Upload
anonymous-fg33m6
View
226
Download
0
Embed Size (px)
Citation preview
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 1/22
S+ S- UN-FAV REPORT
141KVIEWS
22COMMENTS
12VOTES
BUILD GUIDE DISCUSSION (22) MORE GRAGAS GUIDES
CHEAT SHEET
STARTING ITEMS FIRST BACK < 700G FIRST BACK ~700G
Standard Tank Gragas JungleGRAGAS BUILD
GRAGAS BUILD GUIDE BY PLUCKIN PENGUIN
The King of Bop: A Competitive Jungle Gragas Guide
Pluckin Penguin Last updated on January 24, 2016
Mark of AttackSpeed
9x
Seal of Armor
9x
Glyph of CDReduction
6x
Glyph of ScalingM.Resist
3x
Quint of AbilityPower
3x
Hide item names
CREATE GUIDE Builds & GuidesLEAGUE OF LEGENDS
Database& LOL WIKI
TournamentsLEAGUE OF LEGENDS
CommunityLOL FORUMS & NEWS
Watch LeagueSTREAMS & VIDEO
League of Legends Champion Guides CHAMPIONS
M O B A F I R E N E T W O R K +0 0 UTOPUSMOBAFIRE NETWORK MORE SITES
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 2/22
Hunter'sTalisman
RefillablePotion
WardingTotem
Hunter'sMachete
Skirmisher'sSabre
Skirmisher'sSabre -
Cinderhulk
Boots of Speed
OracleAlteration
CORE ITEMS
Boots of Swiftness
Mercury'sTreads
Ninja Tabi
BOOTS
Dead Man'sPlate
Frozen Heart Randuin'sOmen
Thornmail
ARMOR
Locket of theIron Solari
Spirit Visage Banshee's Veil
MAGIC RESIST
Iceborn
Gauntlet
Abyssal
Scepter
DAMAGE
Righteous
Glory
Sightstone
OTHER
Skirmisher'sSabre -
Cinderhulk
Boots of Swiftness
Locket of theIron Solari
Dead Man'sPlate
Spirit Visage Randuin'sOmen
EXAMPLE BUILD
2 4 5 7 9
3 8 10 12 13
1 14 15 17 18
ABILITY SEQUENCE
COMMUNITY CUPS
VIEW ALL TOURNAMENTS ON MOBAFIRE
Gragas
MORE GUIDES
TOP GRAGAS GUIDES
The King of Bop: A CompetitiveJungle Gragas GuideBY PLUCKIN PENGUIN
Get Drunk and Get to Business:GRAGASBY DAZZLLING5
[S6] Gragas [Support/Top] - BlueBelly Beer BuildBY AWAKENINGAGATE
Jungle Gragas - Oh yeaaaa! (In-depth LCS build guide)BY JOHNY77
WEEKLY FREE CHAMPIONS
MORE GUIDES
FEBRUARY
REGISTER
FEBRUARY
REGISTER
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 3/22
6 11 16
Ferocity: 0
Cunning: 18
Resolve: 12
MASTERIES
THREATS TO GRAGAS WITH THIS BUILD
THREAT SHOW ALL
THREAT CHAMPION NOTES
2 Master Yi
In early game duels, Master Yi will slowly begin to gain an edge on you as hebegins to stack up his Enchantment: Devourer. However, you should be able
to take him prior to level six as long as you can Body Slam when his AlphaStrike is on cool down (to avoid Master Yi Alpha Striking to essentially dodgeyour Body Slam). In team fights, you can engage on Master Yi in most
LOW HIGH
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 4/22
scenarios and win the fight with ease. If you are trying to peel Master Yi off of your carries, it is essential that you land your Body Slam because Barrel Rollwon't be able to stop his Highlander.
TABLE OF CONTENTS
Introduction
Pros & Cons
Masteries
Runes
Summoner Spells
Abilities
Ability Sequence
Items
Jungling
Ganking
Team Fighting
Advanced Tricks and Combos
Gameplay
Credits
Introduction
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 5/22
Hey everyone, I'm Pluckin Penguin, and welcome to my Gragas guide. I've been playing Leauge of Legends
since late Season 1, and I am currently a Diamond IV Jungle Main in soloqueue. In addition to that, I am also the
starting jungler for North Carolina State University's Collegiate Star League Team.
Gragas has been one of my favorite champions since Season 1. I was inspired by Shushei's astounding AP Gragas
performance at the Season 1 World Championship; however, Gragas has gone through a rework since then andnow has an incredibly different play style. As of 12/11, I have a 71% win rate on Gragas in 24 games played. I
hope that my guide will be able to enrich your knowledge and performance on Gragas!
Pros & Cons
Pros Cons
> Strong duelist for a tank jungler
> Extremely tanky
> Strong ganker after level six
> Versatile team fighter
> Strong disengage with ultimate
> Can be very reliant upon Flash
> Does not snowball well
> Your ultimate can backfire on you
> Is relatively prone to early game counter-jungling
Masteries
MASTERIES
5/5 1/1 5/5 1/1 5/5 1/1 5/5 1/1 5/5 1/1
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 6/22
I opt for the Thunderlord's Decree mastery in the Cunning tree in order to increase Gragas's burst
throughout the game. However, it is also worth noting that all three keystones in the Resolve tree are also viable
choices on Gragas.
After obtaining Thunderlord's Decree in the Cunning tree, I put my last twelve points in the Resolve tree to
ultimately achieve Insight which reduces your Flash's cooldown to 255 seconds.
Cunning Resolve
Savagery : Increased jungle speed
Runic Affinity : Increased buff length is very nice on
junglers
Merciless : Helpful when trying to finish off targets
Dangerous Game : Can be the difference from
surviving or dying in a gank
Precision : Hybrid penetration increases your
damage ou tput
Thunderlord's Decree : Significantly increased burst
damage in the earlier stages of the game
Recovery : Increases your sustain at all points in
the game
Explorer : Handy movement speed when walking
down the river or clearing scuttle crab
Runic Armor : Synergizes with your passive, Happy
Hour
Insight : Reduced cooldown on Flash is very
important on Gragas
Runes
Marks of Attack Speed are standard on tank junglers because they help increase clear speed
significantly. Additionally, attack speed can come in handy for any of the early-mid game skirmishes
you encounter.
Alternatives: Greater Mark of Hybrid Penetration, Greater Mark of Magic Penetration
Seals of Armor are standard for almost all roles, and jungle Gragas is no different. If you don't own
any runes and would like to jungle, armor seals are very critical to maintaining a decent health bar in
the jungle.
Alternatives: Greater Seal of Scaling Health (best paired with Greater Quintessence of Armor)
Glyphs of Cooldown Reduction are very beneficial for Gragas as he is very reliant on his abilities
for damage and crowd control. In addition, these glyphs do speed up your jungle clearing and
increase your dueling potential.
Alternatives: Greater Glyph of Ability Power, Greater Glyph of Scaling Magic Resist,
Greater Glyph of Magic Resist
Glyphs of Scaling Magic Resist will provide you with some bonus magic resist later on in the
game, but are hardly noticeable earlier on in the game. I would recommend switching these Scaling
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 7/22
Magic Resist Glyphs out for Flat Magic Resist Glyphs against an AP jungler (e.g. Nidalee, Elise).
Alternatives: Greater Glyph of Ability Power, Greater Glyph of Magic Resist
Quintessences of Ability Power give Gragas a faster jungle clear and a noticeable damage
increase in any early game skirmishes. Also, given the fact that most of Gragas's abilities are area of
effect and have decent ability power ratios, these quintessences help out immensely.
Alternatives: Greater Quintessence of Armor
Summoner Spells
Flash is a must-have on almost every champion in the game. Furthermore, it is a necessity to have
Flash on Gragas if you have any hopes of engaging with a Body Slam + Flash combo
(more on that later).
Smite is a must-have summoner spell for all junglers. Smite enables you to secure objectives,
speed up your jungle clear, and obtain buffs from jungle camps. Above all, Smite allows you to
purchase Hunter's Machete and your eventual jungle item enchantment.
Abilities
Happy Hour: This passive makes Gragas much tankier than he seems, and provides him an
incredible amount of sustain. With an eight second cooldown, this passive can become very useful in
extended fights early on in the game.
Tips and Tricks
Keep an eye on Happy Hour's cooldown during your first few clears to make sure that you are
using your other abilities to get maximum efficiency out of Happy Hour
Drunken Rage only has a 30 mana cost and a fairly short cooldown meaning it a very efficient
way to trigger Happy Hour while roaming around the map.
