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GameCamp! by ModLab Josef Nguyen and Amanda Phillips, facilitators Genre Bending

GameCamp! by ModLab Josef Nguyen and Amanda Phillips, facilitators Genre Bending

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GameCamp! by ModLab

Josef Nguyen and Amanda Phillips,

facilitators

Genre Bending

About ModLab

Interdisciplinary Digital Humanities and Game Studies Research Laboratory

~30 faculty, graduate, and undergraduate researchers from across campus

IFHA Cluster in Gamification and the Digital Humanities, Mellon Research Initiative in Digital Cultures, IMMERSe Video Games Research Network, Davis Humanities Institute

About GameCamp!

Year-long workshop series culminating in a month-long game jam in May.

Open to everyone – bring your non-programmer, non-gamer friends!

General game design principles + tech skills

http://ucdavisgamecamp.wordpress.com

Josef Nguyen: Ph.D. Candidate in English. Email: [email protected]

Website: http://www.josefnguyen.net Amanda Phillips: IMMERSe Postdoctoral Fellow in ModLab.

Email: [email protected] Twitter: @NazcaTheMad Website: http://gamertrouble.wordpress.com

About Your Facilitators

http://www.igda.org http://youtube.com/nascentgames

International Game Developers Association

Gabriel Gutierrez

Logo Contest Winner!

Shunxu Huang

Safe Community Building

Genre Bending: Let’s

Cross Some Conventions

DEFINING GENRES

RPG

Defining the

Role-Playing Game

Dungeons and Dragons

Final Fantasy Series

Character Stats

Jam-Friendly Genres?

Platformer

Shooter

Puzzle

Adventure

Relationship Simulator

Multiplayer

Platformer

Emphasizes moving and navigating through 2D/3D space, often discretized

Key Mechanics: running, jumping, flying, swimming…

Obstacles: environmental hazards, hostile enemies, time

Technical Features: physics simulation, real-time gameplay, level design

Pitfall! and Flappy Bird

Shooter

Emphasizes achieving objectives with projectiles (guns, arrows, camera flash)

Key Mechanics: aiming, timing (reflexes), shooting, reloading, health

Obstacles: line-of-sight, hostile enemies, resource management

Technical Features: physics simulation, POV of camera, location-based damage and scoring

Duck Hunt and Pokemon Snap

Puzzle

Emphasizes mental challenges based on logical reasoning, memory, spatial navigation… Likeliest genre to be abstract; may lack narrative content

Key Mechanics: pattern recognition, sequencing, interpretation

Obstacles: incomplete information and/or resources

Technical features: varies by nature of puzzle challenge

Bejeweled and Portal

Adventure

Emphasizes goal-oriented exploration; quest narrative, often in a continuous space

Key Mechanics: item collection, (recursive) exploration, problem solving, resource management

Obstacles: puzzles, locked doors and chests, hostile enemies

Technical Features: inventory management, game sequencing, mapping

Metroid and Myst

Relationship Simulator

Emphasize branching conversations and other exchanges with individuals; focus on satisfying, matching, and grouping individuals and their needs

Key mechanics: decision-making, producing and interpreting affects

Obstacles: miscommunication, timing, puzzle solving

Technical features: branching narrative, conversation trees, inventory, character modeling and simulation

Animal Crossing and Phoenix Wright

Multiplayer

Emphasizes interaction with other humans (either competitively or cooperatively)

Key Features: comparative metrics, specific interactions among players

Obstacles: the game, other players

Technical features: multi-user input and output

Street Fighter and Mind Fuck

Instructions

The goal of this workshop is to generate game ideas quickly based on randomly generated genres and thematics

Your group should have:

2 six-sided dice (d6)

1 twenty-sided dice (d20)

A dice decoding sheet

6 genre cheat sheets

More Instructions

Your group will play through multiple short rounds

A group member will roll the 2d6 and 1d20

Match the 2d6 to their genres*

Match the 1d20 to its theme

In a few minutes, brainstorm a game that mashes up both genres and addresses the theme in some way

Feel free to interpret the theme broadly

Make notes, draw, sketch, scribble as needed…