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I converted Cthulhu into a Pathfinder character.
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Cthulhu the Deep Male Mind_Flayer 15 / Cleric 20 / Fighter 30 / Sorcerer 20 / Telepath 15Chaotic EvilRepresenting Justin MorrisonStrength20(+5)
Dexterity22(+6)
Constitution20(+5)
Intelligence49(+19)
Wisdom24(+7)
Charisma24(+7)
Size:Medium
Height:8 11
Weight:80 lb.
Skin:Mauve
Eyes:White
Hair:None
Domains: Evil, Knowledge Energy: Negative [Harmful / Rebukes Undead]Total Hit Points: 895 [includes psionic body bonus: 13 psionic feats]Speed: 30 feetArmor Class: 19 = 10 +6 [dexterity] +3 [natural] Touch AC: 16Flat-footed: 13Initiative modifier:+10= +6 [dexterity] +4 [improved initiative]
Fortitude save:+50= 3 [base] +40 [epic] +5 [constitution] +2 [great fortitude]
Reflex save:+51= 3 [base] +40 [epic] +6 [dexterity] +2 [lightning reflexes]
Will save:+59= 10 [base] +40 [epic] +7 [wisdom] +2 [iron will]
Attack (handheld):+53/+48= 8 [base] +40 [epic] +5 [strength]
Attack (unarmed):+53/+48= 8 [base] +40 [epic] +5 [strength]
Attack (missile):+54/+49= 8 [base] +40 [epic] +6 [dexterity]
Grapple check:+57/+52= 8 [base] +40 [epic] +5 [strength] +4 [improved grapple]
Light load:Medium load:Heavy load:Lift over head:Lift off ground:Push or drag:133 lb. or less134-266 lb.267-400 lb.400 lb.800 lb.2000 lb.
Languages:Abyssal Aquan Auran Celestial Common Draconic Illithid (Mind Flayer) Beholder Aarakocra Buomman Gith Dwarven Elven Dark_Elf_Silent Giant Gnoll Gnome Goblin Goliath Halfling Orc Undercommon
Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing]No familiar yetFeats:Acrobatic
Agile
Alertness
Animal Affinity
Athletic
Blind-fight
Combat Casting
Combat Expertise
Improved Disarm
Improved Feint
Improved Trip
Whirlwind Attack
Combat Reflexes
Deceitful
Dodge
Mobility
Spring Attack
Endurance
Die Hard
Eschew Materials
Exotic Weapon ProficiencyWeapon: Bastard Sword
Great Fortitude
Improved Counterspell
Improved Initiative
Improved Turning
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Stunning Fist
Iron Will
Leadership
Lightning Reflexes
Negotiator
Persuasive
Power Attack
Cleave
Great Cleave
Combat Manifestation
Ghost Attack
Psionic Body
Psionic Weapon
Greater Psionic Weapon
Deep Impact
Craft Cognizance Crystal
Craft Dorje
Craft Psi Crown
Craft Psionic Arms and Armor
Craft Universal Item
Imprint Stone
Scribe Tattoo
Water Heritage
Spell Penetration
Stealthy
Track
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Weapon Focus x15Weapon(s): Bastard Sword
Brew Potion
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll
Traits: Skill NameKeyAbilitySkillModifierAbilityModifierRanksMisc.Modifier
AppraiseInt19 = +19
BalanceDex*8 = +6+2 [agile]
BluffCha59 = +7+50+2 [persuasive]
ClimbStr*57 = +5+50+2 [athletic]
ConcentrationCon55 = +5+50
Craft_1Int69 = +19+50
Craft_2Int69 = +19+50
Craft_3Int69 = +19+50
DiplomacyCha65 = +7+50+2 [bluff] +2 [negotiator] +2 [Knowledge, nobility] +2 [sense motive]
DisguiseCha9 = +7+2 [deceitful]
Escape ArtistDex*8 = +6+2 [agile]
ForgeryInt21 = +19+2 [deceitful]
Gather InformationCha59 = +7+50+2 [know local]
Handle AnimalCha59 = +7+50+2 [animal affinity]
HealWis57 = +7+50
HideDex*8 = +6+2 [stealthy]
IntimidateCha107 = +7+96+2 [bluff] +2 [persuasive]
JumpStr*57 = +5+50+2 [acrobatic]
Knowledge (arcana)Int115 = +19+96
Knowledge (architecture)Int69 = +19+50
Knowledge (dungeoneering)Int69 = +19+50
Knowledge (geography)Int44 = +19+25
Knowledge (history)Int115 = +19+96
Knowledge (local)Int44 = +19+25
Knowledge (nature)Int115 = +19+96
Knowledge (nobility)Int44 = +19+25
Knowledge (religion)Int115 = +19+96
Knowledge (planes)Int115 = +19+96
ListenWis13 = +7+4+2 [alertness]
Move SilentlyDex*8 = +6+2 [stealthy]
Perform_1Cha7 = +7
Perform_2Cha7 = +7
Perform_3Cha7 = +7
Perform_4Cha7 = +7
Perform_5Cha7 = +7
RideDex10 = +6+2 [handle animal] +2 [animal affinity]
SearchInt19 = +19
Sense MotiveWis105 = +7+96+2 [negotiator]
SpotWis14 = +7+5+2 [alertness]
SurvivalWis7 = +7
SwimStr**103 = +5+96+2 [athletic]
TumbleDex*10 = +6+2 [jump] +2 [acrobatic]
Use RopeDex6 = +6
AutohypnosisWis57 = +7+48+2 [concentration]
Knowledge(psionics)Int117 = +19+96+2 [autohypnosis]
PsicraftInt117 = +19+96+2 [know psi]
Usepsi deviceCha55 = +7+48
* = check penalty for wearing armorBluff >=5 ranks gives +2 on disguise checks to act in character.Psicraft >=5 gives a +2 bonus on using certain psi devices.Use psionic device >=5 gives a +2 bonus on psicraft checks for certain devices.Craft_1 >=5 ranks gives +2 on related appraise checks.Craft_2 >=5 ranks gives +2 on related appraise checks.Craft_3 >=5 ranks gives +2 on related appraise checks.Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.Use Psionic Device >=5 ranks gives +2 to talk to psionic stones.Know Architecture >=5 ranks gives +2 on search checks for secret doors.Know Dungeoneering >=5 ranks gives +2 on survival checks underground.Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.Know Nature >=5 ranks gives +2 on survival checks above ground.Know Religion >=5 ranks gives +2 on turn/rebuke the undead.Know Planes >=5 ranks gives +2 on survival checks on other planes.Zero-level Cleric spells: 6 per dayCreate Water: Creates 2 gallons/level of pure water.Detect Magic: Detects spells and magic items within 60 ft.Detect Poison: Detects poison in one creature or object.Purify Food and Drink: Purifies 1 cu. ft./level of food or waterMending: Makes minor repairs on an objectRead Magic: Read scrolls and spellbooks.First-level Cleric spells: 7 (5+2) per day +1 from a domain:Detect Secret Doors: Reveals hidden doors within 60 ft.Curse Water M: Makes unholy water.Deathwatch: Reveals how near death subjects within 30 ft. are.Divine Favor: You gain +1 per three levels on attack and damage rollsEntropic Shield: Ranged attacks against you have 20% miss chanceObscuring Mist: Fog surrounds you.Sanctuary: Opponents cant attack you, and you cant attack.Shield of Faith: Aura grants +2 or higher deflection bonus.Second-level Cleric spells: 7 (5+2) per day +1 from a domain:Desecrate M: Fills area with negative energy, making undead stronger.Align Weapon: Weapon becomes good, evil, lawful, or chaoticAugury M F: Learns whether an action will be good or bad.Bears Endurance: Subject gains +4 to Con for 1 min./level.Bulls Strength: Subject gains +4 to Str for 1 min./level.Darkness: 20-ft. radius of supernatural shadow.Spiritual Weapon: Magic weapon attacks on its own.Zone of Truth: Subjects within range cannot lie.Third-level Cleric spells: 7 (5+2) per day +1 from a domain:Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.Contagion: Infects subject with chosen disease.Dispel Magic: Cancels spells and magical effectsMagic Vestment: Armor or shield gains +1 enhancement per four levelsSpeak with Dead: Corpse answers one question/two levels.Water Breathing: Subjects can breathe underwater.Water Walk: Subject treads on water as if solidWind Wall: Deflects arrows, smaller creatures, and gases.Fourth-level Cleric spells: 6 (5+1) per day +1 from a domain:Unholy Blight: Damages and sickens good creatures.Control Water: Raises or lowers bodies of water.Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).Spell Immunity: Subject is immune to one spell per four levels.Poison: Touch deals 1d10 Con damage, repeats in 1 min.Fifth-level Cleric spells: 6 (5+1) per day +1 from a domain:Dispel Good: +4 bonus against attacks by good creatures.Flame Strike: Smite foes with divine fire (1d6/level damage).Mark of Justice: Designates action that will trigger curse on subject.Plane Shift F: As many as eight subjects travel to another plane.Raise Dead M: Restores life to subject who died as long as one day/level ago.Slay Living: Touch attack kills subject.Spell Resistance: Subject gains SR 12 + level.Sixth-level Cleric spells: 5 (4+1) per day +1 from a domain:Create Undead M: Create ghouls, ghasts, mummies, or mohrgs.Blade Barrier: Wall of blades deals 1d6/level damage.Heal: Cures 10 points/level of damage, all diseases and mental conditions.Harm: Deals 10 points/level damage to target.Geas/Quest: As lesser geas, plus it affects any creature.Animate Objects: Objects attack your foes.Seventh-level Cleric spells: 5 (4+1) per day +1 from a domain:Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.Control Weather: Changes weather in local area.Regenerate: Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.Refuge M: Alters item to transport its possessor to you.Scrying, Greater: As scrying, but faster and longer.Eighth-level Cleric spells: 4 per day +1 from a domain:Unholy Aura F: +4 to AC, +4 resistance, SR 25 against good spells.Earthquake: Intense tremor shakes 80-ft.-radius.Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells.Create Greater Undead M: Create shadows, wraiths, spectres, or devourersAntimagic Field: Negates magic within 10 ft.Ninth-level Cleric spells: 4 per day +1 from a domain:Summon Monster IX*: Calls extraplanar creature to fight for you.Gate X: Connects two planes for travel or summoningImplosion: Kills one creature/round.Miracle X: Requests a deitys intercession.Storm of Vengeance: Storm rains acid, lightning, and hail.
Zero-level Sorcerer spells: 6 per dayResistance: Subject gains +1 on saving throws.Light: Object shines like a torch.Mage Hand: 5-pound telekinesis.Message: Whispered conversation at distance.Arcane Mark: Inscribes a personal rune (visible or invisible).First-level Sorcerer spells: 8 (6+2) per dayAlarm: Wards an area for 2 hours/level.Hold Portal: Holds door shut.Shield: Invisible disc gives +4 to AC, blocks magic missiles.Mage Armor: Gives subject +4 armor bonus.Identify M: Determines properties of magic item.Burning Hands: 1d4/level fire damage (max 5d4).Disguise Self: Changes your appearance.Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).Second-level Sorcerer spells: 8 (6+2) per dayDetect Thoughts: Allows listening to surface thoughts.See Invisibility: Reveals invisible creatures or objects.Hideous Laughter: Subject loses actions for 1 round/levelTouch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.Magic Mouth M: Speaks once when triggered.Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).Cats Grace: Subject gains +4 to Dex for 1 min./level.Knock: Opens locked or magically sealed door.Third-level Sorcerer spells: 8 (6+2) per daySepia Snake Sigil M: Creates text symbol that immobilizes readerArcane Sight: Magical auras become visible to you.Lightning Bolt: Electricity deals 1d6/level damage.Displacement: Attacks miss subject 50%.Ray of Exhaustion: Ray makes subject exhaustedFly: Subject flies at speed of 60 ft.Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.Major Image: As silent image, plus sound, smell and thermal effects.Fourth-level Sorcerer spells: 7 (6+1) per dayFire Trap M: Opened object deals 1d4 damage +1/level.Black Tentacles: Tentacles grapple all within 20 ft. spread.Secure Shelter: Creates sturdy cottage.Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).Polymorph: Gives one willing subject a new form.Stone Shape: Sculpts stone into any shape.Shout: Deafens all within cone and deals 5d6 sonic damage.Fifth-level Sorcerer spells: 7 (6+1) per dayCloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.Feeblemind: Subjects Int and Cha drop to 1.Nightmare: Sends vision dealing 1d10 damage, fatigueMagic Jar F: Enables possession of another creature.Baleful Polymorph: Transforms subject into harmless animal.Transmute Mud to Rock: Transforms two 10-ft. cubes per level.Transmute Rock to Mud: Transforms two 10-ft. cubes per level.Sixth-level Sorcerer spells: 7 (6+1) per dayRepulsion: Creatures cant approach you.Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damageContingency F: Sets trigger condition for another spell.Programmed Image M: As major image, plus triggered by event.Move Earth: Digs trenches and build hills.Stone to Flesh: Restores petrified creature.Flesh to Stone: Turns subject creature into statue.Seventh-level Sorcerer spells: 7 (6+1) per dayTeleport, Greater: As teleport, but no range limit and no off-target arrival.Mages Sword F: Floating magic blade strikes opponents.Control Undead: Undead dont attack you while under your command.Finger of Death: Kills one subject.Reverse Gravity: Objects and creatures fall upward.Instant Summons M: Prepared object appears in your hand.Plane Shift F: As many as eight subjects travel to another plane.Eighth-level Sorcerer spells: 6 per dayPrismatic Wall: Walls colors have array of effects.Planar Binding, Greater: As lesser planar binding, but up to 18 HD.Trap the Soul M F: Imprisons subject within gem.Binding M: Utilizes an array of techniques to imprison a creature.Clone M F: Duplicate awakens when original dies.Polymorph Any Object: Changes any subject into anything else.Ninth-level Sorcerer spells: 6 per dayImprisonment: Entombs subject beneath the earth.Teleportation Circle M: Circle teleports any creature inside to designated spot.Energy Drain: Subject gains 2d4 negative levels.Shapechange F: Transforms you into any creature, and change forms once per round.Shades: As shadow conjuration, but up to 8th level and 80% realDominate Monster: As dominate person, but any creature.
Psionic Powers Known: 39First-level Psionic Powers:Charm, Psionic A: Makes one person your friend.Mindlink A: You forge a limited mental bond with another creature.Control Flames A: Take control of nearby open flame.Mind Thrust A: Deal 1d10 damage.Attraction A: Subject has an attraction you specify.Second-Level Psionic Powers:Aversion A: Subject has aversion you specify.Brain Lock A: Subject cannot move or take any mental actions.Read Thoughts: Detect surface thoughts of creatures in range.Suggestion, Psionic A: Compels subject to follow stated course of action.Concealing Amorpha: Quasi-real membrane grants you concealment.Control Sound: Create very specific sounds.Swarm of Crystals A: Crystal shards are sprayed forth doing 3d4 slashing damage.Third-Level Psionic Powers:Crisis of Breath A: Disrupt subjects breathing.Empathic Transfer, Hostile A: Your touch transfers your hurt to another.False Sensory Input A: Subject sees what isnt there.Time Hop A: Subject hops forward in time 1 round/level.Body Adjustment A: You heal 1d12 damage.Telekinetic Thrust A: Hurl objects with the force of your mind.Fourth-Level Psionic Powers:Dominate, Psionic A: Control target telepathically.Mindlink, Thieving A: Borrow knowledge of a subjects power.Modify Memory, Psionic: Changes 5 minutes of subjects memories.Schism: Your partitioned mind can manifest lower level powers.Death Urge A: Implant a self-destructive compulsion.Aura Sight A: Reveals creatures, objects, powers, or spells of selected alignment axis.Energy Adaptation A: Your body converts energy to harmless light.Fifth-Level Psionic Powers:Metaconcert A: Mental concert of two or more increases the total power of the participants.Mind Probe: You discover the subjects secret thoughts.Adapt Body: Your body automatically adapts to hostile environments.Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area.Psychic Crush A: Brutally crush subjects mental essence, reducing subject to -1 hit points.Plane Shift, Psionic: Travel to other planes.Sixth-Level Psionic Powers:Mind Switch A, X: You switch minds with another.Breath of the Black Dragon A: Breathe acid for 11d6 damage.Contingency, Psionic X: Sets trigger condition for another power.Temporal Acceleration A: Your time frame accelerates for 1 round.Seventh-Level Psionic Powers:Crisis of Life A: Stop subjects heart.Oak Body A: Your body becomes as hard as oak.Ultrablast A: Deal 13d6 damage in 15-ft. radius.Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.
Mind_Flayer: Brain-eating, tentacle-faced Aberrations with powers of mental domination. darkvision to 60 feet; monster class skills are bluff, concentration, craft, intimidate, knowledge (all), listen, move silently, profession, and spot.
Level 1: First hit die; +2 int; 2 tentacles 1d4 + strength bonus, +1 natural armor
Level 2: +2 str, telepathy 10 feet
Level 3: Second hit die; +2 wis, psionics (detect thoughts, levitate) at will
Level 4: +2 con, mind blast 1/day (1 creature, 1d4 rounds)
Level 5: Third hit die; +2 int, 3 tentacles, psionics (suggestion) at will, telepathy 60 feet
Level 6: +2 dex, spell resistance 10 + monster class level; +2 natural armor
Level 7: Fourth hit die; +2 cha, psionics (charm monster) at will
Level 8: Improved grab, mind blast 3/day (10 foot cone, 1d4 rounds)
Level 9: Fifth hit die; +2 int, 4 tentacles, telepathy 100 feet
Level 10: +2 wis, +3 natural armor
Level 11: Sixth hit die; +2 cha, mind blast 3/day (30 foot cone, 1d4 rounds)
Level 12: Extract brain, psionics (plane shift 1/day); mind blast 3/day (30 foot cone, 2d4 rounds)
Level 13: Seventh hit die; +2 int, +2 dex
Level 14: +2 wis, mind blast at will (60 foot cone, 3d4 rounds)
Level 15: Eighth hit die; +2 cha, psionics (astral projection, plane shift) at will
Aberration: Strange being.
Don't become undead or contract lycanthropy.
Immune to spells that typically affect only humanoids, such as charm person or hold person.
Cleric: Alignment Aura
Spontaneous Casting (harm)
Rebuke Undead (10x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
Fighter: Bonus Feats (already included)
Sorcerer: Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
Telepath: Write your psi abilities on your own.
ClassHP rolled
Level 1:Mind_Flayer8
Level 2:Mind_Flayer0
Level 3:Mind_Flayer4
Level 4:Mind_Flayer0
Level 5:Mind_Flayer7
Level 6:Mind_Flayer0
Level 7:Mind_Flayer6+1 to intelligence
Level 8:Mind_Flayer0
Level 9:Mind_Flayer8
Level 10:Mind_Flayer0
Level 11:Mind_Flayer1
Level 12:Mind_Flayer0
Level 13:Mind_Flayer2
Level 14:Mind_Flayer0
Level 15:Mind_Flayer6+1 to intelligence
Level 16:Telepath2
Level 17:Telepath1
Level 18:Telepath1
Level 19:Telepath4+1 to intelligence
Level 20:Telepath4
Level 21:Cleric5
Level 22:Cleric5
Level 23:Cleric2+1 to intelligence
Level 24:Cleric2
Level 25:Cleric1
Level 26:Cleric7
Level 27:Cleric8+1 to intelligence
Level 28:Cleric8
Level 29:Cleric6
Level 30:Cleric1
Level 31:Cleric2+1 to intelligence
Level 32:Cleric5
Level 33:Cleric2
Level 34:Cleric5
Level 35:Cleric7+1 to intelligence
Level 36:Cleric6
Level 37:Cleric6
Level 38:Cleric8
Level 39:Cleric2+1 to intelligence
Level 40:Cleric6
Level 41:Fighter6
Level 42:Fighter1
Level 43:Fighter3+1 to intelligence
Level 44:Fighter7
Level 45:Fighter9
Level 46:Fighter7
Level 47:Fighter8+1 to intelligence
Level 48:Fighter4
Level 49:Fighter8
Level 50:Fighter5
Level 51:Fighter7+1 to intelligence
Level 52:Fighter10
Level 53:Fighter5
Level 54:Fighter4
Level 55:Fighter1+1 to intelligence
Level 56:Fighter9
Level 57:Fighter8
Level 58:Fighter10
Level 59:Fighter3+1 to intelligence
Level 60:Fighter7
Level 61:Fighter8
Level 62:Fighter3
Level 63:Fighter10+1 to intelligence
Level 64:Fighter1
Level 65:Fighter9
Level 66:Fighter7
Level 67:Fighter7+1 to intelligence
Level 68:Fighter7
Level 69:Fighter5
Level 60:Fighter4
Level 71:Sorcerer1+1 to intelligence
Level 72:Sorcerer4
Level 73:Sorcerer1
Level 74:Sorcerer4
Level 75:Sorcerer1+1 to intelligence
Level 76:Sorcerer3
Level 77:Sorcerer4
Level 78:Sorcerer3
Level 79:Sorcerer1+1 to intelligence
Level 70:Sorcerer1
Level 81:Sorcerer1
Level 82:Sorcerer2
Level 83:Sorcerer2+1 to intelligence
Level 84:Sorcerer4
Level 85:Sorcerer3
Level 86:Sorcerer4
Level 87:Sorcerer2+1 to intelligence
Level 88:Sorcerer4
Level 89:Sorcerer4
Level 90:Sorcerer1
Level 91:Telepath3+1 to intelligence
Level 92:Telepath2
Level 93:Telepath4
Level 94:Telepath3
Level 95:Telepath3+1 to intelligence
Level 96:Telepath1
Level 97:Telepath1
Level 98:Telepath3
Level 99:Telepath1+1 to intelligence
Level 100:Telepath2
337 Power Points/Day:195142[psion][intelligence bonus]
Cthulhu's Equipment:Bastard Sword x2
More about Cthulhu: