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EE544/AEEE561 – Advanced Digital Systems Design Dr. Konstantinos Tatas [email protected] http://staff.fit.ac.cy/ com.tk

EE544/AEEE561 – Advanced Digital Systems Design Dr. Konstantinos Tatas [email protected]

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EE544/AEEE561 – Advanced Digital Systems Design

Dr. Konstantinos Tatas

[email protected]

http://staff.fit.ac.cy/com.tk

Outcomes• Understand all steps in the digital system design and

implementation process.• design digital systems using Hardware Description

Languages• Identify the available design, synthesis and

implementation options and trade-offs between performance, area and power consumption

• develop testbenches to verify their designs• Identify and resolve possible metastability and

synchronization issues in digital design • Incorporate design reuse practices into their designs• Use EDA tools to implement digital systems in FPGA

technology• Keep up with current developments in digital design

methodologies and tools

Course Outline• Combinational and sequential design practices – State

machines, Synchronous and asynchronous design. • Synchronous Design Methodology – Clock skew –

Asynchronous inputs – Clock Gating - Metastability – Reliable Synchronization of high-speed data transfers

• Design for performance, design for area, design for low power consumption

• RTL design using Hardware Description Languages – Verilog

• Digital system verification – Simulation (event-based/cycle-based/transaction-based/emulation/AMS simulation) – Equivalence checking – Static timing verification – Rapid prototyping

• RTL Synthesis for ASIC and FPGAs - RTL coding practices for synthesis

• Hardware accelerators – IP block design for reuse• Testing and Design for Testability (DFT) fundamentals –

Built-In Self-Test (BIST)

Assessment

• Exam: 40%

• Assignment 1: Paper writing/review (25%)

• Assignment 2: Group project (25%)

• Test: 10%

Weekly Breakdown• Week 1: Digital Revision• Week 2: Synchronous Design• Week 3: Design flow – Paper review assignment• Week 4: Verilog• Week 5: Verilog• Week 6: Verilog /paper review presentation• Week 7: Verification• Week 8: Test• Week 9: Logic Synthesis/Design for reuse• Week 10: Assignment/Group project specifications• Week 11: Assignment/Group project review – Case study

part 1• Week 12: Assignment/Group project review – Case study

part 2• Week 13: Assignment/Group project assessment - Revision

The Binary Numbering System

• Digital systems and computers use the Binary system because it has only two states (0 and 1)

• A number in the Binary system is expressed by the following expression:

Examples:• (1011)2 = (1X23 )+(0X22)+(1X21) +(1X20) = 8+0+2+1= (11)10

• (10110)2 = (1X24 )+(0X23)+(1X22) +(1X21) +(0X20) = 16+0+4+2+0= (22)10

• (101100)2=(1X25)+(0X24)+(1X23)+(1X22)+(0X21)+(0X20)=32+0+8+4+0+0=(44)10

(dndn-1…d1d0)2 = (dnX2n )+ (dn-1X2n-1) + …+ (d1X21) +( d0X20)

Where d = {0,1}

The Binary Numbering System (Cont.)

• A binary digit is called the BIT (BInary digiT).

• A group of eight bits is called the BYTE.

• The leftmost bit of a number is called the Most Significant Bit (MSB).

• The rightmost bit of a number is called the Least Significant Bit (LSB).

• A binary system with N bits can represent the numbers from 0 to 2N-1.

• In a binary system with N digits there are 2N different combinations.

• A binary number is multiplied by two, if we append a zero at the LSB.

• Prefixes in the binary system:

210

= 1,024 = 1K (Kilo)

220

= 1,024 X 1,024 = 1,048,576 = 1M (Mega)

230

= 1G (Giga)

240

= 1T (Tera)

Powers of 2:

20 = 1

21 = 2

22 = 4

23 = 8

24 = 16

25 = 32

26 = 64

27 = 128

28 = 256

29 = 512

210

=1024=1K

216

= 65536

Negative Number Representation: Two’s Complement

• If the number is positive then the two’s complement is the same as the SM. If the number is negative then the two’s complement is obtained by adding 1to the magnitude bits of the one’s complement. The sign bit is unchanged.

