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7/30/2019 Game Design Document Chance Striker
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Chance StrikerGame Design Document
Sriram Natarajan; Coby Colson; Caren Babaknia; Ali Salahuddin
7/30/2019 Game Design Document Chance Striker
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Table of Contents
Rewards and Pain Points ................................................................................................................. 3
Replayabilty .......................................................................................................................................... 4
Storyline/ Premise ............................................................................................................................. 5
Strategy and Chance .......................................................................................................................... 6
Aesthetics / Technology ................................................................................................................... 7
Choices .................................................................................................................................................... 8
Mechanics .............................................................................................................................................. 9
Player Turns ...................................................................................................................................... 10
7/30/2019 Game Design Document Chance Striker
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Rewards and Pain Points
The reward in the game is earning points in the form of small coins colored red or
black, which are set on the playing field. Black is equivalent to one point, red is equivalent
to two points. You can earn these coins in one of two ways. One is to hit the coins into the
four pockets in the corner of the field or hit in a chance coin colored orange. When you score
a chance coin, you are forced to randomly pick up one of the chance cards and do what they
say. Some will have rewards such as gaining points. The most obvious reward is scoring the
most points to win the game. Now the pain points can be when someone takes your coins
(this happens when another player gains points in a chance card, they must take it from
another player). Another pain point is losing a turn, which can happen when choosing a
chance card. These are the pain points and rewards ofChance Striker
7/30/2019 Game Design Document Chance Striker
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Replayabilty
This game can be played multiple times for several reasons. This game is based
mainly on skill and strategy as the person with the most accuracy at hitting the coins wins.
So you want to keep playing to hone your skills or find an opponent worthy of your skill.
Kind of like chess. Although, there is also the chance fragment of the game, where a player
who is not as good as his opponent may opt to take a hit at the chance coin and gain
unexpected amount of points. The main aspect is that every game wont go the same way
every time.
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Storyline/ Premise
There is no storyline; the actual premise is on a board, which is covered with a layer
of plastic to create a smooth surface for the coins to move around in. The structure is made
of plywood.
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Strategy and Chance
There are multiple strategy aspects of the game. One is choosing which coin to hit
into the pockets in the corner. You could choose the one that is in the right position to hit in.
Knock another coin so that it isnt in the ideal position for your opponent to score. Maybe
there is a coin that you cant score butyour partner can, so you hit a coin in place where it is
hard for your opponent to score. There may be some turns where you wish to skip your
turn in benefit of your partner. Now the chance aspect of this game is choosing the chance
card. There are five different cards, gain one point, gain two points, lose one point, lose two
points and miss a turn. Although there is a strategy aspect this as to whether to try and hit
the chance coin or not.
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Aesthetics / Technology
There is not much aesthetics involved in our game, although it does look very neat.
The different colored coins and chance cards may look a bit appealing to the players. The
technology involved is the striker piece, which can be flicked around. The whole board is
almost a technology since it is smooth for better play.
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Choices
The Choices involved in this game is pretty simple, choose which coin you would
like to hit. I mentioned this more in-depth under strategy and chance.
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Mechanics
The coins on the field slide all over the place due to the striker. The striker is just a
larger version of the scoring coins. There are 10 blacks coins, 10 red coins and 1 orange
coin. If the red coin is scored into one of the pockets in the corner of the field, the player
who shot it in gets two points, and one point for the black coin. If an orange coin is shot in
then the player must pick up one card in the chance card stack and do what it says on the
card. If the striker falls into the pocket then -1 points are awarded. Once a coin is scored
(except for the striker and orange coin) the player who scored it gets to keep it. For the
striker, the player whose turn it is next gets the striker. When an orange coin is scored its
placed back in the middle of the playing field.
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Player Turns
This game can be played with 1-4 people. Although, you could have two teams of
two. Each play should take between 5-10 seconds. So there is not much downtime. During a
play, a player can try to shoot at coins and gain points. While downtime the players could
strategize with their teammates or just chill and watch the game.