 bit 0 .. 16383

Integer number, 16 bit 0 .. 65535

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Numeric type and bit depth Available range of values

Real number, 16 bit - .. + (working range is 0 .. 1)

Real number, 32 bit - .. + (working range is 0 .. 1)

But although each individual element of the table can be represented with great precision, this does not

negate the fact that the number of these elements (table resolution) is strictly limited and usually small.

However, it's not so scary. There are LUT formats that have an irregular discrete grid, which helps to

reduce the visibility of segmentation, and also allows you to rationally use the resolution of the table.

And even a regular 3D LUT with resolution 33*33*33 is able to maintain the desired color correction with

sufficient accuracy. The fact is that usually color grading does not imply sharp changes between very

close colors. I.e. it is usually a smooth thing, affecting some colors slightly more, the other colors slightly

less, making change "fading".

The problem is that any high-precision color corrections that make sharp changes between very close

colors (for example, changing the saturation of colors whose hue belongs to a very small range of 2 to 3

degrees) will be lost or form side effects while maintaining the entire correction in a 3D LUT of not high

enough resolution with a regular grid. Those who are familiar with mathematics and DSP can draw an

analogy with Nyquist frequency and high frequency losses during sampling, if we consider our color

correction function as a signal with a spectrum of frequencies.

The illustrations below compare the results of direct color correction with the results of the same color

correction using 3D LUT of resolutions 65*65*65 and 33*33*33 with regular discreteness and linear

interpolation:

In this experiment were specifically chosen conditions under which the difference between the two

methods is clearly evident, in the daily work with natural images you rarely notice such defects.

However, using the LUTs incorrectly, it would be possible not to guess that there are some losses /

distortions in the correction results. Although it is clear that the losses will be present almost always,

visually assess their total is hardly possible. For use in the field of purely creative treatments, these

problems are not so critical, since the author himself evaluates the result and agrees with it.

Below are graphs illustrating the number of errors on a simple example of one-dimensional LUT

approximating some random curve:

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Note that the last graph shows an irregular adaptive LUT, which gives much less errors than a regular

table of the same resolution. However, the construction of an irregular LUT is a more complex and long

task, the algorithm for calculating the result based on such a table is also slower, in addition, more

memory space is required because of the need to store additional information about the irregularity of

the step / grid.

For performance reasons, most applications use linear interpolation as the simplest method to calculate

colors based on 3D LUT, but the results of this method may not look quite natural. But this pursuit of

speed is not limited. Three-dimensional linear interpolation has several varieties (in order to simplify the

calculations): full trilinear, prism, pyramidal and tetrahedral. The latter method is the fastest, the most

rough, and as you might guess, quite common in applications working with 3D LUT.

Tetrahedral interpolation by its nature is not suitable for all color spaces. It works well only for spaces

where the neutral axis is parallel to one of the diagonals of the cube (additive / substantive color models

like RGB ). For spaces where the neutral axis is parallel to one of the coordinate axes (perceptual color

models like LAB ), this method works worse. [link]

With cubic or spline interpolation, the results will generally look more natural than with linear

interpolation, however, it should be understood that this usually does not affect the number of errors,

at least in the case of regular-step tables. Compare the two graphs:

Of course, this only makes sense if the tables do not have sufficient resolution. For the same reason, for

example, it is not possible to obtain any truthful sub-pixel details in image upsampling, no matter what

interpolation algorithm is used. But you can get a smoother and nicer picture, despite the fact that it

may not be true.

The disadvantage of LUTs is also the inherent limitation of the range of input values. Usually to some

extent this is a problem when working with HDR (High Dynamic Range) images, where colors are

represented by floating-point numbers. In this case, the LUT tables are not applicable to values that are

outside some predefined range (typically 0.0 – 1.0). Extrapolation outside the range can smooth things

out a bit, but, as with interpolation, it only creates some visible naturalness.

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In general, all of the above applies to a large extent to both 1D and 3D LUT.

What's all this about?

To the fact that any tool should be used for its intended purpose, and it would be nice to know the

operating instructions. If your LUT gives an unsatisfactory result, you either use it incorrectly or use it

for unintended purposes.

The color correction in GrossGrade is primarily aimed at the final rendering inside GrossGrade, and the

export to 3D LUT function is just a variant of using the correction in other programs, which has both

advantages and disadvantages. Although perhaps this option will suit you in a hundred percent of

cases. Just keep in mind that all of the above is true for all LUT formats and applications that work with

them. And, therefore, some color corrections calculated inside GrossGrade by the "Render" function

may look better (or just slightly different) than the same corrections inside GrossGrade during work

(when LUT is used for preview) or when LUT is exported to third-party applications.

Knowing the nature of 3D LUT, you can use all the advantages of this technology, and at the same time

will control possible errors.

See also

Technologies 150

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© © 2021 E.N.Vdovin.

All rights reserved.

Product and company names mentioned in this

manual may be trademarks or registered

trademarks of their respective companies.

Mention of third-party products is for

informational purposes only and constitutes

neither an endorsement nor a recommendation.

The author assumes no responsibility w ith

regard to the performance or use of these

products. All understandings, agreements, or

w arranties, if any, take place directly betw een

the vendors and the prospective users. Every

effort has been made to ensure that the

information in this manual is accurate. The author

is not responsible for printing or clerical errors.

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Index

11D LUT 153

33D LUT 58, 153

AASC CDL 129, 152

Bbatch 28

boolean 47

Ccalculated mask 26

clipping 112

color 46

color space 148

coloring function 46

component 53

connection 43

construction panel 37

context help 3

Ddata 46

documentation 3

Eenum 47

event 48

FFAQ 16

file format 7, 28

Ggamut 87

Hhelp 3

Iinstance 49

instancing 49, 116

integer 47

Llayer 21, 22

Look Up Table 58, 153

LUT 7, 28, 58, 153

Mmask 25

menu 17

module 19

Nneutral 87

node 43, 53

Pport 46, 50

process graph 37

Rraster mask 26

replicable 49

Sset 48

smart mask 25

soft clipping 112

SOPSAT 129

string 48

Wweight 47

weighting function 47