• The two’s complement is widely used in computers to represent signed integers. In most languages such as Pascal and C an integer variable is represented in a 16-bit two’s complement representation.

(+38) 10 = (00100110) SM:8 = (00100110) 2's C:8

Sign bit

Magnitude

(-38) 10 = (11011001) 1's C:8 = (11011010) 2's C:8

Sign bit

Magnitude +1

(00101011) 2's C:8 = (00101011) SM:8 = (+43) 10

Sign bit

Magnitude

(11010101) 2's C:8 = (10101011) SM:8 = (-43) 10

Sign bit

Magnitude +1

Basic Logic Gates

Buffer AND OR EX-OR

A X X X XA A A

BBB

X = A X = A B X = A + B X = A + B

A X0 0

11

A X0

0

1

10

001

1 1

0

0

B A X0

1

1

10

001

1 1

0

1

B A X0

1

0

10

001

1 1

0

1

B

Truth Table

Logic Expression

Gate Symbol

Logic Function

Basic Logic Gates with Inverted Outputs

NOT NAND NOR EX-NOR

A X X X XA A A

BBB

X = A X = A B X = A + B X = A + B

A X0

01

1

A X0

01

10

001

1 1 00

B A X0 1

1 10

001

1 1

01

B A X0 1

010

001

1 1

0

1

B

Circuit Implementation of a Logic Expression with Gates

X = A + BC

Logic Function A

B

C BC

BX

Logic Diagram with Gates

X = (A + B)C

Logic Function A

B

C

A+BB

X

Logic Diagram with Gates

Truth Tables

Truth table of a logic circuit is a table showing all the possible input combinations with

the corresponding value of the output. Examples:

A B C

0

0

0

0

0

0

0

0

0

0

0

0

1

1

1

1

1

1

1

1

1

1

1

1

X

0

0

0

1

1

1

1

0

(a) Show the truth table of a 3-input circuitthat gives at its output a logic 1 if the inputforms a number between 3 and 6.

Inputs Output

0

1

2

3

4

5

6

7

(b) Show the truth table of the logic expression:

A B C

0

0

0

0

0

0

0

0

0

0

0

0

1

1

1

1

1

1

1

1

1

1

1

1

AB C AB + C

0

0

0

0

1 1

0

1

1

0

1

1

0

1

0 0

0

00

1 1

1 0 1

X = (AB+C)(A+C)

1

1

1

1

0

0

0

1

1

1

1

1

0

0

1

1

A + C

X = (AB + C)(A + C)

Logic expression and truth table of a logic circuit

AB

CX

T1 =

T2 =

T3 =

T4 =

A B C

0

0

0

0

0

0

0

0

0

0

0

0

1

1

1

1

1

1

1

1

1

1

1

1

0

1

2

3

4

5

6

7

T1 T2 T3 T4 X

Logic Expression: X =

SoP Form: X =

PoS Form: X =

Analyzing a logic circuit using timing diagrams

A

B

CX

T1 =T2 =

T3 =

T4 =

A B C

0

0

0

0

0

0

0

0

0

0

0

0

1

1

1

1

1

1

1

1

1

1

1

1

0

1

2

3

4

5

6

7

T1 T2 T3 T4 X

A

B

C

X

Logic 0

Logic 1

Decoders• A decoder is a combinational digital circuit with a number of inputs ‘n’ and a number of outputs

‘m’, where m= 2n

• Only one of the outputs is enabled at a time. The output enabled is the one specified by the binary number formed at the inputs of the decoder.

• On the circuit below, the inputs of the decoder are connected on three switches, forming the number 5 [(101)2], thus only LED #5 will be ON

0

1

0

1

0

1 0 1 2 3 4 5 6 7

0 1 0 10 1

A2

Y2A0

Y0

Y1

Y3

3/8 DEC.

