51
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved. Double Crazy Eights 40 Number of pla yers: 2 to 4 Materials: 56 playing cards Directions: 1. Shuffle the playing cards and stack them facedown. Each player draws eight cards. After players decide who goes first, play proceeds clockwise. 2. Turn over the top card on the deck and place it faceup next to the deck. The word on this card becomes the “guide” word, and this card begins a discard pile. 3. The first player places a card that matches the guide card onto the discard pile. Matches can be made in three ways: a. By sound—hard c or g, or soft c or g b. By pattern—VCV, VCCV, VVCV c. By vowel—vowel that follows the initial letter 4. Players may lay down a Crazy 8 card to change the pattern of the guide word. Play then continues as above, with players laying down cards that follow the new pattern. 5. If a player does not have a match, he or she must draw from the deck until a match or a Crazy 8 card is found. 6. If all of the cards from the deck are used, save the top card from the discard pile and shuffle the rest of the cards in the pile. Then place the cards facedown to make a new deck. 7. The first player to run out of cards wins the game. S&A Sort 40: Initial Hard and Soft c and g 1

Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Page 1: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Double Crazy Eights40Number of players: 2 to 4

Materials:• 56 playing cards

Directions:1. Shuffle the playing cards and stack them facedown. Each player draws

eight cards. After players decide who goes first, play proceeds clockwise.

2. Turn over the top card on the deck and place it faceup next to the deck.

The word on this card becomes the “guide” word, and this card begins a

discard pile.

3. The first player places a card that matches the guide card onto the discard

pile. Matches can be made in three ways:

a. By sound—hard c or g, or soft c or g

b. By pattern—VCV, VCCV, VVCV

c. By vowel—vowel that follows the initial letter

4. Players may lay down a Crazy 8 card to change the pattern of the guide

word. Play then continues as above, with players laying down cards that

follow the new pattern.

5. If a player does not have a match, he or she must draw from the deck until

a match or a Crazy 8 card is found.

6. If all of the cards from the deck are used, save the top card from the discard

pile and shuffle the rest of the cards in the pile. Then place the cards

facedown to make a new deck.

7. The first player to run out of cards wins the game.

S&A Sort 40: Initial Hard and Soft c and g 1

Page 2: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 40: Initial Hard and Soft c and g 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

circle gymnast common gossip

central giraffe contest golden

century genius college garage

Page 3: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 40: Initial Hard and Soft g and c 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

cyclist general custom gutter

cider gingerbread collect cereal

cavern govern correct gather

Page 4: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 40: Initial Hard and Soft c and g 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

gesture goblin gobble guppy

gerbil giant center circus

ginger cycle gentleman genuine

Page 5: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 40: Initial Hard and Soft c and g 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

guilty garden cedar collection

camel cellar canoe citrus

citizen gazelle genie geography

Page 6: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 40: Initial Hard and Soft c and g 6Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

CCrazy!

Crazy!

8CCrazy!

Crazy!

8CCrazy!

Crazy!

8CCrazy!

Crazy!

8CCrazy!

Crazy!

8CCrazy!

Crazy!

8CCrazy!

Crazy!

8CCrazy!

Crazy!

8

Page 7: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Challenge!Number of players: 2 to 4

Materials:• gameboard

• 24 playing cards

• 1 marker for each player (coins, buttons, etc.)

• spinner

Directions:1. Shuffle the playing cards and place them facedown in a stack next to the

gameboard. Players put their markers at start. After players decide who

goes first, play proceeds clockwise around the board.

2. The player to the right of the first player draws a card and reads the word

aloud. The first player spells the word aloud, and then the player who read

the word displays it to show whether or not the player spelled the word

correctly.

3. If the first player spells the word correctly, he or she spins and moves the

number of spaces shown on the spinner. If the player misspells the word,

the player cannot move, and play passes to the next player. Players should

place cards facedown at the bottom of the stack after each turn.

4. If a player lands on a space with directions, he or she must follow the

directions and wait for his or her next turn.

5. Players take turns drawing cards, reading and spelling the words, and

moving their markers.

6. The first player to reach Finish wins the game.

41

S&A Sort 41: Final -s and Soft c and g 1

Page 8: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Move back 3spaces.

S&A Sort 41: Final -s and Soft c and g 2

Moveahead 2spaces.

Page 9: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Lose a turn.

S&A Sort 41: Final -s and Soft c and g 3

Page 10: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 41: Final -s and Soft c and g 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

police princess midget garbage

sentence actress gadget manage

distance address surgeon luggage

Page 11: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 41: Final -s and Soft c and g 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

office compass package science

village practice message courage

possess express challenge arrange

Page 12: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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S&A Sort 41: Final -s and Soft c and g 6

1

3

2

Page 13: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Word SearchNumber of players: 3 to 5

Materials:• 1 Word Search Game Card for each player

• 1 pencil for each player

• timer

Directions:1. Print one copy of the Word Search Game Card for each player.

2. Set a timer for two minutes.

3. Players look at the patterns under Word Search 1 and quickly write words

that contain the patterns on the corresponding Word Search 1 answer

lines. Players should not use a word more than once.

4. When the two minutes are up, players take turns reading aloud their

answer for each pattern. Players circle each word on their list that does not

match any other player’s word. For example, in a four-player game, if

player 1 wrote guilty, player 2 wrote guard, player 3 wrote guest, and

player 4 wrote guilty, the players with guard and guest each circle their

word. After players have read their answer for all five patterns, they count

their circled words and record the number next to Word Search 1 Total. This

number represents the number of points players have earned for

that round.

5. Repeat the routine with Word Search 2 on the game card.

6. After the second round is completed, players add up the number of points

from the two rounds. The player with the most points wins the game.

42

S&A Sort 42: More Words With g 1

Page 14: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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S&A Sort 42: More Words With g 2

Word Search Game Card

Word Search 1 Word Search 1 Answers1. Hard gu- (beginning of word) 1.

2. Hard -gue (ending of word) 2.

3. Hard -g (last letter of word) 3.

4. Soft -ge- (middle of word) 4.

5. Soft -age (ending of word) 5.

Word Search 1 Total:

Word Search 2 Word Search 2 Answers1. Hard gu- (beginning of word) 1.

2. Hard -gue (ending of word) 2.

3. Hard -g (last letter of word) 3.

4. Soft -ge- (middle of word) 4.

5. Soft -age (ending of word) 5.

Word Search 2 Total:

Game Total:

Page 15: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Word BuildingNumber of players: 2 to 4

Materials:• 26 playing cards

• Spell Check Card

• 1 Word Building Scorecard for each player

• 1 pencil for each player

Directions:1. Print one copy of the Word Building Scorecard for each player.

2. Shuffle the playing cards and place the stack faceup in the middle of a table.

After players decide who goes first, play proceeds clockwise.

3. The first player takes a playing card from the deck, looks at the card, and

decides whether ck, ic, x, or ch (as an oddball) should be used to correctly

complete the word. The player writes the word on his or her Word Building

Scorecard and then checks the Spell Check Card to see if he or she is

correct.

4. If the word is spelled correctly, the player keeps the card and wins the

number of points written on the card. The player should log the points on

his or her Word Building Scorecard. If the word is spelled incorrectly, the

player returns the playing card to the bottom of the stack to be used again.

5. Play continues until there are no more cards left to play. The player with

the most points wins the game.

43

S&A Sort 43: /k/ Spelled ck, -ic, -x 1

Page 16: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 43: /k/ Spelled ck, -ic, -x 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

atta___

2

unlo___

1

bu___le

2

pi___le

1

comple___

1

electr___

2

racetra___

1

hammo___

2

inde___

1

stru___

2

metr___

1

ni___el

2

Page 17: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 43: /k/ Spelled ck, -ic, -x 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

perple___

1

ro___et

2

plast___

1

picn___

2

traff___

2

po___et

1

qui___

2

ja___et

1

shoebo___

1

stoma___

2

ti___et

1

top___

2

Page 18: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 43: /k/ Spelled ck, -ic, -x 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

fabr___ specif___

Page 19: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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S&A Sort 43: /k/ Spelled ck, -ic, -x 5

Spell Check Card

attack

buckle

complex

electric

fabric

hammock

index

jacket

metric

nickel

perplex

pickle

picnic

plastic

pocket

quick

racetrack

rocket

shoebox

specific

stomach

struck

ticket

topic

traffic

unlock

Page 20: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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S&A Sort 43: /k/ Spelled ck, -ic, -x 6

Word Building Scorecard

Game Words Word Building Points

1. 1.

2. 2.

3. 3.

