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. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Game Theory for Linguists
Fritz Hamm, Roland Mhlenbernd
27. Juni 2016
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Overview
▶ Exercises II▶ Introduction to Evolutionary Game Theory
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 1: Signaling Game Properties
Exercise 1
The introduced type of a signaling game has a probabilityfunction and a denotation function. How are these functionsdefined and what do they represent?
▶ The probability function Pr▶ is a probability distribution over T , Pr ∈ ∆(T )▶ is defined as Pr : T → R, whereas
∑t∈T Pf (t) = 1 and
∀t ∈ T : Pr(t) > 0▶ represents frequency/prototypicality of information states
▶ The denotation function ∥ · ∥▶ is defined as ∥ · ∥: M → P(T )\∅▶ represents the predefined semantic/literal meaning of a
message
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 1: Signaling Game Properties
Exercise 1
What is the fundamental difference between the Wine-Choiceand the Some-All scenario in respect of the way both scenariosare modeled as a game?
▶ both have the same number of states, messages andactions and the same utility tables
▶ but there is a fundamental difference in the way thedenotation function is given
▶ Wine-Choice: ∥mbeef∥ = {tbeef}, ∥mfish∥ = {tfish}▶ Some-All: ∥mall∥ = {t∀}, ∥msome∥ = {t∀, t∃¬∀}▶ only the Some-All scenario has a message with a
semantic/literal meaning encompassing more than oneinformation state
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 1: Signaling Game Properties
Exercise 1
How many different pure strategies has the Wine-Choice game,how many the Some-All game?
Note: A game with x states, y messages and z actions▶ has yx pure sender strategies and zy pure receiver
strategies▶ and therefore yx × zy pure strategy combinations▶ thus both games have 22 = 4 sender strategies and 22 = 4
receiver strategies and 22 × 22 = 16 pure strategycombinations
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 1: Signaling Game Properties
Exercise 1In session 4 the signaling games was introduced with a utilityfunction that was defined over combinations of states t ∈ T andactions a ∈ A, thus as U : T × A → R. Why does the utilityfunction of the signaling same defined in session 7 also takethe messages into consideration (U : T × M × A → R)?
▶ there are additional message costs that diminishes theutility value
▶ the utility value does not only represent the communicativesuccess, but is also influenced by the complexity of theexpression used to communicate the content
▶ note: the message costs should be minute in comparisonto the content that is communicated
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 2: Game Modeling & Interpretation
Exercise 2What linguistic phenomenon does the ‘milk-game’ represent?What is your interpretation of probability p in this game?
▶ the game represents a) a hypernym/hyponym relationship, or b)a communicative situation that might trigger a I-implicature
▶ probability p might represent a) the frequency of informationstate tcmk in comparison to tgmk , cf. revealed from corporaanalysis/google hits..., or b) the strength of prototypicality of aninformation state (in a given culture)
Pr acmk agmk mmk mcmk mgmk
tcmk 0.8 1, 1 0, 0√ √
-tgmk 0.2 0, 0 1, 1
√-
√
0.01 0.02 0.02
Tabelle : the milk game
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 2: Game Modeling & Interpretation
Exercise 2How many possible sender strategies does the game have? Depictthem. Which of them are appropriate to language use that considerssemantic/literal meaning as determined by the denotation function?
..
σ1
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk ..
σ2
.
√
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk ..
σ3
.
√
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk
..
σ4
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk ..
σ5
.
√
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk ..
σ6
.
√
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk
..σ7
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk ..
σ8
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk ..
σ9
.
tcmk
.tgmk.
mcmk
.mmk
. mgmk
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 2: Game Modeling & Interpretation
Exercise 2
Model a signaling game for the scalar implicature ⟨ some, all ⟩,whereby there are three messages possible: ‘some’, ‘all’, and‘some but not all’.
Pr a∀ a∃¬∀ msome mall msbnat∀ 0.5 1,1 0,0
√ √-
t∃¬∀ 0.5 0,0 1,1√
-√
0.01 0.01 0.04
Tabelle : the extended Some-All game
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 2: Game Modeling & Interpretation
Exercise 2
Given these entities: ⟨ adult, boy, child, girl, human, man, woman ⟩How does the hyperonym/hyponym structure of these entities lookslike (note: it forms a binary tree!)
..
Human
.
Adult
.
Child
. Woman. Man. Girl. Boy
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 2: Game Modeling & Interpretation
Exercise 2Model a game of this structure as follows:
▶ only the leaves of the binary tree can be member of set T and set A, but everyentity can be a message of set M
▶ the utility function is defined as usual (1 if t matches a, else 0)
▶ the probability Pr(t) of being an adult is 4 times as high as being a child,whereas being male or female has the same probability
▶ the denotation function ∥ · ∥ represents the structure of the binary tree
▶ the message costs C(m) are set to: 0.01×(number of syllables of message m)
Pr aw am ag ab mh ma mc mw mm mg mbtw 0.4 1, 1 0, 0 0, 0 0, 0
√ √-
√- - -
tm 0.4 0, 0 1, 1 0, 0 0, 0√ √
- -√
- -tg 0.1 0, 0 0, 0 1, 1 0, 0
√-
√- -
√-
tb 0.1 0, 0 0, 0 0, 0 1, 1√
-√
- - -√
0.02 0.02 0.01 0.02 0.01 0.01 0.01
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 3
Exercise 3
What is the Focal Meaning Assumption?
