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END USER COMPUTING. Critical Issues. Key Issues in IS Management Neiderman, Brancheau, Wetherbe, MISQ, 1991(Gray, et. al.). Developing an information architecture Making effective use of data Improving IS strategic planning Recruiting, and developing human resources - PowerPoint PPT Presentation
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END USER COMPUTING
Critical Issues
Key Issues in IS ManagementNeiderman, Brancheau, Wetherbe, MISQ, 1991(Gray, et. al.)
Developing an information architecture Making effective use of data Improving IS strategic planning Recruiting, and developing human resources Facilitating organizational learning and use of IS Building a responsive IT infrastructure Aligning IS with the enterprise Using IS for competitive advantage Improving the quality of software development Developing telecommunications systems
Types of Information Systems Sprague & Watson, DSS for Management, Prentice Hall, 1996
Type I (Procedure)High volumeLow transaction costWell structuredMeasurableProcess & efficiencyDataClerical
Type II (Goal)Low volumeHigh trans. valuePoorly structuredHard to measureGoal & effectivenessConceptsMgrs, professionals
IS Development Approaches
Systems Development Life CycleInformation Center (DSS)Object and Component
Type ILarge SystemsIntercommunications among
applicationsFormal methodologiesCASE technologiesPurchased productsOutsourcing
Type ISDLC Type I systemsLarge and CostlyCost justifiedFormal stages of evaluationStages carefully reviewed and
formally approvedData, Process, Communications
Type IIInformation Center (DSS)Type II systemsRelatively small and inexpensiveValue justifiedPrototyping and evolutionary designData, Dialog, Model
End User Computing (EUC)
End User Computing refers to systems in which the user does some of the programming. Arises from:
Capacity of ComputersCost of HardwareFriendly SoftwareData Communications
EUC Issues
Data extraction (warehouses) and availability
System design and developmentManagement and controlNew technologies:
EIS, GDSS and Artificial Intelligence, Expert Systems and Groupware
Prototyping & Iterative DesignDataTrial SolutionUser ExperimentationRevised Solution
Object Oriented(Event Driven)User ownedSmall and experimentalDialog driven, reusable codeCombines data and process
Object Issues
Reliability of tools and softwareDesign methodologiesStandards and portabilityExtent of value
Type I Design
Systems Development Life Cycle: Formal development of systems in progressively detailed stages
Initial investigationFeasibilityGeneral designDetailed designImplementationMaintenance
Type I Design:
Type II Design
DATA MODEL
DIALOG
USER
Development Roles
UserIntermediary (Chauffeur)BuilderTechnical SupportToolsmith
Design Philosophy
Functional EntityDialogueEvent
Distributed Management
Business within a businessIS internal partnershipsVirtual organizationsOutsourcing and consultantsPersonnel management
Ownership
Data
Process
IS Owned User Owned
Information Access:IT User Partnership