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About ModLab
Interdisciplinary Digital Humanities and Game Studies Research Laboratory
~30 faculty, graduate, and undergraduate researchers from across campus
IFHA Cluster in Gamification and the Digital Humanities, Mellon Research Initiative in Digital Cultures, IMMERSe Video Games Research Network, Davis Humanities Institute
About GameCamp!
Year-long workshop series culminating in a month-long game jam in May.
Open to everyone – bring your non-programmer, non-gamer friends!
General game design principles + tech skills
http://ucdavisgamecamp.wordpress.com
Josef Nguyen: Ph.D. Candidate in English. Email: [email protected]
Website: http://www.josefnguyen.net Amanda Phillips: IMMERSe Postdoctoral Fellow in ModLab.
Email: [email protected] Twitter: @NazcaTheMad Website: http://gamertrouble.wordpress.com
About Your Facilitators
http://www.igda.org http://youtube.com/nascentgames
International Game Developers Association
Gabriel Gutierrez
Platformer
Emphasizes moving and navigating through 2D/3D space, often discretized
Key Mechanics: running, jumping, flying, swimming…
Obstacles: environmental hazards, hostile enemies, time
Technical Features: physics simulation, real-time gameplay, level design
Shooter
Emphasizes achieving objectives with projectiles (guns, arrows, camera flash)
Key Mechanics: aiming, timing (reflexes), shooting, reloading, health
Obstacles: line-of-sight, hostile enemies, resource management
Technical Features: physics simulation, POV of camera, location-based damage and scoring
Puzzle
Emphasizes mental challenges based on logical reasoning, memory, spatial navigation… Likeliest genre to be abstract; may lack narrative content
Key Mechanics: pattern recognition, sequencing, interpretation
Obstacles: incomplete information and/or resources
Technical features: varies by nature of puzzle challenge
Adventure
Emphasizes goal-oriented exploration; quest narrative, often in a continuous space
Key Mechanics: item collection, (recursive) exploration, problem solving, resource management
Obstacles: puzzles, locked doors and chests, hostile enemies
Technical Features: inventory management, game sequencing, mapping
Relationship Simulator
Emphasize branching conversations and other exchanges with individuals; focus on satisfying, matching, and grouping individuals and their needs
Key mechanics: decision-making, producing and interpreting affects
Obstacles: miscommunication, timing, puzzle solving
Technical features: branching narrative, conversation trees, inventory, character modeling and simulation
Multiplayer
Emphasizes interaction with other humans (either competitively or cooperatively)
Key Features: comparative metrics, specific interactions among players
Obstacles: the game, other players
Technical features: multi-user input and output
Instructions
The goal of this workshop is to generate game ideas quickly based on randomly generated genres and thematics
Your group should have:
2 six-sided dice (d6)
1 twenty-sided dice (d20)
A dice decoding sheet
6 genre cheat sheets
More Instructions
Your group will play through multiple short rounds
A group member will roll the 2d6 and 1d20
Match the 2d6 to their genres*
Match the 1d20 to its theme
In a few minutes, brainstorm a game that mashes up both genres and addresses the theme in some way
Feel free to interpret the theme broadly
Make notes, draw, sketch, scribble as needed…