Y6

Y4

Y5

Y7

A1

2 to 4 Line Decoder:

A1

A0

Y0

Y1

Y2

Y3

Y = E A A0 1 0

Y = E A A1 1 0

Y = E A A2 1 0

Y = E A A3 1 0

2-to-4 Line Decoder with Enable Input

Logic Symbol Truth Table

LogicExpressions Logic Circuit

A1

Y2

A0

Y0

Y1

Y3

2/4 DEC

E

A1 Y0 Y1 Y2 Y3

0

0

0

0 0 0

0

000

0 0 0

001

1

1 1 1

1

1

1

A0E

0

1

1

1

1 0

X X 0 0 0 0

E

A1

Y2A0

Y0

Y1

Y3

2/4 DEC A1 Y0 Y1 Y2 Y3

0 0

0

0

0 0 0

0

000

0 0 0

001

1

1 1 1

1

1

1

A0

A1

A0

Y0

Y1

Y2

Y3

Y = A A0 1 0

Y = A A1 1 0

Y = A A2 1 0

Y = A A3 1 0

2-to-4 Line Decoder

Logic Symbol Truth Table

LogicExpressions

Logic Circuit

Internal structure of a 2-to-1 multiplexer.

• The design of a 2-to-1 multiplexer is shown below.• If S=0 then the output “Y” has the same value as the input “I0” • If S=1 then the output “Y” has the same value as the input “I1”

I1

I0Y

2/1 MUX

Y = S I + S I0 1

Logic Symbol

Truth TableLogic Expression

I1 Y

0

0

0 0

1

11

1

1 1

0

I0

0

0

0

0 1

1

01

1

1 1

00

S

0

0

0

0

1

1

1

1

I1I000

0

01

1

11 10S0 1 1 0

0 0 1 1S

I1

Y

I0

S

1

0

Logic Function

S

I1

I0

Y

Logic Circuit

1/2 Dec.

2-to-1 Multiplexer

4-to-1 Multiplexer (MUX)

4-to-1 MUX

O

I0

I1

I2

I3

S1 S0

S1 S0 O

0 0 I0

0 1 I1

1 0 I2

1 1 I3

2-to-1 MUX

O

I0

I1

I2

I3

S1

S0

2-to-1 MUX

2-to-1 MUX

1-bit Full AdderA B Cin Cout Sum

0 0 0 0 0

0 0 1 0 1

0 1 0 0 1

0 1 1 1 0

1 0 0 0 1

1 0 1 1 0

1 1 0 1 0

1 1 1 1 1

Y0A

B

C

3/8 Dec.

En

Y1

Y2

Y3

Y4

Y5

Y6

Y7

I08/1 Mux

Y

I1

I2

I3

S2 S1 S0

I4

I5

I6

I7

I0

8/1 Mux

Y

I1

I2

I3

S2 S1 S0

I4

I5

I6

I7

1-Bit F.A.

Cout Sum

A B Cin

Logic Symbol

Truth Table

1-Bit Full Adder using gates

1-Bit Full Adder using a decoder 1-Bit Full Adder using 8/1 multiplexers

I04/1 Mux

Y

S0S1

I1

I2

I3

Cout Sum

Cin

A

B

A

B

Cin

Sum

Cout

A

B

Cin

0

0

0

1

0

1

1

1

0

1

1

0

0

0

1

1

Sum

Cout

I0

4/1 Mux

Y

S0S1

I1

I2

I3

A

B

Cin

0

1

A

A

A'

A

A'Sum

Cout

1-Bit Full Adder using 4/1 multiplexers

4-bit Full Adder (Ripple-Carry Adder)

• To obtain a 4-bit full adder we cascade four 1-bit full adders, by connecting the Carry Out bit of bit column M to the Carry In of the bit column M+1, as shown below. The Carry In of the Least Significant column is set to zero.

1-Bit F.A.

Cout Sum

A B C in

1-Bit F.A.

Cout Sum

A B C in

1-Bit F.A.

Cout Sum

A B C in

1-Bit F.A.

Cout Sum

A B C in

A3 B3 A0 B0A2 B2 A1 B1

0

S3 S2 S1 S0

Cout

• Example: Find the bit values of the outputs {Cout,S3..S0} of the full adder shown below, if {A3..A0 = 1011} and {B3..B0 = 0111}.

Review questions• How many input/output signals are present in a

– 5-to-32 decoder?

– 32-to-1 MUX?

– 32-bit Ripple-Carry Adder (RCA)?

• How many 2-to-1 MUXs are required to build a 32-to-1 MUX?

• Design a logic unit with 2 data inputs (A, B), three select inputs (S2, S1, S0) and the following specifications:

S2 S1 S0 O

0 0 0 A AND B

0 0 1 A OR B

0 1 0 A XOR B

0 1 1 A NAND B

1 0 0 A NOR B

1 0 1 A XNOR B

1 1 0 A΄

1 1 1 B΄

The Toggle (T) Edge Triggered Flip Flop

The T edge triggered flip flop can be obtained by connecting the J with the K inputs of a JK flip directly. When T is zero then both J and K are zero and the Q output does not change. When T is one then both J and K are one and the Q output will change to the opposite state, or toggle.

Logic Symbol

Positive Edge T Flip Flop

T Q

Q

CLK

CLK

T Q

Q

J Q

QK

Logic Symbol

Negative Edge T Flip Flop

T Q

Q

CLK

CLK

T Q

Q

J Q

QK

CLK QN+1 FunctionT

X

0

1

CLK QN+1 FunctionT

X

0

1

Q Q

Q

Q

D and T Edge Triggered Flip Flops :- Example

Complete the timing diagrams for :(a) Positive Edge Triggered D Flip Flop(b) Positive Edge Triggered T Flip Flop(c) Negative Edge Triggered T Flip Flop(d) Negative Edge Triggered D Flip Flop

(b)(a)

D

Q

CLK

D

Q

CLK

(d)(c)

T

Q

CLK

T

Q

CLK

Finite state machine block diagram

• State memory: Set of n flip-flops that hold the state of the machine (up to 2^n distinct states)

• Next state logic: Combinational circuit that determines the next state as a function of the current state and the input

• Output logic: Combinational circuit that determines the output as a function of the current state and the input

NEXT STATELOGIC

Q

QSET

CLR

D

Q

QSET

CLR

D

...

STATE MEMORY

OUTPUT LOGIC

CLK

INPUTS

PREVIOUS STATE

NEXT STATE

OUTPUTS

Finite State Machine types

• Mealy machine: The output depends on the current state and input

• Moore machine: The output depends only on the current state– State = output state

machine: A Moore type FSM where the current state is the output

COMBINATIONAL LOGIC

Q

QSET

CLR

D

Q

QSET

CLR

D

...

STATE MEMORY

OUTPUT LOGIC

CLK

INPUTS

PREVIOUS STATE

NEXT STATE

OUTPUTS

COMBINATIONAL LOGIC

Q

QSET

CLR

D

Q

QSET

CLR

D

...

STATE MEMORY

OUTPUT LOGIC

CLK

INPUTS

PREVIOUS STATE

NEXT STATE

OUTPUTS

COMBINATIONAL LOGIC

Q

QSET

CLR

D

Q

QSET

CLR

D

...

STATE MEMORY

CLK

INPUTS

PREVIOUS STATE

NEXT STATE

OUTPUTS

State diagram

 

1000

01 11

0/1

0/10/1

1/0

1/0

1/0

1/0

0/0

A state diagram represents the states as circles and the transitions between them as arrows annotated with inputs and outputs

Analysis of FSMs with D flip-flops

• Determine the next state and output functions

• Use the functions to create a state/output table that specifies every possible next state and output for any combination of current state and input

EXAMPLE

Q

QSET

CLR

D

Q

QSET

CLR

D

X

A

A’

B

B’CP

Y

Next state equations and state table for example

• A+=Ax+Bx• B+=A΄x• Y=(A+B)x΄

A B x A+ B+ y

0 0 0 0 0 0

0 0 1 0 1 0

0 1 0 0 0 1

0 1 1 1 1 0

1 0 0 0 0 1

1 0 1 1 0 0

1 1 0 0 0 1

1 1 1 1 0 0

 

Q

QSET

CLR

D

Q

QSET

CLR

D

X

A

A’

B

B’CP

Y

• A+=Ax+Bx

• B+=A΄x

• Y=(A+B)x΄

A B x A+ B+ y

0 0 0

0 0 1

0 1 0

0 1 1

1 0 0

1 0 1

1 1 0

1 1 1

Sequential circuit design methodology• From the description of the functionality or the

state/timing diagram find the state table• Encode the states if the state table contains letters• Find the necessary number of flip-flops• Select flip/flop type• From the state table, find the excitation tables and

output tables• Using Karnaugh maps find the flip-flop input logic

expressions• Draw the circuit logic diagram

• Often we have to implement an algorithm in hardware instead of software

• Algorithm is a well defined procedure consisting of a finite number of steps to the solution of a problem.

• It is often hard to translate the algorithm into an FSM.

• ASMs can serve as stand-alone sequential network model.

Algorithm Implementation

Algorithmic State Machine•Used to graphically describe the operations of an FSM more concisely

•Resembles conventional flowcharts – differs in

interpretation.

•Conventional flowchart – sequential way of

representing procedural steps and decision paths

for algorithm

-No time relations incorporated

•ASM chart – representation of sequence of

events together with timing relations between

states of sequential controller and events

occurring while moving between steps

ASM Chart•Three basic elements: state box, decision

box and conditional box

-State and decision boxes used in conventional

flowcharts

-Conditional box characteristic to ASM

•State box

-Used to indicate states in control sequence

•Register operations and output signals used to

control generation of next state written

State box

•Represents one state in the ASM.

•May have an optional state output list.

•Single entry.

•Single exit to state or decision boxes.

State Box

State name T3

•Binary code of T3 – 011

•Register operation R <- 0

•START – name of

outputs signal generated

in this stage

Decision box

• Provides for next alternatives and conditional outputs.

• Conditional output based on logic value of Boolean expression involving external input variables and status information.

• Single entry.• Dual exit, denoting if Boolean

expression is true or false.• Exits to decision, state or conditional

boxes.

Decision Box

•Input condition subject to

test inside diamond shape

box

•Two or more outputs

represent exit paths

dependant on value of

condition in decision box

•Two paths for binary based conditions

Conditional output box

• Provides a listing of output variables that are to have a value logic-1, i.e., those output variables being asserted.

• Single entry from decision box.• Single exit to decision or state box.

•In state T1

Output signal START

generated

Status of input E

checked

•If E = 1, R <- 0,

otherwise remains

unchanged

•Conditional

operation executed

depending on result

of coming from

decision box

Conditional Box

ASM Block

• Consists of the interconnection of a single state box along with one or more decision and/or conditional boxes.

• It has one entry path which leads directly to its state box, and one or more exit paths.

• Each exit path must lead directly to a state, including the state box in itself.

• A path through an ASM block from its state box to an exit path is called a link path.

Timing Considerations All sequential elements in datapath and control

path controlled by master-clock generator.

Does not necessarily imply single clock in design.

•Multiple clocks can be obtained through division of clock

signals from master-clock generator.

•Not only internal signals, but also inputs

synchronized with clock.

•Normally, inputs supplied by other devices working

with the same master clock.

•Some inputs can arrive asynchronously

Difficult to handle by synchronous designs, require

asynchronous glue-logic.

•In conventional flowchart, evaluation of each chart element takes one clock cycle

Step 1: Reg A incremented

Step 2: Condition E evaluated

Step 3: Based on evaluation results, state

T2, T3 or T4 entered

•In ASM the entire block considered

as one unit

•All operations within block occurring

during single edge transition

The next state evaluated during the same clock

System enters next state T2, T3 or T4 during transition of next clock

ASM Block

ASM Block

• An ASM block describes the operation of the system during the state time in which it is in the state associated with the block.

• The outputs listed in the state box are asserted.

• The conditions indicated in the decision boxes are evaluated simultaneously to determine which link path is to be followed.

• If a conditional box is found in the selected path then the outputs found in its output list are asserted.

• Boolean expression may be written for each link path. The selected link paths are those that evaluate to logic-1.

Example 2

• Extract the FSM diagram from the ASM diagram

T0

x

F

T1

T2

x

E

T4

T6

T3

T7

0

0

0

T5

1

0

1

1