“Semantic meaning is focal in the sense thatpragmatic deliberation – to be identified as asequence of best responses – departs from semanticmeaning as a psychological attraction point ofinterlocutors’ attention.”
Franke 2009, pp. 47–48
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 3
Exercise 3What kind games reach a fix-point in the IBR-sequence, andwhat kind of games produce a cycle (of length>1)
▶ since the number of possible behavioral ∆e strategies iscountable for any game, there must be a recurrence of strategiesat one point. Thus, each game produces a circle in theIBR-sequence.
▶ a fix point is a cycle of length 1 and will be reached if thestrategy pair is a mutual best response, thus forms a Nashequilibrium over expected utilities
▶ therefore game with aligned interests – where players manageto coordinate on – produces a fix point, whereas games withnon-aligned interests produce a cycle of length > 1
▶ i.o.w. signaling games that represent an intentional violation ofthe maxim of quality do not produce a fix point!
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 3
Exercise 3Pr aω¬τ aτ¬β aβ mwant mtry msuc
tω¬τ 1/3 1,1 0,0 0,0√
- -tτ¬β 1/3 0,0 1,1 0,0
√ √-
tβ 1/3 0,0 0,0 1,1√ √ √
Tabelle : want-try-succeed game
..
σ0
.
tω¬τ
.
tτ¬β
.tβ.
mwant
.
mtry
. msuc.
ρ1
.
aω¬τ ,tω¬τ
.
aτ¬β,tτ¬β
. aβ,tβ.
σ2
.
mwant
.
mtry
. msuc
▶ Note: ρ3 = ρ1: ⟨σ2, ρ1⟩ is a fix point of IBR
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Exercise 3
Pr acmk agmk accmk asmk mmk mcmk mgmk mccmk msmktcmk 0.7 1,1 0,0 0,0 0,0
√ √- - -
tgmk 0.1 0,0 1,1 0,0 0,0√
-√
- -tccmk 0.1 0,0 0,0 1,1 0,0
√- -
√-
tsmk 0.1 0,0 0,0 0,0 1,1√
- - -√
0.01 0.02 0.02 0.02 0.02
Tabelle : the extended milk game
..
σ0
.
tgmk
.
tcmk
.tccmk
.tsmk.
mgmk
.
mcmk
.
mmk
.mccmk
. msmk.
ρ1
.
agmk ,tgmk
.
acmk ,tcmk
.accmk ,tccmk
. asmk ,tsmk.
σ2
.
mgmk
.
mcmk
.
mmk
.mccmk
. msmk.
ρ3
.
agmk ,tgmk
.
acmk ,tcmk
.accmk ,tccmk
. asmk ,tsmk
▶ Note: ρ3 = ρ1: ⟨σ2, ρ1⟩ is a fix point of IBR
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
What is Evolutionary Game Theory?
▶ mathematical theory of games applied in a biologicalcontext
▶ evolved from the point of view that frequency-dependentfitness gives a strategic aspect to evolution
▶ subsequent work also reconsiders ’non-biological’ (mostlycultural) evolution
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Basic Concepts
Evolutionary Game Theory: Basic Concept▶ population of individuals (players,
agents)
▶ individuals are (genetically)programmed for a specific behavior(strategy)
▶ individuals replicate and theirstrategy is inherited to offspring
▶ replication success (fitness)depends on the average utility ofthe strategy against the otherstrategies of the population(essence of game theory)
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Basic Concepts
Replicator Dynamics
The replicator dynamics realizes a simple dynamics:
▶ a strategy that is better than average increases inproportion of population
▶ a strategy that is worse than average decreases inproportion of population
▶ note: since a strategie represent a hard-coded behavior, itcan be interpreted as type/species/breed
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Basic Concepts
Replicator DynamicsExample 1: The better survives
sA sBsA 1,1 1,1sB 1,1 0,0
Tabelle : A- & B-pigeon
Abbildung : replicator dynamics with mutation:proportion of A-pigeons p(sA) in the populationfor different initial proportions
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Basic Concepts
Replicator DynamicsExample 2: The ecological equilibrium I
sA sTsA 1,1 7,2sT 2,7 3,3
Tabelle : Hawk & Dove
Abbildung : replicator dynamics withoutmutation: proportion of eagles p(sA) in thepopulation for different initial populations
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Basic Concepts
Replicator DynamicsExample 3: The ecological equilibrium II
sR sP sSsR 0,0 -1,1 1,-1sP 1,-1 0,0 -1,1sS -1,1 1,-1 0,0
Tabelle : Rock, Paper, Scissors
Abbildung : replicator dynamics:proportion of Rock p(sR) andScissors p(sS)
Game Theory for Linguists
. . . . . . . . . . . . .Exercises II
. . . . . .Introduction to Evolutionary Game Theory
Basic Concepts
Outlook: Evolutionary Game Theory and Linguistics
▶ language change as an entity of cultural evolution▶ ‘linguistic items’ get reproduces in dependence of
communicative success (fitness)▶ idea: the signaling game
▶ is used as an decoding/encoding model for a specificlinguistic domain
▶ is analyzed with the framework of EGT to explain stabilityaspect of different systems of that domain
▶ next session: evolutionary aspects of case markingsystems (Jäger 2007)
Game Theory for Linguists