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DIFFERENCES
PREPARED BY: DON MUENZ
OHSAA DIRECTOR OF SOCCER OFFICIATING DEVELOPMENT
NFHS STATE TRAIN-THE-TRAINER FACULTYUSSF INSTRUCTOR
DIFFERENCES
LAWS AND ADVICE TO REFEREES
NFHS RULES
OHSAA REGULATIONS
WHAT YOU NEED TO KNOW
LEVEL OF COMPETITION
1. WRITTEN FOR HIGH SCHOOL VARSITY, USED BY MIDDLE SCHOOL THROUGH VARSITY
2. BASED ON SAFETY, EDUCATION & PARTICIPATION
1. WRITTEN FOR HIGHEST LEVEL OF PLAY, BUT USED FOR ALL LEVELS WITH MODIFICATIONS,
ADM. HANDBOOK, P. 51
2. BASED ON “SEE”
TERMINOLOGY
1. RULES
2. PLAY RULINGS
3. DISQUALIFIED
4. DROP BALL
5. OVERTIME
1. LAWS2. ADVICE TO
REFEREES AND IFAB DECISIONS
3. SENT OFF4. DROPPED BALL5. EXTRA TIME
MORE TERMINOLOGY
1. RESERVE OFFICIAL
2. OBSTRUCTION
3. TEAM AREA
4. ENCROACHMENT
1. FOURTH OFFICIAL
2. IMPEDING
3. TECHNICAL AREA
4. FAILURE TO RESPECT THE REQUIRED DISTANCE
MORE TERMINOLOGY
1. HEAD REFEREE CONTROLS THE MATCH
1. REFEREE CONTROLS THE MATCH
RULE/LAW 1: FIELD OF PLAY
1. FIELD DIAGRAM IS SUGGESTIVE ONLY UNLESS SPECIFICALLY STATEE IN RULES
2. DIMENSIONS: 100-120 YARDS LONG BY 55-80 WIDE
1. FIELD DIAGRAM IS REQUIRED
2. DIMENSIONS: 100-130 YARDS LONG BY 50-100 WIDE
RULE/LAW 1: FIELD OF PLAY
1. LINES 4”
2. 11-YARD HASHMARK OPTIONAL, OFF GOAL LINE
3. PENALTY MARK: 9” SPOT OR 2-FOOT LINE
4. 10-FOOT SPECTATOR LIMIT
1. 5” MAX
2. OPTIONAL, OFF GOAL LINE AND TOUCHLINE
3. NO SIZE SPECIFIED
4. NO SUCH PROVISION
RULE/LAW 1: FIELD OF PLAY
1. GOALS: AT LEAST 2 YARDS IN FRONT OF BASE OF FB GOALPOSTS
2. PADDED GOALPOSTS ARE ALLOWED
1. NO SUCH PROVISION
2. PADDED GOALPOSTS ARE NOT ALLOWED
GOALS: POSTS & BAR
NO SHAPE NO SHAPE SPECIFIEDSPECIFIED
POST & BAR 4-5” IN POST & BAR 4-5” IN PROJECTED PROJECTED DIAMETERDIAMETER
METAL PIPES 3-4” METAL PIPES 3-4” IN DIAMETER OKIN DIAMETER OK
SQUARE, SQUARE, RECTANGULAR, RECTANGULAR, ELLIPTICAL, ELLIPTICAL, ROUNDROUND
NOT TO EXCEED 5”NOT TO EXCEED 5”
RULE/LAW 1: FIELD OF PLAY
1. NETS ARE MANDATORY
1. NETS ARE NOT MANDATORY
RULE/LAW 1: FIELD OF PLAY
1. 1. BENCHES ON OPPOSITE SIDES OF FIELD DIAGONALLY ACROSS FROM EACH OTHER
1. 1. NO SUCH PROVISION
TEAM AREA, TECHNICAL AREA
1. COACHES, BENCH PERSONNEL & TEAM MEMBERS RESTRICTED TO IT
2. NO RESTRICTION ON NUMBER GIVING TACTICAL INSTRUCTION
3. SAME, NF 1.5.3; 12.8.1; 12.8.1(f)(1); 12.8.2
1. COACH & OTHER OFFICIALS MUST REMAIN WITHIN, EXCEPT SPECIAL CIRCUMSTANCES
2. ONE PERSON AT A TIME
3. MUST ACT RESPONSIBLY
RULE/LAW 1: FIELD OF PLAY
1. PRIOR TO KICK-OFF, MATCH IN ADMINISTRATOR’S HANDS
2. AFTER KICK-OFF, HEAD REFEREE
1. PRIOR TO KICK-OFF, MATCH IN REFEREE’S HANDS
2. AFTER KICK-OFF, REFEREE
RULE/LAW 2: THE BALL
1. 3 OR MORE, SIMILAR QUALITY
2. MUST HAVE NFHS LOGO
3. TWO BALL HOLDERS RECOMMENDED
1. ONE REQUIRED, BUT MAY USE MORE
2. HIGH-LEVEL MUST HAVE FIFA LOGO
3. BALL HOLDERS OPTIONAL
RULE/LAW 2: THE BALL
EXTRA BALL ON FIELD
NFHS HAS NO NFHS HAS NO GUIDANCE ON GUIDANCE ON INTERFERENCE, SO INTERFERENCE, SO FOLLOW FIFAFOLLOW FIFA
INTERFERENCE: INTERFERENCE: IFK OR DB, IFK OR DB, ACCORDING TO NF ACCORDING TO NF 9.2.1(c)* or 9.39.2.1(c)* or 9.3
EXTRA BALL, EXTRA BALL, ANIMAL OR OTHER ANIMAL OR OTHER OBJECT ON FIELDOBJECT ON FIELD
NO INTERFERENCENO INTERFERENCE REMOVE AT REMOVE AT
EARLIEST CHANCEEARLIEST CHANCE INTERFERENCE INTERFERENCE
REQUIRES DB*REQUIRES DB*
RULE/LAW 3: PLAYERS, SUBS
1. ROSTER TO HEAD REF 5 MIN. BEFORE KICKOFF
2. MATCH CANNOT BEGIN WITHOUT
3. PLAYERS MAY BE ADDED DURING PLAY
1. ROSTER & SUBS LIST TO REF BEFORE MATCH
2. MATCH CANNOT BEGIN WITHOUT
3. NO SUCH ALLOWANCE
RULE/LAW 3: PLAYERS/SUBS
1. FREE SUBSTITUTION
1. ONCE SUBBED FOR, PLAYER IS INELIGIBLE TO RETURN, BUT SEE ADM. HANDBOOK, P.51 FOR YOUTH RULES
RULE/LAW 3: PLAYERS/SUBS
1. CAPTAINS HAVE SPECIFIC RIGHTS TO ASK FOR INFORMATION / INTERPRETATION
1. CAPTAINS EXPRESSLY HAVE NO RIGHTS / PRIVELEGES
RULE/LAW 3: PLAYERS, SUBS
1. SUBS: BETWEEN PERIODS, GK, CAUTION, INJURY, DEEMED INJURY, BLOOD RULE, GOAL, DISQUAL. & CONCUSSION SIGNS, SYMPTOMS, OR BEHAVIORS
1. SUBS AT ANY STOPPAGE WITH REFEREE’S PERMISSION
2. YOUTH MATCHES: SEE ADM. HANDBOOK, P. 51
RULE/LAW 3: PLAYERS/SUBS
1. SUBS MUST REPORT: SCORER, TIMER OR NEAREST OFFICIAL
1. HANDLED BY AR OR FOURTH OFFICIAL
RULE/LAW 3: PLAYERS/SUBS
1. PLAYER CAN LEAVE ANYWHERE
2. REF BECKONS SUB
3. SUB NOW A PLAYER
4. 1 AND 2 CAN TAKE PLACE SIMULTANEOUSLY
1. PLAYER CAN LEAVE ANYWHERE
2. REF BECKONS SUB
3. SUB MUST STEP ON AT HALFWAY LINE
4. FOLLOW LAW IV & ATR 3.4
RULE/LAW 3: PLAYERS, SUBS
1. SUB MAY BE WITHDRAWN, ONLY BEFORE REF BECKONS
2. SUB BECOMES PLAYER WHEN BECKONED ON BY REFEREE
1. NO SUCH PROVISION
2. PLAYER FIRST EXITS
3. SUB IS BECKONED4. BECOMES PLAYER
ONLY AFTER STEPPING ON
RULE/LAW 3: PLAYERS, SUBS
1. 1. CK OR THROW-IN: POSSESSION ONLY, BUT IF POSSESSORS SUB, SO CAN OPPONENT
1. SUB AT ANY STOPPAGE, NO SUCH REQUIREMENT,
2. SEE P.51 OF ADM.
HANDBOOK FOR
YOUTH RULES
RULE/LAW 3: PLAYERS, SUBS
1. CAUTIONED PLAYER:
2. MUST LEAVE FIELD
3. MAY BE REPLACED
4. REENTRY AT TEAM’S NEXT LEGAL SUB
1. NO SUCH REQUIREMENT
RULE/LAW 3: PLAYERS, SUBS
1. SIGNS, SYMPTOMS OR BEHAVIORS CONSISTENT WITH CONCUSSION:
2. MUST BE REMOVED
3. MAY REPLACE
4. NO REENTRY ON SAME DAY: IGNORE CONTRADICTORY NFHS RULES
1. NO SUCH PROVISION
RULE/LAW 3: PLAYERS, SUBS
1. INJURED OR DEEMED INJURED PLAYER WHO IS ATTENDED ON THE FIELD:
2. MUST BE REMOVED
3. MAY REPLACE4. REENTRY AT NEXT
DEAD BALL
1. NO SUCH PROVISION
2. IF FIELD PLAYER IS ATTENDED ON FIELD OR SOLE REASON FOR STOPPAGE, PLAYER MUST LEAVE BUT CAN REENTER WITH PERMISSION AFTER GAME IS RESTARTED
RULE/LAW 3: PLAYERS, SUBS
1. INJURED OR DEEMED SO:
2. GOALKEEPERS ARE NOT EXEMPT FROM REMOVAL REQUIREMENT
1. INJURED:
2. GOALKEEPERS EXEMPT FROM REMOVAL; 2 PLAYERS FROM SAME TEAM COLLIDE OR GK COLLIDES WITH OPPONENT ARE EXEMPT (2010 MEMO)
RULE/LAW 3: PLAYERS, SUBS
CHANGE OF GK’s
1. STOPPED CLOCK
2. AT SUB
3. WITH REF’S PERMISSION
4. PENALTY: VERBAL WARNING
CHANGE OF GK’S
1. AT ANY STOPPAGE
2. WITH REFEREE’S PERMISSION
3. PENALTY: BOTH PLAYERS ARE CAUTIONED
SHORTHANDED
BLOOD OR EQUIPMENT
1) ILLEGAL EQUIPMENT: ONLY AT TEAM’S NEXT SUB OPP AFTER INSPECTION
2) IMPROPER: NEXT STOPPAGE AFTER INSPECTION
3) BLOOD RULE: AT A STOPPAGE, BUT AFTER INSPECTION
BLOOD OR EQUIPMENTBLOOD OR EQUIPMENT
1) ILLEGAL EQUIPMENT: ONLY AT STOPPAGE AFTER INSPECTION
2) NO IMPROPER EQUIPMENT CATEGORY
3) BLOOD RULE: ONLY AT STOPPAGE AFTER INSPECTION
INJURED PLAYERS
1) MAY RETURN ONLY AT TEAM’S NEXT SUB OPPORTUNITY, FROM OFFICIAL AREA, WITH BECKONING
1) MAY RETURN FROM TOUCHLINE DURING PLAY WITH BECKONING
2) MAY RETURN FROM ANY BOUNDARY LINE DURING DEAD BALL WITH BECKONING
RULE/LAW 3: SUBSTITUTIONS
1. EXCESSIVE PLAYER CHANGES
2. TO CONSUME TIME:
3. STOP CLOCK
4. NOTIFY COACH
5. REPETITION = USC
1. ILLEGAL PLAYER SUBSTITUTIONS
2. TIME ADDED FOR SUBSTITUTIONS
TEAM OFFICIAL, BENCH, COACH
COACH OR BENCH COACH OR BENCH PERSONNEL ENTER PERSONNEL ENTER ILLEGALLYILLEGALLY
IFK FROM SPOT OF IFK FROM SPOT OF BALL*BALL*
* NF 13.1.3 & 13.1.4* NF 13.1.3 & 13.1.4
TEAM OFFICIAL TEAM OFFICIAL ENTERS ILLEGALLYENTERS ILLEGALLY
DROPPED BALL DROPPED BALL FROM SPOT OF FROM SPOT OF BALL*BALL*
* LAW VIII* LAW VIII
OUTSIDE AGENTS
IFK TO TEAM IN IFK TO TEAM IN CLEAR CLEAR POSSESSIONPOSSESSION
DB OTHERWISEDB OTHERWISE
AT SPOT OF BALL*AT SPOT OF BALL*
DROPPED BALL DROPPED BALL ALWAYSALWAYS
AT SPOT OF BALL*AT SPOT OF BALL*
RULE/LAW 4: EQUIPMENT
1. ILLEGAL EQUIPMENT, GENERALLY: ANYTHING DANGEROUS OR CONFUSING
1. ILLEGAL EQUIPMENT, GENERALLY: “IF, IN THE OPINION OF THE REFEREE…”
2. DANGER IS TOUCHSTONE
RULE/LAW 4: EQUIPMENT
1. ILLEGALLY EQUIPPED:
2. NOT WEARING REQUIRED EQUIPMENT
3. WEARING ILLEGAL EQUIPMENT
1. ILLEGALLY EQUIPPED:
2. NOT WEARING REQUIRED EQUIPMENT: 5 S’s
3. “IF, IN THE OPINION OF THE REFEREE….”
4. DANGEROUS?
RULE/LAW 4: EQUIPMENT
1. IMPROPERLY EQUIPPED:
2. WEARING LEGAL EQUIPMENT, BUT NOT CORRECTLY
3. EQUIPMENT BECOMES ILLEGAL DURING PLAY
1. NO SUCH PROVISION
2. “IF, IN THE OPINION OF THE REFEREE…”
3. EQUIPMENT BECOMES ILLEGAL DURING PLAY
RULE/LAW 4: EQUIPMENT
1. COACH HAS OVERALL RESPONSIBILITY FOR EQUIPMENT
2. REF ASKS IN PREMATCH: LEGALLY AND PROPERLY EQUIPPED AT THE KICKOFF?
1. PLAYERS ARE RESPONSIBLE FOR OWN EQUIPMENT
2. NO SUCH PROVISION
RULE/LAW 4: EQUIPMENT
1. COACH’S “YES” MUST MEAN SOMETHING!
2. HENCE, THE CAUTION FOR FIRST ILLEGALLY EQUIPPED PLAYER
1. NO SUCH PROVISION
2. NO SUCH PROVISION
RULE/LAW 4: EQUIPMENT
1. ILLEGAL EQUIPMENT PENALTY:
2. COACH RECEIVES FIRST CAUTION
3. PLAYER RECEIVES ANY SUBSEQUENT CAUTION
1. REFEREE HAS DISCRETION TO CAUTION PLAYER
2. PLAYER ORDERED OFF TO CORRECT
3. INSPECTED BEFORE RETURN
4. COACHES CANNOT EVER BE SHOWN A CARD
RULE/LAW 4: EQUIPMENT
UNIFORM COLOR:1. HOME IS WHITE
OR LIGHT2. VISITORS’ IS DARK3. APPLIES TO
JERSEY AND SOCKS ONLY
4. JERSEYS TUCKED IN BEFORE & DURING MATCH
5. PINNIES
UNIFORM COLOR1. NO
SPECIFICATION
4. SO LONG AS THEY ARE PLAYERS
RULE/LAW 4: EQUIPMENT
1. UNIFORM NUMBERS:
2. 6” ON BACK
3. 4” ON FRONT OR FRONT OF SHORTS
1. NO SPECIFICATION
RULE/LAW 4: EQUIPMENT
1. REFEREES’ JERSEYS MUST DIFFER FROM FIELD PLAYERS OF BOTH TEAMS
1. GOALKEEPER OR PLAYERS MUST CHANGE
RULE/LAW 4: EQUIPMENT
GK’s JERSEY:
1. DIFFERENT FROM FIELD PLAYERS OF BOTH TEAMS
2. MAY BE SAME AS OPPOSING GK
3. MAY WEAR PANTS
GK’s JERSEY
1. MUST DIFFER FROM REFEREES’ & ALL OTHER PLAYERS
2. DIFFERENT FROM OTHER GK
3. NO PROHIBITION
RULE/LAW 4: EQUIPMENT
ILLEGAL UNIFORM
1. UNABLE TO CORRECT, PLAY THE GAME
2. FILE OFFICIAL REPORT
ILLEGAL UNIFORM
1. UNABLE TO CORRECT, PLAY THE GAME
RULE/LAW 4: EQUIPMENT
VISIBLE UNDER JERSEY:
1. ALL WEARING MUST BE ALIKE
2. SIMILAR LENGTH
3. SOLID COLOR
VISIBLE UNDER JERSEY:
1. SAME BASIC COLOR AS JERSEY
RULE/LAW 4: EQUIPMENT
1. VISIBLE UNDER SHORTS:
2. ALL WEARING MUST BE ALIKE
3. SIMILAR LENGTH
4. SOLID COLOR
1. UNDERSHORTS or TIGHTS:
2. SAME MAIN COLOR AS SHORTS
RULE/LAW 4: EQUIPMENT
SOCKS:
1. SINGLE, DOMINANT COLOR
2. NO BUMBLEE, TIE-DYE, MULTI-STRIPED
3. 2 MFR’s. LOGOS PER SOCK
4. TAPE: SOCK COLOR MUST BE PREDOMINANT
SOCKS:
1. NO SUCH REQUIREMENT
4. TAPE: SAME COLOR AS SOCK IT COVERS
RULE/LAW 4: EQUIPMENT
1. JEWELRY NOT PERMITTED
2. TAPING NOT PERMITTED
1. JEWELRY NOT PERMITTED
2. TAPING NOT PERMITTED
RULE/LAW 4: EQUIPMENT
1. MEDICAL ALERT MEDAL OK IF TAPED TO BODY WITH INFORMATION VISIBLE
2. MEDICAL ALERT BRACELET OK IF TAPED AROUND EDGES AND INFO VISIBLE
3. RELIGIOUS MEDAL, TAPED TO BODY + UNDER UNIFORM
1. SAFETY IS THE TOUCHSTONE
3. RELIGIOUS JEWELRY ONLY IF REQUIRED BY THE RELIGION AND SAFE
RULE/LAW 4: EQUIPMENT
SHINGUARDS:
1. NOCSAE APPROVAL
EACH MUST HAVE:
2. NOCSAE SEAL +
3. HEIGHT MAXIMUM OR HEIGHT RANGE
4. PERMANENT MARK ON FRONT
SHINGUARDS:
1. NO REQUIREMENT
2. NO REQUIREMENT
3. NO REQUIREMENT
4. NO REQUIREMENT
RULE/LAW 4: EQUIPMENT
MORE ON SHINGUARDS:
1. 2” MAXIMUM ABOVE ANKLE BONE
2. COVERED BY SOCK
3. PROFESSIONALLY MANUFACTURED
MORE ON SHINGUARDS:
1. NO REQUIREMENT
2. COVERED BY SOCK
3. NO REQUIREMENT
RULE/LAW 4: EQUIPMENT
MORE ON SHINGUARDS:
1. AGE AND SIZE APPROPRIATE
2. SUBSUMED IN NOCSAE CERTIFICATION
MORE ON SHINGUARDS:
1. NO REQUIREMENT
2. PROVIDE REASONABLE DEGREE OF PROTECTION
RULE/LAW 4: EQUIPMENT
HARD CASTS, SPLINTS OR BODY BRACES
1. PADDED ALL OVER WITH AT LEAST ½” CLOSED-CELL, SLOW-REOVERY FOAM PADDING
HARD CASTS, SPLINTS OR BODY BRACES
1. PADDED TO REFEREE’S SATISFACTION AS TO SAFETY
ARTIFICAL LIMBS
1. PADDED WITH CLOSED-CELL, ½-INCH SLOW-RECOVERY FOAM
2. OHSAA TO APPROVE
3. WRITTEN OHSAA APPROVAL AT MATCH SITE
1. IF DANGEROUS:
CANNOT BE WORN
RULE/LAW 4: EQUIPMENT
ANKLE BRACES
1. UNALTERED +
YIELDING, NONMETALLIC = NO SOCK
3. OTHERWISE, WORN UNDER OR OUTSIDE OF SOCK
4. COLOR: NEED NOT MATCH SOCK
ANKLE BRACES
1. SAFETY IS TOUCHSTONE
RULE/LAW 4: EQUIPMENT
KNEE BRACES
1. UNALTERED:
NO PADS ALLOWED
NO TAPE ALLOWED
KNEE BRACES
1. SAFETY IS TOUCHSTONE
2. NO SUCH REQUIREMENT
RULE/LAW 4: EQUIPMENT
FACEMASKS:
1. PREEXISTING INJURY
2. MOLDED TO FACE
3. NO PROTRUSIONS
4. AHCP’s MEDICAL RELEASE AT MATCH SITE
FACEMASKS:
1. SAFETY IS TOUCHSTONE
4. NO SUCH REQUIREMENT
RULE/LAW 5: THE REFEREE
SYSTEM OF CONTROL: DUAL, DIAGONAL OR DOUBLE-DUAL
1. OHSAA PROHIBITS CLUB LINES
1. SYSTEM OF CONTROL:
DIAGONAL ONLY
1. CLUB LINES, IF NECESSARY
RULE/LAW 5: THE REFEREE
1. PRIMARY SHIRT IS GOLD WITH STRIPES (PIN OR BROAD)
2. ALTERNATES WITH NO ORDER OF PREFERENCE: BLACK OR RED WITH STRIPES (PIN OR BROAD)
1. NO ORDER OF PREFERENCE, THOUGH GOLD WITH STRIPES IS PRIMARY
2. ALTERNATES WITH NO ORDER OF PREFERENCE: RED, BLACK, BLUE OR GREEN WITH STRIPES
RULE/LAW 5: THE REFEREE
1. REFEREE’S SOCKS: BLACK WITH THREE, RINGED STRIPES AT THE TOP
1. REFEREE’S SOCKS: BLACK WITH THREE, RINGED STRIPES OR BLACK WITH USSF LOGO
RULE/LAW 5: THE REFEREE
1. JURISDICTION BEGINS ON ARRIVAL AT FIELD
2. JURISDICTION ENDS ON LEAVING IMMEDIATE SURROUNDINGS OF FIELD
3. RETAIN CLERICAL AUTHORITY
1. JURISDICTION BEGINS ON ARRIVAL AT FIELD
2. JURISDICTION ENDS ON LEAVING FIELD
REFEREE, TIMER & SCORER
