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Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

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Page 1: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Development and Design of Multimedia Titles

UNIT E

Bob Griffin

MM110 – Communicating with Multimedia

Page 2: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Unit Overview

When creating multimedia productions, 75% of the work is design and 25% is development

Because developing multimedia can be extremely complex, costly and time-consuming the “wing it” approach invariably results in less effective and more costly titles.

This unit focuses on the development process and on design issues related to it.

Page 3: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title

“ADDIE” – Analyze, Design, Develop, Implement and Evaluate

Pre-production, Production, Post-Production

Planning, creating testing

Page 4: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia
Page 5: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title – Part 1Developing the Concept

What do we want to accomplish?What is the idea?What is the vision for this piece?The proposal for a MM piece starts with an idea that supports the vision…

Page 6: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title – Part 1Developing the Concept

Stating the purpose: what specifically do we want to accomplishState the goals and objectivesThe goals support the vision; the objectives, which must be very clear, measurable and obtainable, are developed from the goals

Page 7: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title - Part 1Developing the Concept

Writing the goals and objectives of a title is probably the most important step in this whole process.The goals and objectives is the only way that you can evaluate the title after it is developed

Page 8: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title – Part 1Developing the Concept

Identify your audience

“Who will Use It?”

The more information that you have about the audience, the greater the likelihood that the user will be satisfied

Page 9: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title – Part 1Developing the Concept

The audience can be described in terms of its demographics, lifestyle and attributes

Trade-off between a precise definition of your audience and the size of the audience, i.e the larger the audience the less precise the definition

Page 10: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title – Part 2Determining the Treatment

Determining the TreatmentWhat is the “look and feel?”The treatment indicates how the title will be presented to the userAs indicated the concept, goals, objectives and target audience are a part of the treatment, so is the tone, approach, metaphor (interface), and emphasis

Page 11: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title – Part 2Determining the Treatment

The treatment can also contain the following elements: Tone Approach Metaphor (Interface) Emphasis

Page 12: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Planning the Title – Part 2Determining the Treatment

Tone: Will the presentation be humorous, serious, light, heavy, formal or informal?

Approach: How much direction will be provided to the user?

Metaphor: Will the program use a metaphor or a theme to assist the user “Corporate Doom”

Emphasis: How much emphasis will be placed on the various multimedia elements?

Page 13: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

“Ambiguity in Content”

Labels and Indices Why you should care Labeling systems, not labels Users need to learn

systems, not individual labels

The way you say or represent information says an AWFUL LOT about you and your ability

Consistency breeds familiarity and familiarity breeds content(ment). Ha!

Cultural differences Always remember the

“El bobbo” story

Watch out for Ambiguity “pitch”

Anticipate what isn’t covered yet as you develop your content

Page 14: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Schemes

Exact Alphabetic Chronological Geographical

Ambiguous Topical Task-oriented Audience-Specific Metaphor Driven Hybrid

Really Important

Page

Page 15: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Ambiguous Schemes

There’s a reason why people like ambiguous organizational schemes. Because we don’t know what we are looking for?Topical - organizing info by subject or topic, for example the yellow pages. When using topical arrangements keep in mind that you are defining the universe of that website’s scope (both present and future) --- or defining expectationsTask-oriented- organize content into a collection of processes, functions or tasks --- this format is great when you know that there are a “limited number” of tasks. This type of organizational scheme is less common because most website’s are content driven

Page 16: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Ambiguous Schemes

Audience-specific - organizing info this way is used when there are two or more clearly defined audiences for a website or intranetMetaphor-driven- organize content this way is difficult but highly successful. Metaphors are commonly used to help users understand the new by relating it to the familiar. You need not look any further than your desktop, folders, files and trash to see great metaphors. For metaphors to succeed they must be familiar to the audience Metaphors can be limiting so be careful

Hybrid - This is conceived when you “blend” exact schemes with ambiguoud, which can be a good thing, BUT when you start to blend ambiguous schemes with other ambiguous schemes ---- you must be careful For example, a topical scheme with an audience specific one

Page 17: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Structures

Content can also be seen as being in a “structure” Hierarchy Databases hypertext

Page 18: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Structures: Hierarchy

Hierarchy Top-down approach Should be mutually

exclusive Balance between

breadth and depth of info (sometimes it’s good to split)

Narrow and deep Broad and shallow

Page 19: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Structures: Hypertext

Hypertext Chunking Presents possibilities

for confusion Rarely a good choice

for a primary organizational structure

Limit: my website

Page 20: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Structures: Databases

Databases Bottom-up approach Time saver Allows you to

repurposes the same content in multiple formats

Limitations: Crate & Barrel - “kitchen table”

Page 21: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia
Page 22: Development and Design of Multimedia Titles UNIT E Bob Griffin MM110 – Communicating with Multimedia

Structures: Databases

Typical scheme of a databasestructure