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DominusConcept: Leader by way of Heroic Feats hardened by steel and sharpened by mindCaste: No MoonMotivation: Usher in a new first age Age: 30 Sex: Male Hair Color: none Skin Tone: chocolate Eye Color: VioletTotemic Anima: White Lion
Essence
Personal Pool Available17 (17) Total / Peripheral Pool Available33 (33) Total /
Attributes321Strength321Dexterity321Stamina
321Charisma321Manipulation321Appearance
321Perception321Intelligence321Wits
Abilities
: This ability is commonly affected by mobility penalty.
ArcheryAthleticsAwarenessDodgeIntegrityMartial ArtsMeleeResistanceThrownWar
War
CraftLarcenyLinguisticsPerformancePresenceRideSailSocializeStealthSurvival
Life
BureaucracyInvestigationLoreMedicineOccult
Wis
dom
Crafts
Craft - AirCraft - EarthCraft - FireCraft - WaterCraft - Wood
Specialties
Melee - Battle AxeWar - sorcery
Anima• Cause Caste Mark and tattoos to glow brightly (1 mote)
• Cause Tell to become unmistakable (1 mote)
• Cause anima to glow bright enough to read by (1 mote)
• Know precise time and moon phase (1 mote)
•
Motes Banner Flare Forms Stealth
1-3 Caste Mark glitters Normal
4-7 Caste Mark & tattoos burn +2
8-10 Coruscant Aura • Impossible
11-15 Brilliant Bonfire • Impossible
16+ Totemic Aura • Impossible
Social CombatJoin Debate 6 Dodge MDV 5
Attack SpeedHonestyAttack/MDV
DeceptionAttack/MDV Rate
Presence 4 2 1 1 1 2
Performance 6 2 1 1 1 1
Investigation 5 2 1 1 1 2
Common ActionsAction Speed DV
Join Debate 5 NoneAttack Above -2Monologue 3 -2Miscellaneous 5 -2
Common DV ModifiersSource Modifier
Appearance DifferenceMotivation +/- 3Virtue +/- 2Intimacy +/- 1
VirtuesCompassion Temperance
Conviction Valor
Great Curse
Curse of the humble sloth
Willpower
Intimacies
Silver Pact: Duty, Idea: Equality
ArsenalName Speed Accuracy Damage Defence Rate Range Tags
Punch 5 +1 3 +0 4 B +2 2 3 N
Kick 5 +0 2 +3 7 B -2 0 2 N
Clinch 6 +0 4 +0 4 B +0 1 1 C,N,P
Grimcleaver 5 +3 10 +8 12/2 L +2 5 2 O
PanoplyName Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
Natural Soak 3 1
Lamellar +8 +6 +6 0 0 -2 1
Effective 11 7 6 0 0 -2 1
Movement & HealthMove Dash Jump (H/V) Health Levels
1 6 8 4 -0
1 5 6 3 -1
1 4 4 2 -2
1 2 0 0 -4 Dying
Yards | Accounts for wound & mobility pen. Incap.
Rules• Health: Bashing damage heals 1 health level per 3hours. Lethal damage healing rate varies (-0 = 6hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;Incapacitated = 1 week). Double these times if notresting. Aggravated damage heals at the same rateas lethal but cannot be healed magically.• Death and Dying: If characters incapacitated byLethal or Aggravated suffer further damage, they loseone Dying level per "Inactive" action.• Marking Damage:
Bashing Lethal Aggravated
Combat
Join Battle 6 Dodge DV 2 Knockdown 5 5 Stunning 3 5Threshold / Pool Threshold / Pool
Order of Attack Events1. Declare Attack2. Declare Defence3. Attack Roll4. Attack Reroll5. Subtract Penalties/Apply Defenses6. Defence "Reroll"7. Calculate Raw Damage8. Apply Hardness & Soak, Roll Damage9. Counterattack
10. Apply Damage, Knockdown & Stunning
Full combat rules on pages 140-158.
KnockdownCharacters are knocked down if an attack deals moreraw damage than their Knockdown Threshold. RollKnockdown Pool (2) to avoid. Rising from pronerequires an action. Prone characters take a -1 externalpenalty to all nonreflexive physical rolls.
StunningCharacters who suffer more health levels of damagethan their Stun Threshold in a single blow must make areflexive Stun roll (damage - Stamina) or be stunneduntil their attacker next acts. Stunned characters take a-2 internal penalty to all non-reflexive physical rolls.
Common ActionsAction Speed DV Pen
Join Battle Varies NoneReady Weapon 5 -1Physical Attack Varies -1Coordinate Attack 5 NoneAim 3 -1Guard 3 NoneMove 0 NoneDash 3 -2Miscellaneous 5 VariesJump 5 -1Rise from Prone 5 -1Inactive 5 Special
Inspired by Voidstatehttp://www.voidstate.com
Created with Anathema ©2007-2014http://anathema.sf.net
Exalted ©2007-2014 by CCP hfhttp://www.white-wolf.com
Spirit FormStrengthDexterityStaminaAppearance
Spirit Form: White Lion
War FormStrengthDexterityStamina
* Costs 5 motes to assume* May automatically activate any Gift charms on assumption* May regenerate lost limbs in War Form* Does not automatically lose dying levels in War Form
Gifts
ArsenalName Speed Accuracy Damage Defence Rate Range Tags
Punch 5 +1 4 +0 5 B +2 3 3 N
Kick 5 +0 3 +3 8 B -2 1 2 N
Clinch 6 +0 5 +0 5 B +0 2 1 C,N,P
Grimcleaver 5 +3 11 +8 13/2 L +2 5 2 O
PanoplyName Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue
Natural Soak 4 2 0 0
Lamellar +8 +6 +6 0 0 -2 1
Effective 12 8 6 0 0 -2 1
Movement & HealthMove Dash Jump (H/V) Health Levels
1 7 10 5 -0
1 6 8 4 -1
1 5 6 3 -2
1 3 2 1 -4 Dying
Yards | Accounts for wound & mobility pen. Incap.
Rules• Health: Bashing damage heals 1 health level per 3hours. Lethal damage healing rate varies (-0 = 6hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;Incapacitated = 1 week). Double these times if notresting. Aggravated damage heals at the same rateas lethal but cannot be healed magically.• Death and Dying: If characters incapacitated byLethal or Aggravated suffer further damage, they loseone Dying level per "Inactive" action.• Marking Damage:
Bashing Lethal Aggravated
War Form Combat Values
Join Battle 6 Dodge DV 3
Knockdown 6 6 Stunning 4 6Threshold / Pool Threshold / Pool
Powers
SHAPESHIFTINGSpeed 5 DV -1 action to shapeshift, costs 1 mote for trueforms, 3 for Heart's BloodReceive adopted form's STR, STA, and APP, and lower ofhuman and adopted form's DEX.
TATTOOSGrant total immunity to involuntary shapeshifting effects.Evident in all True forms, hidden in Heart's Blood.+1 Difficulty to all Astrology targetting the Lunar
TELLVisible in all forms if spotter has MDV 12+
Modifiers to Spotter's MDV:2x -- Observing a true True Form+1 -- Looking for Shapeshifters+2 -- Looking for Lunars (does not stack with above)+2 -- Knows the Tell
KnacksName Source
War
Deadly Beastman Transformation L2 p136
Heart's BloodName Strength Dexterity Stamina Appear. Notes
Backgrounds
Artifact (Grim Cleaver- Light's Wings)
Resources
Reputation (Silver pact)
Backing (Cheftain Adviser)
Possessions Languages
Old Realm, Flametongue
Experience
12 total - 12 spent = 0 banked
Generic Charms
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Per
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Wits
First (Attribute) Excellency
CharmsName Cost Type Duration Details (Keywords, Targets) Source
Generic Charms
First (Attribute) Excellency 1 m per die Reflexive (1/2) Instant Add up to (Attribute) bonus dice to relevant rolls. L2
Sorcery Charms
Terrestrial Circle Sorcery None Permanent Instant - Ex2
Sorcery
Emerald Circle Banishment 10+ Terrestrial - Demon WT, 44
Emerald Countermagic 10 m or 20 motes Terrestrial - Caster or spell Ex2, 253
Summoning the Harvest 15 m Terrestrial - Area WT, 64
Water From Stone 10 m Terrestrial - Boulder WT, 68