4. 4.

5. 5.

6. 6.

7. 7.

8. 8.

9. 9.

10. 10.

11. 11.

12. 12.

13. 13.

Total Points:

Page 21: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Quick CluesNumber of players: 5

Materials:• 24 playing cards

• pencil and paper for the recorder

Directions:1. Designate a recorder, Player A and Player B of Team 1, and Player A and

Player B of Team 2.

2. The recorder shuffles the deck and gives each Player A a playing card with

the first word.

3. Player A from Team 1 begins by giving Player B of Team 1 a one-word clue

that describes the word on the card. The clue may not be any part of the

word to be guessed or contain the word in any form. For example, if the

word is quotation, the clue might be statement or words, but not quote. If

Player B on Team 1 does not guess the word, then Team 2 has a chance.

4. Player A of Team 2 gives a one-word clue to Player B of Team 2. If Player B

does not guess the word, play goes back to Team 1 for another chance.

Play moves back and forth until one team guesses correctly. If both teams

have given five clues and the word is still not guessed, the recorder throws

the word out and Team 2 is given the second word.

5. The recorder should write down each clue given from each team. The

recorder is also the referee, making sure only one-word clues are given and

the rules are followed.

6. After 12 words have been handed out, Players A and B switch roles.

7. Each team that successfully guesses the word receives one point. If the

player who guessed the word can also spell the word, the team receives

another point. If the player who guessed the word cannot spell the word,

the other team’s guessing player gets a chance to spell it and get a point.

The team with the most points wins the game.

44

S&A Sort 44: /qw/ and /k/ Spelled qu 1

Page 22: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 44: /qw/ and /k/ Spelled qu 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

quality frequent racquet squirrel

equipment mosquito squirming equator

conquer quadrant banquet quotation

Page 23: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 44: /qw/ and /k/ Spelled qu 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

inquire quizzes liquid queasy

sequence sequel request qualify

technique critique require equip

Page 24: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Word SearchNumber of players: 3 to 5

Materials:• 1 Word Search Game Card for each player

• 1 pencil for each player

• timer

Directions:1. Print one copy of the Word Search Game Card for each player.

2. Set a timer for two minutes.

3. Players look at the patterns under Word Search 1 and quickly write words

that contain the patterns on the corresponding Word Search 1 answer

lines. Players should not use a word more than once.

4. When the two minutes are up, players take turns reading aloud their

answer for each pattern. Players circle each word on their list that does not

match any other player’s word. For example, in a four-player game, if

player 1 wrote fasten, player 2 wrote listen, player 3 wrote wrestle, and

player 4 wrote listen, the players with fasten and wrestle each circle their

word. After players have read their answer for all six patterns, they count

their circled words and record the number next to Word Search 1 Total.

This number represents the number of points players have earned for

that round.

5. Repeat the routine with Word Search 2 on the game card.

6. After the second round is completed, players add up the number of points

from the two rounds. The player with the most points wins the game.

45

S&A Sort 45: Words with gh and ph 1

Page 25: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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S&A Sort 45: Words with gh and ph 2

Word Search Game Card

Word Search 1 Word Search 1 Answers1. Silent t 1.

2. Silent g 2.

3. Silent w 3.

4. Silent k 4.

5. Silent h 5.

6. Silent gh 6.

Word Search 1 Total:

Word Search 2 Word Search 2 Answers1. Silent t 1.

2. Silent g 2.

3. Silent w 3.

4. Silent k 4.

5. Silent h 5.

6. Silent gh 6.

Word Search 2 Total:

Game Total:

Page 26: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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Bright NightNumber of players: 2 to 4

Materials:• gameboard

• 24 playing cards

• 1 marker for each player (coins, buttons, etc.)

Directions:1. Shuffle the playing cards and place them facedown in a stack next to the

gameboard. Players put their markers on Start. After players decide who

goes first, play proceeds clockwise.

2. The first player draws a card from the deck and reads the word aloud for

the second player without showing the card to the second player. The

second player moves his or her marker to the first space that matches the

feature of the word. For example, if the card says orphan, the player moves

to the nearest space that has -ph-. If the card says caught, the player moves

to the nearest space with the element silent -gh.

3. The first player (who drew the card) then checks the spelling. If the feature

matches, the second player follows any directions written in the space and

then draws a card for the third player. If the features do not match, the

second player cannot move and must move his or her marker back to the

space from which he or she moved. The second player then draws a card

for the third player. Players should place cards facedown at the bottom of

the deck after each turn.

