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Copyright © 1995, 1999 Screenplay Systems Incorporated • All Rights Reserved • Dramatica is a registered trademark of Screenplay Systems Incorporated • Patent #5,734,916
DRAMATICATable of Story Elements
What is this chart?This chart illustrates the core Dramatica structure found in all completestories. Its four major areas––Situation, Activity, Manipulation, and FixedAttitudes––represent areas of conflict essential to every fully explored story.Nested within each of these four areas on this chart are various storycomponents which are used to create dramatic story points such as the “StoryGoal” and “Problem.” The components have been arranged according totheir relevance to genre, plot, theme, and character.
Why should you use this chart?As a writer, you’ll want to explore your story as completely as possible.This chart serves as a reference guide to help you understand the fundamentalrelationships that exist between the story components essential to developinga fully explored story.
Based on a theory andmaterials developed by
Melanie Anne Phillips & Chris Huntley
®
Developing A Plan Playing A Role
Changing One's Nature Conceiving An Idea
State of Being Situation
Circumstances Sense of Self
Knowledge Ability
Desire Thought
Rationalization Commitment
Responsibility Obligation
Permission Need
Expediency Deficiency
Knowledge Inertia
Change Thought
Actuality Order
Chaos Perception
Aware Equity
Inequity Self-Aware
Ability Projection
Speculation Desire
Proven Result
Process Un-proven
Effect Accurate
Non-accurate
Cause
Trust Expectation
Determin-ation
Test
Theory Ending
Unending Hunch
Consider-ation
Support
Oppose Reconsider
Pursuit Faith
Disbelief Avoid
Control Conscience
Temptation Un-controlled
Logic Help
Hinder Feeling
Certainty Acceptance
Non-acceptance
Potentiality
Proaction Deduction
Induction Reaction
Inaction Reduction
Production Protection
Probability Evaluation
Re-evaluation
Possibility
Manipulation Fixed AttitudeMemories Impulsive Responses
Innermost Desires Contemplations
Truth Evidence
Suspicion Falsehood
Value Confidence
Worry Worth
Closure Hope
Dream Denial
Investigation Appraisal
Re-appraisal Doubt
Knowledge Actuality
Perception Thought
Ability Aware
Self-Aware Desire
Order Inertia
Change Chaos
Equity Projection
Speculation Inequity
Proven Effect
Cause Un-proven
Theory Trust
Test Hunch
Accurate Result
Process Non-accurate
Expectation Ending
Unending Determin-ation
Consider-ation
Pursuit
Avoid Reconsider
Logic Control
Un-controlled
Feeling
Faith Support
Oppose Disbelief
Conscience Help
Hinder Temptation
Certainty Proaction
Reaction Potentiality
Probability Inaction
Protection Possibility
Deduction Acceptance
Non-acceptance
Induction
Reduction Evaluation
Re-evaluation
Production
ActivityUnderstanding Doing
Obtaining Gathering Information
Instinct Senses
Interpretation Conditioning
Wisdom Skill
Experience Enlightenment
Approach Self Interest
Morality Attitude
Prerequisites Strategy
Analysis Preconditions
Knowledge Ability
Desire Thought
Actuality Aware
Self-Aware Perception
Order Equity
Inequity Chaos
Inertia Projection
Speculation Change
Proven Theory
Hunch Un-proven
Effect Trust
Test Cause
Accurate Expectation
Determin-ation
Non-accurate
Result Ending
Unending Process
Consider-ation
Logic
Feeling Reconsider
Pursuit Control
Un-controlled
Avoid
Faith Conscience
Temptation Disbelief
Support Help
Hinder Oppose
Certainty Probability
Possibility Potentiality
Proaction Inaction
Protection Reaction
Deduction Reduction
Production Induction
Acceptance Evaluation
Re-evaluation
Non-acceptance
SituationPast How Things Are Changing
Future Present
Fate Prediction
Interdiction Destiny
Fact Security
Threat Fantasy
Openness Delay
Choice Preconception
Work Attract
Repel Attempt
Knowledge Order
Chaos Thought
Actuality Inertia
Change Perception
Ability Equity
Inequity Desire
Aware Projection
Speculation Self-Aware
Proven Accurate
Non-accurate
Un-proven
Effect Result
Process Cause
Theory Expectation
Deter-mination
Hunch
Trust Ending
Unending Test
Consider-ation
Faith
Disbelief Reconsider
Pursuit Support
Oppose Avoid
Logic Conscience
Temptation Feeling
Control Help
HinderUn-
controlled
Certainty Deduction
Induction Potentiality
Proaction Acceptance
Non-acceptance
Reaction
Probability Reduction
Production Possibility
Inaction Evaluation
Re-evaluation
Protection
ThroughlineThe largest items on the chart illustratewhere genre is best represented.They represent the broadest contextsin which a story's conflicts areexplored.
ConcernWithin each throughline are fourConcerns. This level is where plot isbest represented. Concerns indicatethe topic of concen in each act.
IssueWithin each concern are for “thematic”Issues. This is where theme is bestrepresented. The Issue and itsdiagonal opposite, the “thematiccounterpoint,” form the foundations ofa thematic conflict.
ProblemThe smallest items on the chart iswhere character is best represented.They represent the building blocksused for constructing characters andthe problems that drive them.
Obtaining(For Example)
Activity(For Example)
Morality(For Example)
Temptation(For Example)
LEGEND: Color Coding of the ChartThe Dramatica table of story elements is comprised of many Quads(groupings of four squares or items). These quads range in sizefrom the largest––the throughline-sized quad––to the smallest––theelement-sized quad. Each quad is nested within a larger quad; theonly exception being the throughline quad which is the largest.
Items positioned diagonally across from one another in a quad arereferred to as Dynamic Pairs . There are two dynamic pairs perquad. When considering the relationship of the items in a quad,dynamic pairs are the most likely to generate conflict.
In the illustration to the right, notice the two dynamic pairs:Approach/Attitude and Self Interest/Morality. The dynamic pair ofAttitude and Approach is more likely to create conflict than eitherthe pairing of Attitude and Morality or Attitude and Self Interest.Use dynamic pairs to heighten conflict in your story.
Understanding the Table Structure
Example of one Quad withtwo Dynamic Pairs
Approach
Morality Attitude
Self Interest
1 Class
4 Types
16 Variations
64 Elements
Mind
TruthEvidence
Value
SuspicionFalsehood
Re-Appraisal
Worth
ClosureHope
Dream
Appraisal
Denial
Confi-dence
Investi-gation
Doubt
Worry
KnowledgeActua lity
AbilityAware
Prov enEffect
TheoryTrust
Percept ionThought Self-Aware
DesireCause
Un-Prov enTest
Hunch
OrderInert ia
EquityProject ion
AccurateResult
Expecta -tion
Ending
ChangeChaos
Specula -tion
Inequit yProcess
Non-Accurate
Un-Ending Determina-
tion
Considera-
tion
PursuitLogic
Cont rolCertainty
Proaction Probab ilit yInact ion
Avo id
Re-
Considera-
tion
Un-Cont rolled
FeelingReact ion
Potent ia lityProtect ion Possibility
Fa ithSupport
Con-science
HelpDeduct ion
Accept-ance
Reduct ion Eva lua tion
OpposeDisbelie f
HinderTempta-
tion
Non-Accept-
ance
Induct ionRe-
Eva lua tionProduction
MemoryPreconscious
Conscious
Subconscious
1 Class
4 Types
16 Variations
64 Elements
Physics
Expecta-tion
KnowledgeAbility
Actua lityAware
Prov enTheory
EffectTrust
DesireThought Self-Aware Percept ion
HunchUn-Prov en
TestCause
OrderEquity
Inert iaProject ion
Accurate
ResultEnding
Inequit yChaos
Specula -tion
ChangeDetermina-
tion
Non-Accurate
Un-EndingProcess
Considera-
tion
LogicPursuit
Cont rolCertainty
Probab ilit yProaction
Inact ion
FeelingRecon-
siderat ion
Un-Cont rolled
Avo idPossibility
Potent ia lityProtect ion
React ion
Fa ithCon-science
SupportHe lp
Deduct ion Reduct ionAccept-
ance
Eva lua tion
Tempta-tion
Disbelie fHinder
OpposeProduction
Induct ionRe-
Eva lua tionNon-Accep
-tance
UnderstandingDoing
ObtainingLearning
InstinctSenses
WisdomSkill
Interpre-
tation
Condition-ing
Experi-ence
Enlighten-
ment
ApproachSelf Interest
Pre-
RequisitesStrategy
MoralityAttitude
AnalysisPre-
Conditions
1 Class
4 Types
16 Variations
64 Elements
Psychology
State of
Being
Situation
ConceptualizingBeing
Conceiving
Becoming
Knowledge
Circum-
stancesSense of
Self
DesireThought
Rational-
ization
Commit-ment
Responsi-
bility
Ability
Obligation
Need
Permission
Deficiency
Expediency
KnowledgeInert ia
Actua lityOrder
Prov enResult
EffectAccurate
ChangeThought
ChaosPercept ion
ProcessUn-Prov en
Non-Accurate
Cause
AwareEquity
AbilityProject ion
TrustExpecta-
tion
TheoryEnding
Inequit ySelf-Aware
Specula -tion
DesireDetermina-
tion
TestUn-Ending
Hunch
Considera-
tion
SupportPursuit
Fa ithCertainty
Accept-ance
ProactionDeduct ion
Oppose
Re-
Considera-
tion
Disbelie fAvo id
Non-Accep
-tancePotent ia lity
Induct ionReact ion
Cont rolCon-science
LogicHe lp
Inact ionReduct ion Probab ilit y
Eva lua tion
Tempta-tion
Un-Cont rolled
HinderFeeling
Production Protect ionRe-
Eva lua tionPossibility
1 Class
4 Types
16 Variations
64 Elements
Universe
FatePrediction
Fact
Inter-diction
DestinyThreat
Fantasy
OpennessDelay
Choice
Security
Pre-
conception
Attract
Work
Attempt
Repel
KnowledgeOrder
Actua lityInert ia
Prov enAccurate
EffectResult
ChaosThought
ChangePercept ion
Non-Accurate
Un-Prov enProcess
Cause
AbilityEquity
AwareProject ion
TheoryExpecta -
tion
TrustEnding
Inequit yDesire
Specula -tion
Self-AwareDetermina-
tion
HunchUn-Ending
Test
Considera-
tion
Fa ithPursuit
SupportCertainty
Deduct ionProaction
Accept-ance
Disbelie f
Re-
Considera-
tion
OpposeAvo id
Induct ionPotent ia lity
Non-Accept-
ance
React ion
LogicCon-science
Cont rolHe lp
Probab ilit yReduct ion
Inact ionEva lua tion
Tempta-tion
FeelingHinder
Un-Cont rolled
Production PossibilityRe-
Eva lua tionProtect ion
Past
Progress
Present
Future
SituationActivity
Manipulation
Fixed Attitude