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 8/22
Barrel Roll: This is your main damage source in the early game and a wonderful ganking tool. If you
are able to let the barrel sit for a little bit before casting it, the extra damage makes it an effective
tool for clearing jungle camps, and minion waves.
Tips and Tricks
Your barrel will turn a bright red when it is fully fermented and able to amplify the slow and damage
by 150%.
This ability can be cast during your Body Slam animation which is very useful if you're trying to
burst a target.
Don't get too greedy and try to let your barrel ferment for the maximum amount of time in combat.
Drunken Rage: This is a very spammable single target damage spell in which Gragas bops his
target with his barrel. This ability also makes Gragas incredibly tanky with the substantial amount
of damage reduction the Drunken Rage steroid provides.
Tips and Tricks
Try to charge up Drunken Rage as you're about to gank a lane.
Due to the fact that you can't auto attack while casting Drunken Rage, try to position yourself in
the best position possible during its casting animation.
Ensure that you are spamming this ability all of the time in skirmishes to significantly reduce the
damage you take.
Because Drunken Rage deals bonus magic damage on your next auto attack, you only need to
connect one more ability or auto-attack after hitting an enemy with a Drunken Rage auto-attack
to proc Thunderlord's Decree .
Body Slam: An essential part of Gragas's kit when it comes to ganking, mobility, and engaging.
Your ability to hit Body Slam makes it much easier to land the other abilities in Gragas's kit.
Tips and Tricks
Flash can be casted during Body Slam to extend the range, or redirect it.
After a brief knock back, Body Slam stuns your target. Thus, be aware of which enemies have
either Cleanse or Quicksilver Sash.
You can use Body Slam to hop walls and avoid wards.
Explosive Cask: This is a very strong disengage and displacement tool that's use will define your
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 9/22
mastery of Gragas. In certain situations, Explosive Cask can also make for a splendid
engagement tool as well.
Tips and Tricks
Explosive Cask can be cast during your Body Slam which allows you to hide Explosive
Cask's animation and potentially catch an enemy off guard.
Be extra cautious when using Explosive Cask as it may backfire on you if you knock the wrongenemy away or back into your team.
Your ultimate can be used to disrupt an enemy's attempt at engaging. For example, after an enemy
champion engages, look to potentially throw an Explosive Cask to knock away the enemy team's
backline to significantly reduce follow up damage.
Ability Sequence
> > >
ABILITY SEQUENCE
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
For obvious reasons, you are going to want to take a point in Explosive Cask at levels 6, 11, and 16. Aside from
your ultimate, you should max out your Barrel Roll as soon as possible because it does decent damage in the
early-mid game, and the reduced cool down will help out a ton. After maxing your Barrel Roll, you should max
out Drunken Rage to reduce its cool down allowing you to keep your damage reduction steroid active in a good
portion of skirmishes. Lastly, you will want to put your final points into Body Slam.
I would highly recommend sticking to this ability sequence, but it is also a viable option to max out Drunken
Rage instead of Barrel Roll. This ability sequence used to be far more popular before Drunken Rage was
nerfed in Patch 5.17.
Items
Starting Items
Hunter's Talisman: This item grants Gragas an immense amount of sustain in the jungle
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 10/22
allowing him to easily farm the jungle without starting with three Health Potions. That being said,
I would only use this jungle start if you aren't planning on going for a gank at level three. The
reasoning for this is primarily due to the fact that Gragas clears fairly slowly in comparison to the
Hunter's Machete bruiser or marksman junglers. More information on this below.
WHEN SHOULD I START HUNTER'S MACHETE?
Refillable Potion: If you aren't planning on ganking sometime before your first back, then
Refillable Potion is the start for you. Additionally, Refillable Potion will likely save you 100-200g onHealth Potions over the course of the game. If you are planning on skirmishing before your first
back, I'd highly recommend starting 3 Health Potions instead to maintain the highest health you
can for dueling. NOTE: I would not recommend upgrading Refillable Potion t o Hunter's Potion
because it shouldn't be too difficult to manage Gragas's mana pool.
