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Dominus Concept: Leader by way of Heroic Feats hardened by steel and sharpened by mind Caste: No Moon Motivation: Usher in a new first age Age: 30 Sex: Male Hair Color: none Skin Tone: chocolate Eye Color: Violet Totemic Anima: White Lion Essence Personal Pool Available 17 (17) Total / Peripheral Pool Available 33 (33) Total / Attributes 3 2 1 Strength 3 2 1 Dexterity 3 2 1 Stamina 3 2 1 Charisma 3 2 1 Manipulation 3 2 1 Appearance 3 2 1 Perception 3 2 1 Intelligence 3 2 1 Wits Abilities : This ability is commonly affected by mobility penalty. Archery Athletics Awareness Dodge Integrity Martial Arts Melee Resistance Thrown War War Craft Larceny Linguistics Performance Presence Ride Sail Socialize Stealth Survival Life Bureaucracy Investigation Lore Medicine Occult Wisdom Crafts Craft - Air Craft - Earth Craft - Fire Craft - Water Craft - Wood Specialties Melee - Battle Axe War - sorcery Anima Cause Caste Mark and tattoos to glow brightly (1 mote) Cause Tell to become unmistakable (1 mote) Cause anima to glow bright enough to read by (1 mote) Know precise time and moon phase (1 mote) Motes Banner Flare Forms Stealth 1-3 Caste Mark glitters Normal 4-7 Caste Mark & tattoos burn +2 8-10 Coruscant Aura Impossible 11-15 Brilliant Bonfire Impossible 16+ Totemic Aura Impossible Social Combat Join Debate 6 Dodge MDV 5 Attack Speed Honesty Attack/MDV Deception Attack/MDV Rate Presence 4 2 1 1 1 2 Performance 6 2 1 1 1 1 Investigation 5 2 1 1 1 2 Common Actions Action Speed DV Join Debate 5 None Attack Above -2 Monologue 3 -2 Miscellaneous 5 -2 Common DV Modifiers Source Modifier Appearance Difference Motivation +/- 3 Virtue +/- 2 Intimacy +/- 1 Virtues Compassion Temperance Conviction Valor Great Curse Curse of the humble sloth Willpower Intimacies Silver Pact: Duty, Idea: Equality Arsenal Name Speed Accuracy Damage Defence Rate Range Tags Punch 5 +1 3 +0 4 B +2 2 3 N Kick 5 +0 2 +3 7 B -2 0 2 N Clinch 6 +0 4 +0 4 B +0 1 1 C,N,P Grimcleaver 5 +3 10 +8 12/2 L +2 5 2 O Panoply Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue Natural Soak 3 1 Lamellar +8 +6 +6 0 0 -2 1 Effective 11 7 6 0 0 -2 1 Movement & Health Move Dash Jump (H/V) Health Levels 1 6 8 4 -0 1 5 6 3 -1 1 4 4 2 -2 1 2 0 0 -4 Dying Yards | Accounts for wound & mobility pen. Incap. Rules Health: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage: Bashing Lethal Aggravated Combat Join Battle 6 Dodge DV 2 Knockdown 5 5 Stunning 3 5 Threshold / Pool Threshold / Pool Order of Attack Events 1. Declare Attack 2. Declare Defence 3. Attack Roll 4. Attack Reroll 5. Subtract Penalties/Apply Defenses 6. Defence "Reroll" 7. Calculate Raw Damage 8. Apply Hardness & Soak, Roll Damage 9. Counterattack 10. Apply Damage, Knockdown & Stunning Full combat rules on pages 140-158. Knockdown Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (2) to avoid. Rising from prone requires an action. Prone characters take a -1 external penalty to all nonreflexive physical rolls. Stunning Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (damage - Stamina) or be stunned until their attacker next acts. Stunned characters take a -2 internal penalty to all non-reflexive physical rolls. Common Actions Action Speed DV Pen Join Battle Varies None Ready Weapon 5 -1 Physical Attack Varies -1 Coordinate Attack 5 None Aim 3 -1 Guard 3 None Move 0 None Dash 3 -2 Miscellaneous 5 Varies Jump 5 -1 Rise from Prone 5 -1 Inactive 5 Special Inspired by Voidstate http://www.voidstate.com Created with Anathema ©2007-2014 http://anathema.sf.net Exalted ©2007-2014 by CCP hf http://www.white-wolf.com

Dominus

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Page 1: Dominus

DominusConcept: Leader by way of Heroic Feats hardened by steel and sharpened by mindCaste: No MoonMotivation: Usher in a new first age Age: 30 Sex: Male Hair Color: none Skin Tone: chocolate Eye Color: VioletTotemic Anima: White Lion

Essence

Personal Pool Available17 (17) Total / Peripheral Pool Available33 (33) Total /

Attributes321Strength321Dexterity321Stamina

321Charisma321Manipulation321Appearance

321Perception321Intelligence321Wits

Abilities

: This ability is commonly affected by mobility penalty.

ArcheryAthleticsAwarenessDodgeIntegrityMartial ArtsMeleeResistanceThrownWar

War

CraftLarcenyLinguisticsPerformancePresenceRideSailSocializeStealthSurvival

Life

BureaucracyInvestigationLoreMedicineOccult

Wis

dom

Crafts

Craft - AirCraft - EarthCraft - FireCraft - WaterCraft - Wood

Specialties

Melee - Battle AxeWar - sorcery

Anima• Cause Caste Mark and tattoos to glow brightly (1 mote)

• Cause Tell to become unmistakable (1 mote)

• Cause anima to glow bright enough to read by (1 mote)

• Know precise time and moon phase (1 mote)

Motes Banner Flare Forms Stealth

1-3 Caste Mark glitters Normal

4-7 Caste Mark & tattoos burn +2

8-10 Coruscant Aura • Impossible

11-15 Brilliant Bonfire • Impossible

16+ Totemic Aura • Impossible

Social CombatJoin Debate 6 Dodge MDV 5

Attack SpeedHonestyAttack/MDV

DeceptionAttack/MDV Rate

Presence 4 2 1 1 1 2

Performance 6 2 1 1 1 1

Investigation 5 2 1 1 1 2

Common ActionsAction Speed DV

Join Debate 5 NoneAttack Above -2Monologue 3 -2Miscellaneous 5 -2

Common DV ModifiersSource Modifier

Appearance DifferenceMotivation +/- 3Virtue +/- 2Intimacy +/- 1

VirtuesCompassion Temperance

Conviction Valor

Great Curse

Curse of the humble sloth

Willpower

Intimacies

Silver Pact: Duty, Idea: Equality

ArsenalName Speed Accuracy Damage Defence Rate Range Tags

Punch 5 +1 3 +0 4 B +2 2 3 N

Kick 5 +0 2 +3 7 B -2 0 2 N

Clinch 6 +0 4 +0 4 B +0 1 1 C,N,P

Grimcleaver 5 +3 10 +8 12/2 L +2 5 2 O

PanoplyName Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

Natural Soak 3 1

Lamellar +8 +6 +6 0 0 -2 1

Effective 11 7 6 0 0 -2 1

Movement & HealthMove Dash Jump (H/V) Health Levels

1 6 8 4 -0

1 5 6 3 -1

1 4 4 2 -2

1 2 0 0 -4 Dying

Yards | Accounts for wound & mobility pen. Incap.

Rules• Health: Bashing damage heals 1 health level per 3hours. Lethal damage healing rate varies (-0 = 6hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;Incapacitated = 1 week). Double these times if notresting. Aggravated damage heals at the same rateas lethal but cannot be healed magically.• Death and Dying: If characters incapacitated byLethal or Aggravated suffer further damage, they loseone Dying level per "Inactive" action.• Marking Damage:

Bashing Lethal Aggravated

Combat

Join Battle 6 Dodge DV 2 Knockdown 5 5 Stunning 3 5Threshold / Pool Threshold / Pool

Order of Attack Events1. Declare Attack2. Declare Defence3. Attack Roll4. Attack Reroll5. Subtract Penalties/Apply Defenses6. Defence "Reroll"7. Calculate Raw Damage8. Apply Hardness & Soak, Roll Damage9. Counterattack

10. Apply Damage, Knockdown & Stunning

Full combat rules on pages 140-158.

KnockdownCharacters are knocked down if an attack deals moreraw damage than their Knockdown Threshold. RollKnockdown Pool (2) to avoid. Rising from pronerequires an action. Prone characters take a -1 externalpenalty to all nonreflexive physical rolls.

StunningCharacters who suffer more health levels of damagethan their Stun Threshold in a single blow must make areflexive Stun roll (damage - Stamina) or be stunneduntil their attacker next acts. Stunned characters take a-2 internal penalty to all non-reflexive physical rolls.

Common ActionsAction Speed DV Pen

Join Battle Varies NoneReady Weapon 5 -1Physical Attack Varies -1Coordinate Attack 5 NoneAim 3 -1Guard 3 NoneMove 0 NoneDash 3 -2Miscellaneous 5 VariesJump 5 -1Rise from Prone 5 -1Inactive 5 Special

Inspired by Voidstatehttp://www.voidstate.com

Created with Anathema ©2007-2014http://anathema.sf.net

Exalted ©2007-2014 by CCP hfhttp://www.white-wolf.com

Page 2: Dominus

Spirit FormStrengthDexterityStaminaAppearance

Spirit Form: White Lion

War FormStrengthDexterityStamina

* Costs 5 motes to assume* May automatically activate any Gift charms on assumption* May regenerate lost limbs in War Form* Does not automatically lose dying levels in War Form

Gifts

ArsenalName Speed Accuracy Damage Defence Rate Range Tags

Punch 5 +1 4 +0 5 B +2 3 3 N

Kick 5 +0 3 +3 8 B -2 1 2 N

Clinch 6 +0 5 +0 5 B +0 2 1 C,N,P

Grimcleaver 5 +3 11 +8 13/2 L +2 5 2 O

PanoplyName Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

Natural Soak 4 2 0 0

Lamellar +8 +6 +6 0 0 -2 1

Effective 12 8 6 0 0 -2 1

Movement & HealthMove Dash Jump (H/V) Health Levels

1 7 10 5 -0

1 6 8 4 -1

1 5 6 3 -2

1 3 2 1 -4 Dying

Yards | Accounts for wound & mobility pen. Incap.

Rules• Health: Bashing damage heals 1 health level per 3hours. Lethal damage healing rate varies (-0 = 6hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;Incapacitated = 1 week). Double these times if notresting. Aggravated damage heals at the same rateas lethal but cannot be healed magically.• Death and Dying: If characters incapacitated byLethal or Aggravated suffer further damage, they loseone Dying level per "Inactive" action.• Marking Damage:

Bashing Lethal Aggravated

War Form Combat Values

Join Battle 6 Dodge DV 3

Knockdown 6 6 Stunning 4 6Threshold / Pool Threshold / Pool

Powers

SHAPESHIFTINGSpeed 5 DV -1 action to shapeshift, costs 1 mote for trueforms, 3 for Heart's BloodReceive adopted form's STR, STA, and APP, and lower ofhuman and adopted form's DEX.

TATTOOSGrant total immunity to involuntary shapeshifting effects.Evident in all True forms, hidden in Heart's Blood.+1 Difficulty to all Astrology targetting the Lunar

TELLVisible in all forms if spotter has MDV 12+

Modifiers to Spotter's MDV:2x -- Observing a true True Form+1 -- Looking for Shapeshifters+2 -- Looking for Lunars (does not stack with above)+2 -- Knows the Tell

KnacksName Source

War

Deadly Beastman Transformation L2 p136

Heart's BloodName Strength Dexterity Stamina Appear. Notes

Page 3: Dominus

Backgrounds

Artifact (Grim Cleaver- Light's Wings)

Resources

Reputation (Silver pact)

Backing (Cheftain Adviser)

Possessions Languages

Old Realm, Flametongue

Experience

12 total - 12 spent = 0 banked

Generic Charms

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Wits

First (Attribute) Excellency

CharmsName Cost Type Duration Details (Keywords, Targets) Source

Generic Charms

First (Attribute) Excellency 1 m per die Reflexive (1/2) Instant Add up to (Attribute) bonus dice to relevant rolls. L2

Sorcery Charms

Terrestrial Circle Sorcery None Permanent Instant - Ex2

Sorcery

Emerald Circle Banishment 10+ Terrestrial - Demon WT, 44

Emerald Countermagic 10 m or 20 motes Terrestrial - Caster or spell Ex2, 253

Summoning the Harvest 15 m Terrestrial - Area WT, 64

Water From Stone 10 m Terrestrial - Boulder WT, 68