4. Play continues as players take turns drawing cards, reading words for the

next player, moving as permitted, and checking the spelling feature.

5. The first player to reach Finish wins the game.

46

S&A Sort 46: Words With gh and ph 1

Page 27: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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S&A Sort 46: Words With gh and ph 2

-gh = /f/

-ph-

silent gh

Go back 1

-gh = /f/

Moveahead 2 silent gh

-ph-

-ph-

-gh = /f/

Page 28: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

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S&A Sort 46: Words With gh and ph 3

Move ahead 1

ph-

-gh = /f/

silent gh

silent gh

ph-

silent gh

Go back 2

-ph-

-ph-

-gh = /f/

-gh = /f/

silent gh

Page 29: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 46: Words With gh and ph 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

physics elephant cough naughty

phantom nephew tough taught

photocopy orphan rough caught

Page 30: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

S&A Sort 46: Words With gh and ph 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

dolphin trophy laughter fought

telephone homophone paragraph phonics

photograph enough daughter height

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Spin and SpellNumber of players: 2 to 4

Materials:• 36 base word cards

• 1 Spin and Spell sheet for each player

• Master Word List

• 1 pencil for each player

• spinner

Directions:1. Print one copy of the Spin and Spell sheet for each player.

2. Shuffle the playing cards and place them facedown in the middle of a table.

After players decide who goes first, play proceeds clockwise. Turn over one

base word card at a time.

3. The first player spins for a prefix (un- or re-). If the prefix can be added to

the base word to form a real word (such as re + view = review), the player

takes the card and writes the whole word on his or her Spin and Spell

sheet. Players should check their words against the Master Word List. Then

a new base word card is turned over for the next player and placed on top

of the used card.

4. If the first player spins a prefix that cannot be added (such as un + view),

the next player spins to try for a prefix that will work with the base word.

This continues until someone can form a word. Then a new base word card

is turned over for the next player and placed on top of the used card.

5. Play continues until there are no more base word cards left to play. The

player who has the most new words written on his or her spin and spell

sheet wins the game.

47

S&A Sort 47: Prefixes re-, un- 1

Page 32: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

model beaten copy cycle

kind wrap fill selfish

finish happy button write

S&A Sort 47: Prefixes re-, un- 2

Page 33: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

trace pack take fair

turn even view equal

done clean afraid broken

S&A Sort 47: Prefixes re-, un- 3

Page 34: Double Crazy Eights - Prentice Hall · Challenge! Number of players: 2 to 4 Materials: • gameboard • 24 playing cards • 1 marker for each player (coins, buttons, etc.) • spinner

Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

call charge count common

new learn print store

tie tangle lock cover

S&A Sort 47: Prefixes re-, un- 4

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Spin and Spell

My Words

1. 11.

2. 12.

3. 13.

4. 14.

5. 15.

6. 16.

7. 17.

8. 18.

9. 19.

10. 20.

S&A Sort 47: Prefixes re-, un- 5

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S&A Sort 47: Prefixes re-, un- 6

un

- un

-

re-

re-

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S&A Sort 47: Prefixes re-, un- 7

Master Word List

re-recall

recharge

recopy

recount

recycle

refill

refinish

remodel

renew

repack

reprint

restore

retake

retrace

return

review

rewrap

rewrite

un-unafraid

unbeaten

unbroken

unbutton

unclean

uncommon

uncover

undone

unequal

uneven

unfair

unhappy

unkind

unlearn

unlock

unselfish

untangle

untie

unwrap

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Number of players: 2 to 4

Materials:• 36 base word cards

• 1 Spin and Spell sheet for each player

• Master Word List

• 1 pencil for each player

• spinner

Directions:1. Print one copy of the Spin and Spell sheet for each player.

2. Shuffle the playing cards and place them facedown in the middle of a table.

After players decide who goes first, play proceeds clockwise. Turn over one

base word card at a time.

3. The first player spins for a prefix (dis-, mis-, or pre-). If the prefix can be

added to the base word to form a real word (such as pre + teen = preteen),

the player keeps the card and writes the whole word on his or her Spin and

Spell sheet. Players should check their words against the Master Word List.

Then a new base word card is turned over for the next player and placed on

top of the used card.

4. If the first player spins a prefix that cannot be added (such as dis + teen),

the next player spins to try for a prefix that will work with the base word.

This continues until someone can form a word. Then a new base word card

is turned over for the next player and placed on top of the used card.

5. Play continues until there are no more base word cards left to play. The

player who has the most new words written on his or her Spin and Spell

sheet wins the game.

Spin and Spell48

S&A Sort 48: Prefixes dis-, mis-, pre- 1

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Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

like treat fix able

match mature obey place

teen cover spell behave

S&A Sort 48: Prefixes dis-, mis-, pre- 2

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Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

view honest judge heat

loyal test appear caution

agree school trust use

S&A Sort 48: Prefixes dis-, mis-, pre- 3

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charge pay count handle

order set print guide

wrap form pack place

S&A Sort 48: Prefixes dis-, mis-, pre- 4

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S&A Sort 48: Prefixes dis-, mis-, pre- 5

Spin and Spell

My Words

1. 11.

2. 12.

3. 13.

4. 14.

5. 15.

6. 16.

7. 17.

8. 18.

9. 19.

10. 20.

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S&A Sort 48: Prefixes dis-, mis-, pre- 6

pre-

pre-

mis- dis-

dis- mis-

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S&A Sort 48: Prefixes dis-, mis-, pre- 7

Master Word List

dis-disable

disagree

disappear

discharge

discount

discover

dishonest

dislike

disloyal

disobey

disorder

displace

distrust

mis-misbehave

miscount

misguide

mishandle

misjudge

mismatch

misplace

misprint

misspell

mistreat

mistrust

misuse

pre-precaution

prefix

preform

preheat

prejudge

premature

preorder

prepack

prepay

preschool

preset

preteen

pretest

pretreat

preview

prewrap

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Number of players: 2 to 4

Materials:• 56 playing cards

• Master Word List

Directions:1. Shuffle the playing cards and deal five cards to each player (seven cards for

two players). Place the remaining cards facedown.

2. Each player looks at his or her cards and lays down any matches. A match

consists of a prefix card and a base word/word part card that together

make a new word. For example, the prefix card non- and the base word

card fiction make the new word nonfiction for a match; the prefix ex- and

the word part tra can be matched to make extra. Players should check their

matches against the Master Word List.

3. After players decide who goes first, play proceeds clockwise. The first

player chooses one of the unmatched cards in his or her hand and asks the

player to the left for a specific card to make a match, which can be the

following:

a. A prefix (ex-, non-, in-, fore-) to add to a base word/word part

b. A base word/word part that can be matched to a prefix to make a

new word (If players need assistance, refer to the Master Word List

for potential base words/word parts.)

4. If the player to the left (the second player) has the asked-for card, he or she

must give it to the first player, who must lay down the match.

5. If the second player does not have the asked-for card, he or she says “Pick a

card.” The first player then draws a card from the deck. If the card doesn’t

match, the player adds the card to his or her hand. If that card makes a

match, the player lays down the cards and play proceeds to the next

player.

6. Play continues until one player runs out of cards. That player wins the game.

Pick a Card49

S&A Sort 49: Prefixes ex-, non-, in-, fore- 1

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tend fiction correct arm

tra stop decent head

press fat see clude

S&A Sort 49: Prefixes ex-, non-, in-, fore- 2

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shadow claim come most

pand door sight it

skid sense cast dent

S&A Sort 49: Prefixes ex-, non-, in-, fore- 3

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plode plore profit human

ex- non- in- fore-

ex- non- in- fore-

S&A Sort 49: Prefixes ex-, non-, in-, fore- 4

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ex- non- in- fore-

ex- non- in- fore-

ex- non- in- fore-

S&A Sort 49: Prefixes ex-, non-, in-, fore- 5

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ex- non- in- fore-

ex- in- in- fore-

S&A Sort 49: Prefixes ex-, non-, in-, fore- 6

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S&A Sort 49: Prefixes ex-, non-, in-, fore- 7

Master Word List

ex-exclaim

exclude

exit

expand

explode

express

extend

extra

exclude

in-include

income

incomplete

incorrect

indecent

indent

indoor

inhuman

insight

intend

non-nonfat

nonfiction

nonsense

nonskid

nonstop

nonprofit

fore-forearm

forecast

forehead

foremost

foresee

foreshadow

foresight