Warding Totem: Everybody starts the game with this trinket for a reason. Warding Totem can
aid you in safely prevent an enemy invade early on in the game, and lights up the map to hopefully
locate the whereabouts of the enemy jungler. I would hold onto this trinket until you are level nine
and can swap it out for the Oracle Alteration.
Core Items
Skirmisher's Sabre: This item allows you to duel or survive duels with enemies quite easily. This
may be my personal preference, but it can easily be substituted for Stalker's Blade or Tracker's
Knife. Stalker's Blade can make it easier to catch enemy champions out of position, but falters in
comparison to Skirmisher's Sabre when it comes to dueling. Tracker's Knife is a more
supportive route that allows you to light up the map with wards which can be very helpful, but also
sacrifices your ability to take a combat Smite.
Enchantment: Cinderhulk: This is a fairly straight forward choice for a tank jungler. It provides
you with a passive similar to that of Sunfire Cape, and grants you a decent chunk of bonus health
as you buy more and more health items. I would not recommend deviating from the
Enchantment: Cinderhulk if you are planning on itemizing Gragas as a tank.
Oracle Alteration: A very powerful trinket throughout the mid-late game that allows you to clear
out all vision around the dragon to baron area in one activation if you have one or two teammates
help you out. Ideally, you will want to replace your initial Warding Totem with this around level
nine.
Boots
Boots of Swiftness: Currently, these boots out class their counterpart Boots of Mobility in a
variety of aspects and are standard across almost all junglers. They allow you to move around at a
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 11/22
significant speed while in and out of combat, and in addition, are cheaper than the other boot choices
by a decent margin. On another note, I would highly recommend trying to buy these boots early on
in the game, ideally after you complete your Enchantment: Cinderhulk. I would make these boots
your default choice until the other boot choices are buffed or Boots of Swiftness are nerfed.
Mercury's Treads: The magic resistance on Mercury's Treads may be nice, but the primary
reason for buying these boots is for the tenacity they provide. I would recommend purchasing these
boots against teams with 3 or more forms stuns, taunts, fears, silences, snares, or roots. Getting
these boots early on may allow for you to safely itemize armor without sacrificing too much magic
resist.
Ninja Tabi: If you can't justify purchasing Mercury's Treads, then Ninja Tabi should be your
ideal choice of boots. They provide immense resistance against marksman, and other auto-attack
reliant champions in the game. Another situation in which you may opt to purchase Ninja Tabi is
if you are facing a team composition that is entirely or almost entirely physical damage.
Armor
Dead Man's Plate: This is my typical first purchase after Enchantment: Cinderhulk for multiple
reasons. Dead Man's Plate grants Gragas not only a little bit more damage, but a little bit more
crowd control and movement speed. I would recommend purchasing this item when the enemies'
primary threat is physical damage, and you are even or ahead of the enemy jungler.
Frozen Heart: A stellar first item choice against attack speed reliant team compositions, or perhaps
a couple strong physical damage dealers. This item is superb on Gragas due to the immense cool
down reduction and armor it provides. If you do purchase this item first, be careful around enemy
mages because your only defense against them will be your health from Enchantment:
Cinderhulk.
Randuin's Omen: This item is a great purchase as a second or third armor item in most situations,
but I would definitely not recommend purchasing this as a first item. The majority of the value inRanduin's Omen is the reduced damage from critical strikes which doesn't really come in handy until
the enemy marksman has 2 or more core items completed. Consider switching Dead Man's Plate
out for Randuin's Omen in the late game when you're already six items as Randuin's Omen
provides significantly more durability.
Thornmail: Similarly to Randuin's Omen, this item is best purchased later on in the game. The
reasoning for this is primarily due to the fact that Thornmail's passive's damage is significantly
increased by how much armor you have already purchased. Typically, Thornmail will be the final
armor item that you purchase.
Magic Resist
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 12/22
Locket of the Iron Solari: This is a great supportive magic resist item that sacrifices individual
tankiness for a tanky aura that is shared with the team. I would highly recommend purchasing this
item early on in the game if you are facing a double AP composition (e.g. Kennen Top, Brand
Mid). However, this item should also be purchased in situations where you are facing a fed AoE (area
of effect) mage (e.g. Ziggs). Ensure that you communicate with your support when you purchase
this item because double Locket of the Iron Solari is not ideal in most situations. If you have a
tank top laner, consider putting a higher priority on this item because it will be important to keep
your carries alive in a double tank team composition.
