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PERIPHERAL MOTES ARMOUR 00 10 20 30 40 50 60 70 80 90 0 1 2 3 4 5 6 7 8 9 00 10 20 30 40 50 60 70 80 90 0 1 2 3 4 5 6 7 8 9 BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK See Craft Section +Dex +Ability Excellency Excellency Excellency Excellency Excellency HON DEC EXC. HON DEC Weapon/Total/Excellency +2 3

Exalted 2nd Edition Character Sheet - Bazzaliskbazzalisk.org/exalted/bazzalisk-ex2-solar-v1.7.pdfARMOUR 00 10 20 30 40 50 60 70 80 90 0 1 2 3 4 5 6 7 8 9 00 10 20 30 40 50 60 70 80

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BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPGTHIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK

See Craft Section

+Dex +Ability

Excellency Excellency Excellency

Excellency Excellency

HON DEC EXC.

HON DEC

Weapon/Total/Excellency

+2

3

COMMON ACTIONS

Move (0/None)Dash (3/-2)Guard (3/None)Inactive (5/Special)Disengage (0/None)Spell (5/-2)

Action (Speed / DV Penalty)

MASS COMBAT SOLO UNIT

Endurance

Stamina + Resistance Dexterity x 100

MOVE CHARGE

(Dexterity +6) x 100

Apply target unit’s magnitude as an external penalty to all attacks.

Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’s fatigue value, on failure lose a dot of Endurance. A character with no remaining endurance has a -2 penalty on all actions.

Attribute, Rx4; Favoured or Caste Ability, (Rx2)-1;Ability Rx2;Essence Rx8; Virtue Rx3;Willpower Rx2

Ability, 3; Speciality, 3; Favoured/Caste Charm, 8; Charm, 10; Non-solar Charm, 16; Favoured/Caste Spell, 8; Spell, 10

Increase:

New: