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EYA Social Hackathon Digital Creativity improving Society Digital Projects in Social Space gender | disability | transculture | age | family March 2-4, 2017 Salzburg, Austria Final Report www.eu-youthaward.org facebook.com/EuropeanYouthAward twitter.com/eyagraz | #EYA17 In co-organisation with With kind support of

Final Report - MultiMediaTechnology · In 2017 for the second time, the European Youth Award organized a Social Hackathon to gather young creative minds for the purpose of planning,

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Page 1: Final Report - MultiMediaTechnology · In 2017 for the second time, the European Youth Award organized a Social Hackathon to gather young creative minds for the purpose of planning,

EYA Social Hackathon Digital Creativity improving Society

Digital Projects in Social Space gender | disability | transculture | age | family

March 2-4, 2017 Salzburg, Austria

Final Report

www.eu-youthaward.org

facebook.com/EuropeanYouthAward

twitter.com/eyagraz | #EYA17

In co-organisation with

With kind support of

Page 2: Final Report - MultiMediaTechnology · In 2017 for the second time, the European Youth Award organized a Social Hackathon to gather young creative minds for the purpose of planning,

European Youth Award 2017 | Social Hackathon March 2-4, 2017

Salzburg

2

Table of Content

EYA Social Hackathon 2017 .................................................................................................. 3

a. General Information .................................................................................................. 3

b. Theme ..................................................................................................................... 3

c. Participants .............................................................................................................. 4

d. Onsite Coaches ......................................................................................................... 4

e. International Guest Coaches ....................................................................................... 4

f. Speakers .................................................................................................................. 5

g. Jury ......................................................................................................................... 5

h. Developed Apps ........................................................................................................ 6

i. Event Program ......................................................................................................... 10

j. Media Report ........................................................................................................... 11

k. Photos of the Event .................................................................................................. 11

l. Partners and Supporters ........................................................................................... 11

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Salzburg

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EYA Social Hackathon 2017

a. GENERAL INFORMATION

In 2017 for the second time, the European Youth Award organized a Social Hackathon to gather young creative minds for the purpose of planning, designing, and creating apps or games with a social focus and within a short span of time. The EYA Social Hackathon Salzburg was two and a half days long and took place at the Univer-

sity of Applied Science Salzburg from March 2-4. In cooperation with FH Salzburg, FHStartup Center Salzburg and the Salzburger Nachrichten, EYA invited people with all kinds of backgrounds (programmers, game designers, artists, business stu-dents or others who were simply interested in being innovative and creating something new) to participate and enjoy productive collaboration and creativity with others. There was no age limit;

working language was English.

International Guest-Coaches from various countries were available for the participants on Friday and Saturday. They gave feedback remotely and enriched the ideas with their expertise and expe-rience. Also local coaches were available onsite to support the participants and the economic course leaded by Petra Meyer provided a pitch training for the teams.

The results of the Social Hackathon were presented during a pitching session at the SN Saal and broadcast live. An interdisciplinary jury evaluated the projects and pitches and selected the best three. The teams were awaited by fantastic non-cash prizes and 3 x 60 minutes coaching sessions by international top social entrepreneurs and start-up founders: Zikry Kholil (Malaysia), Kinga S. Smith (Los Angeles), Tudor Mihailescu (Switzerland/Romania). The projects will be further developed during the summer term by the students of the participating

degree programs to ensure sustainability.

b. THEME

The theme of the Hackathon was: Digital projects in Social Space!

Let´s analyse, discover and innovate social space! In order to support, empower and improve (lo-cal) communities, especially participation of marginalized people, we will focus on social space and

gender | disability | age | family.

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c. PARTICIPANTS

In total 88 young engaged participants (students, pupils, self-employed, professionals, etc) with different skills (design, sound design, programming, etc) worked together in small groups and de-

veloped 23 creative ideas during the brainstorming session on Thursday. Finally, they formed interdisciplinary groups and developed 14 smart and solution-orientated apps and games.

d. ONSITE COACHES

The following coaches provided the participants with guidance during the Social Hackathon onsite:

Michael Glas Thomas Kurz Harald Russegger Ernst Forsthofer pixelart LOOP bitdynamo WK FG UBIT

Brigitte Jellinek Florian Jindra Katrin Rossmann Daniela Molzbichler FH Salzburg, MMT FH Salzburg, MMT FH Salzburg, Soza FH Salzburg, Soza

e. INTERNATIONAL GUEST COACHES

Arvin Febriyan, Sustainable Living Lab, Singapore

Matteo Consonni, Venture Academy, Italy

Christina Todorova, ESICEE, Bulgaria

Jon Mark Walls, GovFaces, Switzerland/US

Khaled Jemni, Microsoft, Tunesia

Veerappan Swaminathan, Sustainable Living Lab, Singapore

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f. SPEAKERS

At the beginning of the Social Hackathon, the participants were inspired by the following speakers who shared their expertise in the fields of

Magdalena Reiter Brigitte Jellinek Florian Jindra Katrin Rossmann Daniela Molzbichler OPEN COMMONS LINZ FH Salzburg, MMT FH Salzburg, MMT FH Salzburg, Soza FH Salzburg, Soza

g. JURY

The developed applications and prototypes were evaluated by the eight person expert jury select-ing the EYA Social Hackathon Winners.

Simon Kranzer, Researcher and Lecturer, FH Salzburg

Philipp Sturm, Founder and CEO, ContentLeads e.U.

Paul Freh, Events Database & Social Media, akzente Salzburg

Michael John, CEO & Creative Director, LOOP

Alexander Walterskirchen, CEO & Partner, pixelart

Hans Harrer, Chairman of the Board, SENATE OF ECONOMY

Gabriele Sevignani, Communications Manager, “AQA Pearls – For You and Planet Blue”

Hilla Lindhuber, Head of Education, Chamber of Labour [missing in the picture]

Winners:

First place: “Get the job”

Second place: “reMEmber"

Third place: “Dumpster Chef”

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h. DEVELOPED APPS

Name: Get the job

Producers: Samuel Arzt, Katrin Zibuschka, Andreas Sperr, Juliana Kraushofer, Romana Hochfellner-Forster, Theresia Kloiber, Simone Knauer

Platform: PC

“Get the job” is an offline game that helps teenagers to prepare for their first job interview. In the game the day of the job interview is simulated, so young people get experience in how to get through a job

interview successfully.

Name: reMEmber

Producers: Almut Eder, Martin Gassner, Mona Fenzl, Tobias Linkohr

Platform: Web App

The application reMEmber aims at helping people suffering from dementia and their relatives. The “digital memory” is filled by relatives with memories in the form of videos,

texts, music or photos. The surface is built up in a the target group supporting way and enables the affected to remember joint experiences with family and friends.

Name: dumpster chef

Producers: Neele Barthel, Susanne Baumgärnter, Tobias Gann, Han-nes Moser, Christina Schraml, Vanessa Winklbauer

Platform: Mobile App, Website with information about the topic and the app: https://dumpsterchef.org

dumpster chef is a smart tool which helps you to find a dumpster dive place close to your location. Furthermore dumpster chef offers a matching system to connect you with people that have similar interests and dinner style (the dumpster recommender). After diving together, the app offers recipes and preparation tips for cooking the perfect dinner with your new friends.

Name: #vote16

Producers: Anna Flügge, Christina Seiwald, Ramona Feier, Da-

vid Lechner, Mario Madej, Robert Röder

Platform: PC (Computer Game)

#vote16 is a learning game for young people who are facing their first election. It gives a short and understandable overview over the different parties and their values. At the end players

hopefully know which party represents their interests the most.

Name: PARENTIZER

Producers: Johann Brauneis, David Daxbacher, Jennifer

Junghuber, Christoph Karl Mayr, Valters Pukitis

Platform: Mobile Application

PARENTIZER is an app for managing daily family matters. It enhances networking between family members. There is a possibility to manage “To Do Lists”, Calendars and Requests. Chat communication makes it easy to stay connected. Parentizer – improve familiship!

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Name: Culture Connect

Producers: Maria Aitenbichler, Magdalena Költringer, Johanna Ebner, Nevin Öztürk, Jonah Ivert, Thomas Siller, Markus Hauthaler, Johannes Obermair

Platform: Web App

Culture Connect is a platform to make integration easier and contribute to the

life of immigrants in a positive way. The application is organised around three target groups: New immigrants, integrated people or citizens and organisa-tions, willingly to cooperate. Mentors, immigrants who have lived long enough in a foreign country to know its culture, support newly come immigrants to integrate themselves into the local community.

Name: SurfMate

Producers: Patrick Obermüller, David Lins, Daniel Witek, Anna

Prommegger

Platform: Website

SurfMate is a project that enables people with spasticity-limited arm/leg movement to navigate the Internet more easily. The Idea behind the Website is to create a platform where the user can get easy access to his or her most frequently visited websites. In Austria every 9 out of 100.000 people is affected by spasticity.

