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Gaming in Libraries Michael (Zhao Yang)

Gaming in Libraries

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Gaming in Libraries. Michael (Zhao Yang). Game. Skill. Curiosity. Rules. Competition. Mystery. Fantasy. Goals. Challenges. Scott Nicholson’s Research. Dose the library support gaming? 77% libraries supported gaming - PowerPoint PPT Presentation

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Page 1: Gaming  in Libraries

Gaming in LibrariesMichael (Zhao Yang)

Page 2: Gaming  in Libraries

GameChallenges

Rules

Goals FantasyMystery

CuriosityCompetition

Skill

Page 3: Gaming  in Libraries

Scott Nicholson’s Research

Dose the library support gaming?

77% libraries supported gaming

If patrons were allowed to play game on the computers in the libraries?

82% of libraries did allow

Page 4: Gaming  in Libraries

International Games Day @ your library

1,281 libraries registered17,152 participants played games in libraries worldwide

Gaming in libraries is a way to teach!

Page 5: Gaming  in Libraries

Evidence 1: Education Benefit

Pokémon can be educational !!!

Some tasks are boring, but can bring big returns.Every area is a unique environment.

Resource management.

Page 6: Gaming  in Libraries

Evidence 2: Rule-learning skills

Librarians’ Guide to Playing Game

“……They help us set up the equipment, teach each other how to play, and police themselves so that everyone gets a turn……”

-- New Orleans Public Library, New Orleans, LA

“……and seeing them help each other learn and understand the game rules…….”

-- Woodburn Public Library, Woodburn, OR

Page 7: Gaming  in Libraries

Evidence 3: Social Skills

Gaming program allow the library to become a community hub.

Page 8: Gaming  in Libraries

Conclusion

Besides knowledge learning, all the processes of skill learning are considered teachable.

Gaming in libraries is a way to teach!

Page 9: Gaming  in Libraries

References:• Nicholson, S. (2007). The Role of Gaming in Libraries: Taking the Pulse. White

paper available online at http://boardgameswithscott.com/pulse2007.pdf• Pokémon Can Be Educational. (n. d.). Retrieved from http://

bikerjackets.hubpages.com/hub/Pokemon-Can-Be-Educational• Nicholson, S. (2010). Gaming and literacy: Exploring the connections. Retrieved

from http://scottnicholson.com/pubs/gamingliteracy.pdf• South Carolina State Library statement on educational game technology in public

libraries. (2008). Retrieved from http://www.statelibrary.sc.gov/docs/board/game_tech09.pdf

http://www.polygon.com/gaming/2012/6/21/3109467/super-smash-bros-for-wii-u-and-3ds-co-developed-by-bandai-namco-andhttp://www.examiner.com/article/variety-of-games-store-for-patrons-on-national-gaming-dayhttp://www.gamesinlibraries.org/course/?p=76http://www.rombay.com/roms_entry/gameboy/index.htmlhttp://www.allpurposeguru.com/2011/11/libraries-and-playing-games/

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