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Fundamentals of Computers Design Fundamentals of Computers Design Computer Architecture J. Daniel Garcia Computer Architecture Group. Universidad Carlos III de Madrid Last update: September 8, 2014 Computer Architecture – ARCOS Group. 1/45

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Fundamentals of Computers Design

Fundamentals of Computers DesignComputer Architecture

J. Daniel Garcia

Computer Architecture Group.Universidad Carlos III de Madrid

Last update: September 8, 2014

Computer Architecture – ARCOS Group. 1/45

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Fundamentals of Computers Design

Introduction

1 Introduction

2 Historic perspective

3 Classification

4 Parallelism

5 Computer Architecture

6 Conclusion

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Fundamentals of Computers Design

Introduction

Computer Architecture

Source: http://commons.wikimedia.org/wiki/File:Amdahl_march_13_2008.jpg

The term architecture is used hereto describe the attributes of asystem as seen by theprogrammer, i.e., the conceptualstructure and functional behavior,as distinct from the organization ofthe data flow and controls, thelogical design, and the physicalimplementation.

Gene Amdahl et al.Architecture of the IBM System.

IBM Journal of Research and DevelopmentVol 8 (2) pp. 87-101. 1964.

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Fundamentals of Computers Design

Introduction

What is Computer Architecture?

Computer Architecture is the science and art of selectingand interconnecting hardware components to createcomputers that meet functional, performance and costgoals.

Computer architecture is not about using computers todesign buildings. ¨̂

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Fundamentals of Computers Design

Introduction

Why study Computer Architecture

No computers⇒ No Computer Engineers.To understand trends for next decade.

How will computers be in the future?What will they be able to do?

To understand computers limitations.What can be done? What can’t be done?Where are performance limitations?

To pass this course

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Fundamentals of Computers Design

Introduction

The Moore’s Law

Number of transistors perchip doubles every Nmonths.

With 12 <N

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Fundamentals of Computers Design

Introduction

Transistors per chip

Activity: Please,read the full article.

Source: The free lunch is over.Herb Sutter.http://www.gotw.ca/publications/concurrency-ddj.htm

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Fundamentals of Computers Design

Introduction

Performance evolution

Source: Computer Architecture: A Quantitative Approach. 5 EdHennessy and Patterson. Morgan Kaufmann. 2012.

1986:RISC.2005:multi-core.

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Fundamentals of Computers Design

Introduction

Effects of RISC emergence

Available capacity improvement.A high-end microprocessor more powerful than asupercomputer ten years before.

Source: An overview of High Performance Computer and Future Requirements. Jack Dongarra. SC13. 2013.

Improving cost/performance ratio leads to new classes ofcomputers.

80’s: PC and workstations.00’s:

Smart-phones and tablets.More large scale data centers with thousand of nodes givinga single system image.

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Fundamentals of Computers Design

Introduction

The RISC revolution

Continuous semiconductor improvement led tomicroprocessor based computers to become dominant.

Minicomputers disappear.Mainframes and supercomputers built as a collection ofmicroprocessors.

Sustained increase in performance from 1986 to 2003:52% per year.

No longer true!

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Fundamentals of Computers Design

Historic perspective

1 Introduction

2 Historic perspective

3 Classification

4 Parallelism

5 Computer Architecture

6 Conclusion

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Fundamentals of Computers Design

Historic perspective

First revolution: Microprocessor

The microprocessor revolution.Generated from a single change.Enough transistors (25,000) in a single chip for a 16-bitprocessor.Advantages:

Faster: Less need to get out from the chip.Cheaper: All in one chip.

New market segments generated by the innovation.Desktop computers, CD/DVD, laptops, video-gameconsoles, set-top-boxes, digital cameras, MP3, GPS, . . .

Impact on existing markets.Supercomputers, mainframes, . . .

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Fundamentals of Computers Design

Historic perspective

First microprocessor

Intel 4004 (1971).Application domain: Calculators.Technology: 10,000 nm.

2300 transistors.13 mm2108 KHz12 Volts

4-bits data.Data-path in one cycle.

Intel 4004 by Rostislav Lisovy

Unicom 141P Calculator 3 byMichael Holley.

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Fundamentals of Computers Design

Historic perspective

Second revolution

Extract implicit instruction-level parallelism (ILP).Hardware has resources that can be used in parallel.

Elements:Pipelining: Allowed increasing clock frequency.Caches: Needed to increase those frequencies.Floating point: Integrated into the chip.Increasing pipeline depth and speculative branching.Multiple issue: superscalar architectures.Dynamic scheduling: Out of Order execution.

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Fundamentals of Computers Design

Historic perspective

Top single core processors

Die of Intel Pentium 4 (Northwood)Source:http://gecko54000.free.fr

Application domain: Desktop / Servers.

Technology: 90 nm (1/100x).

55M transistors (20,000x).

101 mm2 (10x).

3.4 GHz (10,000x).

1.2 Volts (1/10x).

32/64-bit data (16x).

Data path with 22 pipeline stages (later 31).