Spirit Visage: Ideally, you would like to get this as your first magic resist item on Gragas for the
extra healing from Happy Hour, and cool down reduction. This item provides Gragas with a
substantial amount of health, magic resist, and cool down reduction. Spirit Visage should be your
first magic resist item when it is neither the appropriate situation to purchase Locket of the Iron
Solari (Not facing double AP or AoE Mage) nor the appropriate situation to purchase Banshee's Veil
(Little benefit from spell shield).
Banshee's Veil: This item is spectacular on Gragas because the spell shield from Banshee's
Veil allows you to engage without getting interrupted by a pesky crowd control ability. However, I
would be hesitant about purchasing this item if you are against a team that can easily pop your
Banshee's Veil, or doesn't necessarily have any important abilities that need blocking.
Damage
Iceborn Gauntlet: First of all, I would not recommend purchasing Iceborn Gauntlet unless you
are extremely ahead, or you have a top lane tank on your team. This item provides a neat passive
that allows you to perma-slow enemies and engage in very prolonged duels. The issue with this item
is primarily that it sacrifices a lot of needed tankiness, and the only way to really make use of this
item is if you are tanky enough to apply your passive multiple times in fights.
Abyssal Scepter: First of all, I would not recommend purchasing Abyssal Scepter unless you are
extremely ahead, or you have a top lane tank on your team. This item lets you output a lot more
damage than Iceborn Gauntlet with the magic resist reducing aura. I would recommend this item
if you are on a heavy magic damage team, or you are facing a large amount of magic damage.
Other
Righteous Glory: This is a very strong item if your team has weak engage, or you are relied upon
for engage. In terms of stats, it provides a decent chunk of health, but the durability it provides is
lacking in comparison to some of the armor and magic resist items I've listed above. You should aim
to purchase this item quite early into the game, but I would definitely not recommend purchasing it if
you fall behind early on in the game.
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 13/22
Sightstone: This item is seldom used with the existence of the Tracker's Knife jungle item, but it
is still a viable means to gain vision control if you have opted for either Stalker's Blade or
Skirmisher's Sabre. If you do purchase this item, ensure that you upgrade it into one of its various
upgrades later on in the game to make its slot more efficient. However, don't
Jungling
General TipsAlways try to think at least thirty seconds ahead, so you don't waste time fumbling over what to do
next.
Be careful about clearing the Rift Scuttler if your nearby lanes don't have enough pressure to
cover you if the enemy jungler finds you.
Save your Smite for Crimson Raptor if you plan to gank soon after. The buff allows you to
safely go for ganks knowing that you haven't been spotted.
Consider giving Blue Sentinel to your mid laner on your second clear.
You can use your Body Slam to stun the Rift Scuttler and do significantly increased damage
to it.
Don't underestimate the power of using Smite on the Greater Murk Wolf . It's a great use of
Smite if you are suffering from counter-jungling or if your team is simply being pressured around
that side of the jungle.
Try to save a charge of Smite before ganking if you have opted for either Stalker's Blade or
Skirmisher's Sabre, but don't underestimate the value of the Smite buff from the Crimson
Raptor . The Crimson Raptor buff allows for one to make significantly safer ganks and
counterganks.
Make sure you position yourself so all jungle monsters are hit by Body Slam.
All of Gragas's ability have a cast animation and thus it is best to cast them right after auto-
attacking when clearing the jungle in order to avoid cancelling your auto-attack.
You can start on the top lane side of your jungle if your bot lane plans on starting a camp beforethey go to lane. If this is the case, simply follow the jungle route that you would normally perform
on the opposite side (i.e. If you are on the red side and you start on the top side of your jungle,
then follow the clearing order that you would for the blue side).
Blue Side Clear
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 14/22
S6 Gragas Guide: Blue Side Clear (Talisman)
Video Summary: Start with Hunter's Talisman + Refillable Potion. Head over to the Ancient Krug .
Level up Body Slam. Have bottom lane assist you with the Ancient Krug and clear it. Level up Barrel Roll.
Head over to the Red Brambleback . Consider using your Warding Totem near it to evade the level two
invade. Clear the Red Brambleback , and head over to the Blue Sentinel . Clear the Blue Sentinel , andlevel up Drunken Rage. Head over to the Greater Murk Wolf , and clear it. Head over to the Crimson
Raptor , and clear it. Head back to base, and purchase Skirmisher's Sabre (or your preferred jungle upgrade).
NOTE: Your clear will be significantly faster and healthier if you are provided a leash from your laners on the first camp of your clear.
Red Side Clear
S6 Gragas Guide: Red Side Clear (Talisman)
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 15/22
Video Summary: Start with Hunter's Talisman + Refillable Potion. Head over to your Gromp . Level up
Body Slam. Have bottom lane assist you with Gromp and clear it. Level up Barrel Roll. Head over to the
Blue Sentinel . Consider using your Warding Totem near it to evade the level two invade. Clear the Blue
Sentinel , and head over to the Red Brambleback . Clear the Red Brambleback , and level up Barrel Roll.
Head over to the Crimson Raptor , and clear it. Head over to the Greater Murk Wolf , and clear it. Head back
to base, and purchase Skirmisher's Sabre (or your preferred jungle upgrade).
NOTE: Your clear will be significantly faster and healthier if you are provided a leash from your laners on the first camp of your clear.
Ganking
General Tips
Knowledge of the enemy jungler's whereabouts can allow for you to take more calculated risks, or
potentially set up a countergank scenario. Tracker's Knife and Vision Wards are critical to
establishing the vision control in order to find the enemy jungler's location to accomplish this.
Consider focusing your vision control around your laners that are most prone to being ganked. This
will usually give you opportunities to countergank or just prevent the enemy's gank opportunity
altogether.
Ask your laners for information on where the enemy has placed wards in order to make the
stealthiest gank possible.
I would highly recommend communicating to your teammates with a significant amount of pings
when you are ganking to ensure that they are on the same page as you.
Don't be afraid to gank a lane if you cannot kill the enemy. In some scenarios, it can be quite
effective to gank just to pressure an enemy out of lane, or burn one of their summoner spells.
Who to Gank and When to Gank Them
Who to Gank:
In general, it is best to gank enemy laners who have limited mobility, low health, or are
simply over extended.
Gank lanes that can snowball a lead efficiently. On the flip side, it may also be valuable to
gank lanes to prevent an enemy from snowballing.
Be extremely cautious when ganking for a laner who is at a significant disadvantage
compared to the enemy. You do not want to make the lane worse for them by losing in a 1
v 2 or a 2 v 2 scenario.
It is usually the safest idea to gank winning lanes because you will likely win a skirmish if
the enemy jungler shows up.
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 16/22
When to Gank:
In general, you should gank when you and your laner have a noticeable advantage over the
enemy laner and their jungler.
When you have the appropriate amount of health to survive the 2 v 1 or 3 v 2 scenario.
When either you or your laner has hit a core item power spike (e.g. Trinity Force on
Irelia), and is definitively stronger than their respective opposition.
You should gank when you have a strong sense of where the enemy jungler is, or at least
know that you and your nearby ally can win the potential skirmish.
Typically you will need to initiate the ganks (unless your teammate has a reliable crowd
control spell). Try to engage the gank when the enemy is furthest up in the lane and ideally
when the enemy has used a mobility spell (e.g. Living Shadow, Shunpo).
When you have knowledge that the enemy laner's Flash or alternative escape
summoner spell is on cooldown.
Before Level Six
While approaching the enemy champion, begin charging up your Drunken Rage.
If you are in range for Body Slam, go for it. If not consider the possibility of Body Slam +
Flashing or using Barrel Roll to slow the enemy. Only use Body Slam + Flash if your
teammate can easily help you finish the enemy off during the duration of the crowd control, or if
the enemy champion is fairly easy to gank when their Flash is down (Reasoning: They will likely
have to Flash after you Body Slam + Flash.
If you connect Body Slam, use your Barrel Roll immediately after if you can burst them
during the duration of the crowd control. If you cannot burst the enemy, then you should save
Barrel Roll until the Body Slam crowd control has finished to layer your crowd control efficiently.
If you have approached an enemy from behind, don't use your Body Slam because the enemy
will have to run towards you to escape or fight it out. Use your Body Slam once they gain some
separation distance from you.
If the enemy champion Flashes your Body Slam (a common occurrence), throw your barrel at
their Flash location and consider whether or not it is worth to pursue the gank any further.
SVENSKEREN'S GRAGAS GANK (BEFORE 6)
After Level Six
Charge up your Drunken Rage as approaching the enemy. If you are in Body Slam range,
Body Slam the enemy and immediately cast Explosive Cask to knock them into your laner(assuming the enemy isn't capable of killing your laner). Be careful about using your Drunken
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 17/22
Rage auto attack before casting Explosive Cask. There is a window where the enemy is able to
Flash out before your Explosive Cask lands if you auto attack after Body Slam, but casting
Explosive Cask immediately after Body Slam guarantees for the Explosive Cask to connect.
If you are not in range of Body Slam, you have three options: do the combo described above
with Body Slam + Flash instead, go for the Explosive Cask to knock the enemy back, or
Body Slam to get in range of tossing Explosive Cask.
Don't be afraid to use your Explosive Cask to finish off low health enemies.
In general, tower dives should only be performed when you have a significant advantage over the
enemy lane and have the knowledge to execute the tower dive in a safe manner.In most tower diving situations, either you or the support will tank the tower while allowing for your
allies to exert the maximum amount of damage possible.
Ganking through Lane
The idea of ganking through lane is to simply sneak through the brushes in either the top or bottom
lane and punish the enemy's aggression or engage on the enemy yourself when they get close to
the brush.
An advantage of an in-lane gank is its surprise factor because this style of ganking is not all that
common especially at lower rankings.
The primary reasons to lane gank would be if the enemy laner has warded the other means of
ganking or if the enemy's minion wave is pushing. The reason why you want the enemy's wave to
be pushing is due to the fact that the enemy will be forced to move up the lane closer to your
location if their minions are pushing.
Execution of a gank through the lane is no different than what is stated above, but usually requires
a little bit more patience then your standard gank.
Team Fighting
General Tips
Body Slam + Flash is a very useful combo on Gragas, so I would advise you to avoid team
fights where your Flash isn't up.
Ensure that you layer your forms of crowd control with your allies.
Don't underestimate the value of using Explosive Cask merely to disorient the enemy team's
positioning. This is especially useful if you can prevent the enemy carries from being able to do
damage for a couple seconds or more.
You can use Explosive Cask as a means of disengage if you don't want to engage in a fight at the
moment.
Body Slam + Flashing on an enemy carry can be used merely to disrupt an enemy carry, or
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 18/22
to catch them out when they misposition in the fight.
Initiation
When to Initiate:
1. You are the only form of initiation on your team.
2. A priority target (AD carry, or AP carry) is severely out of position (i.e. in range of Body
Slam + Flash or Body Slam + Explosive Cask) and can be caught out by one of
the methods below.
3. You are facing a poke composition and you need to pull the t rigger before you and your
teammates are whittled down.
4. When your full team is present, or you have complete knowledge that t he fight you're about
to engage has even numbers or numbers in your favor.
How to Initiate: You can initiate in the exact same way that you would gank an enemy after level
six. You can engage by simply throwing your Explosive Cask and knocking someone back (use
Body Slam if you need to get closer to toss your Explosive Cask), or you can use Body Slam or
Body Slam + Flash followed up by an Explosive Cask.
XMITHIE'S GRAGAS INITIATION
Peeling
When to Peel:
1. An ally on your team is strong enough that t heir survival in a fight is a guaranteed victory.
2. If you aren't relied upon for engage.
3. A nearby carry is suffering and you can do something about it.
4. Your Flash is down, or you would have a rough time getting on the enemy back line.
5. In the late game, even if you engage, peel back for your marksman as they are likely the
strongest threat on your team.
How to Peel: You should stand between the enemy you are trying to peel off of your ally and your
ally in order to block skillshots and force the enemy to path around you. In addition to that, use
your forms of crowd control in order to keep the enemy off of your ally; however, don't forget that
killing a threat is the best way to nullify it.
Advanced Tricks and Combos
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 19/22
Stan ar Com os
These combos are the most important combos to know how to execute in order to play Gragas at a high level.
These combos are best used in order to catch an enemy out of position. Thus, these combos are also very effective
when ganking an enemy laner.
STANDARD COMBO W/ FLASH (PRE-6)
STANDARD COMBO W/ FLASH (POST-6)
Burst Combos
These combos are primarily seen when playing AP Gragas, but still have some uses if you are playing the
standard tank Gragas. These combos are best used in order to finish off a low health enemy or damage them as
much as possible. You will rarely (once every five or so games) find proper situations to use these combos, but they
are nice to know.
BURST COMBO
BURST COMBO W/ FLASH
LONG RANGE BURST COMBO
Gameplay
IEM SAN JOSE: TEAM SOLO MID VS LGD GAMING GAME 1 (SVENSKEREN)
IEM SAN JOSE: COUNTER LOGIC GAMING VS UNICORNS OF LOVE GAME 1 (XMITHIE)
IEM SAN JOSE: COUNTER LOGIC GAMING VS UNICORNS OF LOVE GAME 2 (XMITHIE)
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 20/22
MOBAFIRE & LEAGUE OF LEGENDS
MOBAFire is a strategy guide tool and community for League of
Legends, an online battle arena style game based on Defense of
the Ancients, a popular mod for Warcraft 3.
LoL fans are encouraged to explore our vast library of user
generated champion build guides to enhance their battlefield
strategy. Learn new, effective, winning strategy from players
dominating the field.
League of Legends is a team based, real time strategy game set
in a mythical world of swords & magic where epic battles decide
the fate of mystical nations. Game players take on the role of a
Summoner who conjures and controls champions to fight for them
at the Institute of War. During game play champions gain
experience and items to enhance their skills and abilities. Howplayers develop and play their champions can be the difference
between a crushing defeat or a glorious victory!
LEAGUE OF LEGENDS CHAMPION
Aatrox
AhriAkali
Alistar
Amumu
Anivia
Annie
Ashe
Azir
Bard
Blitzcrank
Brand
Braum
Caitlyn
Cassiopeia
Cho'Gath
CorkiDarius
Diana
Dr. Mundo
Draven
Ekko
Elise
Evelynn
Ezreal
Fiddlesticks
Fiora
Fizz
Galio
Gangplank
Garen
Gnar
Gragas
Graves
GUIDE DISCUSSION (22)
Credits
Special Thanks To...
jhoijhoi: I made use of some of her wonderful templates from her guide about Making A Guide.
PsiGuard: I modeled a good portion of this guide off of PsiGuard's well-made Nocturne Guide,
Haunt the Jungle.
utopus: For giving me a lot of constructive criticism to help improve my guide.
NCSU Team Alpha: For allowing me to perfect my Gragas play in a team environment.
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 21/22
Hecarim
Heimerdinger
Illaoi
Irelia
Janna
Jarvan IV
Jax
Jayce
Jhin
Jinx
Kalista
Karma
KarthusKassadin
Katarina
Kayle
Kennen
Kha'Zix
Kindred
Kog'Maw
LeBlanc
Lee Sin
Leona
Lissandra
Lucian
Lulu
Lux
MalphiteMalzahar
Maokai
Master Yi
Miss Fortune
Mordekaiser
Morgana
Nami
Nasus
Nautilus
Nidalee
Nocturne
Nunu
Olaf
Orianna
Pantheon
PoppyQuinn
Rammus
Rek'Sai
Renekton
Rengar
Riven
Rumble
Ryze
Sejuani
Shaco
Shen
Shyvana
Singed
Sion
SivirSkarner
Sona
7/25/2019 Gragas Build Guide _ the King of Bop Rereview
http://slidepdf.com/reader/full/gragas-build-guide-the-king-of-bop-rereview 22/22
Soraka
Swain
Syndra
Tahm Kench
Talon
Taric
Teemo
Thresh
Tristana
Trundle
Tryndamere
Twisted Fate
TwitchUdyr
Urgot
Varus
Vayne
Veigar
Vel'Koz
Vi
Viktor
Vladimir
Volibear
Warwick
Wukong
Xerath
Xin Zhao
YasuoYorick
Zac
Zed
Ziggs
Zilean
Zyra
QUICK NAVIGATION
Build Guides
Create Guide
Champions
Tournaments
Forums
FOLLOW US
BROWSE MOBAFIRE NETWORK
MOBAFire
ELOphant
HeroesFire
DOTAFire
SMITEFire
VaingloryFire
InfiniteFire
MOBAFIRE NETWORK ADVERTISING USER AGREEMENT CONTACT US JOBS