Upload
karyn
View
215
Download
0
Embed Size (px)
Citation preview
Presentation Abstracts from 2012 INACSL Conference e408
the role of the patient was enacted by a woman Veteran with knowledge
of PTSD. Incorporating her unique perspectives, in addition to the
expertise of VA clinicians and academic partners, enabled us to develop
a realistic portrayal of an Iraqi war woman Veteran with MST induced
PTSD.
Findings & Implications: Survey findings suggest this simulation in-
creased the students’ competence in assessing and communicating with
women Veterans with PTSD. In addition, students also reported increased
empathy and confidence when caring this population. Utilizing women
Veterans as standardized patients offers opportunities for Veterans to
participate in nursing education.
Relevance to Conference Objectives: Findings from this study suggest
incorporating standardized patients with personal knowledge of PTSD
improves the authenticity of the simulation and opportunities for students
andVeterans to connect with each other. Students gained a deeper awareness
and appreciation of the care needs of women Veterans and while gaining
crucial assessment skills.
Effectiveness of a Second Life� Simulation for Undergraduate MentalHealth Nursing Students
Level of Presentation: Novice
Lori Kidd, PhD, RN, CNS, Assistant Professor of Nursing, The
University of Akron College of Nursing, Akron, Ohio, 330-972-6703,
Samantha Knisley, BSN, RN, The University of Akron
Karyn Morgan, MSN, RN, CNS, Instructor, The University of Akron
College of Nursing
Objectives
1) The participant will identify at least three benefits associated with im-
plementation of a Second Life� simulation in a mental health nursing
course.
2) The participant will identify at least two challenges associated with
implementation of a Second Life simulation in a mental health nurs-
ing course.
Background/purpose: Learning may be enhanced in nursing education
by applying virtual reality technologies where students may safely
practice skills with simulated patients. The purpose of this descriptive
study was to measure the effectiveness of a Second Life� virtual
simulation as a teaching strategy for undergraduate mental health nursing
students.
Methods: Students enrolled in a mental health nursing course over two
semesters volunteered to participate in the study (n¼126). Data were
collected via survey questionnaire developed by the researchers. The
survey instrument consisted of thirty-five items. Ten items were
demographic, with nine items evaluating educational effectiveness,
and fourteen items evaluating technical difficulty. Effectiveness was
rated on a 1 to 4 Likert scale. Two open-ended questions were also
included and asked students what they liked best and least about the
simulation.
Evaluation of data: Data analysis was performed using SPSS version
19.0. Descriptive statistics were used to provide information about the
sample. Findings included that students perceived the simulation to be
moderately effective as an educational strategy (mean 22.22, range 8-32)
and slightly difficult as a technical program (mean 26.33, range 14-56).
Correlation analysis was also performed to determine if there was
a significant relationship between perceived educational effectiveness
and perceived technical difficulty, and between age and perceived
technical difficulty. Findings were that there was a significant relationship
pp e385-
between perceived educational effectiveness and technical difficulty
(p¼.01), as well as between age of computer and perceived technical
difficulty (p¼.05), but age was not related to perceived technical
difficulty. Results of open ended question review indicated that students
identified several benefits of the Second Life� activity. Some of the
aspects they most liked included the opportunity to conduct a home
health assessment without the potential safety risks. The real life aspect
of the simulation was enjoyable, requiring quick thinking. Some
participants liked that the simulation was different than other class
assignments. Others liked the focus on communication skills, ability to
work from home, and ability to save and review the interaction. Students
also identified several negative aspects of the Second Life� simulation.
Things that they liked least included difficulties in creating and dressing
an avatar and maneuvering around the Second Life� world. Many found
the program time consuming and difficult to setup. During the interaction
with the patient, participants disliked waiting for the instructor to type her
response and did not enjoy the virtual setting, stating the program was
‘not real’.
Conclusions/Implications: Second Life� virtual simulation has the
potential to provide unique, easily accessible, safe and fun learning for
mental health nursing students.
Relevance to conference themes: This presentation presents new research
outcomes of a curricular and technological innovation that is a simulation
strategy.
The Effectiveness of Human Patient Simulation on Nursing Students’Transfer of Learning
Level of Presentation: Advanced
Tera Kirkman, EdD, MSN, RN, Assistant Professor of Nursing,
Institution\Agency: University of North Alabama, Florence, Alabama,
(256) 648-9530, [email protected]
Objectives
To describe various methodologies used to research HPS and transfer
of learning.
To highlight the effectiveness of HPS in the areas of transfer of learn-
ing and clinical competence.
Abstract: The workshop will cover quantitative research in the area of
transfer of learning and clinical competence using nurse observers/raters.
The purpose of this quasi-experimental time series design study was to
examine whether baccalaureate nursing students were able to transfer
knowledge and skills learned from classroom instruction and HPS clinical
to the traditional clinical setting. Students were observed at three different
points in time. Self-report data was also collected regarding students’
perceptions of their clinical competence. The results provided evidence that
students were able to transfer knowledge and skills learned from the HPS
setting to the traditional clinical setting. The results also indicated that
students’ perceived clinical competence and actual competence was
enhanced following human patient simulation clinical. It was concluded
thatHPS is an effective learning and teachingmethod.HPS should be used in
conjunction with traditional classroom lecture. Members of nursing faculty
should be supported in their usage of HPS. The presenter will share the
results and tools used in the data collection process. This information is
relevant to the conference theme because there is minimal information
regarding students’ ability to transfer information learned from the HPS
setting to the traditional clinical setting. The conference theme calls for the
best simulation ideas. This research study will provide methodological ideas
to nurse researchers regarding how future research in the area of transfer of
learning could be conducted.
e416 � Clinical Simulation in Nursing � Volume 8 � Issue 8