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Doing Response Cost the Right Way!

Doing Response Cost the Right Way! · Understand The Response-cost ... Model To Three Tiers Of Intervention. Behavior Is The Number One Struggle That Teachers Report In The School

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Doing Response Cost the Right Way!

Shereen Naser, M.S. Stephanie Grant, M.A.

Tulane University Louisiana State University

Handouts

Polls

Q&A

Feedback

Understand Behavioral Principles

Understand Reinforcers

Understand The Response-cost

Model

Be Able To Apply A Response-cost

Model To Three Tiers Of

Intervention

Behavior Is The Number One Struggle That Teachers Report In The School

Setting (Perfect & Morris, 2008)

More Than Five Whole Weeks of School Are Wasted Each Year Because of Bad

Behavior (Coughlan, 2009).

It’s All About

Positive

Behavior

Support!

Reinforcer Menu

1. 10 Minutes

Computer

Time

2. Treasure

Box

3. Extra

Recess

4. Free

Homework

Pass

5. Snack

Tokens ReinforcersClearly

Defined

Behavior

Exhibited

Reinforcer Menu

1. 10 Minutes

Computer

Time

2. Treasure

Box

3. Extra

Recess

4. Free

Homework

Pass

5. Snack

Tokens ReinforcersClearly

Defined

Behavior

Exhibited

Wanted

Easy to Obtain

Easy to Be

Consistent

• Reactive Not

Rational

• Unclear

Expectations

• Denies Dignity of

Child

When Tokens Do Work

Feedback About Student Behavior

Reminder of Appropriate Behavior

Provides Opportunities to “Make a Mistake”

Specific

Measurable

Observable

Repeatable

“Dead Man” Rule

Unclear Clear

Be Good Stay In Seat

Work Hard Complete Assignments

Don’t Hit Keep Hands And Feet To

Self

Be Nice Use Kind Words

Stay Quiet Raise Your Hand Before

Speaking

Response Cost

Stay in seat Get Out Of Seat Without

Asking Permission

Complete Assignment Incomplete Assignment At

The End Of The Period

Keep hands and feet to

self

Hit Or Kick Others

Use kind words Use Mean Words

Raise your hand before

speaking

Blurting Out Answers

Without Raising Hand

Collateral Effects Create Efficiency

Increase in Self-esteem with Greater Success

Increase in Academic Performance

Can be Used at All Three

Tiers of Support!

Introduce Student(s) to the “Game”

Define Target Behaviors with Students

Identify Potential Reinforcers

Prep Students for “Game”

Implementing Response Cost for All

Students Receive Tokens Or Tickets

Each Instance Of Misbehavior

Removes A Token Or Ticket

Tokens Left At The End Of The Day

Are Placed Into A Lottery

Mystery Motivator

• A Mystery Prize In A

Sealed Envelope

• Students Don’t Know

Exactly What They’re

Working For

Marble Jar

• Students/Class May Earn A Marble Or Lose A Marble

• Be Sure To Choose A Behavior That Is A Class-wide Concern

• Students Placed Into Groups

• Be Sure to Place Target Students in Different Groups

• Students May Earn A Token Or Lose A Token For Their Groups Depending On Their Behavior

Rubber Bands Can Be Used As An Alternative

Target Individual Student

Target 1 Specific Behavior

Provide Smileys Or Token

Students May Lose Or Gain Tokens

Earns A Preferred Reward By Having A Certain Number Of Tokens At The End Of The Period

• Collect Baseline

Data

• Progress Monitor

• Make Decisions

Compliance Recording

Sheets

Frequency Counts

Interval Recording

3 Data Points

Representativeness

Goal Setting

0

2

4

6

8

10

12

1 2 3

Nu

mb

er

of

Ca

ll O

uts

Days

SC's Baseline Frequency of Call Outs

0

2

4

6

8

10

12

1 2 3

Nu

mb

er

of

Call O

uts

Days

SC's Baseline Frequency of Call Outs

Call Outs

Goal

0

2

4

6

8

10

12

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Nu

mb

er

of

Call O

uts

Days

SC's Frequency of Call Outs

Call Outs

Goal

0

2

4

6

8

10

12

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Nu

mb

er

of

Call O

uts

Days

SC's Frequency of Call Outs

Call Outs

Goal

Satiation

Frustration

Inconsistent Use

Treatment Integrity

Anger vs. Evidence

Define Target Student(s)

Define the Behavior

Identify Reinforcers

Set Up A Contingency

Follow Through!

Step 1: Set Up Your Token Economy System

Step 2: Choose the Behaviors to Target

Step 3: Teach Your Student

Look at data throughout!

Tier 1- Response Cost Lottery

Tier 2: Group Contingencies

Tier 3: Individual Goals

Stephanie Grant

Shereen Naser

Jennifer Maynard, TIERS [email protected]

Holly Paczak, [email protected]

Teacher “Coach” Card: Marble Jar Intervention:

You Do:

1.) Remind Students Of Their Goal And Target Behavior

2.) Place A Marble In The Jar For Each Instance Of

Appropriate Behavior

3.) Remove A Marble For Each Instance Of Problem

Behavior

4.) Provide Reward When Jar Is Full

Treatment Integrity Checklist: Initial Each Time You Complete Intervention Component

Monday Tuesday Wednesday Thursday Friday 1.) Remind Students of Behavior Goal

2.) Place Marble In Jar For Appropriate Behavior

3.) Remove Marble From Jar For Problem Behavior

4.) Provide Reward When Jar Is Full

Teacher “Coach” Card: Response Cost Lottery Intervention:

You Do:

1.) Remind Students Of Their Goal And Target Behavior 2.) Provide Tokens For Each Student Each Day

3.) Remove A Token For Each Instance Of Problem Behavior

4.) Provide Preferred Reinforcer If Goal Is Met

Treatment Integrity Checklist: Initial Each Time You Complete Intervention Component

Monday Tuesday Wednesday Thursday Friday 1.) Remind Student of Behavior Goal

2.) Provide Each Student With Tokens

3.) Remove A Token Each Time The Student Exhibits The Problem Behavior

4.) Provide Reinforcement If Goal Is Met

Teacher “Coach” Card: Tier 2 Response Cost Group Contingencies Intervention:

You Do:

1.) Place Students Into Groups, Separating Target Students 2.) Remind Students Of Their Goal And Target Behavior

3.) Calmly Remove Or Mark Off A Token For Each Instance Of Misbehavior 4.) Provide Reward To Winning Team(s)

Treatment Integrity Checklist: Initial Each Time You Complete Intervention Component

Monday Tuesday Wednesday Thursday Friday 1.) Place Students Into Groups, Separating Target Students

2.) Remind Students Of Their Goal And Target Behavior

3.) Calmly Remove Token Or Mark Off For Misbehavior

4.) Provide Reward To Winning Team(s)

Teacher “Coach” Card: Individualized Response Cost Intervention:

You Do:

1.) Remind Student Of Their Goal And Target Behavior 2.) Provide Student With Tokens Or Smiley Sheet

3.) Calmly Remove Or Mark Off A Token For Each Instance Of Misbehavior

4.) Provide Reward If Students Meets Goal

Treatment Integrity Checklist:

Initial Each Time You Complete Intervention Component

Monday Tuesday Wednesday Thursday Friday 1.) Remind Student Of Goal And Target Behavior

2.) Provide Tokens Or Behavior Sheet

3.) Calmly Remove Token Or Smiley For Misbehavior

4.) Provide Reward If Goal Is Met