Cthulhu - Pathfinder

Embed Size (px)

DESCRIPTION

I converted Cthulhu into a Pathfinder character.

Citation preview

Cthulhu the Deep Male Mind_Flayer 15 / Cleric 20 / Fighter 30 / Sorcerer 20 / Telepath 15Chaotic EvilRepresenting Justin MorrisonStrength20(+5)

Dexterity22(+6)

Constitution20(+5)

Intelligence49(+19)

Wisdom24(+7)

Charisma24(+7)

Size:Medium

Height:8 11

Weight:80 lb.

Skin:Mauve

Eyes:White

Hair:None

Domains: Evil, Knowledge Energy: Negative [Harmful / Rebukes Undead]Total Hit Points: 895 [includes psionic body bonus: 13 psionic feats]Speed: 30 feetArmor Class: 19 = 10 +6 [dexterity] +3 [natural] Touch AC: 16Flat-footed: 13Initiative modifier:+10= +6 [dexterity] +4 [improved initiative]

Fortitude save:+50= 3 [base] +40 [epic] +5 [constitution] +2 [great fortitude]

Reflex save:+51= 3 [base] +40 [epic] +6 [dexterity] +2 [lightning reflexes]

Will save:+59= 10 [base] +40 [epic] +7 [wisdom] +2 [iron will]

Attack (handheld):+53/+48= 8 [base] +40 [epic] +5 [strength]

Attack (unarmed):+53/+48= 8 [base] +40 [epic] +5 [strength]

Attack (missile):+54/+49= 8 [base] +40 [epic] +6 [dexterity]

Grapple check:+57/+52= 8 [base] +40 [epic] +5 [strength] +4 [improved grapple]

Light load:Medium load:Heavy load:Lift over head:Lift off ground:Push or drag:133 lb. or less134-266 lb.267-400 lb.400 lb.800 lb.2000 lb.

Languages:Abyssal Aquan Auran Celestial Common Draconic Illithid (Mind Flayer) Beholder Aarakocra Buomman Gith Dwarven Elven Dark_Elf_Silent Giant Gnoll Gnome Goblin Goliath Halfling Orc Undercommon

Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing]No familiar yetFeats:Acrobatic

Agile

Alertness

Animal Affinity

Athletic

Blind-fight

Combat Casting

Combat Expertise

Improved Disarm

Improved Feint

Improved Trip

Whirlwind Attack

Combat Reflexes

Deceitful

Dodge

Mobility

Spring Attack

Endurance

Die Hard

Eschew Materials

Exotic Weapon ProficiencyWeapon: Bastard Sword

Great Fortitude

Improved Counterspell

Improved Initiative

Improved Turning

Improved Unarmed Strike

Improved Grapple

Deflect Arrows

Snatch Arrows

Stunning Fist

Iron Will

Leadership

Lightning Reflexes

Negotiator

Persuasive

Power Attack

Cleave

Great Cleave

Combat Manifestation

Ghost Attack

Psionic Body

Psionic Weapon

Greater Psionic Weapon

Deep Impact

Craft Cognizance Crystal

Craft Dorje

Craft Psi Crown

Craft Psionic Arms and Armor

Craft Universal Item

Imprint Stone

Scribe Tattoo

Water Heritage

Spell Penetration

Stealthy

Track

Two-Weapon Fighting

Two-Weapon Defense

Improved Two-Weapon Fighting

Weapon Focus x15Weapon(s): Bastard Sword

Brew Potion

Craft Staff

Craft Wand

Craft Wondrous Item

Forge Ring

Scribe Scroll

Traits: Skill NameKeyAbilitySkillModifierAbilityModifierRanksMisc.Modifier

AppraiseInt19 = +19

BalanceDex*8 = +6+2 [agile]

BluffCha59 = +7+50+2 [persuasive]

ClimbStr*57 = +5+50+2 [athletic]

ConcentrationCon55 = +5+50

Craft_1Int69 = +19+50

Craft_2Int69 = +19+50

Craft_3Int69 = +19+50

DiplomacyCha65 = +7+50+2 [bluff] +2 [negotiator] +2 [Knowledge, nobility] +2 [sense motive]

DisguiseCha9 = +7+2 [deceitful]

Escape ArtistDex*8 = +6+2 [agile]

ForgeryInt21 = +19+2 [deceitful]

Gather InformationCha59 = +7+50+2 [know local]

Handle AnimalCha59 = +7+50+2 [animal affinity]

HealWis57 = +7+50

HideDex*8 = +6+2 [stealthy]

IntimidateCha107 = +7+96+2 [bluff] +2 [persuasive]

JumpStr*57 = +5+50+2 [acrobatic]

Knowledge (arcana)Int115 = +19+96

Knowledge (architecture)Int69 = +19+50

Knowledge (dungeoneering)Int69 = +19+50

Knowledge (geography)Int44 = +19+25

Knowledge (history)Int115 = +19+96

Knowledge (local)Int44 = +19+25

Knowledge (nature)Int115 = +19+96

Knowledge (nobility)Int44 = +19+25

Knowledge (religion)Int115 = +19+96

Knowledge (planes)Int115 = +19+96

ListenWis13 = +7+4+2 [alertness]

Move SilentlyDex*8 = +6+2 [stealthy]

Perform_1Cha7 = +7

Perform_2Cha7 = +7

Perform_3Cha7 = +7

Perform_4Cha7 = +7

Perform_5Cha7 = +7

RideDex10 = +6+2 [handle animal] +2 [animal affinity]

SearchInt19 = +19

Sense MotiveWis105 = +7+96+2 [negotiator]

SpotWis14 = +7+5+2 [alertness]

SurvivalWis7 = +7

SwimStr**103 = +5+96+2 [athletic]

TumbleDex*10 = +6+2 [jump] +2 [acrobatic]

Use RopeDex6 = +6

AutohypnosisWis57 = +7+48+2 [concentration]

Knowledge(psionics)Int117 = +19+96+2 [autohypnosis]

PsicraftInt117 = +19+96+2 [know psi]

Usepsi deviceCha55 = +7+48

* = check penalty for wearing armorBluff >=5 ranks gives +2 on disguise checks to act in character.Psicraft >=5 gives a +2 bonus on using certain psi devices.Use psionic device >=5 gives a +2 bonus on psicraft checks for certain devices.Craft_1 >=5 ranks gives +2 on related appraise checks.Craft_2 >=5 ranks gives +2 on related appraise checks.Craft_3 >=5 ranks gives +2 on related appraise checks.Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.Use Psionic Device >=5 ranks gives +2 to talk to psionic stones.Know Architecture >=5 ranks gives +2 on search checks for secret doors.Know Dungeoneering >=5 ranks gives +2 on survival checks underground.Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.Know Nature >=5 ranks gives +2 on survival checks above ground.Know Religion >=5 ranks gives +2 on turn/rebuke the undead.Know Planes >=5 ranks gives +2 on survival checks on other planes.Zero-level Cleric spells: 6 per dayCreate Water: Creates 2 gallons/level of pure water.Detect Magic: Detects spells and magic items within 60 ft.Detect Poison: Detects poison in one creature or object.Purify Food and Drink: Purifies 1 cu. ft./level of food or waterMending: Makes minor repairs on an objectRead Magic: Read scrolls and spellbooks.First-level Cleric spells: 7 (5+2) per day +1 from a domain:Detect Secret Doors: Reveals hidden doors within 60 ft.Curse Water M: Makes unholy water.Deathwatch: Reveals how near death subjects within 30 ft. are.Divine Favor: You gain +1 per three levels on attack and damage rollsEntropic Shield: Ranged attacks against you have 20% miss chanceObscuring Mist: Fog surrounds you.Sanctuary: Opponents cant attack you, and you cant attack.Shield of Faith: Aura grants +2 or higher deflection bonus.Second-level Cleric spells: 7 (5+2) per day +1 from a domain:Desecrate M: Fills area with negative energy, making undead stronger.Align Weapon: Weapon becomes good, evil, lawful, or chaoticAugury M F: Learns whether an action will be good or bad.Bears Endurance: Subject gains +4 to Con for 1 min./level.Bulls Strength: Subject gains +4 to Str for 1 min./level.Darkness: 20-ft. radius of supernatural shadow.Spiritual Weapon: Magic weapon attacks on its own.Zone of Truth: Subjects within range cannot lie.Third-level Cleric spells: 7 (5+2) per day +1 from a domain:Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.Contagion: Infects subject with chosen disease.Dispel Magic: Cancels spells and magical effectsMagic Vestment: Armor or shield gains +1 enhancement per four levelsSpeak with Dead: Corpse answers one question/two levels.Water Breathing: Subjects can breathe underwater.Water Walk: Subject treads on water as if solidWind Wall: Deflects arrows, smaller creatures, and gases.Fourth-level Cleric spells: 6 (5+1) per day +1 from a domain:Unholy Blight: Damages and sickens good creatures.Control Water: Raises or lowers bodies of water.Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).Spell Immunity: Subject is immune to one spell per four levels.Poison: Touch deals 1d10 Con damage, repeats in 1 min.Fifth-level Cleric spells: 6 (5+1) per day +1 from a domain:Dispel Good: +4 bonus against attacks by good creatures.Flame Strike: Smite foes with divine fire (1d6/level damage).Mark of Justice: Designates action that will trigger curse on subject.Plane Shift F: As many as eight subjects travel to another plane.Raise Dead M: Restores life to subject who died as long as one day/level ago.Slay Living: Touch attack kills subject.Spell Resistance: Subject gains SR 12 + level.Sixth-level Cleric spells: 5 (4+1) per day +1 from a domain:Create Undead M: Create ghouls, ghasts, mummies, or mohrgs.Blade Barrier: Wall of blades deals 1d6/level damage.Heal: Cures 10 points/level of damage, all diseases and mental conditions.Harm: Deals 10 points/level damage to target.Geas/Quest: As lesser geas, plus it affects any creature.Animate Objects: Objects attack your foes.Seventh-level Cleric spells: 5 (4+1) per day +1 from a domain:Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.Control Weather: Changes weather in local area.Regenerate: Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.Refuge M: Alters item to transport its possessor to you.Scrying, Greater: As scrying, but faster and longer.Eighth-level Cleric spells: 4 per day +1 from a domain:Unholy Aura F: +4 to AC, +4 resistance, SR 25 against good spells.Earthquake: Intense tremor shakes 80-ft.-radius.Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells.Create Greater Undead M: Create shadows, wraiths, spectres, or devourersAntimagic Field: Negates magic within 10 ft.Ninth-level Cleric spells: 4 per day +1 from a domain:Summon Monster IX*: Calls extraplanar creature to fight for you.Gate X: Connects two planes for travel or summoningImplosion: Kills one creature/round.Miracle X: Requests a deitys intercession.Storm of Vengeance: Storm rains acid, lightning, and hail.

Zero-level Sorcerer spells: 6 per dayResistance: Subject gains +1 on saving throws.Light: Object shines like a torch.Mage Hand: 5-pound telekinesis.Message: Whispered conversation at distance.Arcane Mark: Inscribes a personal rune (visible or invisible).First-level Sorcerer spells: 8 (6+2) per dayAlarm: Wards an area for 2 hours/level.Hold Portal: Holds door shut.Shield: Invisible disc gives +4 to AC, blocks magic missiles.Mage Armor: Gives subject +4 armor bonus.Identify M: Determines properties of magic item.Burning Hands: 1d4/level fire damage (max 5d4).Disguise Self: Changes your appearance.Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).Second-level Sorcerer spells: 8 (6+2) per dayDetect Thoughts: Allows listening to surface thoughts.See Invisibility: Reveals invisible creatures or objects.Hideous Laughter: Subject loses actions for 1 round/levelTouch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.Magic Mouth M: Speaks once when triggered.Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).Cats Grace: Subject gains +4 to Dex for 1 min./level.Knock: Opens locked or magically sealed door.Third-level Sorcerer spells: 8 (6+2) per daySepia Snake Sigil M: Creates text symbol that immobilizes readerArcane Sight: Magical auras become visible to you.Lightning Bolt: Electricity deals 1d6/level damage.Displacement: Attacks miss subject 50%.Ray of Exhaustion: Ray makes subject exhaustedFly: Subject flies at speed of 60 ft.Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.Major Image: As silent image, plus sound, smell and thermal effects.Fourth-level Sorcerer spells: 7 (6+1) per dayFire Trap M: Opened object deals 1d4 damage +1/level.Black Tentacles: Tentacles grapple all within 20 ft. spread.Secure Shelter: Creates sturdy cottage.Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).Polymorph: Gives one willing subject a new form.Stone Shape: Sculpts stone into any shape.Shout: Deafens all within cone and deals 5d6 sonic damage.Fifth-level Sorcerer spells: 7 (6+1) per dayCloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.Feeblemind: Subjects Int and Cha drop to 1.Nightmare: Sends vision dealing 1d10 damage, fatigueMagic Jar F: Enables possession of another creature.Baleful Polymorph: Transforms subject into harmless animal.Transmute Mud to Rock: Transforms two 10-ft. cubes per level.Transmute Rock to Mud: Transforms two 10-ft. cubes per level.Sixth-level Sorcerer spells: 7 (6+1) per dayRepulsion: Creatures cant approach you.Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damageContingency F: Sets trigger condition for another spell.Programmed Image M: As major image, plus triggered by event.Move Earth: Digs trenches and build hills.Stone to Flesh: Restores petrified creature.Flesh to Stone: Turns subject creature into statue.Seventh-level Sorcerer spells: 7 (6+1) per dayTeleport, Greater: As teleport, but no range limit and no off-target arrival.Mages Sword F: Floating magic blade strikes opponents.Control Undead: Undead dont attack you while under your command.Finger of Death: Kills one subject.Reverse Gravity: Objects and creatures fall upward.Instant Summons M: Prepared object appears in your hand.Plane Shift F: As many as eight subjects travel to another plane.Eighth-level Sorcerer spells: 6 per dayPrismatic Wall: Walls colors have array of effects.Planar Binding, Greater: As lesser planar binding, but up to 18 HD.Trap the Soul M F: Imprisons subject within gem.Binding M: Utilizes an array of techniques to imprison a creature.Clone M F: Duplicate awakens when original dies.Polymorph Any Object: Changes any subject into anything else.Ninth-level Sorcerer spells: 6 per dayImprisonment: Entombs subject beneath the earth.Teleportation Circle M: Circle teleports any creature inside to designated spot.Energy Drain: Subject gains 2d4 negative levels.Shapechange F: Transforms you into any creature, and change forms once per round.Shades: As shadow conjuration, but up to 8th level and 80% realDominate Monster: As dominate person, but any creature.

Psionic Powers Known: 39First-level Psionic Powers:Charm, Psionic A: Makes one person your friend.Mindlink A: You forge a limited mental bond with another creature.Control Flames A: Take control of nearby open flame.Mind Thrust A: Deal 1d10 damage.Attraction A: Subject has an attraction you specify.Second-Level Psionic Powers:Aversion A: Subject has aversion you specify.Brain Lock A: Subject cannot move or take any mental actions.Read Thoughts: Detect surface thoughts of creatures in range.Suggestion, Psionic A: Compels subject to follow stated course of action.Concealing Amorpha: Quasi-real membrane grants you concealment.Control Sound: Create very specific sounds.Swarm of Crystals A: Crystal shards are sprayed forth doing 3d4 slashing damage.Third-Level Psionic Powers:Crisis of Breath A: Disrupt subjects breathing.Empathic Transfer, Hostile A: Your touch transfers your hurt to another.False Sensory Input A: Subject sees what isnt there.Time Hop A: Subject hops forward in time 1 round/level.Body Adjustment A: You heal 1d12 damage.Telekinetic Thrust A: Hurl objects with the force of your mind.Fourth-Level Psionic Powers:Dominate, Psionic A: Control target telepathically.Mindlink, Thieving A: Borrow knowledge of a subjects power.Modify Memory, Psionic: Changes 5 minutes of subjects memories.Schism: Your partitioned mind can manifest lower level powers.Death Urge A: Implant a self-destructive compulsion.Aura Sight A: Reveals creatures, objects, powers, or spells of selected alignment axis.Energy Adaptation A: Your body converts energy to harmless light.Fifth-Level Psionic Powers:Metaconcert A: Mental concert of two or more increases the total power of the participants.Mind Probe: You discover the subjects secret thoughts.Adapt Body: Your body automatically adapts to hostile environments.Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area.Psychic Crush A: Brutally crush subjects mental essence, reducing subject to -1 hit points.Plane Shift, Psionic: Travel to other planes.Sixth-Level Psionic Powers:Mind Switch A, X: You switch minds with another.Breath of the Black Dragon A: Breathe acid for 11d6 damage.Contingency, Psionic X: Sets trigger condition for another power.Temporal Acceleration A: Your time frame accelerates for 1 round.Seventh-Level Psionic Powers:Crisis of Life A: Stop subjects heart.Oak Body A: Your body becomes as hard as oak.Ultrablast A: Deal 13d6 damage in 15-ft. radius.Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.

Mind_Flayer: Brain-eating, tentacle-faced Aberrations with powers of mental domination. darkvision to 60 feet; monster class skills are bluff, concentration, craft, intimidate, knowledge (all), listen, move silently, profession, and spot.

Level 1: First hit die; +2 int; 2 tentacles 1d4 + strength bonus, +1 natural armor

Level 2: +2 str, telepathy 10 feet

Level 3: Second hit die; +2 wis, psionics (detect thoughts, levitate) at will

Level 4: +2 con, mind blast 1/day (1 creature, 1d4 rounds)

Level 5: Third hit die; +2 int, 3 tentacles, psionics (suggestion) at will, telepathy 60 feet

Level 6: +2 dex, spell resistance 10 + monster class level; +2 natural armor

Level 7: Fourth hit die; +2 cha, psionics (charm monster) at will

Level 8: Improved grab, mind blast 3/day (10 foot cone, 1d4 rounds)

Level 9: Fifth hit die; +2 int, 4 tentacles, telepathy 100 feet

Level 10: +2 wis, +3 natural armor

Level 11: Sixth hit die; +2 cha, mind blast 3/day (30 foot cone, 1d4 rounds)

Level 12: Extract brain, psionics (plane shift 1/day); mind blast 3/day (30 foot cone, 2d4 rounds)

Level 13: Seventh hit die; +2 int, +2 dex

Level 14: +2 wis, mind blast at will (60 foot cone, 3d4 rounds)

Level 15: Eighth hit die; +2 cha, psionics (astral projection, plane shift) at will

Aberration: Strange being.

Don't become undead or contract lycanthropy.

Immune to spells that typically affect only humanoids, such as charm person or hold person.

Cleric: Alignment Aura

Spontaneous Casting (harm)

Rebuke Undead (10x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities

Fighter: Bonus Feats (already included)

Sorcerer: Familiar / Alertness, etc.

Can know only limited numbers of spells

High charisma gains bonus spells daily

Telepath: Write your psi abilities on your own.

ClassHP rolled

Level 1:Mind_Flayer8

Level 2:Mind_Flayer0

Level 3:Mind_Flayer4

Level 4:Mind_Flayer0

Level 5:Mind_Flayer7

Level 6:Mind_Flayer0

Level 7:Mind_Flayer6+1 to intelligence

Level 8:Mind_Flayer0

Level 9:Mind_Flayer8

Level 10:Mind_Flayer0

Level 11:Mind_Flayer1

Level 12:Mind_Flayer0

Level 13:Mind_Flayer2

Level 14:Mind_Flayer0

Level 15:Mind_Flayer6+1 to intelligence

Level 16:Telepath2

Level 17:Telepath1

Level 18:Telepath1

Level 19:Telepath4+1 to intelligence

Level 20:Telepath4

Level 21:Cleric5

Level 22:Cleric5

Level 23:Cleric2+1 to intelligence

Level 24:Cleric2

Level 25:Cleric1

Level 26:Cleric7

Level 27:Cleric8+1 to intelligence

Level 28:Cleric8

Level 29:Cleric6

Level 30:Cleric1

Level 31:Cleric2+1 to intelligence

Level 32:Cleric5

Level 33:Cleric2

Level 34:Cleric5

Level 35:Cleric7+1 to intelligence

Level 36:Cleric6

Level 37:Cleric6

Level 38:Cleric8

Level 39:Cleric2+1 to intelligence

Level 40:Cleric6

Level 41:Fighter6

Level 42:Fighter1

Level 43:Fighter3+1 to intelligence

Level 44:Fighter7

Level 45:Fighter9

Level 46:Fighter7

Level 47:Fighter8+1 to intelligence

Level 48:Fighter4

Level 49:Fighter8

Level 50:Fighter5

Level 51:Fighter7+1 to intelligence

Level 52:Fighter10

Level 53:Fighter5

Level 54:Fighter4

Level 55:Fighter1+1 to intelligence

Level 56:Fighter9

Level 57:Fighter8

Level 58:Fighter10

Level 59:Fighter3+1 to intelligence

Level 60:Fighter7

Level 61:Fighter8

Level 62:Fighter3

Level 63:Fighter10+1 to intelligence

Level 64:Fighter1

Level 65:Fighter9

Level 66:Fighter7

Level 67:Fighter7+1 to intelligence

Level 68:Fighter7

Level 69:Fighter5

Level 60:Fighter4

Level 71:Sorcerer1+1 to intelligence

Level 72:Sorcerer4

Level 73:Sorcerer1

Level 74:Sorcerer4

Level 75:Sorcerer1+1 to intelligence

Level 76:Sorcerer3

Level 77:Sorcerer4

Level 78:Sorcerer3

Level 79:Sorcerer1+1 to intelligence

Level 70:Sorcerer1

Level 81:Sorcerer1

Level 82:Sorcerer2

Level 83:Sorcerer2+1 to intelligence

Level 84:Sorcerer4

Level 85:Sorcerer3

Level 86:Sorcerer4

Level 87:Sorcerer2+1 to intelligence

Level 88:Sorcerer4

Level 89:Sorcerer4

Level 90:Sorcerer1

Level 91:Telepath3+1 to intelligence

Level 92:Telepath2

Level 93:Telepath4

Level 94:Telepath3

Level 95:Telepath3+1 to intelligence

Level 96:Telepath1

Level 97:Telepath1

Level 98:Telepath3

Level 99:Telepath1+1 to intelligence

Level 100:Telepath2

337 Power Points/Day:195142[psion][intelligence bonus]

Cthulhu's Equipment:Bastard Sword x2

More about Cthulhu: