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Double Crazy Eights40Number of players: 2 to 4
Materials:• 56 playing cards
Directions:1. Shuffle the playing cards and stack them facedown. Each player draws
eight cards. After players decide who goes first, play proceeds clockwise.
2. Turn over the top card on the deck and place it faceup next to the deck.
The word on this card becomes the “guide” word, and this card begins a
discard pile.
3. The first player places a card that matches the guide card onto the discard
pile. Matches can be made in three ways:
a. By sound—hard c or g, or soft c or g
b. By pattern—VCV, VCCV, VVCV
c. By vowel—vowel that follows the initial letter
4. Players may lay down a Crazy 8 card to change the pattern of the guide
word. Play then continues as above, with players laying down cards that
follow the new pattern.
5. If a player does not have a match, he or she must draw from the deck until
a match or a Crazy 8 card is found.
6. If all of the cards from the deck are used, save the top card from the discard
pile and shuffle the rest of the cards in the pile. Then place the cards
facedown to make a new deck.
7. The first player to run out of cards wins the game.
S&A Sort 40: Initial Hard and Soft c and g 1
S&A Sort 40: Initial Hard and Soft c and g 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
circle gymnast common gossip
central giraffe contest golden
century genius college garage
S&A Sort 40: Initial Hard and Soft g and c 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
cyclist general custom gutter
cider gingerbread collect cereal
cavern govern correct gather
S&A Sort 40: Initial Hard and Soft c and g 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
gesture goblin gobble guppy
gerbil giant center circus
ginger cycle gentleman genuine
S&A Sort 40: Initial Hard and Soft c and g 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
guilty garden cedar collection
camel cellar canoe citrus
citizen gazelle genie geography
S&A Sort 40: Initial Hard and Soft c and g 6Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
CCrazy!
Crazy!
8CCrazy!
Crazy!
8CCrazy!
Crazy!
8CCrazy!
Crazy!
8CCrazy!
Crazy!
8CCrazy!
Crazy!
8CCrazy!
Crazy!
8CCrazy!
Crazy!
8
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Challenge!Number of players: 2 to 4
Materials:• gameboard
• 24 playing cards
• 1 marker for each player (coins, buttons, etc.)
• spinner
Directions:1. Shuffle the playing cards and place them facedown in a stack next to the
gameboard. Players put their markers at start. After players decide who
goes first, play proceeds clockwise around the board.
2. The player to the right of the first player draws a card and reads the word
aloud. The first player spells the word aloud, and then the player who read
the word displays it to show whether or not the player spelled the word
correctly.
3. If the first player spells the word correctly, he or she spins and moves the
number of spaces shown on the spinner. If the player misspells the word,
the player cannot move, and play passes to the next player. Players should
place cards facedown at the bottom of the stack after each turn.
4. If a player lands on a space with directions, he or she must follow the
directions and wait for his or her next turn.
5. Players take turns drawing cards, reading and spelling the words, and
moving their markers.
6. The first player to reach Finish wins the game.
41
S&A Sort 41: Final -s and Soft c and g 1
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Move back 3spaces.
S&A Sort 41: Final -s and Soft c and g 2
Moveahead 2spaces.
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Lose a turn.
S&A Sort 41: Final -s and Soft c and g 3
S&A Sort 41: Final -s and Soft c and g 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
police princess midget garbage
sentence actress gadget manage
distance address surgeon luggage
S&A Sort 41: Final -s and Soft c and g 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
office compass package science
village practice message courage
possess express challenge arrange
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S&A Sort 41: Final -s and Soft c and g 6
1
3
2
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Word SearchNumber of players: 3 to 5
Materials:• 1 Word Search Game Card for each player
• 1 pencil for each player
• timer
Directions:1. Print one copy of the Word Search Game Card for each player.
2. Set a timer for two minutes.
3. Players look at the patterns under Word Search 1 and quickly write words
that contain the patterns on the corresponding Word Search 1 answer
lines. Players should not use a word more than once.
4. When the two minutes are up, players take turns reading aloud their
answer for each pattern. Players circle each word on their list that does not
match any other player’s word. For example, in a four-player game, if
player 1 wrote guilty, player 2 wrote guard, player 3 wrote guest, and
player 4 wrote guilty, the players with guard and guest each circle their
word. After players have read their answer for all five patterns, they count
their circled words and record the number next to Word Search 1 Total. This
number represents the number of points players have earned for
that round.
5. Repeat the routine with Word Search 2 on the game card.
6. After the second round is completed, players add up the number of points
from the two rounds. The player with the most points wins the game.
42
S&A Sort 42: More Words With g 1
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S&A Sort 42: More Words With g 2
Word Search Game Card
Word Search 1 Word Search 1 Answers1. Hard gu- (beginning of word) 1.
2. Hard -gue (ending of word) 2.
3. Hard -g (last letter of word) 3.
4. Soft -ge- (middle of word) 4.
5. Soft -age (ending of word) 5.
Word Search 1 Total:
Word Search 2 Word Search 2 Answers1. Hard gu- (beginning of word) 1.
2. Hard -gue (ending of word) 2.
3. Hard -g (last letter of word) 3.
4. Soft -ge- (middle of word) 4.
5. Soft -age (ending of word) 5.
Word Search 2 Total:
Game Total:
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Word BuildingNumber of players: 2 to 4
Materials:• 26 playing cards
• Spell Check Card
• 1 Word Building Scorecard for each player
• 1 pencil for each player
Directions:1. Print one copy of the Word Building Scorecard for each player.
2. Shuffle the playing cards and place the stack faceup in the middle of a table.
After players decide who goes first, play proceeds clockwise.
3. The first player takes a playing card from the deck, looks at the card, and
decides whether ck, ic, x, or ch (as an oddball) should be used to correctly
complete the word. The player writes the word on his or her Word Building
Scorecard and then checks the Spell Check Card to see if he or she is
correct.
4. If the word is spelled correctly, the player keeps the card and wins the
number of points written on the card. The player should log the points on
his or her Word Building Scorecard. If the word is spelled incorrectly, the
player returns the playing card to the bottom of the stack to be used again.
5. Play continues until there are no more cards left to play. The player with
the most points wins the game.
43
S&A Sort 43: /k/ Spelled ck, -ic, -x 1
S&A Sort 43: /k/ Spelled ck, -ic, -x 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
atta___
2
unlo___
1
bu___le
2
pi___le
1
comple___
1
electr___
2
racetra___
1
hammo___
2
inde___
1
stru___
2
metr___
1
ni___el
2
S&A Sort 43: /k/ Spelled ck, -ic, -x 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
perple___
1
ro___et
2
plast___
1
picn___
2
traff___
2
po___et
1
qui___
2
ja___et
1
shoebo___
1
stoma___
2
ti___et
1
top___
2
S&A Sort 43: /k/ Spelled ck, -ic, -x 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
fabr___ specif___
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S&A Sort 43: /k/ Spelled ck, -ic, -x 5
Spell Check Card
attack
buckle
complex
electric
fabric
hammock
index
jacket
metric
nickel
perplex
pickle
picnic
plastic
quick
racetrack
rocket
shoebox
specific
stomach
struck
ticket
topic
traffic
unlock
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S&A Sort 43: /k/ Spelled ck, -ic, -x 6
Word Building Scorecard
Game Words Word Building Points
1. 1.
2. 2.
3. 3.
4. 4.
5. 5.
6. 6.
7. 7.
8. 8.
9. 9.
10. 10.
11. 11.
12. 12.
13. 13.
Total Points:
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Quick CluesNumber of players: 5
Materials:• 24 playing cards
• pencil and paper for the recorder
Directions:1. Designate a recorder, Player A and Player B of Team 1, and Player A and
Player B of Team 2.
2. The recorder shuffles the deck and gives each Player A a playing card with
the first word.
3. Player A from Team 1 begins by giving Player B of Team 1 a one-word clue
that describes the word on the card. The clue may not be any part of the
word to be guessed or contain the word in any form. For example, if the
word is quotation, the clue might be statement or words, but not quote. If
Player B on Team 1 does not guess the word, then Team 2 has a chance.