We wanted to facilitate their online behaviour by creating a tool that allows them to navigate the net via an eye-tracker, so using their arms and/or legs is unnec-essary. The site also offers possibilities to extend the product and adapt it for elderly people, which may have eyesight limitations or difficulties operating a computer mouse due to a lack of motor skills. With our site we hope to provide disabled or elderly humans with easy access to the beauty of the World Wide Web to expand their range of experiences.

Name: Griaß di neighbour

Producers: Ebner Markus, Zerlauth Paul, Frenslich Markus, Ste-

fanie Priewasser, Lisa Eckschlager, Doris Ackerl-Hofer, Katrin Rehrl

Platform: Multi-Cross Platform (native and web application)

The goal of „Griaß di, neighbour“, which is a completely new pro-ject in Salzburg, is to improve communal life within the typical small neighbourhood or village street. What makes a great neigh-

bourhood? Key virtues include safety, security, solidarity, vitality, close relationships and friend-ships, open- mindedness, and an everyday life that is relatively easy for its participants. This tool is only made for the residents of a certain type of settlement. It doesn’t matter whether people are young or old, male or female, disabled or not, Austrian or not, or speak German or any other language. Even people who are not able to use a computer have the possibility to access this community via this tool. The essential idea behind our project is “neighbourhood assistance”. That is, young people helping older people and knowledge exchanging among neighbours.

Link to website: http://zerlauth.org/social/index.html

Game/App Name: breaking echo chambers

Producer: Oliver Kletzmayr

Platform: Web Application

Breaking echo chambers is a concept for more open dis-cussion, in the form of a blogging platform. Recurring constructive posts are rewarded, while content removal is kept to a minimum; should it occur, reasons are clearly communicated with the user base. Current

socio-political events are featured on the main page, experts of both sides of the argument are given a platform to debate.

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Name: Home Quest

Producers: Patrick Dunkl, Patrik Karisch, Lukas Machegger, Marko Richter, Alexander Schmidt, Tobias Watzke, Kerstin Grosche

Platform: Web-App, Mobile-App

Home Quest uses gamification to reduce family conflicts. It brings back fun to household chores, with earning xp and real-life rewards. Create your own quests, share them with your friends, and complete them to level up.

Name: Detective in the Dark

Producers: Emir Selimovic, Simon Steiner, Christoph

Mayr, Martin Birner, Christian Auer, Tristan Neu-

berger

Platform: Unity – PC

Detective in the Dark is a hybrid between a card and deduction game showing players that judgements based on limited information can have severe far-reaching consequences. The game is split up in three parts: an interrogation of multiple suspects, the accusing of one of them and the game presenting

the consequences of the accusation of the player. Who will you convict, which choices will you make?

Name: Game of Brains

Producers: Julia Daxenbichler, Markus Hofer, Martin Wolf, Kevin Hinker, Axel Stenitzer, Kerstin

Damisch

Platform: PC

Game of Brains is a jump’n’run and quiz game designed to help students learn. The unique fea-ture of our game is that teachers can freely con-

struct the questions for the players and easily load them into the game via text file. In our case, the questions in the game are about gender and sexual orientation.

Name: GAME.MORE.aussi

Producers: Herwig Atzlinger, Christoph Birgmann,

Vanessa Freischlager, Florian Innerhuber, Andreas Lang, Sebastian Nalter, Ralf Zobl

Platform: PC + Mobile Phone

GAME.MORE.aussi is a multimedia project primarily aimed at young people in special mental institutions for surmounting video game addiction. We want to positive-

ly encourage them to get in touch with other people. To achieve this, we combined a video game with a mobile application. The addicted people in the institution need to earn their playtime by being physically and socially active. By going outside and meeting up with people they can earn playtime/in-game currency. We think, we can motivate them getting in touch with one another, thus becoming more reflective and open minded.

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Name: AlienGo

Producers: Erfan Ebrahimnia, Susanne Höll, Laura Köglberger

Platform: Web / Mobile

Everyone is a stranger somewhere. We aim to open up new social spaces to people with different social backgrounds. Alien

Go is the solution! It helps you to get in touch with different people based on their strengths and interests. After you sign up and fill in what you are looking for and what you have to offer, the app can find local people, in the surrounding of 500m, who share the same interests. Meet different people and open up unknown spaces to yourself and others.

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i. EVENT PROGRAM

Thursday, March 2, 2017

15.00-15.15 | Welcome and official opening

with Peter A. Bruck, ICNM; Natasa Deutinger, FHStartup Center; Bernhard Bachofner, Junge In-

dustrie Salzburg

15.15-15.30 | “What’s the purpose of the EYA Social Hackathon? – Idea, Procedure & more”

Speaker: Peter A. Bruck, ICNM

15.30-16.30 | Inspirational and Knowledge Keynotes

“Challenges in Social Space” – Katrin Rossmann, Daniela Molzbichler, FH Salzburg

“Apps and Games for Social Change” – Brigitte Jellinek, Florian Jindra, FH Salzburg

“Improving our world by using code and digital openness” – Magdalena Reiter, OPEN COMMONS LINZ

16.30-17.00 | Networking Games

17.30-18.15 | Brainstorming Game Ideas (groups of three)

18.15-18.45 | Ideas Pitching

18.45-20.00 | Group Forming and start!

Friday, March 3, 2017

Working on Games

Coaches: Brigitte Jellinek, Florian Jindra, Katrin Rossmann, Daniela Molzbichler, FH Salzburg;

Thomas Kurz, LOOP; Michael Glas, pixelart; Ernst Forsthofer, Chamber of Commerce FG UBIT Salz-

burg

10.00 – 11.00 International Guest-Coach session: Arvin Febriyan

14.00 – 15.00 International Guest-Coach session: Matteo Consonni

15.00 – 16.00 International Guest-Coach session: Christina Todorova

16.00 – 17.00 International Guest-Coach session: Jon Mark Walls

17.00 – 18.00 International Guest-Coach session: Khaled Jemni

From 18.00 LudeCat – Indiegame Declathon (voluntary basis)

Saturday, March 4, 2017

9.00-15.00 | Working on Games

Coaches: Brigitte Jellinek, Florian Jindra, Katrin Rossmann, Daniela Molzbichler, FH Salzburg;

Thomas Kurz, LOOP; Michael Glas, pixelart; Harald Russegger, bitdynamo

10.00 – 11.00 International Guest-Coach session: Veerappan Swaminathan

10.30 – 12.30 Pitch Coaching with Petra Meyer and her students

14.00-15.00 | Handing in prototypes

17.30-19.30 | Presentations & Jury (SN Saal, open for public & livestream)

19.30 | Awards Ceremony, Wrap Up & Send Of

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j. MEDIA REPORT

Press releases related to the EYA Social Hackathon

14 Social Innovations: Digital Creatives prove their talent at the EYA Social Hackathon in Salz-burg – “Get the job” selected as best app (in English)

14 Soziale Innovationen: Digitale Kreative zeigen Bestleistungen bei EYA Social Hackathon in

Salzburg – „Get the job“ beste App (in German)

Digital Generation shows Social Commitment: Developers’ Hackathon for Digital Projects in

Social Space in Salzburg (in English)

Digitale Generation zeigt soziales Engagement: Entwicklermarathon für Digitale Projekte im Sozialen Raum (in German)

EYA Media Clippings (extract):

Social Hackathon: Bewirb dich (KroneHit, February 22)

Social Hackathon (Multimedia Technology, February)

EYA Social Hackathon (selbstaendigkeit.de, February)

Digitale Generation im Bewerb (Kronenzeitung, p13, February 27)

Digitale Generation zeigt Soziales Engagement | Entwicklermarathon für Digitale Projekte im Sozialen Raum (Startup-Helden, March)

Entwicklermarathon für Digitale Projekte in Salzburg (Salzburg24, March 1)

88 Jugendliche programmieren Apps für den guten Zweck (Salzburger Nachrichten, March 3)

Junge Kreative präsentierten Ideen mit sozialem Mehrwert (Salzburger Nachrichten, March 5)

EYA Social Hackathon in Salzburg - „Get the job“ beste App (Österreich Journal, March 6)

Bestleistungen bei EYA Social Hackathon an der FH Salzburg (FH Salzburg, March 6)

Hacken für’s Soziale – 1. EYA Social Hackathon 2017 (MakerTV, March 8)

14 Soziale Innovationen: Digitale Kreative zeigen Bestleistungen bei EYA Social Hackathon in Salzburg (Salzburger Nachrichten, March 9)

Kreativität mit sozialem Mehrwert (medianet, March 10, 2017)

14 Soziale Innovationen: Digitale Kreative zeigen Bestleistungen bei EYA Social Hackathon in Salzburg – „Get the job“ beste App (startup-helden.eu, March, 2017)

Digitale Generation zeigte soziales Engagement (Salzburger Wirtschaft, March 10, 2017)

k. PHOTOS OF THE EVENT

https://www.facebook.com/pg/EuropeanYouthAward/photos/?tab=album&album_id=704960986348435

l. PARTNERS AND SUPPORTERS

The EYA Social Hackathon was conducted in co-organization with

And kind support of: