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Game Presentation
Derek, Alan,
Dan, and Dan
To introduce the concept of
‘Logic Gates’ to the students
in an interactive way.
(a ‘hook’ or ‘attention grabber’)
Specific Expectations
• SPV.03E Grade 10 Technological EducationSkills and Processes Overall
Expectations • use logic gates to construct simple circuits
and/or• SP1.02E Grade 10 Technological Education
Skills and Processes Computer Logic – derive the truth tables of the fundamental logic gates
Logic Gates British Bulldog
Step One• All of the students
pick a number and a colour. (can be done by a simple random generator on a computer or with cards pulled out of a hat)
RandomGenerator
Logic Gates British Bulldog
Step Two• The teacher calls out
a number and a colour using a logic gate. The person with that number ’gets caught’ and moves to the middle of the room. The rest move to the opposite side of the room.
Logic Gates British Bulldog
Step Three• Step two is repeated
until only one person is left. That person wins.
Variation - Logic Gates Tag
• Setting: Any class• The teacher will create 4-5 safe bases and spread them out as far
as possible. Make these safe bases by pushing desks together. • Assign approximately 4 students to be “IT.” These students will stay
between the safe bases. The other students will be located at one of the safe bases.
• The teacher will call out a logic gate, a number, and a colour. Students, whose colour and number make the logic gate true, are required to run to another safe base.
• If such a student is tagged by someone who is IT before he or she reaches another safe base, then he or she is IT. The person who did the tagging is no longer IT and will therefore, go the nearest safe base.