4. Player A of Team 2 gives a one-word clue to Player B of Team 2. If Player B
does not guess the word, play goes back to Team 1 for another chance.
Play moves back and forth until one team guesses correctly. If both teams
have given five clues and the word is still not guessed, the recorder throws
the word out and Team 2 is given the second word.
5. The recorder should write down each clue given from each team. The
recorder is also the referee, making sure only one-word clues are given and
the rules are followed.
6. After 12 words have been handed out, Players A and B switch roles.
7. Each team that successfully guesses the word receives one point. If the
player who guessed the word can also spell the word, the team receives
another point. If the player who guessed the word cannot spell the word,
the other team’s guessing player gets a chance to spell it and get a point.
The team with the most points wins the game.
44
S&A Sort 44: /qw/ and /k/ Spelled qu 1
S&A Sort 44: /qw/ and /k/ Spelled qu 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
quality frequent racquet squirrel
equipment mosquito squirming equator
conquer quadrant banquet quotation
S&A Sort 44: /qw/ and /k/ Spelled qu 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
inquire quizzes liquid queasy
sequence sequel request qualify
technique critique require equip
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Word SearchNumber of players: 3 to 5
Materials:• 1 Word Search Game Card for each player
• 1 pencil for each player
• timer
Directions:1. Print one copy of the Word Search Game Card for each player.
2. Set a timer for two minutes.
3. Players look at the patterns under Word Search 1 and quickly write words
that contain the patterns on the corresponding Word Search 1 answer
lines. Players should not use a word more than once.
4. When the two minutes are up, players take turns reading aloud their
answer for each pattern. Players circle each word on their list that does not
match any other player’s word. For example, in a four-player game, if
player 1 wrote fasten, player 2 wrote listen, player 3 wrote wrestle, and
player 4 wrote listen, the players with fasten and wrestle each circle their
word. After players have read their answer for all six patterns, they count
their circled words and record the number next to Word Search 1 Total.
This number represents the number of points players have earned for
that round.
5. Repeat the routine with Word Search 2 on the game card.
6. After the second round is completed, players add up the number of points
from the two rounds. The player with the most points wins the game.
45
S&A Sort 45: Words with gh and ph 1
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S&A Sort 45: Words with gh and ph 2
Word Search Game Card
Word Search 1 Word Search 1 Answers1. Silent t 1.
2. Silent g 2.
3. Silent w 3.
4. Silent k 4.
5. Silent h 5.
6. Silent gh 6.
Word Search 1 Total:
Word Search 2 Word Search 2 Answers1. Silent t 1.
2. Silent g 2.
3. Silent w 3.
4. Silent k 4.
5. Silent h 5.
6. Silent gh 6.
Word Search 2 Total:
Game Total:
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Bright NightNumber of players: 2 to 4
Materials:• gameboard
• 24 playing cards
• 1 marker for each player (coins, buttons, etc.)
Directions:1. Shuffle the playing cards and place them facedown in a stack next to the
gameboard. Players put their markers on Start. After players decide who
goes first, play proceeds clockwise.
2. The first player draws a card from the deck and reads the word aloud for
the second player without showing the card to the second player. The
second player moves his or her marker to the first space that matches the
feature of the word. For example, if the card says orphan, the player moves
to the nearest space that has -ph-. If the card says caught, the player moves
to the nearest space with the element silent -gh.
3. The first player (who drew the card) then checks the spelling. If the feature
matches, the second player follows any directions written in the space and
then draws a card for the third player. If the features do not match, the
second player cannot move and must move his or her marker back to the
space from which he or she moved. The second player then draws a card
for the third player. Players should place cards facedown at the bottom of
the deck after each turn.
4. Play continues as players take turns drawing cards, reading words for the
next player, moving as permitted, and checking the spelling feature.
5. The first player to reach Finish wins the game.
46
S&A Sort 46: Words With gh and ph 1
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S&A Sort 46: Words With gh and ph 2
-gh = /f/
-ph-
silent gh
Go back 1
-gh = /f/
Moveahead 2 silent gh
-ph-
-ph-
-gh = /f/
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S&A Sort 46: Words With gh and ph 3
Move ahead 1
ph-
-gh = /f/
silent gh
silent gh
ph-
silent gh
Go back 2
-ph-
-ph-
-gh = /f/
-gh = /f/
silent gh
S&A Sort 46: Words With gh and ph 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
physics elephant cough naughty
phantom nephew tough taught
photocopy orphan rough caught
S&A Sort 46: Words With gh and ph 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
dolphin trophy laughter fought
telephone homophone paragraph phonics
photograph enough daughter height
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Spin and SpellNumber of players: 2 to 4
Materials:• 36 base word cards
• 1 Spin and Spell sheet for each player
• Master Word List
• 1 pencil for each player
• spinner
Directions:1. Print one copy of the Spin and Spell sheet for each player.
2. Shuffle the playing cards and place them facedown in the middle of a table.
After players decide who goes first, play proceeds clockwise. Turn over one
base word card at a time.
3. The first player spins for a prefix (un- or re-). If the prefix can be added to
the base word to form a real word (such as re + view = review), the player
takes the card and writes the whole word on his or her Spin and Spell
sheet. Players should check their words against the Master Word List. Then
a new base word card is turned over for the next player and placed on top
of the used card.
4. If the first player spins a prefix that cannot be added (such as un + view),
the next player spins to try for a prefix that will work with the base word.
This continues until someone can form a word. Then a new base word card
is turned over for the next player and placed on top of the used card.
5. Play continues until there are no more base word cards left to play. The
player who has the most new words written on his or her spin and spell
sheet wins the game.
47
S&A Sort 47: Prefixes re-, un- 1
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
model beaten copy cycle
kind wrap fill selfish
finish happy button write
S&A Sort 47: Prefixes re-, un- 2
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
trace pack take fair
turn even view equal
done clean afraid broken
S&A Sort 47: Prefixes re-, un- 3
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
call charge count common
new learn print store
tie tangle lock cover
S&A Sort 47: Prefixes re-, un- 4
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Spin and Spell
My Words
1. 11.
2. 12.
3. 13.
4. 14.
5. 15.
6. 16.
7. 17.
8. 18.
9. 19.
10. 20.
S&A Sort 47: Prefixes re-, un- 5
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S&A Sort 47: Prefixes re-, un- 6
un
- un
-
re-
re-
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S&A Sort 47: Prefixes re-, un- 7
Master Word List
re-recall
recharge
recopy
recount
recycle
refill
refinish
remodel
renew
repack
reprint
restore
retake
retrace
return
review
rewrap
rewrite
un-unafraid
unbeaten
unbroken
unbutton
unclean
uncommon
uncover
undone
unequal
uneven
unfair
unhappy
unkind
unlearn
unlock
unselfish
untangle
untie
unwrap
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Number of players: 2 to 4
Materials:• 36 base word cards
• 1 Spin and Spell sheet for each player
• Master Word List
• 1 pencil for each player
• spinner
Directions:1. Print one copy of the Spin and Spell sheet for each player.
2. Shuffle the playing cards and place them facedown in the middle of a table.
After players decide who goes first, play proceeds clockwise. Turn over one
base word card at a time.
3. The first player spins for a prefix (dis-, mis-, or pre-). If the prefix can be
added to the base word to form a real word (such as pre + teen = preteen),
the player keeps the card and writes the whole word on his or her Spin and
Spell sheet. Players should check their words against the Master Word List.
Then a new base word card is turned over for the next player and placed on
top of the used card.
4. If the first player spins a prefix that cannot be added (such as dis + teen),
the next player spins to try for a prefix that will work with the base word.
This continues until someone can form a word. Then a new base word card
is turned over for the next player and placed on top of the used card.
5. Play continues until there are no more base word cards left to play. The
player who has the most new words written on his or her Spin and Spell
sheet wins the game.
Spin and Spell48
S&A Sort 48: Prefixes dis-, mis-, pre- 1
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
like treat fix able
match mature obey place
teen cover spell behave
S&A Sort 48: Prefixes dis-, mis-, pre- 2
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
view honest judge heat
loyal test appear caution
agree school trust use
S&A Sort 48: Prefixes dis-, mis-, pre- 3
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
charge pay count handle
order set print guide
wrap form pack place
S&A Sort 48: Prefixes dis-, mis-, pre- 4
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S&A Sort 48: Prefixes dis-, mis-, pre- 5
Spin and Spell
My Words
1. 11.
2. 12.
3. 13.
4. 14.
5. 15.
6. 16.
7. 17.
8. 18.
9. 19.
10. 20.
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S&A Sort 48: Prefixes dis-, mis-, pre- 6
pre-
pre-
mis- dis-
dis- mis-
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S&A Sort 48: Prefixes dis-, mis-, pre- 7
Master Word List
dis-disable
disagree
disappear
discharge
discount
discover
dishonest
dislike
disloyal
disobey
disorder
displace
distrust
mis-misbehave
miscount
misguide
mishandle
misjudge
mismatch
misplace
misprint
misspell
mistreat
mistrust
misuse
pre-precaution
prefix
preform
preheat
prejudge
premature
preorder
prepack
prepay
preschool
preset
preteen
pretest
pretreat
preview
prewrap
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Number of players: 2 to 4
Materials:• 56 playing cards
• Master Word List
Directions:1. Shuffle the playing cards and deal five cards to each player (seven cards for
two players). Place the remaining cards facedown.
2. Each player looks at his or her cards and lays down any matches. A match
consists of a prefix card and a base word/word part card that together
make a new word. For example, the prefix card non- and the base word
card fiction make the new word nonfiction for a match; the prefix ex- and
the word part tra can be matched to make extra. Players should check their
matches against the Master Word List.
3. After players decide who goes first, play proceeds clockwise. The first
player chooses one of the unmatched cards in his or her hand and asks the
player to the left for a specific card to make a match, which can be the
following:
a. A prefix (ex-, non-, in-, fore-) to add to a base word/word part
b. A base word/word part that can be matched to a prefix to make a
new word (If players need assistance, refer to the Master Word List
for potential base words/word parts.)
4. If the player to the left (the second player) has the asked-for card, he or she
must give it to the first player, who must lay down the match.
5. If the second player does not have the asked-for card, he or she says “Pick a
card.” The first player then draws a card from the deck. If the card doesn’t
match, the player adds the card to his or her hand. If that card makes a
match, the player lays down the cards and play proceeds to the next
player.
6. Play continues until one player runs out of cards. That player wins the game.
Pick a Card49
S&A Sort 49: Prefixes ex-, non-, in-, fore- 1
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
tend fiction correct arm
tra stop decent head
press fat see clude
S&A Sort 49: Prefixes ex-, non-, in-, fore- 2
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
shadow claim come most
pand door sight it
skid sense cast dent
S&A Sort 49: Prefixes ex-, non-, in-, fore- 3
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
plode plore profit human
ex- non- in- fore-
ex- non- in- fore-
S&A Sort 49: Prefixes ex-, non-, in-, fore- 4
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
ex- non- in- fore-
ex- non- in- fore-
ex- non- in- fore-
S&A Sort 49: Prefixes ex-, non-, in-, fore- 5
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
ex- non- in- fore-
ex- in- in- fore-
S&A Sort 49: Prefixes ex-, non-, in-, fore- 6
Cop
yrig
ht ©
Pea
rson
Ed
ucat
ion,
Inc.
, or
its
affil
iate
s. A
ll R
ight
s R
eser
ved
.
S&A Sort 49: Prefixes ex-, non-, in-, fore- 7
Master Word List
ex-exclaim
exclude
exit
expand
explode
express
extend
extra
exclude
in-include
income
incomplete
incorrect
indecent
indent
indoor
inhuman
insight
intend
non-nonfat
nonfiction
nonsense
nonskid
nonstop
nonprofit
fore-forearm
forecast
forehead
foremost
foresee
foreshadow
foresight