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Updates to the Quick Passing Updates to the Quick Passing GameGame
QQMAXMAX
Andrew Coverdale – Head Coach – Castle High [email protected]
I. 3 x 1 Thought processa. Backside “Individual”
II. Hitch evolution
III. Mini-Curl concepta. Bunched “Spacing”b. 2 x 2 & “Mirror”
IV. Crease
CASTLE QCASTLE QUICK PASS UICK PASS OVERVIEWOVERVIEW
I.I. INDIVIDUAL CUTS: Juke, Slant, Hitch, Fade, INDIVIDUAL CUTS: Juke, Slant, Hitch, Fade, StopStopA. Pre-calledA. Pre-called
1. With freedom – “Double Indy”1. With freedom – “Double Indy”2. With Blinders – e.g., “Double Quick Out”2. With Blinders – e.g., “Double Quick Out”
B. Checked with a run – “Double Indy Check B. Checked with a run – “Double Indy Check Chase”Chase”C. Built into a run (Juke only) – “43 Juke”C. Built into a run (Juke only) – “43 Juke”II. II. “INDIVIDUAL PROGRESSION” – 3 x 1 “INDIVIDUAL PROGRESSION” – 3 x 1 ConceptsConceptsA. SpacingA. SpacingB. TurnB. TurnC. Bubble Screen familyC. Bubble Screen familyIII. III. MIRRORED ROUTES – 2 x 2 ConceptsMIRRORED ROUTES – 2 x 2 ConceptsA. Mini-CurlA. Mini-CurlB. Slant varieties by game plan: Dbl Slant, Slant B. Slant varieties by game plan: Dbl Slant, Slant Bubble, Slant SeamBubble, Slant Seam
3 x 1 Thought Process 3 x 1 Thought Process (“Individual Progression”)(“Individual Progression”)
QUICKS MENUQUICKS MENU INDIVIDUALINDIVIDUAL
??
?
? ?
•Individual Cuts•Speed Option•Screen Game
•Inside Runs
•Bubble Scrn•Turn•Spacing•Crease
‘‘PREMIUM’ v.PREMIUM’ v.‘NON-PREMIUM’‘NON-PREMIUM’
Premium:Premium:Free or Hard access?Free or Hard access?
Non-Premium:Non-Premium:Limited or No access?Limited or No access?
Quick Game Throwing LanesQuick Game Throwing Lanes
QUICKS MENUQUICKS MENU
Juke
HitchQk Out
Mini-Curl
‘‘Mini Curl’ DirectoryMini Curl’ Directory
2 x 2 “MIRROR” INSTRUCTIONAL
ILLUSTRATIONS/EXAMPLES (All versions)
Main Menu
PREVIOUS SLIDE
3 x 1 “SPACING” INSTRUCTIONAL
SPACING VIDEO
OVERVIEW/PHILOSOPHY
•‘Spacing’ and the Mini-Curl ‘Mirrored’ are ‘cousins’ in the sense that they both evolve from the Flat-Curl family. They both offer something unique in that they speed up the timing of the Flat-Curl concept and present a different challenge for defenses!
•‘Spacing’ is a 3 x 1 idea whose thought process begins with trying to get a one-on-one weakside, and is thus the ‘Choice route’ of the Quick game! To the frontside, it is a triangle read that uses an Arrow, Mini-Curl, and a sit to create a 3-on-2 with good ‘SPACING.’ The under coverage cannot get help to the weakside receiver and still have enough underneath defenders left to break on the three frontside ‘spacers’!•“Mirror” is designed to isolate the flat defender and close the deal before he can get help from the CB or from the next inside LB! Its rhythm, in effect, eliminates the ‘danger’ player! It is a 2 x 2 idea!
KEYS to a successful play:•Splits on the Mini-Curl! They are DIFFERENT than normal Curl for a REASON!•SPACING by the three receivers in ‘Spacing.’ Get good width on releases! Don’t let one LB cover two guys!
TAGS/VARIATIONSTAGS/VARIATIONS•MirrorMirror•SwitchSwitch•SwapSwap
‘‘MINI-CURL’MINI-CURL’CONCEPTCONCEPT
QUICKS MENU MINI-CURL DIRECTORY
MINI CURL MINI CURL ILLUSTRATIONSILLUSTRATIONS
3 x 1 “SPACING”3 x 1 “SPACING”1. Bunch Left SPACINGPACING2. TE BunchSPACING3. Motion SPACING4. 2-Back SPACING5. TE/Wing Y SPACE6. Trips Stack X SPACE
- T o M A I N D I R E C T O R Y -
QMAX
2 x 2 VERSIONS2 x 2 VERSIONS1. Base Mini-Curl2. Base Mini-Curl MIRROR3. Stacked Mini-Curl MIRROR
QUICKS MENU MINI-CURL DIRECTORY
FS/OUTS INSFS/OUTS INS:: ARROWARROW. Split 1/2way +1. Goal is to attract flat defender’s attention and get him to run with you; . Split 1/2way +1. Goal is to attract flat defender’s attention and get him to run with you; techniquetechnique is is a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5 yds from the sidelines if you don’t have the ball and there’s no Quick Corner in the deep ‘sandbox.’ once 5 yds from the sidelines if you don’t have the ball and there’s no Quick Corner in the deep ‘sandbox.’
QB:QB: Pre-read side with widest flat player/furthest danger player. 3-step pop-up, move the flat defender onto the Arrow with Pre-read side with widest flat player/furthest danger player. 3-step pop-up, move the flat defender onto the Arrow with your eyes and shoulders, reset hips and hit Quick Curl in the window when he leaves. If he backs straight up, anchor step your eyes and shoulders, reset hips and hit Quick Curl in the window when he leaves. If he backs straight up, anchor step and hit the Arrow quickly. Vs. Pressed CB, check out or check ‘Fire.’ and hit the Arrow quickly. Vs. Pressed CB, check out or check ‘Fire.’
IIOO OO
II
FS OUTS:FS OUTS: MINI CURLMINI CURL. You want to get the feeling of running a semi-circle around the flat defender and getting into the . You want to get the feeling of running a semi-circle around the flat defender and getting into the window inside him before he can react. For that reason, cut your split to Top #s (Hash +1). Use same components of Curl window inside him before he can react. For that reason, cut your split to Top #s (Hash +1). Use same components of Curl route, just shorter: Sprint to 4-5, Speed break to 7, Drumroll redirect back to QB at 7 after burst/lunge. Take an angle that route, just shorter: Sprint to 4-5, Speed break to 7, Drumroll redirect back to QB at 7 after burst/lunge. Take an angle that gets you INSIDE the flat defender, INTO the window, then come back THROUGH it. Ball should be waiting on you. Make a gets you INSIDE the flat defender, INTO the window, then come back THROUGH it. Ball should be waiting on you. Make a 180º spin after catch, split the zone North & South. 180º spin after catch, split the zone North & South.
V
•If he backs up/walls, hit Arrow off anchorIf he backs up/walls, hit Arrow off anchor
1 step, get FAST width, take 1 step, get FAST width, take flat defender OUT!flat defender OUT!
SPRINTSPRINTto 4-5!to 4-5!
Speed break Speed break to 7: Get to 7: Get insideinside flat flat defenderdefender
77
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InsInstrutructictiononalal
Top #s Top #s (Hash +1)(Hash +1)
1/2way +11/2way +1•3-step drop, eyeball/shoulder turn flat3-step drop, eyeball/shoulder turn flatdefender onto Arrow, throw Qk Curl indefender onto Arrow, throw Qk Curl inthe hole off your pop-up step.the hole off your pop-up step.
MINI-MINI-CURLCURL
“MIRROR“MIRROR””
TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHARED SHARED RESPONSIBILITYRESPONSIBILITY
QUICKS MENU MINI-CURL DIRECTORY
FS/OUTS INSFS/OUTS INS:: ARROWARROW. Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; . Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; techniquetechnique is a is a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5 flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5 yds from the sidelines.yds from the sidelines.
QB:QB: PSL for a clean ‘Individual’ if you have a BS single. 3-step drop, FS is a true ‘key defender’ read off OLB. If he backs PSL for a clean ‘Individual’ if you have a BS single. 3-step drop, FS is a true ‘key defender’ read off OLB. If he backs up, anchor step to Arrow route; if he opens his shoulders at all and/or overflanks pre-snap, hit the Mini-Curl off a pop-up step. up, anchor step to Arrow route; if he opens his shoulders at all and/or overflanks pre-snap, hit the Mini-Curl off a pop-up step. Sit route is Outlet, can also be ‘Q’ in Hot or Warm protection, can be your first look v. an empty LB box. 2Sit route is Outlet, can also be ‘Q’ in Hot or Warm protection, can be your first look v. an empty LB box. 2 ndnd LB is ‘danger.’ LB is ‘danger.’
II OO
FS OUTS:FS OUTS: QUICK CURLQUICK CURL. Align 2 yards outside M, run Mini-Curl with a slightly widened stem to create ‘spacing.’ You want . Align 2 yards outside M, run Mini-Curl with a slightly widened stem to create ‘spacing.’ You want to burst beyond the flat defender as fast as you can to get out of his sight line, then run the top of your curl in such a way to burst beyond the flat defender as fast as you can to get out of his sight line, then run the top of your curl in such a way that you feel yourself ‘running around’ him. Speed break at 4-5 yards to a thin Slant angle, drop hips & accelerate back that you feel yourself ‘running around’ him. Speed break at 4-5 yards to a thin Slant angle, drop hips & accelerate back through the hole at 7, present your numbers to QB. Any sliding must be done through the hole at 7, present your numbers to QB. Any sliding must be done afterafter numbers are presented and OUTSIDE, numbers are presented and OUTSIDE, not inside!not inside!
V
•Spacing Sit is your eye contact outletSpacing Sit is your eye contact outlet
1 step, get FAST width, take 1 step, get FAST width, take flat defender OUT!flat defender OUT!
FS MID:FS MID: SPACING SITSPACING SIT. Goal is to hold 2. Goal is to hold 2ndnd short defender and stay open if he flies past you. Take a preferred inside release, short defender and stay open if he flies past you. Take a preferred inside release, aim for a spot 6-7 yards deep 2 yards beyond his far shoulder to help create ‘spacing.’ Sit & face QB. If you feel the aim for a spot 6-7 yards deep 2 yards beyond his far shoulder to help create ‘spacing.’ Sit & face QB. If you feel the defender leave, you can slide as far inside as the next LB inside allows or just SLIGHTLY outside if you feel inside-out defender leave, you can slide as far inside as the next LB inside allows or just SLIGHTLY outside if you feel inside-out pressure.pressure.
MM
Sit past far leg of 2Sit past far leg of 2ndnd LB. LB. Face QB, give him eyes if Face QB, give him eyes if
availableavailable
SPRINTSPRINTto 4-5!to 4-5!
Speed break Speed break to 7: Get to 7: Get insideinside flat flat defenderdefender
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OT +3OT +3•3-step drop, read shoulders 3-step drop, read shoulders of flat defender of flat defender
V
66
OO
C
BS OUTS:BS OUTS: INDIVIDUALINDIVIDUAL. Normal 80-90 rules…Quick Out with the option to ask for something different based on CB. Normal 80-90 rules…Quick Out with the option to ask for something different based on CB
II
BS INS:BS INS: SITSIT. Normal 80-90 BS rules. Work yourself open 4-5 yds deep over the ball. Alert to ask “Lookie” v. 1 LB look.. Normal 80-90 BS rules. Work yourself open 4-5 yds deep over the ball. Alert to ask “Lookie” v. 1 LB look.
1 1 InsInstrutructictiononalal
4 Instructional4 Instructional
MINI-MINI-CURLCURL
“SPACIN“SPACING”G”
TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHARED SHARED RESPONSIBILITYRESPONSIBILITY
QUICKS MENU MINI-CURL DIRECTORY
““JUKE”JUKE”
C
*If the CB is 8 yards off or *If the CB is 8 yards off or more, the best adjustment is more, the best adjustment is
to ask for a “Juke” route.to ask for a “Juke” route.
1. Adjust your split to Middle #s / 1. Adjust your split to Middle #s / Hash +2Hash +2
2. Take one step forward and simply 2. Take one step forward and simply pivot in place, facing the QB. Catch, pivot in place, facing the QB. Catch, spin, attack CB’s outside shoulder, spin, attack CB’s outside shoulder, guarantee a 5-yard gain, ‘Juke’ for guarantee a 5-yard gain, ‘Juke’ for
more once you’ve done that!more once you’ve done that!
VV
““SLANT”SLANT”
*If the CB is head-up to *If the CB is head-up to Outside and tight enough to Outside and tight enough to
cause problems for the Qk Out cause problems for the Qk Out (generally 6 yds or less), (generally 6 yds or less),
“Slant” is the best choice.“Slant” is the best choice.
““FADE STOP”FADE STOP”
C
““HORN”HORN”
3 – S T E P B A C K S I D E O U T S 3 – S T E P B A C K S I D E O U T S I D E:I D E:
““Individual”Individual”
8 yds8 yds++
####
≥≥6 6 ydsyds
C
1. Adjust split to Bot #s / Hash +41. Adjust split to Bot #s / Hash +4
####
2. Release to ‘threaten his 2. Release to ‘threaten his leverage’—leverage’—hardhard at his outside shldr, at his outside shldr,
get him to turn his hips or freeze! get him to turn his hips or freeze! Keep at least 2 yds separation—the Keep at least 2 yds separation—the closer he is, the smaller the steps!closer he is, the smaller the steps!3. 3. BreakBreak the 1 the 1stst time your outside time your outside
foot hits past 4 yds. Drive outs foot foot hits past 4 yds. Drive outs foot into ground, give a hard into ground, give a hard nodnod..
4. Think 4. Think skinnyskinny angle out of break, angle out of break, find LB inside you…the wider he is, find LB inside you…the wider he is, the skinnier you are. Be prepared the skinnier you are. Be prepared for QB to stop you with a low ball!for QB to stop you with a low ball!
4+4+
*If the CB is pressed head-up *If the CB is pressed head-up to inside and you believe he to inside and you believe he reacts quickly ‘over the top,’ reacts quickly ‘over the top,’
“Fade Stop” is a great choice!“Fade Stop” is a great choice!
1. Adjust split to Top #s / Hash +11. Adjust split to Top #s / Hash +1
####
2. RUN A FADE. Quick foot fire right 2. RUN A FADE. Quick foot fire right at the CB, outside release, at the CB, outside release,
straighten, accelerate.straighten, accelerate.3. At 8 yards, or a yard past the 3. At 8 yards, or a yard past the
Goalline—whichever comes first—Goalline—whichever comes first—look over your inside shoulder, look over your inside shoulder,
BEHIND you. Ball will be on its way, BEHIND you. Ball will be on its way, thrown on a line at the back of your thrown on a line at the back of your
helmet. Throw your inside arm helmet. Throw your inside arm through so you can adjust to the ball through so you can adjust to the ball
and stick it with both hands and stick it with both hands extended.extended.
Approx 8Approx 8
*If the CB is pressed head-up *If the CB is pressed head-up to inside and you believe he to inside and you believe he
bites on 1bites on 1stst moves and doesn’t moves and doesn’t recover well, make him pay recover well, make him pay
deep by asking for “Horn,” as deep by asking for “Horn,” as long as no immediate safety long as no immediate safety
help exists!help exists!
C
1. Adjust split to Top #s / Hash +11. Adjust split to Top #s / Hash +1
####
2. RUN A QUICK OUT. Get right into 2. RUN A QUICK OUT. Get right into the route, show eyes & hands to QB the route, show eyes & hands to QB without losing speed as you roll out without losing speed as you roll out
of your break, do not lose speed!of your break, do not lose speed!
•Eyes & hands to QBEyes & hands to QB•Maintain speed!Maintain speed!
3. Turn up at full speed. ATTACK the 3. Turn up at full speed. ATTACK the HANDS of the CB as you go by him HANDS of the CB as you go by him
on the outside. SQUEEZE him on the outside. SQUEEZE him inside, make him turn his hips. Be inside, make him turn his hips. Be prepared to FADE to the ball, but prepared to FADE to the ball, but
only after it’s in the air!only after it’s in the air!
< Attack C’s hands!< Attack C’s hands!
< Squeeze/straighten!< Squeeze/straighten!
- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -
TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHARED SHARED RESPONSIBILITYRESPONSIBILITY
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SITSIT
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 step drop3 step dropPre-snap:Pre-snap: Individual progressionIndividual progressionProgression:Progression: Eye flat def. To Arrow; Mini-Curl to Eye flat def. To Arrow; Mini-Curl to
Arrow turn-upArrow turn-up
HH
RR
ZZ
YY
4
•1/2way +21/2way +2
## ##
•Top #sTop #s•1/2way +21/2way +2
Base MINI-CURLBase MINI-CURL
•Hash +1Hash +1
ARROWARROW
7
4
Turn up if you don’tTurn up if you don’thave ball when you’rehave ball when you’re
1 yd past numbers1 yd past numbers
MINI-CURL:MINI-CURL:2 steps upfield, 2 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 yds
BACKSIDE BACKSIDE INDIVIDUALINDIVIDUAL
XX
7
•Top #sTop #s
##
ILLUSTRATIONS MENU MINI-CURL DIRECTORY
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MINI-CURL:MINI-CURL:2 steps upfield, 2 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 ydsARROWARROW
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 step drop3 step dropPre-snap:Pre-snap: Widest flat def./Furthest danger playerWidest flat def./Furthest danger playerProgression:Progression: Eye flat def. To Arrow; Mini-Curl to Eye flat def. To Arrow; Mini-Curl to
Arrow turn-upArrow turn-up
XX
HH
RR
ZZ
YY
4
7
•Top #sTop #s•Hash +1Hash +1 •1/2way +21/2way +2
## ##
•Top #sTop #s•1/2way +21/2way +2
Base MINI-CURL Base MINI-CURL “MIRROR”“MIRROR”
Turn up if you don’tTurn up if you don’thave ball when you’rehave ball when you’re
1 yd past numbers1 yd past numbers
•Hash +1Hash +1
ARROWARROW
7
4
Turn up if you don’tTurn up if you don’thave ball when you’rehave ball when you’re
1 yd past numbers1 yd past numbers
MINI-CURL:MINI-CURL:2 steps upfield, 2 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 yds
ILLUSTRATIONS MENU MINI-CURL DIRECTORY
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MINI-CURL:MINI-CURL:2 steps upfield, 2 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 ydsARROWARROW
QB THOUGHT PROCESSQB THOUGHT PROCESSDrop:Drop: 3 step drop3 step dropPre-snap:Pre-snap: Widest flat def./Furthest danger playerWidest flat def./Furthest danger playerProgression:Progression: Eye flat def. To Arrow; Mini-Curl to Eye flat def. To Arrow; Mini-Curl to
Arrow turn-upArrow turn-up
XX
HH
RR
ZZYY
4
7
•OT +9OT +9
## ##
•Top #sTop #s
Stacked MINI-CURL Stacked MINI-CURL MIRRORMIRROR
Turn up if you don’tTurn up if you don’thave ball when you’rehave ball when you’re
1 yd past numbers1 yd past numbers
•Hash +1Hash +1
ARROWARROW
7
4
Turn up if you don’tTurn up if you don’thave ball when you’rehave ball when you’re
1 yd past numbers1 yd past numbers
MINI-CURL:MINI-CURL:2 steps upfield, 2 steps upfield,
Skinny angle to get youSkinny angle to get youinside flat defender, inside flat defender,
Plant, snap, sit at 7 ydsPlant, snap, sit at 7 yds
ILLUSTRATIONS MENU MINI-CURL DIRECTORY
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ARROWARROW
YY
HHXX
ZZ
3
7
•OT +4OT +4
## ##
•Top #sTop #s
Bunch Left SPACINGBunch Left SPACINGTurn up if you don’tTurn up if you don’t
have ball when you’rehave ball when you’re1 yd past numbers1 yd past numbers
•Hash +1Hash +1
6
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
QB THOUGHT PROCESSQB THOUGHT PROCESSPre-snap:Pre-snap: Check BS for clean single. Take it/change it if there.Check BS for clean single. Take it/change it if there.
Drop:Drop: 3 steps, Anchor to Arrow, Pop-up to others3 steps, Anchor to Arrow, Pop-up to othersPre-snap:Pre-snap: Individual progressionIndividual progressionPost-snap:Post-snap: Read Mini-Curl laneRead Mini-Curl lane
BACKSIDE BACKSIDE INDIVIDUALINDIVIDUAL
##
VV VV
MIDDLE RECEIVER:MIDDLE RECEIVER:•Run through far leg of 1Run through far leg of 1stst LB LBinside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’
him) at 5 yds. him) at 5 yds.
MINI-CURL:MINI-CURL:•Widen 1-2 yds Widen 1-2 yds
on releaseon release
ILLUSTRATIONS MENU
MINI-CURL DIRECTORY
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ARROWARROW
XX
ZZHH
YY
3
7
•OT +4OT +4
##
TE Bunch SPACINGTE Bunch SPACINGTurn up if you don’tTurn up if you don’t
have ball when you’rehave ball when you’re1 yd past numbers1 yd past numbers
6
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
BACKSIDE BACKSIDE INDIVIDUALINDIVIDUALVV VV
MIDDLE RECEIVER:MIDDLE RECEIVER:•Run through far leg of 1Run through far leg of 1stst LB LBinside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’
him) at 5 yds. him) at 5 yds.
MINI-CURL:MINI-CURL:•Widen 1-2 yds Widen 1-2 yds
on releaseon releaseQB THOUGHT PROCESSQB THOUGHT PROCESSPre-snap:Pre-snap: Check BS for clean single. Take it/change it if there.Check BS for clean single. Take it/change it if there.
Drop:Drop: 3 steps, Anchor to Arrow, Pop-up to others3 steps, Anchor to Arrow, Pop-up to othersPre-snap:Pre-snap: Individual progressionIndividual progressionPost-snap:Post-snap: Read Mini-Curl laneRead Mini-Curl laneILLUSTRATIONS MENU
MINI-CURL DIRECTORY
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BACKSIDE BACKSIDE INDIVIDUALINDIVIDUAL
XX
ZZ
HH
YY
7
•Top #sTop #s •Hash +1Hash +1
## ##
•OT +4OT +4
Motion Across - Motion Across - SPACINGSPACING
ARROWARROW
7
3
MINI-CURL:MINI-CURL:•Widen 1-2 yds Widen 1-2 yds
on releaseon release
VV VV
MIDDLE RECEIVER:MIDDLE RECEIVER:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSPre-snap:Pre-snap: Check BS for clean single. Take it/change it if there.Check BS for clean single. Take it/change it if there.
Drop:Drop: 3 steps, Anchor to Arrow, Pop-up to others3 steps, Anchor to Arrow, Pop-up to othersPre-snap:Pre-snap: Individual progressionIndividual progressionPost-snap:Post-snap: Read Mini-Curl laneRead Mini-Curl lane ILLUSTRATIONS MENU MINI-CURL DIRECTORY
55
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BACKSIDE BACKSIDE INDIVIDUALINDIVIDUAL
XX
ZZ
YY
7
•Top #sTop #s •Hash +1Hash +1
## ##
•OT +6OT +6
2-Back SPACING2-Back SPACING
ARROWARROW
7
1
MINI-CURL:MINI-CURL:•Widen 1-2 yds Widen 1-2 yds
on releaseon release
VVVV
MIDDLE RECEIVER:MIDDLE RECEIVER:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RR
HHQB THOUGHT PROCESSQB THOUGHT PROCESSPre-snap:Pre-snap: Check BS for clean single. Take it/change it if there.Check BS for clean single. Take it/change it if there.
Drop:Drop: 3 steps, Anchor to Arrow, Pop-up to others3 steps, Anchor to Arrow, Pop-up to othersPre-snap:Pre-snap: Individual progressionIndividual progressionPost-snap:Post-snap: Read Mini-Curl laneRead Mini-Curl lane ILLUSTRATIONS MENU MINI-CURL DIRECTORY
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BACKSIDE BACKSIDE INDIVIDUALINDIVIDUAL
XX
ZZ
YY
HH
7
•Top #sTop #s •Hash +1Hash +1
## ##
•OT +6OT +6
Wing Set: “Y SPACE”Wing Set: “Y SPACE”
ARROWARROW
7
3
MINI-CURL:MINI-CURL:•Widen 1-2 yds Widen 1-2 yds
on releaseon release
VVVV
MIDDLE RECEIVER:MIDDLE RECEIVER:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
RRQB THOUGHT PROCESSQB THOUGHT PROCESSPre-snap:Pre-snap: Check BS for clean single. Take it/change it if there.Check BS for clean single. Take it/change it if there.
Drop:Drop: 3 steps, Anchor to Arrow, Pop-up to others3 steps, Anchor to Arrow, Pop-up to othersPre-snap:Pre-snap: Individual progressionIndividual progressionPost-snap:Post-snap: Read Mini-Curl laneRead Mini-Curl lane ILLUSTRATIONS MENU MINI-CURL DIRECTORY
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ARROWARROW
XX
HH
YY
ZZ
3
7
•OT +4OT +4
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•Top #sTop #s
Trips Stack: “X Trips Stack: “X SPACE”SPACE”
Turn up if you don’tTurn up if you don’thave ball when you’rehave ball when you’re
1 yd past numbers1 yd past numbers
•Hash +1Hash +1
6
‘‘SPACING’SPACING’ ‘‘SPACING’SPACING’
BACKSIDE BACKSIDE INDIVIDUALINDIVIDUAL
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VV VV
OUTSIDE RECEIVER:OUTSIDE RECEIVER:•Run through far leg of 1Run through far leg of 1stst LB LB
inside you, then SIT (‘Replace’ inside you, then SIT (‘Replace’ him) at 5 yds. him) at 5 yds.
MINI-CURL:MINI-CURL:•Widen 1-2 yds Widen 1-2 yds
on releaseon releaseQB THOUGHT PROCESSQB THOUGHT PROCESSPre-snap:Pre-snap: Check BS for clean single. Take it/change it if there.Check BS for clean single. Take it/change it if there.
Drop:Drop: 3 steps, Anchor to Arrow, Pop-up to others3 steps, Anchor to Arrow, Pop-up to othersPre-snap:Pre-snap: Individual progressionIndividual progressionPost-snap:Post-snap: Read Mini-Curl laneRead Mini-Curl laneILLUSTRATIONS MENU
MINI-CURL DIRECTORY