38
University Of Applied Science Darmstadt | Campus Dieburg Study Field Media Arts & Science | Digital Media Prof. K. Kafka – MD-1 D1 Documentation Digital Media | Animation & Game 1. Semester D1 Documentation

D1 Documention - Animation & Game

  • Upload
    eli-de

  • View
    258

  • Download
    0

Embed Size (px)

DESCRIPTION

Documentation about the tasks I've done through my first semester.

Citation preview

Page 1: D1 Documention - Animation & Game

University Of Applied Science Darmstadt | Campus DieburgStudy Field Media Arts & Science | Digital MediaProf. K. Kafka – MD-1D1 Documentation

Digital Media | Animation & Game1. Semester

D1Documentation

Page 2: D1 Documention - Animation & Game

2

Idea & Conceptual ApproachThe goal of this task was it to learn more about the classic part of our “business”.I decided to hold my presentation about the 70s-game “Space Invaders”, because of its very classic character. It was a great technical milestone in game history and everybody should un-derstand why it has to be popular.

Classic Animations & Games

Page 3: D1 Documention - Animation & Game

3

General Informations

Arcade video game designed by Tomohiro Nishikado and released 1978

Inspired from popular games, e.g. Breakout, War of the Worlds, Star Wars

Forerunner of modern video gaming

Helped expanding video game industry to a global industry

Guiness World Record: best arcade game

1980s Atari 2600 version quadrupled system's sale – first „killer app“Atari 2600 „Space Invaders“ cover

Page 4: D1 Documention - Animation & Game

4

Development

Space Invaders Arcade Machines

Costum hardware had to be designed anyway: not powerful enough

Example: increasing speed of invaders➔ Fewer invaders – faster rendering➔ problem became part of game play

First released in cocktail table format with black & white displays

In Western: upright cabinets using orange & green celophane to simulate color➔ Graphics reflected onto a painted back

Game Play

Page 5: D1 Documention - Animation & Game

5

IdeaA paper bag is a paper bag is a paper is bag - is everything. That’s why I choosed this topic for my “50 Ways” task. I tried to visualize paper bags in every point of view. So a cigarette pack is as much a paper bag as a surgeon hat. My favourite was the bottle in the paper bag which I used to tell a teaching story about alcohol abuse.

50 Ways

50 Ways |

Page 6: D1 Documention - Animation & Game

650 Ways |

Page 7: D1 Documention - Animation & Game

750 Ways |

Page 8: D1 Documention - Animation & Game

850 Ways |

Page 9: D1 Documention - Animation & Game

950 Ways |

Page 10: D1 Documention - Animation & Game

1050 Ways |

Page 11: D1 Documention - Animation & Game

1150 Ways |

Page 12: D1 Documention - Animation & Game

1250 Ways |

Page 13: D1 Documention - Animation & Game

1350 Ways |

Page 14: D1 Documention - Animation & Game

1450 Ways |

Page 15: D1 Documention - Animation & Game

1550 Ways |

Page 16: D1 Documention - Animation & Game

16

Before & AfterIdeaWhat could have happened before a man sits in his bath tub with a little toy ship. And what have could happen after? A naplet him sink deeper under water straight into a faint. He “awakes” on...in...somewhere around his little toy ship - in distress. But the real awakening so far away. A fight between death and life.

Before & After |

Page 17: D1 Documention - Animation & Game

17Before & After |

Page 18: D1 Documention - Animation & Game

18Before & After |

Page 19: D1 Documention - Animation & Game

19Before & After |

Page 20: D1 Documention - Animation & Game

20

Einstein’s PlayroomIdeaSid Vicious was a rockstar. Sex, drugs and Rock ‘n Roll - that’s what he’s famous for. However, the latter he commands not like a musician should. Sid was a horrible bassist and not a bet-ter punk. He used to live in a little pretty house near Warwick Avenue, London - a drug addict’s home in the middle of the paradise. Rubbish, rests of food, heroin, dope, ... . My home is my...?

Einstein’s Playroom |

Page 21: D1 Documention - Animation & Game

21Einstein’s Playroom |

Page 22: D1 Documention - Animation & Game

22Einstein’s Playroom |

Page 23: D1 Documention - Animation & Game

23Einstein’s Playroom |

Page 24: D1 Documention - Animation & Game

24Einstein’s Playroom |

Page 25: D1 Documention - Animation & Game

25Einstein’s Playroom |

Page 26: D1 Documention - Animation & Game

26Einstein’s Playroom |

Page 27: D1 Documention - Animation & Game

27

UnexpectedThe Final Project was a team project with Stephanie G. and Alexander A.. On the following sites you’ll find our documentation about this.

Built up of the work division:Design/ Concept Elisabeth Deim and Stephanie Gläßer3D Rigging/Modeling Alexander AstStory ED, SG, AAMovie cut ED, SG, AACompositing ED, SG, AA

The core element of the teamwork was learning by doing with mutual assistence.

Unexpected |

Page 28: D1 Documention - Animation & Game

28Unexpected |

FINAL PROJECTSHORT ANIMATIONPROF.KATHARINA KAFKA

AL E X A N D E R A S T · E L I S A B E T H D E I M · S T E P H A N I E G L Ä ß E R

Unexpected

Page 29: D1 Documention - Animation & Game

29

University Of Applied Science DarmstadtStudy Field Media Arts & Science | Digital Media

Media Design 1Prof. Katharina KafkaWS10/11

Page 30: D1 Documention - Animation & Game

30

moodborad character and room ideas

concept art setting · doodle · 3D modeling

storyboard exposé · storyboard

film technique

1

2-3

4-6

7

CONTENT

Page 31: D1 Documention - Animation & Game

31

Moodboard

1

Page 32: D1 Documention - Animation & Game

32

Concept art

Enviroment· library of Dieburg/Campus h_da ·· we decided for a desk full of learning utensils ·· the upper etage offers a great view ·

2

Page 33: D1 Documention - Animation & Game

33

3

Concept art

Character· there were variuos ideas of character design ·· we wanted the character to look like a fast drawn doodle likewise every bored student does when he wants to distract himself ·· a pure 3D model could have been nice as well, but we decided for a painted paper ·

Page 34: D1 Documention - Animation & Game

34

4

Storyboard

Exposé

· Storyline – Short film – FINAL PROJECT – Unexpected ·

The camera focuses on a hand of a stressed student from behind. The camera switches between the persons hand, which writes and erases the written text again and again.The camera slides slowly to the right top of the paper and shows a little doodle. The person throws her pen away and scrunches the paper enraged. Tired of this stressful job he stands up and leaves the workplace taking cigarettes. The camera shows his desk and focuses on the rumpled paper, which starts to jiggle. There appears the doodle crawling out off the paper ball.

After the little man stood up he looks at the worksheet and the pancil and walks to the end of the desk . Then he’s turning around and concentrates on the pencil.

He lifts his arms and let the pencil float.The pencil get lifted and flies over to the sheet. With some arm moves the doodle makes the pencil write on the sheet.

In the next scene the person is coming back and appears in the left corner of the screen. The doodle abruptly turns to her. ---Black screen---

Page 35: D1 Documention - Animation & Game

35

Storyboard first version

Unexpected Page 1/14 Unexpected Page 2/14

Unexpected Page 3/14

Unexpected Page 5/14

Unexpected Page 4/14

Unexpected Page 6/14

Unexpected Page 7/14

5

Page 36: D1 Documention - Animation & Game

36

Unexpected Page 8/14 Unexpected Page 9/14

Unexpected Page 10/14

Unexpected Page 12/14

Unexpected Page 11/14

Unexpected Page 13/14

Unexpected Page 14/14

6

Page 37: D1 Documention - Animation & Game

37

Film

First steps

· After we set up an idea for the story we searched for an loaction and made an Animatic ·

· We started to film our real world scenes with a Canon 5D Mark II to get background bluring·

Technique

· for the 3D doodle model we used a drawing, preferable a front and a side view ·

· In Cinema 4D we used poly modeling and made the body smooth with hypernurbs ·

· Inserting joints for the skeletton was the first rigging part ·

· The bones are construced for a human like movement ·

· Due to time problems we have to use Poser for the walkcycles ·

· For the rigging we used hierarchy constraints, so we just have to move the null objects

after animating the movements of the doodle we set up the textures ·

· The eyes and the mouth are also animated as textures in cinema 4D ·

· The mapping of 2D animations and film corrections were made in Adobe After Effects the film cut was made in Final Cut ·

5

Page 38: D1 Documention - Animation & Game

D1 Documentationh_da – Campus Dieburg – Digital Media – Animation & Game