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Design ThinkingA Driver for Innovation
The Design Thinking Approach can sometimes make you feel like you are on a Rollercoaster
What is Design Thinking?‘Design Thinking can be described as adiscipline that uses design sensibilityand methods to match peoples needswith what is technically feasible andwhat a viable business strategy canconvert into customer value and marketopportunity.’
T.Brown IDEO
Problem Solving ToolInnovators Common Sense
User Centric & Needs Driven
Collaborative
Multidisciplinary
IterativeAlways Optimistic
Culture of Prototyping
PeopleDesirability
TechnologyFeasibility
BusinessViability
Diagram Credit: d.school, Harvard
ManufacturingManu TechnologyManu ProcessSupply Chain ManagementRapid Prototyping
Design and InteractivityUser ExperienceVisual thinkingDesign for SustainabilityAesthetics and form
Organizational BehaviorsManagement and TeamsHuman ResourcesOrg DynamicsNegotiation
DesignInnovation
PeoplePhycologyAnthropologyEthnographyNeed-finding
TechnologyNFCData AnalyticsWearable techNetworksITTelecoms
BusinessAccountingFinanceEconomic AnalysisMarketingOperationsCompetition and Strategy
PeopleDesirability
TechnologyFeasibility
BusinessViability
Design Thinking= Strategic Thinking
Diagram Credit: d.school, Harvard
Resolution of Output
Input *
*Ambiguous/Complex ProblemORGreenfields (purposefully vague brief to find new and radical ideas)
Discover Define Develop
Narrative,User Journey
Proof of Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,Opportunity Statement
Deliver
Design ThinkingProcess
Resolution of Output
Input *
*Ambiguous/Complex ProblemORGreenfields (purposefully vague brief to find new and radical ideas)
Discover Define Develop
Narrative,User Journey
Proof of Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,Opportunity Statement
Deliver
Design ThinkingProcess
Client CentricHuman Centered
Understand where pain points lie
Uncover unmet needs
Test assumptions
Uncover behaviors, biases, etc.Use Empathy for Users and Stakeholders
Immerse, Observe, Engage
Empathetic research to understand the users needs and desires
Design ThinkingDiscover
Resolution of Output
Input *
*Ambiguous/Complex ProblemORGreenfields (purposefully vague brief to find new and radical ideas)
Discover Define Develop
Narrative,User Journey
Proof of Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,Opportunity Statement
Deliver
Design ThinkingProcess
Story TellingIdentifying themes in your research
Identifying trends in your data
Mapping and creating frameworks
Framing Opportunities
Root Cause AnalysisDevelop Insights from your discovery and research phase
Design ThinkingDefineSynthesise your research to extract key insights. Develop Opportunity Statements.
‘If I had an hour to solve a problem I would spend the 1st
55 minutes understanding the problem. I would then need less than 5 minutes to come up with the solution’
Resolution of Output
Input *
*Ambiguous/Complex ProblemORGreenfields (purposefully vague brief to find new and radical ideas)
Discover Define Develop
Narrative,User Journey
Proof of Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,Opportunity Statement
Deliver
Design ThinkingProcess
Persona DevelopmentScenario Mapping
Future/Alternative Worlds
Analogies from Alternate Industries and fields
Brainstorming (Defer Judgment, Quantity vs Quality)
Generate many ideasFind and Iterate many solutions
POV
Developing Insights and opportunity questions into Ideas
Design ThinkingDevelop
Resolution of Output
Input *
*Ambiguous/Complex ProblemORGreenfields (purposefully vague brief to find new and radical ideas)
Discover Define Develop
Narrative,User Journey
Proof of Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,Opportunity Statement
Deliver
Design ThinkingProcess
Minimum Viable ProductLean and Agile Approach (Fail Fast – But: Fail Smart!!)
Vary prototype fidelity to be fit for purpose
Prototype Artifact can come in many forms
Looks-like
Works-likeInteracts-like
Feels-like
Customer Development Cycle
Get feedback from end user as much as
possible
Taking the best Ideas to refine, iterate, develop models and evaluate.
Design ThinkingDeliver
Resolution of Output
Input *
*Ambiguous/Complex ProblemORGreenfields (purposefully vague brief to find new and radical ideas)
Discover Define Develop
Narrative,User Journey
Proof of Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,Opportunity Statement
Deliver
Design ThinkingProcess
Problem Statement (Input)
Babies born prematurely in developing countries have a high mortality rate even when countries with good birthing facilities Insight: Low cultural
acceptance in these countries to leave babies after birth in incubators
Opportunity Statement: “How might we create a non electrical infant incubator that keeps babies close to their mother?”
Produce a series of prototypes of increasing resolution, constantly testing with users
Define Develop DeliverDiscover
Primary/Human centred research with mothers in these countries.
Persona: Young mom in poor rural areas.
Ideation yields promising idea of a pouch like Non-electrical incubator which can be carried by the mother.
Design ThinkingCase Study
Conclusion