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Engineering Adventures: Educator Workshop
By the end of this workshop, you will…
• Know what it feels like to engineer
• Understand what it means to lead Engineering Adventures successfully
• Feel ready to lead Engineering Adventures activities with your kids
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
Engineers….build buildings.
Engineers….build bridges and roads.
Engineers….fix cars, engines, and machines.
Engineers….use or fix computers.
Engineers….drive trains.
Goals: Kids will learn that:
• they can use the Engineering Design Process to help solve problems
• engineers design technologies to help people and to solve problems
• they have talent and potential for designing and improving technologies
• they, too, can be engineers
Kids best learn engineering when they:
• engage in activities that are fun, exciting, and connect to the world in which they live
• choose their path through open-ended challenges that have multiple solutions
• have the opportunity to succeed in engineering challenges
• communicate and collaborate in innovative, active, problem solving
Engineering AdventuresFree engineering curricula supported by
research
Each Engineering Adventures Unit:
• engages kids in the Engineering Design Process
• sets a multicultural and real-life context for the challenge
• gives kids the chance to work in groups and share their work
• contains 6-10 activities with flexible scheduling options, written at a 3-5 grade level
Curriculum DevelopmentInitial Unit Development
National Pilot Testing
Unit Revisions
National Pilot Testing
Unit Revisions
Final Unit Released
Agenda
• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
What is Engineering? Tower Power
Learner Hat and Educator Hat
The Engineering Design Process
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
What is Technology?
Computer
iPod
Tree
Airplane
Bird
Backpack
Cave
Dog Food
Hiccup
Kite
Cup
Cardboard Box
Wind Up Toy
Spider Web
Shoe
So…What is Technology?
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
Breaking it Down
How would you know if your kids were
successful in these activities?
In Engineering Adventures, what does success look like?
• Kids are engaged and challenged
• Kids share their ideas
• Kids value their engineering work as a process, not just as the end result
How do you know?
How do you know?
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
ScenariosWhat do you do when…it’s not working?
Scenarios
Imagine that your technology was created by a group of your kids. They still have plenty of time to improve it.
• Come up with several questions you could ask your kids to help guide them to improve their design.
• Write each question down on a separate sticky note.
Scenarios
Imagine that your technology was created by a group of your kids. This is their final design: they will NOT have time to improve.
• Come up with several questions you could ask your kids to help them explain the positives of their work and their place in the Engineering Design Process.
• Write each question down on a separate sticky note.
Key Points• Asking questions about design choices
instead of fixing the problem yourself encourages kids to think through their own problems.
• Questions focusing on the design process can help all kids talk about their successes, even if their design isn’t yet meeting its goals.
• Asking every group how they might improve emphasizes that there is always room for improvement.
• Calling out the Improve step for kids helps them recognize “failure” as a natural and valuable part of engineering.
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
Pass It Along
Pass It Along• Your device must pass a note across your
table.
• You can only use one puff of air to activate your device.
• You may use only the materials in your bag.
• You need to keep track of how your team is using each step of the Engineering Design Process.
• You have five minutes.
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
EA Unit StructureEach Engineering Adventures unit:
• begins with the same prep adventures that introduce kids to engineering and technology.
• contains an activity to set the context for the unit challenge.
• contains activities that build up to the final challenge.
• ends with a Showcase where kids present their work.
Unit Exploration
What do you think your kids will like most about
these units?
What questions do you have before you begin
working with these units?
What questions do you have about scheduling or
materials?
Agenda• Overview of Engineering Adventures
• What is Engineering? Tower Power
• Stepping Into Technology
• Success in Engineering Adventures
• Break
• Try it Out! Scenarios
• Pass It Along
• Unit Exploration
• Tour through Online Resources
www.engineeringadventures.org
• Engineering units
• Introductory activities
• Videos
• Pilot opportunities
Questions?
Thank You!
For more information:
Visit our website at: www.engineeringadventures.org
Email us at: