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Fins of Fury Paper Prototype

Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

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Page 1: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

Fins of FuryFins of FuryPaper PrototypePaper Prototype

Page 2: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

Users

Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer

Subject 2: Betty, 20 years old, full time SIAT student

Subject 3: Sean, 22 years old, full time UBC engineering student, moderate gamer

Page 3: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

SetupSetupTesting was done on campus as well as at home. The game

board is a hex grid and contains 4 levels, each

representing a life stage of the player. Players must fight to

collect points so that they can grow up and move to the next

level.

Testing was done on campus as well as at home. The game

board is a hex grid and contains 4 levels, each

representing a life stage of the player. Players must fight to

collect points so that they can grow up and move to the next

level.

Page 4: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

Procedure

All testers were told the premise of the game; a tadpole that develops into a frog on a search and rescue mission

All testers were given a set of written rules

We monitored game-play and represented computer AI by rolling dice and tracking points

Page 5: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

What They Liked

All testers enjoyed playing the game and found it reasonably challenging

Had to strategize to avoid fighting the bad guys

Found it straightforward to play

Did not find it too repetitive

Had the urge to destroy all the bad guys and the end boss

Page 6: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

What They Didn’t Like

Majority of the testers found the rules overwhelming at the beginning, however quickly picked them up while playing

Some were annoyed by having to physically roll the dice to simulate odds

Page 7: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

Suggestions from Testers

Allow fighting against several enemies at once

Have mini bosses at the end of levels and win things for beating them

Add random and pointless things to the game

Add some type of mini-puzzle to the ends of levels

Add weapons and special attacks to battles

Give incentive to kill all enemies in a level

Page 8: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

Conclusions

Players want more incentive to proceed than just the end goal of the game; they want frequent rewards and challenges

we should add mini bosses and rewards

Players want lots of variation in the game

they suggested caves to explore and puzzles

Players like weapons .... add weapons

Page 9: Fins of Fury Paper Prototype. Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time

Fins of FuryFins of Fury

Model of the End BossModel of the End Boss