3-4 instructions per cycle (superscalar).

Two level cache on chip.

Data parallel instructions (SIMD).

Hyper-threading.Computer Architecture – ARCOS Group. 15/45

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Fundamentals of Computers Design

Historic perspective

Third revolution

Explicitly support thread-level and data-level parallelism.Hardware offers parallel resources and software specifiesits use.Parallelism no longer hidden by hardware.Rationale: Diminishing returns from ILP.

Elements:Vector instructions: Intel SSE.General support for multi-threaded applications.

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Fundamentals of Computers Design

Historic perspective

Multi-core processors

Intel Core i7 (2009).Application: Desktop / Server.Technology: 45 nm (1/2x).

774M transistors (12x).296 mm2 (3x).3.2 GHz – 3.6 GHz (≈1x).0.7 – 1.4 Volts (≈1x).

128-bit data (2x).Datapath with 14-stages pipeline(0.5x).4 instructions per cycle (≈1x).Three level cache on chip.Data parallel instructions (SIMD).Hyper-threading.4 cores (4x).

Die of Intel Core i7 (Nehalem)Source: www.legitreviews.com

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Fundamentals of Computers Design

Historic perspective

Architecture trends

Instruction-Level Parallelism.Parallel execution of instructions.Impossible to improve Instruction-Level parallelism (since2003-2005).Hardware and compiler conspiration to hide details toprogrammer.

Programmer with very simplified view of hardware.

New models to improve performance.Data-Level Parallelism (DLP).Thread-Level Parallelism (TLP).Request-Level Parallelism (RLP).

IMPORTANT: All of them require to restructure applicationsto take advantage of promised performance increase.

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Fundamentals of Computers Design

Classification

1 Introduction

2 Historic perspective

3 Classification

4 Parallelism

5 Computer Architecture

6 Conclusion

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Fundamentals of Computers Design

Classification

Personal Mobile Devices

Wireless devices with multimedia UI.Mobile devices, tablets, . . .

Price: $100 – $1000.Processor price: $10 – $100.Critical factors:

Cost.Energy.Media performance.Responsiveness.

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Fundamentals of Computers Design

Classification

Desktop

Designed to offer good performance to end-user.From ultra-books to workstations.Since 2008 more than 50% are laptops.

Price: $300 – $2500.Processor price: $50 – $500.Critical factors:

Price-Performance.Energy.Graphics performance.

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Fundamentals of Computers Design

Classification

Servers

Used to run large scale applications and give service tomultiple users simultaneously.

Growing since 80’s replacing mainframes.

Price $5,000 – $10,000,000.Processor price: $200 – $2,000.Critical factors:

Throughput.Availability.Scalability.Energy.

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Fundamentals of Computers Design

Classification

Clusters / Warehouse Scale Computers (WSC)

A collection of computers connected through a LAN andacting as a larger computer.

Made much more popular by SaaS (Software as a Service)growth.Each node runs its own operating system.WSC→ 10,000+ nodes.

Price: $100,000 – $200,000,000.Processor price: $50 – $250.Critical factors:

Price-Performance.Throughput.Energy proportionality.

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Fundamentals of Computers Design

Classification

Embedded

Computer within another system to run pre-establishedapplications.

Dish-washer, video-game console, MP3, . . .

Processor price: $0.01 – $100.Critical factors:

Price.Energy.Application-specific performance.

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Fundamentals of Computers Design

Classification

Sales (2010)

Class Units SoldPortable Mobile Devices 1,800,000,000Desktop 350,000,000Servers 20,000,000Embedded 19,000,000,000

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Fundamentals of Computers Design

Parallelism

1 Introduction

2 Historic perspective

3 Classification

4 Parallelism

5 Computer Architecture

6 Conclusion

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Fundamentals of Computers Design

Parallelism

The speed of a serial computer

A 1 TFLOP (1012 FLOPS) sequential machine:Data must travel a certain distance (r ) from memory toCPU.1 data element per cycle⇒ 1012 times per second⇒ 10−12

s. per cycle.Data traveling at light speed: c = 3 · 108 m/s.r = 3 · 108 · 10−12 = 0.3mm

1 TB of data in 0.3 mm2 surface:Each data to be stored in 3 Angmstroms (approx.)

The size of a small atom!

Sequential approach not feasible.

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Fundamentals of Computers Design

Parallelism

Parallelism Kinds

All restrictions have cost and energy restrictions.

Parallelism emerges as main mechanism to designcomputers.

Application parallelism kinds:Data parallelism: Same operation applied to many data.Task parallelism: Tasks operate independently and inparallel.

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Fundamentals of Computers Design

Parallelism

Hardware parallelism

ILP: Instruction-Level Parallelism.Exploits data-parallelism with compiler help (pipeline,speculative execution, . . . ).

Vector architectures and GPUs.Exploits data parallelism applying the same instruction toseveral data in parallel.

TLP: Thread-Level Parallelism.Exploits data or task parallelism in highly coupled hardware.Allows inter-thread interactions.

RLP: Request-Level Parallelism.Exploits parallelism among highly decoupled tasks.

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Fundamentals of Computers Design

Parallelism

Flynn Taxonomy (1966)

A classification of possible parallel architectures.SISD: Single Instruction / Single Data Stream.

Mono-processor.May use ILP techniques.

SIMD: Single Instruction / Multiple Data Stream.Same instructions executed by different processors ondistinct data items.Alternatives: Vector processors, multimedia extensions,and GPUs.

MISD: Multiple Instructions / Single Data Stream.No known commercial implementation.

MIMD: Multiple Instructions / Multiple Data Stream.Each processor operates on its own data items⇒ TaskParallelism.

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Fundamentals of Computers Design

Parallelism

More on MIMD

Variety in MIMD architectures:Highly coupled architectures.

Thread-Level Parallelism: Multi/Many-core architectures.Weakly coupled architectures:

Request-Level Parallelism: Clusters and WSCs.

MIMD is:More flexible and general than SIMD.More expensive than SIMD.Requires enough task granularity.

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Fundamentals of Computers Design

Computer Architecture

1 Introduction

2 Historic perspective

3 Classification

4 Parallelism

5 Computer Architecture

6 Conclusion

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Fundamentals of Computers Design

Computer Architecture

Architecture Visions

Computer design is complex.Determine important attributes.Maximize performance and energy efficiency with controlover cost, power, and availability.

Different visions on architecture design:Instruction set design.Functional organization.Logic design.Implementation: Circuit design, packaging, cooling, . . .Integration with compilers, operating systems, . . .

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Fundamentals of Computers Design

Computer Architecture

ISA: Instruction Set Architecture

ISA: Part of the architecture which is visible to theprogrammer.

Available instructions.Registers number and type.Instructions format.Addressing modes.Exception conditions.

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Fundamentals of Computers Design

Computer Architecture

ISA Kinds

Almost every current ISA use general purpose registers.

Popular versions:Register-Memory ISA:

Many instructions may access main memory.e.g.: Intel 80x86.

Load-Store ISA:Only load/store instructions can access main memory.Other instructions operate on registers.e.g.: ARM, MIPS.

Most recent ISAs are load-store.

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Fundamentals of Computers Design

Computer Architecture

Memory addressing

Types:Byte addressing: Address identifies a byte within memory.Word addressing: Address identifies a word within memory.

Most popular addressing: Byte addressing.Variants:

All accesses must be aligned (e.g. MIPS).Aligned accesses are faster (e.g. 80x86).

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Fundamentals of Computers Design

Computer Architecture

Addressing modes

MIPS:Register.Immediate.Relative to register.

80x86:Register, immediate, relative to register.Absolute.Base register with displacement (2 registers).Base register with scaled index and displacement. . . .

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Fundamentals of Computers Design

Computer Architecture

Operand types and sizes

Integers:8 bits (character).16 bits (Unicode character).32 bits (integer / word).64 bits (long integer / double word).

Floating point:32 bits (single precision).64 bits (double precision).80 bits (80x86 extended double precision).

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Fundamentals of Computers Design

Computer Architecture

Operations

Categories:Data transfer, arithmetic, logic, control, and floating point.

MIPS:Simple instructions, easy to implement in a pipeline (RISC).

80x86:Many more instructions.Variable complexity.

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Fundamentals of Computers Design

Computer Architecture

Flow control instructions

Categories:Conditional branching, jumps, procedure calls and returns.

MIPS:PC-relative addressing.Conditions on register values.Procedure calls place return value in register.

80x86:PC-relative addressing.Conditions on bits with condition codes.Procedure calls through stack.

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Fundamentals of Computers Design

Computer Architecture

Instruction coding

Fixed lengthMIPS.All instructions are 32 bit.Simplified instruction decode.

Variable length80x86.Length from 1 to 18 bytes.Reduces program size.

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Fundamentals of Computers Design

Conclusion

1 Introduction

2 Historic perspective

3 Classification

4 Parallelism

5 Computer Architecture

6 Conclusion

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Fundamentals of Computers Design

Conclusion

Summary

Moore’s law still alive.But “The free lunch is over”.

New models improve performance (DLP, TLP, RLP) butrequire application restructuring.

Diversity in computer classes with varied properties andrequirements.

PMD, Desktop, Servers, WSC, Embedded.

Emerging architectures combining SIMD and MIMD.

ISA is different from architecture.

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Fundamentals of Computers Design

Conclusion

References

Computer Architecture. A Quantitative Approach5th Ed.Hennessy and Patterson.Sections 1.1, 1.2, and 1.3.

The Free Lunch is over.Herb Sutter.http://www.gotw.ca/publications/concurrency-ddj.htm

Welcome to the Jungle.Herb Sutter.http://herbsutter.com/welcome-to-the-jungle/

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Fundamentals of Computers Design

Conclusion

Fundamentals of Computers DesignComputer Architecture

J. Daniel Garcia

Computer Architecture Group.Universidad Carlos III de Madrid

Last update: September 8, 2014

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