1. HEAD REFEREE IN DSC, DUAL SYSTEM OR DOUBLE-DUAL MEETS WITH TIMER & SCORER
1. NO SUCH CONFERENCES
RULE/LAW 5: THE REFEREE
1. PREMATCH: REF INQUIRES OF COACH AS TO LEGAL AND PROPER PLAYER EQUIPMENT
2. REFEREE TEAM INSPECTS PLAYERS
1. NO SUCH PROVISION
2. REFEREE TEAM INSPECTS PLAYERS
RULE/LAW 5: THE REFEREE
1. PREMATCH SPORTSMANSHIP CONFERENCE WITH COACHES AND CAPTAINS
2. COACHES AND CAPTAINS AT COIN TOSS
1. NO SUCH PROVISION
2. CAPTAINS ONLY
RULE/LAW 5: THE REFEREE
COIN TOSS
1. WINNER MAY
KICK OFF OR CHOOSE GOAL TO DEFEND
2. LOSER TAKES REMAINING CHOICE
COIN TOSS
1. WINNER MUST CHOOSE GOAL TO ATTACK
2. LOSER MUST KICK OFF
RULE/LAW 5: THE REFEREE
1. TIME: REFEREE KEEPS ONLY WITH COACHES’ CONSENT, OTHERWISE, USE HOME TEAM’S VISIBLE TIMING DEVICE
2. REF TEAM BACKS UP
3. REF CORRECTS
1. REFEREE KEEPS AND IS ONLY OFFICIAL TIME
2. A.R.’s BACK UP
RULE/LAW 5: THE REFEREE
1. WHISTLE FOR KICKOFF, PK, STOPPAGE, RESTART AFTER SUB, INJURY, TIMEOUT, ANY CARD, SETTING OF WALL OR ENCROACHMENT
2. DISCRETIONARY: BALL OUT OF PLAY
1. WHISTLE FOR KICKOFF, TO STOP PLAY FOR FOUL, ANY CEREMONIAL FREE KICK, GAME SUSPENSION, HALF/FULL TIME, RESTART AFTER CARD, INJURY, SUBSTITUTION
2. DISCRETIONARY: BALL OUT OF PLAY (ACKNOWLEDGE AR FLAG, NON-OBVIOUS)
RULE/LAW 5: THE REFEREE
1. SIGNALS: PERMISSIVE FOR
ALL FOULS
2. MANDATORY FOR GOALS, TIMEOUT, DFK, IFK, ADVANTAGE, CK, GK, PK, CARDS & START THE CLOCK
1. SIGNALS: DFK, IFK, ADVANTAGE, GOAL, CK, GK, PK, DIRECTION ON RESTART, CARDS
RULE/LAW 5: THE REFEREE
1. NO SUCH SIGNAL, BUT USE FIFA SIGNAL
1. A.R. INDICATES FOUL CALLED BY REFEREE IS IN PENALTY AREA BY HOLDING FLAG WITH BOTH HANDS AT WAIST
RULE/LAW 5: THE REFEREE
1. CAN CORRECT DECISION ONLY PRIOR TO NEXT RESTART
2. NO AUTHORITY AS IN USSF #2
1. SAME AS NF2. IF A.R. INDICATES
SFP OR VIOLENT CONDUCT BY RAISING FLAG, KEEPS FLAG UP, REF CAN SEND OFF DESPITE ENSUING RESTART(S)
3. RESTART IS**
RULE/LAW 5: THE REFEREE
1. FORFEIT: TEAM FALLS BELOW 7, WITH EXCEPTIONS
1. TEAM FALLS BELOW 7, WITH EXCEPTIONS
2. MATCH IS ABANDONED
RULE/LAW 5: THE REFEREE
FORFEIT: COACH
EJECTED AND REFUSES TO LEAVE SIGHT AND SOUND OF FIELD
1. NO DIRECT OR INDIRECT CONTACT
2. NO AUTHORIZED PERSON LEFT TO COACH
NO SUCH PROVISION, BUT MATCH COULD BE TERMINATED OR ABANDONED
RULE/LAW 5: THE REFEREE
1. TERMINATION:
2. DISORDER
3. TEAM REFUSES TO PLAY
1. MATCH IS ABANDONED
RULE/LAW 6: TIMER/SCORER
1. TIMER FOLLOWS REF’S SIGNALS
1. NO SUCH PROVISION
RULE/LAW 7: DURATION
PERIODS OF PLAY:
1. VARSITY: 40 MIN.
2. JV/FRESH: 36 MIN.
3. M.S.: 30 MIN.
4. NO STOPPAGE TIME, AS CLOCK IS STOPPED FOR ALL STOPPAGES
PERIODS OF PLAY
1. 45 MINUTES + ADDED TIME
2. SEE ADM. HANDBOOK FOR YOUTH PLAY, P.51
RULE/LAW 7:DURATION
1. CAN SHORTEN MATCH BEFORE ANY HALF BY AGREEMENT
1. CAN SHORTEN BY AGREEMENT ONLY BEFORE START OF MATCH, HALVES TO BE EQUAL
RULE/LAW 7: DURATION
1. CLOCK STOPPAGES: GOAL, PK, ANY CARD, INJURY, REFEREE’S DISCRETION
1. CLOCK DOES NOT STOP, REFEREE ADDS TIME FOR SUBS, INJURY EVALUATION, INJURY TREATMENT, TIME-WASTING & ANY OTHER CAUSE
RULE/LAW 7: DURATION
1. COMPLETE MATCH: REGULAR SEASON IF ONE HALF IS PLAYED
2. NEED NOT START SECOND HALF
3. LESS THAN HALF: PICK UP MATCH FROM POINT OF SUSPENSION
1. IF LESS THAN WHOLE MATCH PLAYED: INCOMPLETE
2. UNLESS RULES OF COMPETITION PROVIDE OTHERWISE, ENTIRE MATCH REPLAYED
RULE/LAW 7: DURATION
1. POST-SEASON TOURNAMENT: PICK UP FROM POINT OF SUSPENSION
1. POST-SEASON TOURNAMENT: UNLESS RULES OF COMPETITION PROVIDE OTHERWISE, ENTIRE MATCH REPLAYED
RULE/LAW 7: DURATION
1. HALFTIME: 10 MIN., UNLESS MUTUALLY AGREED BY COACHES
2. NO PROVISION FOR PLAYERS AS IN FIFA #2
1. HALFTIME:
PLAYERS ARE ENTITLED EVEN IF COACHES DO NOT WANT IT
2. NORMALLY 5 MIN.
3. CANNOT EXCEED 15 MIN.
RULE/LAW 7: DURATION
1. POST-SEASON OVERTIME ONLY
2. TWO 15-MINUTE, GOLDEN GOAL
3. THEN KICKS FROM THE PENALTY MARK
1. FOR YOUTH, SEE ADM. HANDBOOK
2. TWO, FULL 15-MINUTE OVERTIMES, NO GOLDEN GOAL
3. THEN KICKS FROM THE PENALTY MARK
RULE/LAW 7: DURATION
OVERTIME INTERVALS:
1. 5 MIN. AFTER END OF REGULATION
2. 2 MIN. BETWEEN OVERTIMES
3. 2 MIN. AFTER END OF SECOND OVERTIME
OVERTIME INTERVALS:
1. NOT SPECIFIED
2. NOT SPECIFIED
3. NOT SPECIFIED
RULE/LAW 7: DURATION
KICKS FROM PENALTY MARK
1. NO REDUCE TO EQUATE
2. ALL 22 ON ROSTER ELIGIBLE IF NOT DISQUALIFIED
3. NEED NOT BE ON FIELD
KICKS FROM PENALTY MARK
1. REDUCE TO EQUATE
3. MUST BE ON FIELD AT END OF SECOND O.T.
RULE/LAW 7: DURATION
1. KICKERS’ LIST OF 5 BY NAME, JERSEY NUMBER AND ORDER OF KICKING
2. SECOND SET OF FIVE DIFFERENT FROM FIRST SET
1. NO LIST REQUIRED
2. A.R. LISTS EACH WHO KICKS
3. CONTINUE WITH REMAINING 6 WHO WERE ON FIELD
RULE/LAW 8: START OF PLAY
DROP BALL:
1. OUT OF BOUNDS, 5 YARDS IN
2. WHERE BALL WAS WHEN PLAY WAS STOPPED, UNLESS IN GOAL AREA
DROPPED BALL:
1. NO SUCH PROVISION
2. WHERE BALL WAS WHEN PLAY WAS STOPPED, UNLESS IN GOAL AREA, LAW VIII
RULE/LAW 8: START OF PLAY
DROP BALL:
1. ALWAYS BETWEEN 2 OPPOSING PLAYERS
