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8/19/2019 Fifth Quadrant Customer Experience Design Brochure
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CUSTOMER EXPERIENCE DESIGN
CUSTOMER EXPERIENCE DESIGN
8/19/2019 Fifth Quadrant Customer Experience Design Brochure
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CU STOMER EXPERI EN CE DESIGN CUST OMER EXPERI ENCE DESIGN
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Customer Experience Design ulises the following techniques:
Co-creaon - is an important methodology in delivering outstanding and
dierenated Customer Experiences. Co-creaon helps organisaons to see
the experiences that customers really want by collaborang with customers
to design products and services thus avoiding investment in experiences that
the organisaon only thinks that customers want.
Future scenario planning - is used to design experiences where future
change drivers will play an important role in shaping the environment and
the future needs of customers. Scenarios may be developed following an
assessment that covers Social, Polical, Economic, Cultural, Technological,
Aesthec, Customer, Legal, Environmental and Sectoral factors.
Design thinking - is a human-centred, prototype-driven process for
innovaon that can be applied to product, service, and business process
design. It incorporates the key stages of empathise, dene, ideate, prototype
and test.
Customer research - The foundaons of all good Customer Experience
Design programmes are underpinned with customer research and deep
customer insights. Customer research may include qualitave, quantave,
ethnographic and other research methods.
Customer experience design is a methodology that combines design
techniques, research and systems thinking, enabling customer insights
to be translated into innovave and dierenated products, services and
business models. It idenes customer pain points and opportunies to
solve customer problems. It may provide soluons for xing your current
customer experience or it may be used to design a new and dierenated
experience for the future.
Customer Experience Design is about creang valuable and memorable
experiences for your customers. By using Customer Experience Design
techniques you are assured that the experience is driven by deep customer
insights and that it will address your customers’ arculated and unarculated
needs. Customer Experience Design is the process of unlocking the value for
your customers.
Customer Experience Design may be used to improve the experience for
customers, stakeholders, intermediaries, vendors, partners and employees.
Most commonly it is used to design experiences for customers. The
experience may be organisaon wide or focus on a parcular channel,
product or touch point where the person interacts with the organisaon.
CUSTOMER EXPERIENCE DESIGN
CUSTOMER EXPERIENCE DESIGN METHODOLOGIES USED
CUSTOMER EXPERIENCE
DESIGN
CUSTOMER EXPERIENCE
RESEARCH
CUSTOMER EXPERIENCE
STRATEGY
FIFTH QUADRANT
Established in 1998, Fih Quadrant
is a Management Consultancy and
Analyst Organisaon specialising in:
When approaching a Customer Experience Design project Fih Quadrant
develops a tailored approach to t the challenges and goals faced by our clients.
Fih Quadrant’s consultants combine their skills in human centred design,
research, data analycs, technical experse, business strategy, future thinking
and operaonal knowledge to design experiences that can be operaonalised
and are measurable for the value they provide to both customers and the
organisaon.
FIFTH QUADRANT’S APPROACH TO CUSTOMER EXERIENCE DESIGN
8/19/2019 Fifth Quadrant Customer Experience Design Brochure
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CU STOMER EXPERI EN CE DESIGN CUST OMER EXPERI ENCE DESIGN
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Fih Quadrant uses both quantave and qualitave research and
evidence in the design of customer experiences.
Ethnography is a form of qualitave research oen used by anthropologists
and sociologists. It explores the point of view of the customer within the
context of their environment.
Research acvies may involve parcipant observaon, eld notes and
interviews.
Contextual inquiries allow the researcher to observe customers within the
context of their natural environment. By observing the customer complete
certain tasks the researcher may gain a detailed understanding of the steps
a customer takes, the arfacts they generate or use to complete the task
and other interacons that may take place in the course of their acvity that
are not with the organisaon but relevant to the customer’s goals. Open
ended quesons in the form of a discussion reveal deeper and broader
insights. Contextual inquiries allow researchers to record the customer’s
tacit knowledge, which is not likely to be captured through more tradional
research methods. These deeper insights unlock a greater range of
opportunies for an organisaon to meet their customers’ needs.
Customer storytelling (CustomerStories©) gives the customer freedom to
narrate an experience in their own words and as “they saw it”. Narrave
and Story Telling methodologies are employed. This innovave approach
provides a deeper understanding of the customer’s experience, withoutthe organisaon imposing their story on the customer, providing unbiased
customer guidance for future state customer experience. By capturing these
stories, organisaons can discover breakthrough insights.
Cultural probes is a user research methodology that involves parcipants
collecng the data by themselves, on their own. The reporng tasks set for
parcipants are designed to be engaging and elicit inspiraonal responses.
For example, scrapbooks, glue and digital photos can be used to help
parcipants to express themselves. Customer journals are also anotherreporng task used in cultural probes.
Customer journals are completed by research parcipants over what is
typically a long period of me. They are oen structured diaries prompng
the parcipant for certain informaon around their interacons with an
organisaon or based on a parcular scenario. By collecng data over
a period of me, the same parcipants may be tracked and dierences
observed in their needs, expectaons and emoons over the me period.
The informaon collected in the Customer Journals may be used to prompt
further quesons by the researcher to gain a deeper understanding of the
customer’s experience throughout their journey.
Big data insights - Big data is dened as idenfying, ingesng and
deciphering relevant customer informaon by contextualising large datasets
of varying types and from dierent sources. Big data insights reveal new
and relevant customer informaon beyond just their interacons with
an organisaon which can be used to inform the future state customer
experience.
RESEARCH TECHNIQUES USED RESEARCH TECHNIQUES USED
8/19/2019 Fifth Quadrant Customer Experience Design Brochure
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CU STOMER EXPERI EN CE DESIGN CUST OMER EXPERI ENCE DESIGN
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CUSTOMER EXPERIENCE DESIGN TOOL USED
OUTPUTS OF CUSTOMER EXPERIENCE DESIGN
Fih Quadrant uses the following specic Customer Experience Design Tools:
At Fih Quadrant we believe in bringing strategy to life through creavely
designed outputs that are clear and engaging for all stakeholders.
Personas represent a cluster of customers who exhibit similar behavioural
paerns in their purchasing decisions, use of technology or products, customer
service preferences, lifestyle choices, and the like. Behaviours, atudes andmovaons are common to a “type” regardless of age, gender, educaon, and
other typical demographics. Personas may include behaviours, needs, wants,
pain points, demographic data and cultural background based on a parcular
archetype. They provide designers and stakeholders with an understanding of
who they are designing for and can be used as a reference point for deciding if
their ideas will best serve the customer.
Storyboards bring to life design ideas and the customer’s experience through
illustraons put together in a narrave sequence.
Eco-system maps provide a clear view of the stakeholders and other pares
understood to be part of the organisaon’s internal ecosystem as well as those
outside of the organisaon such as distribuon channels, direct suppliers and
associaons. Eco-system maps help us to understand the key relaonships and
resources in an organisaon’s value chain and to idenfy vulnerabilies and
undervalued relaonships. The pares commonly idened in an eco-system
map are customers, communies, partners, suppliers, vendors, related service
organisaons, makers of related products, competors, associaons, unions,
government agencies, regulatory bodies and resource pools.
Stakeholder maps are an analysis tool that idenes stakeholders and applies
the most appropriate lens for understanding how to engage the dierent
stakeholders and what their interests are in the project.
1. VISION CREATION
2. CUSTOMER JOURNEY MAPS
3. CUSTOMER BLUEPRINTS
A Vision is a visual depicon of the future statecustomer experience. It may include a shi in
customer percepons, an arculated Customer Value
Proposion and new markets, products, service
models, channels, touchpoints, pricing and business
models as well as the desired end goal.
Customer journey maps describe the journey of a
customer by represenng the dierent channels and
touchpoints they use to interact with an organisaon
in a, typically, grid-like visual design. The interacons
are depicted step-by-step and also indicate what
the emoons of the customer are along the journey.
Customer journey maps are useful tools in idenfying
the gaps in the current experience from the
customer’s point of view and in designing the ideal
future experience.
A blueprint builds on a customer journey map by
describing the back stage processes, systems and
technology to support the customer experience. It is
an operaonal tool that informs the development of an
implementaon roadmap for the future state customer
experience.
8/19/2019 Fifth Quadrant Customer Experience Design Brochure
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CU STOMER EXPERI EN CE DESIGN CUST OMER EXPERI ENCE DESIGN
Fih Quadrant’s services include:
08 09
NOTES
8/19/2019 Fifth Quadrant Customer Experience Design Brochure
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CUSTOMER EXPERIENCE DESIGN
+61 2 9927 3399
+61 2 9927 3327 [email protected]
www.hquadrant.com.auLevel 11, 100 Miller Street
North Sydney NSW 2060
If you are interested in using Co-creaon forbeer customer experience outcomes,
please contact us: