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Creating Animated Learning Modules Author: Sheria Enahora SECME Summer 2014 University of Alabama in Birmingham

Creating Animated Learning Modules

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Creating Animated Learning Modules. Author: Sheria Enahora SECME Summer 2014 University of Alabama in Birmingham. Table of Contents. Introduction Animated Game Learning Modules Animated Algebra Learning Modules Animated Engineering Learning Modules. Introduction. Static Dynamic. - PowerPoint PPT Presentation

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Page 1: Creating Animated Learning Modules

Creating Animated Learning Modules

Author: Sheria Enahora

SECME Summer 2014

University of Alabama in Birmingham

Page 2: Creating Animated Learning Modules

Table of Contents

• Introduction

• Animated Game Learning Modules

• Animated Algebra Learning Modules

• Animated Engineering Learning Modules

Page 3: Creating Animated Learning Modules

Introduction

• Static

• Dynamic

Page 4: Creating Animated Learning Modules

Static Introduction The 21st century learner is a multi-media learner. The television and theater

industries have revolutionized the way we learn. The average person “expects” fancy graphic transformations, clearly colorful ordered systems, and fast paced action/reaction timing when observing something as simple as a commercial or as complex as a documentary. The Super Bowl games of the present day usually boast fabulous graphic oriented scoreboards and statistics. It is no wonder that many students find it boring to “read” a book, “read” a blackboard, “read” a newspaper when switching from a dynamic multimedia environment to a seemingly static environment. The challenge of the 21st century educator is to point these points out to the present day learner, making them aware of this revolution. Otherwise they will lose a host of learners, bored with the static world of the past, because they are so used to dynamisms of the 21st century entertainment media. They need to know that the static world still has value. In order to get ahead in this rapidly paced society, the learner needs to be able to adapt to a wide variety of learning environments, both static and dynamic. Statistics show that anywhere between 65% to 80% of today’s learners virtually depend on multimedia for “new” knowledge attainment. In an odd way our present day media advancements could have stagnated, and spoiled the present day learner, making them expect very fancy presentations when to learn requires flexibility in both static and dynamic environments.

Page 5: Creating Animated Learning Modules

Dynamic Introduction

The 21st century learner is a multi-media learner. The television and theater industries have revolutionized the way we learn. The average person “expects” fancy graphic transformations, clearly colorful ordered systems, and fast paced action/reaction timing when observing something as simple as a commercial or as complex as a documentary. The Super Bowl games of the present day usually boast fabulous graphic oriented scoreboards and statistics. It is no wonder that many students find it boring to “read” a book, “read” a blackboard, “read” a newspaper when switching from a dynamic multimedia environment to a seemingly static environment. The challenge of the 21st century educator is to point these points out to the present day learner, making them aware of this revolution. Otherwise they will lose a host of learners, board with the static world of the past, because they are so used to dynamisms of the 21st century entertainment media. They need to know that the static world still has value. In order to get ahead in this rapidly paced society, the learner needs to be able to adapt to a wide variety of learning environments, both static and dynamic. Statistics show that anywhere between 65% to 80% of today’s learners virtually depend on multimedia for “new” knowledge attainment. In an odd way our present day media advancements could have stagnated, and spoiled the present day learner, making them expect very fancy presentations when to learn requires flexibility in both static and dynamic environments.

Page 6: Creating Animated Learning Modules

Animated Game Learning Modules

The student will be able to construct animated learning modules to represent the following games:

• Tic Tac To

• Checkers

• Fox, Chicken, and Corn

Page 7: Creating Animated Learning Modules

Tic Tac Toe• Internet Based

• Self Created Model

Page 8: Creating Animated Learning Modules

Tic Tac Toe

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Tic Tac Toe

X

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Tic Tac Toe

X

Page 11: Creating Animated Learning Modules

Tic Tac Toe

X

X

Page 12: Creating Animated Learning Modules

Tic Tac Toe

X

X

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Tic Tac Toe

X

X

X

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Checkers End GamesSample

Red Move

Page 15: Creating Animated Learning Modules

It’s Black’s move End Game:Black King in 2 moves

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Chess End Game: Red in Two moves

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Checkers

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Checkers

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Checkers

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Checkers

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Fox, Chicken, Corn

Objective: Construct a model which represents the solution to the following problem:

1. A farmer can only take one of the above across the river in his canoe at a time

2. He must eventually have taken all three across the river

Page 22: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 23: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 24: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 25: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 26: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 27: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 28: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 29: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 30: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 31: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 32: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 33: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 34: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 35: Creating Animated Learning Modules

Fox, Chicken, Corn

Page 36: Creating Animated Learning Modules

Animated Algebraic Modules

The student will be able to construct animated learning modules to model the following Algebraic topics:

• Evaluate Expressions

• Balance Equations

• Determinine Roots of a Quadratic Equation

Page 37: Creating Animated Learning Modules

Evaluating Expressions

• 15 – 2 x 3(8- 4 ÷ 16) =

Page 38: Creating Animated Learning Modules

Evaluating Expressions

• 15 – 2 x 3(8 - 4 ÷ 16) =

• 15 – 2 x 3(8 - .25) =

Page 39: Creating Animated Learning Modules

Evaluating Expressions

• 15 – 2 x 3(8 - 4 ÷ 16) =

• 15 – 2 x 3(8 - .25) =

• 15 – 2 x 3(7.75) =

Page 40: Creating Animated Learning Modules

Balance Equations

• 60 – 2(x-5x +8) =4-(x + 11)5

Page 41: Creating Animated Learning Modules

Balance Equations

• 60 – 2(x-5x +8) =4-(x + 11)5

• 60 – 2(-4x +8) =4-(x + 11)5

Page 42: Creating Animated Learning Modules

Balance Equations

• 60 – 2(x-5x +8) =4-(x + 11)5

• 60 – 2(-4x +8) =4-(x + 11)5

• 60 – 2(-4x +8) =4-(5x + 55)

Page 43: Creating Animated Learning Modules

Determine the Roots of a Quadratic Equation

• x² - 11x = 60

Page 44: Creating Animated Learning Modules

Determine the Roots of a Quadratic Equation

• x² - 11x = 60

• x² - 11x – 60 = 0

Page 45: Creating Animated Learning Modules

Determine the Roots of a Quadratic Equation

• x² - 11x = 60

• x² - 11x – 60 = 0

• (x - ) ( x + ) = 0

Page 46: Creating Animated Learning Modules

Determine the roots of a Quadratic Equation

• X= -b ± b² - 4ac

2a

x =

Page 47: Creating Animated Learning Modules

Determine the roots of a Quadratic Equation

X=-4 X=15

Page 48: Creating Animated Learning Modules

Animated Engineering Modules

The student will be able to construct an animated learning module to model the solution to the following engineering problems:

• Tower of Hanoi

• Euler Circuits & Hamiltonian Circuits

• Our Solar System

Page 49: Creating Animated Learning Modules

Tower of Hanoi• Construct a tower at location “C” identical

to that of location “A”

• No large bolder is allowed on top of a smaller

• One move at a time

• Can you determine a mathematical model to represent the minimum number of moves needed?

Page 50: Creating Animated Learning Modules

Tower of Hanoi

Page 51: Creating Animated Learning Modules

Tower of Hanoi

Page 52: Creating Animated Learning Modules

Tower of Hanoi

Page 53: Creating Animated Learning Modules

Tower of Hanoi

Page 54: Creating Animated Learning Modules

Tower of Hanoi

Page 55: Creating Animated Learning Modules

Euler Circuits

Traverse the pattern below by

• No retracing

• No lifting the pen

Page 56: Creating Animated Learning Modules

Euler Circuits

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Euler Circuits

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Hamiltonian Circuits

• Traverse a pattern from the pattern below such that every vertex is touched exactly once

Page 59: Creating Animated Learning Modules

Hamiltonian Path or Circuit?

Page 61: Creating Animated Learning Modules

Chess End Game: Black checkmates in one move

Page 62: Creating Animated Learning Modules

Chess End Game: Black checkmates in one move

Page 63: Creating Animated Learning Modules

Yo Hablo Espanol

• I speak SpanishYo _____ Espanol

You speak Spanish en la telefonoUsted _____Espanol

We speak SpanishNuestros _____Espanol

Page 64: Creating Animated Learning Modules

Yo Hablo Espanol

• I speak SpanishYo hablo Espanol

You speak Spanish en la telefonoUsted _____Espanol

We speak SpanishNuestros _____Espanol

Page 65: Creating Animated Learning Modules

Yo Hablo Espanol

• I speak SpanishYo hablo Espanol

You speak Spanish en la telefonoUsted hablas Espanol

We speak SpanishNuestros _____Espanol

Page 66: Creating Animated Learning Modules

Yo Hablo Espanol

• I speak SpanishYo hablo Espanol

You speak Spanish en la telefonoUsted hablas Espanol

We speak SpanishNuestros hablamos Espanol

Page 67: Creating Animated Learning Modules

Force me to Accelerate you

• Force = mass x acceleration

• Problem: A little girl pushes a 5 kg cart with a Force of 10 Newtons (10N). What is the acceleration applied?

Page 68: Creating Animated Learning Modules

Force me to Accelerate you

• Force = mass x acceleration

• Problem: A little girl pushes a 5 kg cart with a Force of 10 Newtons (10N). What is the acceleration applied?

Page 69: Creating Animated Learning Modules

Force me to Accelerate you

• Force = mass x acceleration

• Problem: A little girl pushes a 5 kg cart with a Force of 10 Newtons (10N). What is the acceleration applied?

Page 70: Creating Animated Learning Modules

F=ma

• F=ma

Page 71: Creating Animated Learning Modules

F=ma

• F=ma

• F=ma

• m m

Page 72: Creating Animated Learning Modules

F=ma

• F=ma

• F=ma

• m m

• F = a

• m

Page 73: Creating Animated Learning Modules

F=ma

• F=ma• F=ma• m m• F = a• m

• a= F• m

Page 74: Creating Animated Learning Modules

F=ma

• F=ma• F=ma• m m• F = a• m

• a= F• m• a= 10N = ??• 5kg

Page 75: Creating Animated Learning Modules

Force me to Accelerate you

• Force = mass x acceleration

• Problem: A man pushes a 5 kg cart with a Force of 20 Newtons (20N). What is the acceleration applied?

Page 76: Creating Animated Learning Modules

Force me to Accelerate you

• Force = mass x acceleration

• Problem: A man pushes a 5 kg cart with a Force of 20 Newtons (20N). What is the acceleration applied?

Page 77: Creating Animated Learning Modules

Force me to Accelerate you

• Force = mass x acceleration

• Problem: A man pushes a 5 kg cart with a Force of 20 Newtons (20N). What is the acceleration applied?

Page 78: Creating Animated Learning Modules

F=ma

• F=ma

Page 79: Creating Animated Learning Modules

F=ma

• F=ma

• F = ma

• M m

Page 80: Creating Animated Learning Modules

F=ma

• F=ma

• F=ma

• m m

• F = a

• m

Page 81: Creating Animated Learning Modules

F=ma

• F=ma• F=ma• m m• F = a• m

• a= F• m

Page 82: Creating Animated Learning Modules

F=ma

• F=ma• F=ma• m m• F = a• m

• a= F• m• a= 20N = ??• 5kg

Page 83: Creating Animated Learning Modules

Self Evaluating Process:Creating Animated Learning Modules Rubric

(5-excellent)

# Activity 5 4 3 2 1 Comment

1 Construct TicTacToe Grid

2 Construct Checkers Grid

3 Construct

Evaluate Expressions

4 Construct Balance Equations

5 Construct Solve Quadratic Equations

6 Construct an Engineering Problem

Page 84: Creating Animated Learning Modules

Teacher Evaluating Process:Creating Animated Learning Modules Rubric

(5-excellent)

# Activity 5 4 3 2 1 Comment

1 Construct TicTacToe Grid

2 Construct Checkers Grid

3 Construct

Evaluate Expressions

4 Construct Balance Equations

5 Construct Solve Quadratic Equations

6 Construct an Engineering Problem