DROPPED BALL:
1. NEED NOT HAVE ANY PLAYER
MORE DROP BALLS
1. CAN SCORE DIRECTLY AGAINST SELF OR OPPONENT
1. CANNOT SCORE DIRECTLY AGAINST SELF OR OPPONENT
RULE/LAW 9: IN/OUT OF PLAY
1. DROP BALL: INJURY, INADVERTENT WHISTLE
2. TEMPORARY SUSPENSION AND NO CLEAR POSSESSION
3. CLEAR POSSESSION⇒ IFK
1. DROPPED BALL: ANY STOPPAGE FOR WHICH THERE IS NO OTHER RESTART
3. NO SUCH PROVISION
GOALS: DROPPED BALL
GOAL ALLOWED IF GOAL ALLOWED IF EITHER TEAM EITHER TEAM KICKS INTO GOALKICKS INTO GOAL
IF KICKED DIRECTLY INTO OWN GOAL, CORNER KICK
IF KICKED DIRECTLY INTO ATTACKING GOAL, GOAL KICK
RULE/LAW 12: FOULS
CHARGING GK: 1. ILLEGAL IN
PENALTY AREA UNLESS GK IS DRIBBLING BALL WITH FEET OR
OBSTRUCTING THE OPPONENT
CHARGING GK: 1. MAY BE CHARGED
FAIRLY UNLESS GOING FOR BALL WITH HANDS
2. MAY NOT BE CHLLENGED WHILE IN POSSESSION WITH HAND
RULE/LAW 12: FOULS
DANGEROUS PLAY:
1. AGAINST TEAMMATE OR OPPONENT
DANGEROUS PLAY:
1. AGAINST OPPONENT ONLY
RULE/LAW 12: FOULS
1. OBSTRUCTION 1. IMPEDING PROGRESS OF OPPONENT
RULE/LAW 12: FOULS
OFF-FIELD OFFENSES:
1. PLAYERS, COACHES OR BENCH PERSONNEL
2. IFK FROM SPOT OF BALL
OFF-FIELD OFFENSES:
1. SUBS,SUBBED PLAYERS OR PLAYERS ONLY
2. DROPPED BALL
3. ALSO DB WHERE PLAYER LEAVES FIELD & THEN COMMITS OFFENSE (EXCEPTION FOR DELIBERATELY LEAVING TO COMMIT – IFK)
RULE/LAW 12: FOULS
1. PLAYER, COACH OR BENCH PERSONNEL ENTERS WITHOUT PERMISSION
2. IFK FROM SPOT OF BALL
1. PLAYER OR SUB ENTERS WITHOUT PERMISSION
2. IFK FROM SPOT OF BALL
RULE/LAW 12: MISCONDUCT
CAUTIONS:
1. PLAYERS, COACHES, BENCH PERSONNEL
CAUTIONS:
1. PLAYERS, SUBS AND SUBSTITUTED PLAYERS
2. LEAGUES MAY PERMIT CAUTIONS TO COACHES, BUT NOT FIFA
RULE/LAW 12: MISCONDUCT
CAUTIONS: BENCH PERSONNEL
1. ANY CAUTIONABLE OFFENSE
CAUTIONS: SUBS AND SUBSTITUTED PLAYERS:
1. UNSPORTING BEHAVIOR, DISSENT & DELAY
RULE/LAW 12: MISCONDUCT
COACHES ARE SHOWN THE APPROPRIATE CARD(S)
COACHES MAY BE REPORTED (EQUIVALENT TO CAUTION) OR DISMISSED (EQUIVALENT TO SEND-OFF)
RULE/LAW 12: MISCONDUCT
COACH’S USE OF ELECTRONIC DEVICES TO ASSIST IN COACHING PLAYERS ON THE FIELD, DURING MATCH
CAUTION
PLAYERS MAY NOT USE CELLULAR OR OTHER MOBILE PHONE EQUIPMENT
CAUTION
RULE/LAW 12: MISCONDUCT
COACH RESPONSIBLE FOR BENCH OR TEAM MISCONDUCT
1. BUT ONLY IF PLAYER(S) NOT IDENTIFIABLE OR INVOLVES TEAM MISCONDUCT
NO SUCH PROVISION
1. SUBS AND SUBSTITUTED PLAYERS RESPONSIBLE FOR OWN MISCONDUCT
RULE/LAW 12: MISCONDUCT
COACH CAUTIONED FOR FIRST PLAYER’S ILLEGAL EQUIPT.
NO SUCH PROVISION
1. PLAYERS ARE RESPONSIBLE FOR OWN EQUIPT.
RULE/LAW 12: MISCONDUCT
SUBSEQUENT ILLEGAL EQUIPT.
1. CAUTION PLAYER ONLY
SUBSEQUENT ILLEGAL EQUIPT.
1. PLAYER ONLY IS RESPONSIBLE, ALWAYS
RULE/LAW 12: MISCONDUCT
CAUTION: INCIDENTAL PROFANE OR VULGAR LANGUAGE
NO SUCH PROVISION, BUT TREAT AS UNSPORTING BEHAVIOR
RULE/LAW 12: MISCONDUCT
TEAM AND COACHING AREA MISCONDUCT:
1. IFK FROM SPOT OF BALL
TECHNICAL AREA MISCONDUCT:
1. DROPPED BALL ALWAYS
RULE/LAW 12: MISCONDUCT
1. ILLEGAL ENTRY BY COACH OR BENCH PERSONNEL
2. IFK FROM SPOT OF BALL
1. ON-FIELD BY SUB OR SUBBED PLAYER ONLY
2. IFK FROM SPOT OF BALL
RULE/LAW 12: MISCONDUCT
DELIBERATE PASS TO GK: TRICKERY
1. NO FOUL UNLESS TOUCHED BY GK WITH HAND
2. NO CAUTION
DELIBERATE PASS TO GK: TRICKERY
1. MISCONDUCT AS SOON AS TRICKERY IS COMPLETED WITHOUT GK’S TOUCH
2. CAUTION
RULE/LAW 12: MISCONDUCT
CAUTIONED PLAYER
1. MUST BE REMOVED UNTIL TEAM’S NEXT LEGAL SUB OPPORTUNITY
2. MAY BE REPLACED
CAUTIONED PLAYER
1. SUBSTITUTION IS OPTIONAL AT THIS STOPPAGE
RULE/LAW 12: MISCONDUCT
1. SELF-FOCUSING OR UNDULY DELAYING RESTART
2. CAUTION
1. NO SUCH PROVISION
2. TREATED AS UNSPORTING BEHAVIOR OR DELAY
3. DISCRETIONARY CAUTION
RULE/LAW 12: MISCONDUCT
1. SELF-FOCUSING OR DELAYING RESTART
2. CAUTION
1. PULLING OFF JERSEY OR PULING JERSEY OVER TOP OF HEAD
2. CAUTION
RULE/LAW 12: MISCONDUCT
DISQUALIFIED DURING INTERVAL
1. TEAM DOES NOT PLAY SHORT
2. DISQUALIFIED PERSON IS NOT A “PLAYER” AT THAT TIME
DISQUALIFIED DURING INTERVAL
1. TEAM PLAYS SHORTHANDED
2. DISQUALIFED PERSON IS STILL A “PLAYER” DURING INTERVALS
RULE/LAW 14: PENALTIES
INFRINGEMENT BY KICKING TEAM
1. KICKER NEED NOT BE IDENTIFIED
2. KICKER MAY NOT START RUN OUTSIDE PA
3. PK IS NOT KICKED FORWARD: RETAKE
INFRINGEMENT BY KICKING TEAM
1. KICKER MUST BE IDENTIFIED
2. NO SUCH PROHIBITION
3. IFK AT PENALTY MARK, ATR 14.12
RULE/LAW 15: THROW-IN
BALL DOES NOT ENTER FIELD: THROW-IN TO OPPONENT
BALL DOES NOT ENTER FIELD:
RETAKE , EXCEPT IF NOT PERFORMED CORRECTLY IN ANY OTHER RESPECT: TI TO OPPONENT