Fifth Quadrant Customer Experience Design Brochure

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    CUSTOMER EXPERIENCE DESIGN

    CUSTOMER EXPERIENCE DESIGN

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    CU STOMER EXPERI EN CE DESIGN CUST OMER EXPERI ENCE DESIGN

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    Customer Experience Design ulises the following techniques:

    Co-creaon - is an important methodology in delivering outstanding and

    dierenated Customer Experiences. Co-creaon helps organisaons to see

    the experiences that customers really want by collaborang with customers

    to design products and services thus avoiding investment in experiences that

    the organisaon only thinks that customers want.

    Future scenario planning - is used to design experiences where future

    change drivers will play an important role in shaping the environment and

    the future needs of customers. Scenarios may be developed following an

    assessment that covers Social, Polical, Economic, Cultural, Technological,

    Aesthec, Customer, Legal, Environmental and Sectoral factors.

    Design thinking - is a human-centred, prototype-driven process for

    innovaon that can be applied to product, service, and business process

    design. It incorporates the key stages of empathise, dene, ideate, prototype

    and test.

    Customer research - The foundaons of all good Customer Experience

    Design programmes are underpinned with customer research and deep

    customer insights. Customer research may include qualitave, quantave,

    ethnographic and other research methods.

    Customer experience design is a methodology that combines design

    techniques, research and systems thinking, enabling customer insights

    to be translated into innovave and dierenated products, services and

    business models. It idenes customer pain points and opportunies to

    solve customer problems. It may provide soluons for xing your current

    customer experience or it may be used to design a new and dierenated

    experience for the future.

    Customer Experience Design is about creang valuable and memorable

    experiences for your customers. By using Customer Experience Design

    techniques you are assured that the experience is driven by deep customer

    insights and that it will address your customers’ arculated and unarculated

    needs. Customer Experience Design is the process of unlocking the value for

    your customers. 

    Customer Experience Design may be used to improve the experience for

    customers, stakeholders, intermediaries, vendors, partners and employees.

    Most commonly it is used to design experiences for customers. The

    experience may be organisaon wide or focus on a parcular channel,

    product or touch point where the person interacts with the organisaon.

    CUSTOMER EXPERIENCE DESIGN

    CUSTOMER EXPERIENCE DESIGN METHODOLOGIES USED

    CUSTOMER EXPERIENCE

    DESIGN

    CUSTOMER EXPERIENCE

    RESEARCH

    CUSTOMER EXPERIENCE

    STRATEGY

    FIFTH QUADRANT

    Established in 1998, Fih Quadrant

    is a Management Consultancy and

    Analyst Organisaon specialising in:

    When approaching a Customer Experience Design project Fih Quadrant

    develops a tailored approach to t the challenges and goals faced by our clients.

    Fih Quadrant’s consultants combine their skills in human centred design,

    research, data analycs, technical experse, business strategy, future thinking

    and operaonal knowledge to design experiences that can be operaonalised

    and are measurable for the value they provide to both customers and the

    organisaon.

    FIFTH QUADRANT’S APPROACH TO CUSTOMER EXERIENCE DESIGN

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    Fih Quadrant uses both quantave and qualitave research and

    evidence in the design of customer experiences.

    Ethnography  is a form of qualitave research oen used by anthropologists

    and sociologists. It explores the point of view of the customer within the

    context of their environment.

    Research acvies may involve parcipant observaon, eld notes and

    interviews.

    Contextual inquiries allow the researcher to observe customers within the

    context of their natural environment. By observing the customer complete

    certain tasks the researcher may gain a detailed understanding of the steps

    a customer takes, the arfacts they generate or use to complete the task

    and other interacons that may take place in the course of their acvity that

    are not with the organisaon but relevant to the customer’s goals. Open

    ended quesons in the form of a discussion reveal deeper and broader

    insights. Contextual inquiries allow researchers to record the customer’s

    tacit knowledge, which is not likely to be captured through more tradional

    research methods. These deeper insights unlock a greater range of

    opportunies for an organisaon to meet their customers’ needs.

    Customer storytelling (CustomerStories©) gives the customer freedom to

    narrate an experience in their own words and as “they saw it”. Narrave

    and Story Telling methodologies are employed. This innovave approach

    provides a deeper understanding of the customer’s experience, withoutthe organisaon imposing their story on the customer, providing unbiased

    customer guidance for future state customer experience. By capturing these

    stories, organisaons can discover breakthrough insights.

    Cultural probes is a user research methodology that involves parcipants

    collecng the data by themselves, on their own. The reporng tasks set for

    parcipants are designed to be engaging and elicit inspiraonal responses.

    For example, scrapbooks, glue and digital photos can be used to help

    parcipants to express themselves. Customer journals are also anotherreporng task used in cultural probes.

    Customer journals are completed by research parcipants over what is

    typically a long period of me. They are oen structured diaries prompng

    the parcipant for certain informaon around their interacons with an

    organisaon or based on a parcular scenario. By collecng data over

    a period of me, the same parcipants may be tracked and dierences

    observed in their needs, expectaons and emoons over the me period.

    The informaon collected in the Customer Journals may be used to prompt

    further quesons by the researcher to gain a deeper understanding of the

    customer’s experience throughout their journey.

    Big data insights - Big data is dened as idenfying, ingesng and

    deciphering relevant customer informaon by contextualising large datasets

    of varying types and from dierent sources. Big data insights reveal new

    and relevant customer informaon beyond just their interacons with

    an organisaon which can be used to inform the future state customer

    experience.

    RESEARCH TECHNIQUES USED RESEARCH TECHNIQUES USED

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    CUSTOMER EXPERIENCE DESIGN TOOL USED

    OUTPUTS OF CUSTOMER EXPERIENCE DESIGN

    Fih Quadrant uses the following specic Customer Experience Design Tools:

     At Fih Quadrant we believe in bringing strategy to life through creavely

    designed outputs that are clear and engaging for all stakeholders.

    Personas represent a cluster of customers who exhibit similar behavioural

    paerns in their purchasing decisions, use of technology or products, customer

    service preferences, lifestyle choices, and the like. Behaviours, atudes andmovaons are common to a “type” regardless of age, gender, educaon, and

    other typical demographics. Personas may include behaviours, needs, wants,

    pain points, demographic data and cultural background based on a parcular

    archetype. They provide designers and stakeholders with an understanding of

    who they are designing for and can be used as a reference point for deciding if

    their ideas will best serve the customer.

    Storyboards bring to life design ideas and the customer’s experience through

    illustraons put together in a narrave sequence.

    Eco-system maps provide a clear view of the stakeholders and other pares

    understood to be part of the organisaon’s internal ecosystem as well as those

    outside of the organisaon such as distribuon channels, direct suppliers and

    associaons. Eco-system maps help us to understand the key relaonships and

    resources in an organisaon’s value chain and to idenfy vulnerabilies and

    undervalued relaonships. The pares commonly idened in an eco-system

    map are customers, communies, partners, suppliers, vendors, related service

    organisaons, makers of related products, competors, associaons, unions,

    government agencies, regulatory bodies and resource pools.

    Stakeholder maps are an analysis tool that idenes stakeholders and applies

    the most appropriate lens for understanding how to engage the dierent

    stakeholders and what their interests are in the project.

    1. VISION CREATION

    2. CUSTOMER JOURNEY MAPS

    3. CUSTOMER BLUEPRINTS

    A Vision is a visual depicon of the future statecustomer experience. It may include a shi in

    customer percepons, an arculated Customer Value

    Proposion and new markets, products, service

    models, channels, touchpoints, pricing and business

    models as well as the desired end goal.

    Customer journey maps describe the journey of a

    customer by represenng the dierent channels and

    touchpoints they use to interact with an organisaon

    in a, typically, grid-like visual design. The interacons

    are depicted step-by-step and also indicate what

    the emoons of the customer are along the journey.

    Customer journey maps are useful tools in idenfying

    the gaps in the current experience from the

    customer’s point of view and in designing the ideal

    future experience.

    A blueprint builds on a customer journey map by

    describing the back stage processes, systems and

    technology to support the customer experience. It is

    an operaonal tool that informs the development of an

    implementaon roadmap for the future state customer

    experience.

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    CU STOMER EXPERI EN CE DESIGN CUST OMER EXPERI ENCE DESIGN

    Fih Quadrant’s services include:

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    NOTES

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    CUSTOMER EXPERIENCE DESIGN

    +61 2 9927 3399

    +61 2 9927 3327 [email protected]

    www.hquadrant.com.auLevel 11, 100 Miller Street

    North Sydney NSW 2060

    If you are interested in using Co-creaon forbeer customer experience outcomes,

    please contact us: