Corillian 20 Max

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    Hide Trained Only skills with no ranks

    Dodge Feat provides +1 dodge bonus to AC to all opponents as though a DEX modifier.

    Character is Living Greyhawk Character is Forgotten Realms

    Allow Complete Warrior Allow Players Guide to Faerun

    Allow Complete Divine Allow Magic of Faerun

    Allow Miniatures Handbook Allow Races of Faerun

    Allow Sword & Fist Allow Faiths and Pantheons

    Allow Defenders of the Faith Allow Book of Eldritch Might

    Allow Tome & Blood Allow Book of Eldritch Might II

    Allow Song & Silence Allow Book of Hallowed Might

    Allow Masters of the Wild Allow Manual of the Planes

    Allow Book of Vile Darkness

    Allow Book of Exalted Deeds

    Allow Draconomicon

    Include Core Greyhawk Pantheon

    Include Full Greyhawk Pantheon

    Include Core Forgotten Realms Pantheon

    Include Full Forgotten Realms Pantheon

    Include Draconomicon Gods

    Summarize Class Abilities

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    Corillian: Male Human Clr13/Ftr2/Hie1/Tem4;

    Medium Humanoid; CR 20;

    HD 14d8+6d10+20; hp 144;

    Init +4; Spd 20 ft/x3;

    AC 23 (+13 armor), touch 10, flat-footed 23;

    Base Atk/Grapple +15/+19;

    Full Atk +21/+16/+11 +4 to Sunder Damage (1d8+7;19-20/x2, Shatterspike), +21/+16/+11 +4 to

    Sunder Damage (1d8+9;19-20/x2, Shatterpike), +20/+15/+10 One-handed (1d6+4;20/x2,

    Masterwork shortspear);

    AL NG; SV Fort +18, Ref +5, Will +22;

    Str 18(+4), Dex 10(+0), Con 12(+1), Int 14(+2), Wis 26(+8), Cha 19(+4);Skills: Concentration +24, Craft (Weaponsmith) +11, Diplomacy +5, Handle Animal +6, Heal

    +25, Intimidate +6, Knowledge (arcana) +11, Knowledge (history) +6, Knowledge (religion) +18,

    Knowledge (the planes) +6, Ride +4, Spellcraft +15.

    Feats: Extra Turning, Improved Initiative, Power Attack, Improved Sunder, Weapon

    Specialization(Longsword), Scribe Scroll, Maximize Spell, Divine Might, Combat Brute, Empower

    Turning, True Believer, Spellcasting Prodigy (Wis)

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    Level Class Skill Pts. Hit Dice

    1 4 16 d8 8 1 9 8

    2 4 4 d8 6 1 7 8

    3 4 4 d8 6 1 7 8

    4 4 4 d8 6 1 7 8

    5 6 4 d10 9 1 10 10

    6 6 4 d10 9 1 10 10

    7 4 4 d8 9 1 10 8

    8 4 5 d8 3 1 4 8

    9 4 5 d8 8 1 9 8

    10 99 5 d10 9 1 10 10

    11 99 5 d10 8 1 9 10

    12 99 5 d10 7 1 8 10

    13 99 5 d10 6 1 7 10

    14 4 5 d8 5 1 6 8

    15 4 5 d8 4 1 5 8

    16 4 5 d8 3 1 4 8

    17 4 5 d8 2 1 3 8

    18 4 5 d8 1 1 2 8

    19 4 5 d8 8 1 9 8

    20 34 5 d8 7 1 8 8

    Total Hit Points:

    Rolls

    34

    Congratulations!

    You qualify for this class.

    Clr13/Ftr2/Hie1/Tem4 144

    Select a prestige class

    to see if you qualify for it

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    Experts: Specialist Wizard?

    Select ten class skills

    Prohibited Schools

    Neutral clerics:

    1st

    Risen Martyr 2nd

    3rd

    Commoners: 4th

    Select a simple weapon 5th

    6th

    Druids/Rangers/Lions of Talisid: 7th

    Select Animal Companion 8th

    Paladins: Select a Mount Here 9th

    Dedicated Paladin

    Monks: Select Bonus Feats below

    1st

    2nd

    6th

    OOO 1stO 2ndO 3rd

    Rangers: Select Combat style below 4th

    5th

    Rogues: Select special high-level abilities 6th

    10th 7th13th 8th

    16th 9th

    19th

    Favored Souls: Select Energy Resistance below

    5th

    10th Warmages: Select Advanced Lea

    Spirit Shamans: Select Spirit G

    Rangers: Select Favored Enemies below

    Select Domain #

    Select Domain #

    Free Martial Weapon Proficiency (

    necessary) and Weapon Focus wi

    Longsword.

    You cast good spells at +1 caster l

    Magic Weapon

    Check this box if you

    rebuke undead and cast

    in f l ic tspells.

    Summon Monster IX

    Power Word Blind

    Holy Word

    Power Word Stun

    Holy Aura

    Dispel Evil

    Blade Barrier

    Magic Circle against Evil

    Spiritual Weapon

    Blade Barrier

    Power Word Kill

    Aid

    Holy Smite

    Protection from Evil

    Magic Vestment

    Divine Power

    Adepts/Sorcerers/Vsorcerers/Wizards: Select a Familiar Here

    Flame Strike

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    15th

    16th

    3rd

    6th

    11th

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    1

    1

    rning below

    ide below

    1

    2

    if

    th

    evel.

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    1

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    Blackguards: Select a Fiendish Servant Here

    Dragon Disciples: Select a Dragon Type Here

    Select Bonus Spell ClassOOOOOOO

    Elemental Savants: Select an Elemental Type Here

    Weapon Masters: Select Weapon of Choice Here

    Foe Hunters: Select Hated Enemy Here

    Horizon Walkers: Select Terrain Masteries Here

    OOOOOOOOOO

    OOOO

    OO

    Forsakers: Select Stat Bumps here

    OO

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    OO

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    Loremasters:

    OOOOOOOOO

    Oozemasters: Select Oozy Touch below OO OO OO OO OO O

    Archmages: Select High Arcana below

    OO OO OO OO O

    Hierophants: Select abilities below OP OO OO OO OO O

    Graven Ones: Select Tattoo of Power below Mindbender Skill Boost:

    O 0 points remainingO 0O 0O 0O 0

    Eldritch Warriors: Select Ritual of Potency below Watch Detectives:

    O Select a Skill SynergyO

    Select Bonus Spellcaster Levels Here

    Mystic Theurges: Select Second

    Spellcaster Bonus

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    1st

    2nd

    3rd

    4th

    5th6th

    7th

    8th

    9th

    1st

    2nd

    3rd

    4th

    5th

    6th

    7th

    8th

    9th

    Select Domain #4

    Select Domain #3

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    Exotic Weapon Masters: Select tricks here Tattooed Monks: Select tattoos here

    O OO OO O

    Master Throwers: Select tricks hereO

    O OO Hulking Hurlers: Select tricks hereO O

    Nature's Warriors: Select armaments here OO Order of the Bow: Select weapon hereO OO Bonded Summoners: Select an Element HereOO Dragon Samurai: Select a dragon type

    Stone Lords: Select powers here

    O Holy Liberators: Select a Companion HereOOOO

    Geomancers: Select Ley Line Terrain Types Here

    OOOGeomancers: Select Drift Here

    OOOOOOOOOO

    Pious Templars: Check if you use the

    Blackguard Spell List

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    Anointed Knight: Select ability here

    OO OO OO O

    Divine Clarity: Select Attribute Here OO

    Anointed Knight: Select weapon ability here

    OOO

    Warrior of Darkness: Select oil here

    OOOO

    Hellpower: Select Attribute Here

    O Check to select bonus spells OWarrior of Darkness: Select elixir here Check to select bonus spells O

    O Check to select bonus spells OO Check to select bonus spells OO

    Inner Hellpower: Select Attribute Here

    O Check to select bonus spells OCheck to select bonus spells OCheck to select bonus spells OCheck to select bonus spells O

    O

    O

    OO

    Thrall of Orcus: Select

    Deformity here

    Thrall of Orcus: Determine bonus

    spells/feats here

    Sentinels of Bharrai: Select

    Energy Resistance here

    Swanmays: Select Favored Enemy below

    Thrall of Demogorgon: Determine

    bonus spells/feats here

    Wonderworkers: Select Bonus Spells

    per Day here

    OOOOO

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    16 4 4 4 4 4 4 5 5

    4 4 4 4 6 6 4 4 4

    1st 2nd 3rd 4th 5th 6th 7th 8th 9th

    SKILL NAME 0 0 0 0 0 0 0 0 0Appraise +2 11 0

    Balance 5 11 0Bluff +4 11 0

    Climb 1 23 0

    Concentration +24 23 23 4 1 1 1 1

    Craft skills 23

    Weaponsmith +11 23 9 2 2 2

    0

    0

    0

    0

    0

    Decipher Script +2 11 0

    Diplomacy +5 23 1Disable Device +2 11 0

    Disguise +4 11 0

    Escape Artist 5 11 0Forgery +2 11 0

    Gather Information +4 11 0

    Handle Animal +6 23 2 1 1Heal +25 23 17 4 1 1 1

    Hide 5 11 0

    Intimidate +6 23 2.5 1 1 1Jump 7 23 0

    Knowledge (arcana) +11 23 9 3 1 1 1 1

    Knowledge (arch & eng) +2 11 0Knowledge (dungeoneering) +2 11 0

    Knowledge (geography) +2 11 0

    Knowledge (history) +6 23 4Knowledge (local) +2 11 0

    Knowledge (nature) +2 11 0

    Knowledge (nobilty) +2 11 0Knowledge (religion) +18 23 16 4 1 1

    Knowledge (the planes) +6 23 4

    Knowledge skills 110

    0

    00

    0

    0

    0

    Listen +8 11 0

    Move Silently 5 11 0

    Open Lock +0 11 0

    Perform 11

    Ranks

    MaxRks

    Bonus

    Magic

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    5 5 5 5 5 5 5 5 5 5 5

    99 99 99 99 4 4 4 4 4 4 34

    10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

    0 0 0 0 0 0 0 0 0 0 0

    2 2 3 1 1 1 1 1 1 1 1

    1 2

    1

    2 3 3 1 1

    1 1

    1 1 1 1

    2 1 1 1 1 1 1 1 1

    2 1 1

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    1 1 1 1 1 1

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    Extra Turning

    Extra Turning

    Extra Turning

    Great Fortitude

    Improved Counterspell

    Improved Critical

    Improved Familiar

    Improved InitiativeImproved Turning

    Improved Unarmed Strike

    Improved Grapple

    Deflect Arrows

    Snatch Arrows

    Stunning Fist

    Investigator

    Iron Will

    Leadership

    Lightning Reflexes

    Magical Aptitude

    Martial Weapon Proficiency

    Mounted Combat

    Mounted Archery

    Ride-By Attack

    Trample

    Spirited Charge

    Natural Spell

    Negotiator

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    Multiattack

    Multiweapon Fighting

    Quicken Spell-Like Ability

    Quicken Spell-Like Ability x2

    Quicken Spell-Like Ability x3

    Snatch

    Wingover

    Complete Warrior

    General Feats

    Arcane Strike

    Arterial Strike

    Axiomatic StrikeClever Wrestling

    Close-Quarters Fighting

    Dash

    Defensive Strike

    Defensive Throw

    Destructive Rage

    Earth's Embrace

    Eagle Claw Attack

    Extend Rage

    Extra Rage

    Extra Rage x2

    Extra Rage x3

    Extra Smiting

    Extra Smiting x2

    Extra Smiting x3

    Extra Smiting x4

    Extra Stunning

    Extra Stunning x2

    Extra Stunning x3

    Eyes in the Back of Your Head

    Faster Healing

    Favored Power Attack

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    Fists of Iron

    Fleet of Foot

    Flick of the Wrist

    Flying Kick

    Freezing the Lifeblood

    Greater Resiliency

    Greater Two-Weapon Defense

    Hamstring

    Hold the Line

    Improved Buckler Defense

    Improved Combat Expertise

    Improved Favored Enemy

    Improved Mounted ArcheryImproved Rapid Shot

    Improved Toughness

    Improved Two-Weapon Defense

    Improved Weapon Familiarity

    Instantaneous Rage

    Intimidating Rage

    Karmic Strike

    Kiai Shout

    Greater Kiai Shout

    Monkey Grip

    Pain Touch

    Phalanx Fighting

    Pin Shield

    Power Critical

    Prone Attack

    Ranged Disarm

    Ranged Pin

    Ranged Sunder

    Rapid Stunning

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    Lightning Mace

    Net and Trident

    Quick Staff

    Spinning Halberd

    Three Mountains

    Complete Divine

    General Feats

    Arcane Disciple

    Augment Healing

    Domain Focus

    Empower Turning

    Improved Smiting

    Practiced Spellcaster

    Quicken Turning

    Spontaneous Healer

    Spontaneous Summoner

    Spontaneous Wounder

    Divine Feats

    Disciple of the Sun

    Divine Metamagic

    Divine Spell Power

    Glorious Weapons

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    Domain Spontaneity

    Elemental Smiting

    Elemental Healing

    Profane Boost

    Sacred Boost

    Sacred Healing

    True Believer

    Faith Feats

    Pious DefensePious Soul

    Pious Spellsurge

    Item Creation Feats

    Sanctify Relic

    Metamagic Feats

    Consecrate Spell

    Corrupt Spell

    Rapid Spell

    Reach Spell

    Transdimensional Spell

    Wild Feats

    Boar's Ferocity

    Cheetah's Speed

    Eagle's Wings

    Elephant's Hide

    Extra Wild Shape

    Extra Wild Shape x2

    Extra Wild Shape x3

    Fast Wild Shape

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    Grizzly's Claws

    Lion's Pounce

    Oaken Resilience

    Serpent's Venom

    Swim Like a Fish

    Wolverine's Rage

    Miniatures Handbook

    General Feats

    Battlefield Inspiration

    Battlefield Inspiration x2

    Battlefield Inspiration x3

    Danger Sense

    Daunting PresenceDeft Opportunist

    Distracting Attack

    Double Hit

    Extra Domain Spell

    Foe Specialist

    Goad

    Hurling Charge

    Mage Slayer

    Martial Throw

    Mounted Casting

    Powerful Charge

    Greater Powerful Charge

    Pushback

    Reckless Charge

    Second Wind

    Shieldmate

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    Remain Conscious

    Defenders of the Faith

    Metamagic Feats

    Sacred Spell

    Special Feats

    Heighten Turning

    Tome & Blood

    General Feats

    Arcane Defense

    Arcane Preparation

    Extra Slot

    Extra Spell

    Innate Spell

    Spell Specialization

    Ray

    Energy Missile

    Metamagic Feats

    Chain Spell

    Cooperative Spell

    Delay Spell

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    Energy Admixture

    Persistent Spell

    Repeat Spell

    Sanctum Spell

    Sculpt Spell

    Split Ray

    Subdual Substitution

    Twin Spell

    Song & Silence

    General Feats

    Alluring

    Charlatan

    Chink In The ArmorExtra Music

    Green Ear

    Jack of All Trades

    Lingering Song

    Multicultural

    Obscure Lore

    Pyro

    Quicker Than the Eye

    Requiem

    Shadow

    Snatch Weapon

    Subsonics

    Trustworthy

    Metamagic Feats

    Disguise Spell

    Masters of the Wild

    General Feats

    Animal Defiance

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    Wild Feats

    Blindsight

    Proportionate Wild Shape

    Scent

    Speaking Wild Shape

    Book of Eldritch Might

    General Feats

    Dreamspeaking

    Magical Talent

    Eldritch Feats

    Conjure Mastery

    Item ImageLace Spell: Elemental Energies

    Lace Spell: Enemy Bane

    Lace Spell: Holy

    Lace Spell: Unholy

    Lace Spell: Lawful

    Lace Spell: Chaotic

    Mirror Sight

    Item Creation Feats

    Etch Object Rune

    Manufacture Magic Poison

    Book of Eldritch Might II

    General Feats

    Accompaniment

    Amplify Song(Forte)

    Intensify Song(Crescendo)

    Sustain Song(Sostenuto)

    Vivify Song(Maestoso)

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    Eldritch Feats

    Aid Spellcasting

    Lace Spell: Resistant

    Lace Spell: Spellripper

    Lace Spell: Unravel

    Item Creation Feats

    Create Soul Magic Spell

    Book of Hallowed Might

    General Feats

    Accolade

    Adoubement

    RedeemReform

    Tempt

    Blessed Feats

    Call Down Divine Wrath

    Devout Faith

    Redeeming Grace

    Vow of Chastity

    Vow of Fidelity

    Vow of Obedience

    Vow of Poverty

    Vow of Silence

    Vow of Stability

    Oath Feats

    Oath of Combat

    Oath of Fealty

    Oath of Magic

    Swear an Oath

    Book of Vile Darkness

    General Feats

    Boost Spell-like Ability

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    Boost Spell-like Ability x2

    Boost Spell-like Ability x3

    Boost Spell Resistance

    Corrupt Spell-like Ability

    Corrupt Spell-like Ability x2

    Corrupt Spell-like Ability x3

    Mortalbane

    Mortalbane x2

    Mortalbane x3

    Poison Immunity

    Violate Spell-like Ability

    Violate Spell-like Ability x2

    Violate Spell-like Ability x3

    Metamagic Feats

    Violate Spell

    Vile Feats

    Dark Speech

    Disciple Of Darkness

    Evil Brand

    Lich Loved

    Ki Strike(vile)

    Sacrificial Mastery

    Thrall To Demon

    Verminfriend

    Vile Martial Strike

    Vile Natural Attack

    Willing Deformity

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    Deformity (clawed hands)

    Deformity (eyes)

    Deformity (face)

    Deformity (gaunt)

    Deformity (obese)

    Book of Exalted Deeds

    General Feats

    Ancestral Relic

    Consecrate Spell-Like Ability

    Purify Spell-like Ability

    Resounding Blow

    Subduing Strike

    Exalted Feats

    Animal Friend

    Celestial Familiar

    Celestial Mount

    Consecrate Spell Trigger

    Exalted Companion

    Exalted Smite

    Exalted Spell Resistance

    Exalted Turning

    Exalted Wild Shape

    Favored of the Companions

    Fist of the Heavens

    Gift of Faith

    Gift of Grace

    Hands of a Healer

    Holy Subdual

    Intuitive Attack

    Knight of Stars

    Nemesis

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    Nimbus of Light

    Holy Radiance

    Stigmata

    Nymph's Kiss

    Purify Spell Trigger

    Quell the Profane

    Ranged Smite Evil

    Righteous Wrath

    Sacred Strike

    Sacred Vow

    Vow of Abstinence

    Vow of Chastity

    Vow of NonviolenceVow of Peace

    Vow of Obedience

    Vow of Poverty

    Vow of Purity

    Sanctify Ki Strike

    Holy Ki Strike

    Sanctify Martial Strike

    Sanctify Natural Attack

    Sanctify Weapon

    Servant of the Heavens

    Touch of Golden Ice

    Words of Creation

    Metamagic Feats

    Nonlethal Substitution

    Purify Spell

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    Player's Guide to Faerun

    Regional Feats

    Arcane Schooling

    Artist

    Axethrower

    Blooded

    Bloodline of Fire

    Bullheaded

    Cosmopolitan

    Dauntless

    Daylight AdaptationDiscipline

    Dreadful Wrath

    Education

    Ethran

    Fearless

    Fleet of Foot

    Foe Hunter

    Forester

    Forgeheart

    Furious Charge

    Horse Nomad

    Knifefighter

    Luck of Heroes

    Magic in the Blood

    Magical Training

    Mercantile Background

    Militia

    Mind Over Body

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    Otherworldly

    Resist Poison

    Saddleback

    Silver Palm

    Smooth Talk

    Snake Blood

    Spellwise

    Stormheart

    Street Smart

    Strong Soul

    Surefooted

    Survivor

    Swift and SilentTattoo Focus

    Thug

    Thunder Twin

    Tireless

    Treetopper

    Twin Sword Style

    General Feats

    Arcane Preparation

    Blessed of the Seven Sisters

    Favored of the Zulkirs

    Gift of Discernment

    Initiate of Bane

    Initiate of Cyric

    Initiate of Gond

    Initiate of Helm

    Initiate of Ilmater

    Initiate of Lathander

    Initiate of Malar

    Initiate of Mystra

    Initiate of Nature

    Initiate of Selune

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    Initiate of Tyr

    Lliira's Blessing

    Magical Artisan

    Portal Master

    Reactive Counterspell

    Shadow Weave Magic

    Signature Spell

    Spell Thematics

    Spellcasting Prodigy (Cha)

    Spellcasting Prodigy (Int)

    Spellcasting Prodigy (Wis)

    Spider Bite

    Touch of Hate

    Item Creation Feats

    Inscribe Rune

    Metamagic Feats

    Delay Spell

    Innate Spell

    Insidious Magic

    Pernicious Magic

    Persistent Spell

    Tenacious Magic

    Twin Spell

    Magic of Faerun

    Spell Girding

    Spellfire Wielder

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    Item Creation

    Attune Gem

    Races of Faerun

    Regional Feats

    Aftersight

    Ancestral Spirit

    Arachnid Rider

    Arctic Adaptation

    Azerblood

    Batrider

    Caravanner

    Disentangler

    Drow EyesGenie Lore

    Gift Of Tongues

    Grim Visage

    Harem Trained

    Iron Mind

    Jotunbrud

    Jungle Stamina

    Landwalker

    Metallurgy

    Nobody's Fool

    Oral History

    Plague Resistant

    Shadow Shield

    Shadow Song

    Skyrider

    Spire Walking

    Stoneshaper

    Theocrat

    General Feats

    Blood of The Warlord

    Breathing Link

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    Reckless Offensive

    Rock Gnome Trickster

    Runesmith

    Sacred Tattoo

    Shield Dwarf Warder

    Southern Magician

    Spell-like Ability Focus

    Spell-like Ability Focus x2

    Spell-like Ability Focus x3

    Staggering Strike

    Stone Colossus

    Stone Slide

    StonebloodStonewalker Fist

    Stonewalker Fist x2

    Summon Earth Elemental

    Svirfneblin Figment Master

    Talfirian Song

    Tattoo Magic

    Water Adaptation

    Faiths & Pantheons

    General Feats

    Lycanthropic Spell

    Draconomicon

    General Feats

    Cunning Sidestep

    Overhead Thrust

    Deft Strike

    Dragon Cohort

    Dragon Familiar

    Dragon Hunter

    Dragon Hunter Bravery

    Dragon Hunter Defense

    Dragon Steed

    Dragon Wild Shape

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    Dragoncrafter

    Dragonfoe

    Dragonbane

    Dragondoom

    Dragonfriend

    Dragonsong

    Dragonthrall

    Frightful Presence

    Sense Weakness

    Dragon Feats

    Adroit Flyby Attack

    Improved ManeuverabilityLarge and in Charge

    Power Climb

    Power Dive

    Metabreath Feats

    Clinging Breath

    Lingering Breath

    Enlarge Breath

    Heighten Breath

    Maximize Breath

    Quicken Breath

    Recover Breath

    Shape Breath

    Split Breath

    Spreading Breath

    Extend Spreading Breath

    Tempest Breath

    Monstrous Feats

    Awaken Frightful Presence

    Awaken Spell Resistance

    Draconic Knowledge

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    Inured To Energy

    Involuntary Rage

    Mighty Leaping

    Pain Mastery

    Power Dive

    Quick Change

    Reverberation

    Roll With It

    Scramble

    Stamp

    Supernatural Transformation

    Thunderclap

    Vicious Wound

    Background Feats

    Deep Denizen

    Desert Dweller

    Grass Trekker

    Peak Hopper

    Swamp Stalker

    Treefriend

    Winter's Child

    Monstrous Feats

    Bonus Breath

    Detach

    Dust Cloud

    Extended Reach

    Extra Item Space

    Final Strike

    Improved Multiattack

    Improved Multiweapon Fighting

    Greater Multiweapon Fighting

    Improved Turn Resistance

    Improved Web

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    Irresistible Gaze

    Piercing Gaze

    Mighty Roar

    Greater Mighty Roar

    Multigrab

    Greater Multigrab

    Rending Constriction

    Multitasking

    Multivoice

    Narrowed Gaze

    Pervasive Gaze

    Poison Resistance

    Poison ImmunityPrehensile Tail

    Rapid Breath

    Surrogate Spellcasting

    Thick-skinned

    Virulent Poison

    Deadly Poison

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    Note:

    Prerequisites

    Armor Proficiency (light)

    Armor Proficiency (light), Armor Proficiency (medium)

    Spell Focus(conjuration)

    Int 13+

    Int 13+, Combat Expertise

    Int 13+, Combat ExpertiseInt 13+, Combat Expertise

    Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4

    Dex 13+

    Dex 13+, Dodge

    Dex 13+, Dodge, Mobility, BAB +4

    Endurance

    BAB +1 (also Str 13+ for bastard sword or dwarven waraxe)

    Any time you change your class, or buy a feat/skill that is required for a feat,

    click on the Calculate button above to reflect the changes.

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    Point Blank Shot

    Point Blank Shot

    Dex 19+, Point Blank Shot, Precise Shot, BAB +11

    Dex 13+, Point Blank Shot

    Dex 17+, Point Blank Shot, Rapid Shot, BAB +6

    Dex 13+, Dodge, Mobility, Point Blank Shot, BAB +4

    Str 13+

    Str 13+, Power Attack

    Str 13+, Cleave, Power Attack, BAB +4

    Str 13+, Power AttackStr 13+, Power Attack

    Str 13+, Power Attack

    BAB +1

    Weapon Proficiency with Crossbow

    Shield Proficiency

    Shield Proficiency

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    Wizard Level 1+

    Spell Penetration

    Dex 15+

    Dex 15+, Two-Weapon FightingDex 17+, Two-Weapon Fighting, BAB 6+

    Dex 17+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB 11+

    BAB 1+

    Proficient with Weapon, BAB 1+

    Fighter level 4+, proficient with weapon, Weapon Focus(Templars select deity's weapon to get free feat)

    Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8+

    Proficient, Weapon Focus, Greater Weapon Focus, and Weapon Specialization with Weapon, Ftr level 12+

    Spellcaster level 3+

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    Spellcaster level 5+

    Spellcaster level 9+

    Spellcaster level 12+

    Spellcaster level 5+

    Spellcaster level 3+

    Spellcaster level 12+

    Spellcaster level 1+

    Special Attack (not checked)

    Special Attack (not checked)

    Special Attack (not checked)

    Str 25, Power Attack, Improved Bull Rush, size Large or larger

    Craft Magic Arms and Armor, Craft Wondrous Item

    Spell-like ability at caster level 6 or higher (not checked)

    Spell-like ability at caster level 6 or higher (not checked)

    Spell-like ability at caster level 6 or higher (not checked)

    Fly Speed

    Fly Speed

    Natural armor, Con 13+

    Natural armor, Con 13+

    Natural armor, Con 13+

    Natural weapon, base attack bonus +4

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    Three or more natural attacks (not checked)

    Dex 13, three or more hands (only dex checked)

    Spell-like ability at caster level 10 or higher (not checked)

    Spell-like ability at caster level 10 or higher (not checked)

    Spell-like ability at caster level 10 or higher (not checked)

    Huge or larger

    Fly Speed

    BAB +4, Ability to cast 3rd level arcane spells

    BAB +4, Sneak Attack +1d6

    Ki strike(lawful), Stunning FistSmall or Medium size, Improved Unarmed Strike

    BAB +3

    Dex 13, Int 13, Combat Expertise, Dodge

    Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike

    Rage or Frenzy Ability

    Str 15, Improved Grapple or improved grab, Improved Unarmed Strike

    Wis 13, Improved Sunder, Improved Unarmed Strike

    Rage or Frenzy Ability

    Ability to Rage

    Class level 4+, Smite feature

    BAB +2, Stunning Fist

    Wis 13, BAB +1

    Base Fort +5

    BAB +4, Favored Enemy, Power Attack

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    BAB +2, Improved Unarmed Strike, Stunning Fist

    Dex 15, Run

    Dex 17, Sleight of Hand 5 ranks, Quick Draw

    Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack

    Wis 17, BAB +10, Improved Unarmed Strike, Stunning Fist

    Damage Reduction

    Dex 19, BAB +11, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting

    BAB +4, Sneak Attack +2d6

    BAB +2, Combat Reflexes

    Shield Proficiency

    BAB +6, Int 13, Combat Expertise

    BAB +5, Favored Enemy

    Ride 1 rank, Mounted Archery, Mounted CombatManyshot, Point Blank Shot, Rapid Shot

    Base Fort +2

    Dex 17, BAB +6, Two-Weapon Defense, Two-Weapon Fighting

    BAB +1

    Rage or Frenzy Ability

    Rage or Frenzy Ability

    Dex 13, Combat Expertise, Dodge

    Cha 13, BAB +1

    Cha 13, BAB +9, Kiai Shout

    BAB +1

    Wis 15, BAB +2, Stunning Fist

    BAB +1, Shield Proficiency

    BAB +4, Two-Weapon Fighting

    BAB +4, Weapon Focus

    Dex 15, BAB +2, Lightning Reflexes

    Dex 15, BAB +5, Point Blank Shot, Precise Shot

    Dex 15, BAB +5, Point Blank Shot, Precise Shot

    Str 13, BAB +5, Point Blank Shot, Precise Shot, Ranged Pin

    BAB +6, Combat Reflexes, Stunning Fist

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    Str 15, Improved Unarmed Strike, Power Attack

    BAB +3, Point Blank Shot, Precise Shot

    BAB +3, Improved Shield Bash

    BAB +6, Improved Shield Bash, Shield Charge

    Small size, Dex 13, BAB +1

    BAB +2, Dexterity 15+

    Wis 17, BAB +2, Improved Unarmed Strike, Stunning Fist

    Wis 13, BAB +1

    Ability to turn/rebuke undeadAbility to turn/rebuke undead, Divine Cleansing

    Str 13, Ability to turn/rebuke undead, Power Attack

    Ability to turn/rebuke undead, Shield Proficiency

    Ability to turn/rebuke undead

    Ability to turn/rebuke undead

    BAB +6, Mounted Combat, Spirited Charge, Trample

    BAB +6, Improved Sunder, Power Attack

    BAB +6, Dodge, Mobility

    BAB +6

    Medium or smaller size, BAB +6, Tumble 5 ranks

    Wis 13, BAB +6, Jump 5 ranks

    BAB +6, Improved Bull Rush, Power Attack

    BAB +4, Flurry of Blows ability

    Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus(warhammer or light hammer),

    Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(battleaxe, handaxe, or d

    Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(dagger), Weapon

    Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, or scimitar), We

    Improved Trip, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, scimitar, short sword), Weap

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    Combat Reflexes, Two-Weapon Fighting, Weapon Focus(light mace)

    Dex 15, Exotic Weapon Proficiency(net), Two-Weapon Fighting, Weapon Focus(trident)

    Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus(quarterstaff)

    Combat Reflexes, Two-Weapon Fighting, Weapon Focus(halberd)

    Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus(heavy mace, morningstar, or greatclub)

    Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment

    Heal 4 ranks

    Access to relevant domain

    Ability to turn or rebuke undead

    Cha 13, smite ability

    Spellcraft 4 ranks

    Ability to turn or rebuke undead

    Knowledge (religion) 4 ranks, nonevil

    Knowledge (nature) 4 ranks, partly neutral alignment

    Knowledge (religion) 4 ranks, nongood

    Ability to turn or rebuke undead, good alignment

    Ability to turn or rebuke undead

    Ability to turn or rebuke undead

    Ability to turn or rebuke undead

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    Ability to turn or rebuke undead

    Ability to rebuke elementals

    Ability to turn elementals

    Ability to turn or rebuke undead

    Ability to turn or rebuke undead

    Heal 8 ranks, ability to turn/rebuke undead

    Worship one deity, alignment within one step of deity's

    Knowledge (religion) 2 ranksKnowledge (religion) 2 ranks

    Knowledge (religion) 4 ranks

    Any other item creation feat, caster level 7th

    Any good alignment

    Any evil alignment

    Ability to use wild shape

    Ability to use wild shape

    Ability to use wild shape

    Ability to wild shape into a Large creature

    Ability to use wild shape

    Ability to use wild shape

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    Ability to use wild shape

    Ability to use wild shape

    Ability to use wild shape

    Ability to use wild shape

    Ability to use wild shape

    Ability to use wild shape

    Cha 13

    Cha 13

    Cha 13

    Improved Initiative

    Cha 13, BAB +1Dex 15, Combat Reflexes

    BAB +1

    Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting

    Wis 15, access to one domain spell

    BAB +4, Sneak Attack +1d6

    Cha 13, BAB +1

    BAB +6, Quick Draw

    BAB +3, Spellcraft 2 ranks

    Dex 17, Improved Unarmed Strike

    Ride 1 rank, Mounted Combat

    Medium or larger, BAB +1

    Medium or larger, BAB +4, Powerful Charge

    Str 17, Improved Bull Rush, Power Attack

    BAB +1

    BAB +1

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    BAB +4, Shieldmate

    Knowledge(arcana) 5 ranks, spells of acid, electricity, fire, cold

    Any metamagic feat

    Energy Affinity

    Any metamagic feat

    Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still

    BAB +4, Blind-Fight, Wisdom 19+

    BAB +3, Improved Unarmed Strike, Dexterity 15+

    BAB +2, Improved Initiative

    BAB +2

    BAB +3, Combat Reflexes

    BAB +2, Dexterity 13+, Combat Reflexes

    BAB +2, Stunning Fist

    BAB +2, Improved Unarmed Strike

    BAB +2, Improved Trip, Strength 15+

    Monk level 4+, Dexterity 15+

    Monk level 7+, 5 ranks in Jump

    BAB +3, Two Weapon Fighting, Dex 13+

    BAB +3, Power Attack

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    BAB +2, Endurance, Iron Will, Toughness

    Extra Turning, Charisma 13+

    Spell Focus

    Able to cast arcane spells w/o preparation

    Spellcaster level 4th+

    Spellcaster level 3rd+

    Quicken Spell, Silent Spell, Still Spell

    Weapon Focus, Spellcaster Level 4th+

    Any other metamagic feat

    Any other metamagic feat

    Any other metamagic feat

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    Energy Substitution, 5 ranks Knowledge(Arcana)

    Extend Spell

    Any other metamagic feat

    Any other metamagic feat

    Any other metamagic feat

    Any other metamagic feat

    Any other metamagic feat, 5 ranks Knowledge(Arcana)

    Any other metamagic feat

    Persuasive, Trustworthy

    Combat ExpertiseBardic Music Ability

    Bardic Music Ability, 10+ ranks in perform

    Character Level 8+

    Bardic Music Ability

    Speak Language

    Bardic Knowledge Ability

    Dexterity 19+

    Bardic Music Ability, 12+ ranks in perform

    Improved Disarm

    Bardic Music Ability, 10+ ranks in perform

    Bardic Music Ability, 12+ ranks in perform

    Ability to cast detect animals or plants

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    Ability to cast arcane spells, Int 15+, Cha 15+

    Caster Level 7th+, Int 17+

    Caster Level 17th+, Magical Talent Feat, Int 17+, Cha 21+

    Caster Level 10th+, Magical Talent Feat, Int 17+, Cha 15+

    Caster Level 9th+, Knowledge(Arcana) 10 ranks

    Holy/noble blood

    Holy/noble blood, Accolade Feat

    Reform Feat, Cha 15+, Good AlignmentCha 15+, Good Alignment

    Cha 15+, Evil Alignment

    Devout Faith Feat, Ability to Turn Undead, Spellcaster Level 9+, Wisdom 18+

    DM Approval

    Devout Faith Feat, Ability to Turn Undead, Ability to remove curses or disease

    Devout Faith Feat

    Devout Faith Feat

    Devout Faith Feat

    Devout Faith Feat

    Devout Faith Feat

    Devout Faith Feat, Vow of Obedience Feat, Ability to Turn Undead, Membership in a religious hierarchy

    Wis 15+, Swear an Oath Feat

    Wis 15+, Swear an Oath Feat

    Wis 15+, Swear an Oath Feat

    Wis 15+

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    Any evil alignment

    Any evil alignment

    Any evil alignment

    Any evil alignment

    Any evil alignment

    Any evil alignment

    Any evil alignment

    Any evil alignment

    Base Will save bonus +5, Int 15, Cha 15

    Evil Brand

    Cha 15, Improved Unarmed Strike

    Wis 15

    Cha 15

    Cha 15, Weapon Focus with the specified weapon

    Natural attack that deals at least 1d8 points of damage, base attack bonus +5

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    Cha 15, Nimbus of Light

    Nimbus of Light

    Craft Wand or Craft Staff, ability to turn undead

    Str 13, Power Attack, Resounding Blow, Base attack bonus +8

    Smite evil class ability

    Rage class ability

    Sacred Vow

    Sacred Vow

    Sacred VowSacred Vow, Vow of Nonviolence

    Sacred Vow

    Sacred Vow

    Sacred Vow

    Cha 15, Improved Unarmed Strike, Ki strike (lawful)

    Cha 15, Improved Unarmed Strike, Ki strike (lawful), Sanctify Ki Strike

    Cha 15, Weapon Focus with the specified weapon

    One or more natural weapon attacks, base attack bonus +5

    Ability to cast align weapon

    Con 13

    Int 15, Cha 15, Base Will save bonus +5

    Any other metamagic feat, Knowledge (arcana) 5 ranks

    Any good alignment

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    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional RequirementSpecialized in a school of magic, Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Meet Regional Requirement

    Proficient with Martial Weapons, Meet Regional Requirement

    Cast arcane spells as a bard or sorcerer.

    Able to cast 6th-level arcane spells

    Red Wizard 5th, Corrupt Spell

    Cleric level 5th, patron Bane

    Cleric level 3rd, patron Cyric

    Cleric level 1st, patron Gond

    cleric or paladin level 5th, patron Helm

    cleric or paladin level 7th, patron Ilmater

    Cleric level 1st, patron Lathander

    Cleric or druid level 3rd, patron Malar

    Cleric level 3rd, patron Mystra

    Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus

    Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune

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    Cleric level 7th, patron Tyr, War domain

    Escape Artist 1 rank, Nimbus of Light

    Any Item creation feat.

    Craft Wondrous Item

    Improved Counterspell, Improved Initiative.

    Wis 15+ or patron deity (Shar)

    Spell Mastery

    Arcane spellcaster level 1

    Can only be taken at 1st level

    Can only be taken at 1st level

    Can only be taken at 1st level

    Verminfriend, patron Lolth

    Vile spell, able to cast 5th-level divine spells, patron Bane

    Int 13+, appropriate Craft skill, divine spellcaster level 3rd.

    Any other metamagic feat

    Silent spell, Still spell

    Shadow Weave Magic

    Shadow Weave Magic

    Extend Spell

    Shadow Weave Magic

    Any other metamagic feat

    Must be chosen at first level.

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    Base Will save +2, Aquatic elf or water genasi

    Base Will save +2, Aquatic elf or water genasi

    Aasimar, base Fortitude, Reflex, and Will saves +1

    Chondathan human, ability to cast divine spells

    Able to create darkness as a racial ability

    Gray dwarf

    Illuskan human, ability to cast divine spells

    Base Fortitude save +4, Genasi (air, earth, fire, or water)

    Feyri, ability to use enervation as a spell-like ability

    Aasimar, Celestial Bloodline

    Feyri, tanarukk, tiefling, base Fortitude, Reflex, and Will saves +1

    Forest gnomeGold dwarf

    Dwarf, Str 13, Improved Unarmed Strike

    Orc or half-orc, base attack bonus +4 or higher

    Base Will save +3, Fire Genasi or Tanarukk

    Drow Elf, base Will save +2

    Lightfoot Halfling

    Naturally resistant to a form of energy (acid, cold, electricity, fire, sonic) (not checked)

    Naturally able to levitate as a spell-like ability(not checked)

    Outsider

    Able to use light as a spell-like ability (not checked)

    Damaran human, able to cast divine spells, able to turn undead

    Drow Elf, Wis 15, patron deity Lolth, able to cast 3rd-level divine spells

    Dodge, Mobility, base attack bonus +4

    Dodge, Mobility, Low Blow, base attack bonus +4

    Str 13, Leadership

    Aasimar or tiefling, base Fortitude, Reflex, and Will saves +2, Celestial Bloodline or Fiendish Bloodline

    Aasimar, tiefling, earth genasi

    Base Fortitude save +2, natural swim speed

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    Base attack bonus +2, Power Attack

    Rock Gnome

    4 ranks in Craft (rune)

    Patron deity from the Mulhorandi or Untheric pantheon (not checked)

    Shield dwarf

    Mulan human, ability to cast 2nd-level spells

    Spell-like ability (not checked)

    Spell-like ability (not checked)

    Spell-like ability (not checked)

    Base attack bonus +6, sneak attack ability

    Base Fortitude save +3, earth genasi

    Base Fortitude save +4, earth genasi

    Con 13, Urdunnir DwafImproved Unarmed Strike, Urdunnir Dwarf

    Improved Unarmed Strike, Urdunnir Dwarf

    Deep gnome, character level 6th

    Deep gnome

    Bardic music class feature, Heighten Spell, Tethyrian human

    Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd+

    Half-aquatic elf

    Lycanthrope, Control Shape 8 ranks

    Clever Wrestling

    Close-Quarters Fighting, Power Attack, Base attack bonus +6

    Int 13, Combat Expertise, Spot 10 ranks, sneak attack +1d6

    Character level 9th, Speak Language (Draconic)

    Cha 13, Speak Language (Draconic), arcane spellcaster level 7th, ability to aquire a new famliar, compatible ali

    Wis 13

    Wis 13, Dragon Hunter

    Wis 13, Dragon Hunter

    Cha 13, Ride 8 ranks, Speak Language (Draconic)

    Wis 19, Knowledge (nature) 15 ranks, wild shape ability

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    Gaze attack.

    Cha 15, Int 13, gaze special attack, Irresistible Gaze.

    Animal or magical beast; Large size.

    Animal or magical beast; Large size, Mighty Roar.

    Str 17, improved grab

    Str 19, Dex 15, improved grab, Multigrab

    Str 19, Dex 15, constrict ability, improved grab, Greater Multigrab, Multigrab, two constricting limbs.

    Dex 15, Int 15, four or more arms, Improved Multiweapon Fighting, Multiarrack, Multiweapon Fighting

    Dex 15, Int 15, two or more heads, Improved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon

    Int 13, gaze attack

    Int 13, gaze special attack

    Poison special attack as an extraordinary ability

    Poison special attack as an extraordinary ability, Poison ResistanceStr 13, tail attack, Two-Weapon Fighting

    Breath weapon, Quicken Spell or Quicken Spell-like Ability

    Wis 13, nonhumanoid or nonhumanlike form

    Damage reduction.

    Poison attack as an extraordinary ability

    Con 19, poison special attack that deals ability damage as secondary damage, Virulent Poison

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    eapon Focus(battleaxe, handaxe, or dwarven waraxe)

    warven waraxe)

    ocus(bastard sword, longsword, scimitar, or short sword)

    apon Focus(warhammer or light hammer)

    on Focus(battleaxe, handaxe, or dwarven waraxe)

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    gnment

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    ity

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    ighting

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    +5 Adamantine Full plate

    ASF

    Special Properties

    Special Properties

    Shield

    Armor

    ACP

    ASFSpeedWeight

    Name

    TypeBonus

    Max Dex

    Weight

    NameBonusACP

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    Weapon/Attack #4 Weapon/Attack #5 Weapon/Attack #6

    Size Size Size

    Ranged Ranged Ranged

    Usage Usage Usage

    Enhancement Bonus Enhancement Bonus Enhancement Bonus

    Ammunition Bonus Ammunition Bonus Ammunition Bonus

    Mighty Weapons Mighty Weapons Mighty Weapons

    Within 30 Feet (Ranged) Within 30 Feet (Ranged) Within 30 Feet (Ranged)

    Flurry of Blows Flurry of Blows Flurry of Blows

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    144/155

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    145/155

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    146/155

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    147/155

    # 8 # 8 # 8 # 8 # 8 # 8

    # # # # # #

    prep spell name school comp cast time range duration save

    Virtue tra vsdf 1a Touch 1 min. Fort neg(h)

    1st-Level Spells

    Bane en(comp)[fear,mind] vsdf 1a 50 ft. 14 min Will neg

    Bless en(comp)[mind] vsdf 1a 50 ft. 14 min None

    Bless Water tra[good] vsm 1 min Touch Inst Will neg(o)

    Cause Fear nec[fear,mind] vs 1a Close 1d4 rd/1 rd* Will prtl

    Command en(comp)[lang,mind] v 1a Close 1 rd Will neg

    Comprehend Languages div vsm/df 1a Personal 140 min None

    Cure Light Wounds con(healing) vs 1a Touch Inst Will half(h)*

    Detect Chaos div vsdf 1a 60 ft. [c]->140 min(D) None

    Detect Evil div vsdf 1a 60 ft. [c]->140 min(D) None

    Detect Good div vsdf 1a 60 ft. [c]->140 min(D) None

    Detect Law div vsdf 1a 60 ft. [c]->140 min(D) None

    Detect Undead div vsm/df 1a 60 ft. [c]->14 min(D) None

    Divine Favor evo vsdf 1a Personal 1 minute

    Doom nec[fear,mind] vsdf 1a Med 14 min Will neg

    Endure Elements abj vs 1a Touch 24 hrs Will neg(h)

    Entropic Shield abj vs 1a Personal 14 min(D)

    Hide from Undead abj vsdf 1a Touch 140 min(D) Will neg(h)*

    Inflict Light Wounds nec vs 1a Touch Inst Will half

    Magic Stone tra vsdf 1a Touch 30 min[d] Will neg(h,o)

    Magic Weapon tra vsdf 1a Touch 14 min Will neg(h,o)

    Obscuring Mist con(creation) vs 1a 20 ft. 14 min None

    Protection from Chaos abj[lawful] vsm/df 1a Touch 14 min (D) Will neg(h)

    Protection from Evil abj[good] vsm/df 1a Touch 15 min (D) Will neg(h)

    Remove Fear abj vs 1a Close 10 min* Will neg(h)

    Sanctuary abj vsdf 1a Touch 14 rd Will neg

    Shield of Faith abj vsm 1a Touch 14 min Will neg(h)

    Summon Monster I con(summon)* vsf/df fr Close 14 rd(D) None

    Nimbus of Light evo[light] vsdf 1a Personal 14 min/dis(D)

    Omen of Peril div vf 1 rd Personal Inst

    Resurgence abj vsdf 1a Touch Inst Will neg(h)

    Vigor, Lesser con(healing) vs 1a Touch 15 rd Will neg(h)Conviction abj vsm 1a Touch 14 min Will Neg(h)

    Favorable Sacrifice abj vsm 1a Touch 14 hrs Will Neg(h)

    Guiding Light evo[light] vs 1a Long 14 min(D) None

    Incite en(comp)[mind] vs 1a Close 14 min Will neg

    Inhibit en(comp)[mind] vs 1a Med Inst Will neg

    Sign en(comp)[mind] vsm 1a Personal 14 min

    Divine Inspiration div sac 1a Touch 1d4 rd None

    Eyes of the Avoral tra s 1a Touch 14 rd Will neg

    Lantern Light evo[good,light] sfeat 1a Close 15 rd None

    Ray of Hope en(comp)[mind,good] vs 1a Close 15 rd Will Neg

    Twilight Luck abj[good] vfeat 1a Touch 15 min None

    ClericSPELL

    SAVE DC18 19 20 21 22 23

    CASTER LVL 14 LEVEL 0 1ST 2ND 3RD 4TH 5T

    6 6 5SPELLS

    PER DAY

    6 8 7

    SPELL SAVE +8DC MOD

    SPELL LIST

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    148/155

    # 8 # 8 # 8 # 8 # 8 # 8

    # # # # # #

    prep spell name school comp cast time range duration save

    Vision of Heaven en[mind] v 1a Close 1 rd Will neg

    Burial Blessing abj[good] vsmx 10 min Touch Perm Will neg(txt)

    Faith Healing con(healing) vs 1a Touch Inst Will(half)

    Vision of Glory div vsdf 1a Touch 1 min (D) None

    2nd-Level Spells

    Aid en(comp)[mind] vsdf 1a Touch 14 min None

    Align Weapon tra[see text] vsdf 1a Touch 14 min Will neg(h,o)

    Augury div vsmf 1 min Personal Inst None

    Bear's Endurance tra vsdf 1a Touch 14 min Will neg(h)

    Bull's Strength tra vsm/df 1a Touch 14 min Will neg(h)

    Calm Emotions en(comp)[mind] vsdf 1a Med [c]->14 rd(D) Will neg

    Consecrate evo[good] vsmdf 1a Close 30 hrs None

    Cure Moderate Wounds con(healing) vs 1a Touch Inst Will half(h)*

    Darkness evo[darkness] vm/df 1a Touch 140 min(D) None

    Delay Poison con(healing) vsdf 1a Touch 14 hrs Fort neg(h)

    Eagle's Splendor tra vsm/df 1a Touch 14 min Will neg(h)

    Enthrall en(charm)[lang,mind,sonic] vs fr Med 1 hour or less Will neg*

    Find Traps div vs 1a Personal 14 min

    Gentle Repose nec vsm/df 1a Touch 14 day Will neg(o)

    Hold Person en(comp)[mind] vsf/df 1a Med 14 rd(D)* Will neg*

    Inflict Moderate Wounds nec vs 1a Touch Inst Will half

    Make Whole tra vs 1a Close 140 min None

    Owl's Wisdom tra vsm/df 1a Touch 14 min Will neg(h)

    Remove Paralysis con(healing) vs 1a Close Inst Will neg(h)

    Resist Energy abj vsdf 1a Touch 140 min Fort neg(h)

    Restoration, Lesser con(healing) vs 3fr Touch Inst Will neg(h)

    Shatter evo[sonic] vsm/df 1a Close Inst Will neg(o), Fort h

    Shield Other abj vsf 1a Close 14 hrs(D) Will neg(h)

    Silence ill(glam) vs 1a Long 14 min(D) Will neg*, None(o)

    Sound Burst evo[sonic] vsf/df 1a Close Inst Fort prtl

    Spiritual Weapon evo[force] vsdf 1a Med 14 rd(D) None

    Status div vs 1a Touch 14 hrs Will neg(h)

    Summon Monster II con(summon)* vsf/df fr Close 14 rd(D) NoneUndetectable Alignment abj vs 1a Close 24 hrs Will neg(o)

    Zone of Truth en(comp)[mind] vsdf 1a Close 14 min Will neg

    Brambles tra vsm 1a Touch 14 rd None

    Curse of Ill Fortune tra vsdf 1a Med 14 min Will neg

    Deific Vengeance con(summon) vsdf 1a Close Inst Will half

    Divine Protection en(comp)[mind] vsdf 1a Med 14 min Will Neg(h)

    Living Undeath nec vsdf 1a Touch 14 min Fort neg(h)

    Quick March tra vsdf 1a Med 1 rd Will neg(h)

    Veil of Shadow evo[darkness] vs 1a Personal 14 min

    Ayailla's Radiant Burst evo[good] vssac 1a 60 ft. Inst Fort Neg, Ref Half

    Ease Pain con(healing) sdf 1a Touch Inst Will neg

    ClericSPELL

    SAVE DC18 19 20 21 22 23

    CASTER LVL 14 LEVEL 0 1ST 2ND 3RD 4TH 5T

    6 6 5SPELLS

    PER DAY

    6 8 7

    SPELL SAVE +8DC MOD

    SPELL LIST

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    # 8 # 8 # 8 # 8 # 8 # 8

    # # # # # #

    prep spell name school comp cast time range duration save

    Elation en[mind] vs 1a 80 ft. 14 rd Will neg

    Estanna's Stew con(healing) vsf 1rd 0 ft. Inst Will half(h)

    Lastai's Caress en(comp)[mind,good] vsm 1a Touch 15 rd None

    Luminous Armor abj sac 1a Touch 14 hrs None

    Remove Addiction con(healing) vs 1a Touch Inst Fort Neg

    Divine Flame abj vs 1a 15 feet 14 rd Fort half

    Divine Zephyr abj vs 1a 15 feet 14 rd Fort half

    Knife Spray evo vs 1a Close Inst Ref half

    Filter abj vsd 1a Touch 140 min Will neg(h)

    Gaze Screen abj vs 1a Touch 140 min Will neg(h)

    Aura Against Flame abj vs 1a Personal 14 rd

    Body Blades tra vs 1a Personal 14 min

    Hand of Divinity evo vsdf 1a Touch 14 min Will neg

    Stone Bones tra vsf 1a Touch 140 min Will neg

    3rd-Level Spells

    Bestow Curse nec vs 1a Touch Perm Will neg

    Blindness/Deafness nec v 1a Med Perm(D) Fort neg

    Continual Flame evo[light] vsm 1a Touch Perm None

    Create Food and Water con(creation) vs 10 min Close 24 hrs* None

    Cure Serious Wounds con(healing) vs 1a Touch Inst Will half(h)*

    Daylight evo[light] vs 1a Touch 140 min(D) None

    Deeper Darkness evo[darkness] vm/df 1a Touch 14 day(D) None

    Dispel Magic abj vs 1a Med Inst None

    Glyph of Warding abj vsm 10 min Touch Perm until [d](D) See text

    Helping Hand evo vsdf 1a 5 miles 14 hrs None

    Inflict Serious Wounds nec vs 1a Touch Inst Will half

    Invisibility Purge evo vs 1a Personal 14 min(D)

    Locate Object div vsf/df 1a Long 14 min None

    Magic Circle against Chaos abj[lawful] vsm/df 1a Touch 140 min Will neg(h)

    Magic Circle against Evil abj[good] vsm/df 1a Touch 150 min Will neg(h)

    Magic Vestment tra vsdf 1a Touch 14 hrs Will neg(h,o)

    Meld into Stone tra[earth] vsdf 1a Personal 140 min

    Obscure Object abj vsm/df 1a Touch 8 hrs(D)" Will neg(o)Prayer en(comp)[mind] vsdf 1a 40 ft. 14 rd None

    Protection from Energy abj vsdf 1a Touch 140 min* Fort neg(h)

    Remove Blindness/Deafness con(healing) vs 1a Touch Inst Fort neg(h)

    Remove Curse abj vs 1a Touch Inst Will neg(h)

    Remove Disease con(healing) vs 1a Touch Inst Fort neg(h)

    Searing Light evo vs 1a Med Inst None

    Speak with Dead nec[lang] vsdf 10 min 10 ft. 14 min Will neg*

    Stone Shape tra[earth] vsm/df 1a Touch Inst None

    Summon Monster III con(summon)* vsf/df fr Close 14 rd(D) None

    Water Breathing tra vsm/df 1a Touch 28 hrs* Will neg(h)

    Water Walk tra[water] vsdf 1a Touch 140 min(D) Will neg(h)

    ClericSPELL

    SAVE DC18 19 20 21

    CASTER LVL 14 LEVEL 0

    22 23

    5T1ST 2ND 3RD 4TH

    SPELLS

    PER DAY

    6 8 7 6

    DC MOD

    6 5

    SPELL SAVE +8

    SPELL LIST

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    150/155

    # 8 # 8 # 8 # 8 # 8 # 8

    # # # # # #

    prep spell name school comp cast time range duration save

    Wind Wall evo[air] vsm/df 1a Med 14 rd None*

    Blessed Aim div vs 1a 60 ft. [c] Will neg(h)

    Briar Web tra vsdf 1a Med 14 min Ref neg; see text

    Chain of Eyes div vs 1a Touch 14 hrs Will neg

    Flame of Faith evo vsm 1a Touch 14 rd None

    Spikes tra vsm 1a Touch 14 hrs None

    Telepathic Bond, Lesser div[mind] vs 1a 30 ft. 140 min None

    Vigor con(healing) vs 1a Touch 24 rd Will neg(h)

    Vigor, Mass Lesser con(healing) vs 1a 20 ft. 24 rd Will neg(h)

    Visage of the Deity, Lesser tra[evil/good] vsdf 1a Personal 14 rd

    Close Wounds con(healing) v 1sw Close Inst Will half(h)

    Conviction, Legion's abj vsm 1a Med 14 min Will Neg(h)

    Curse of Petty Failing nec vsdf 1a Close 14 min None

    Delay Death nec vsdf 1a Touch 14 rd Will Neg(h)

    Ring of Blades con vsm 1a Personal 14 min

    Slashing Darkness evo vs 1a Med Inst None

    Cloak of Bravery abj[mind] vs 1a 60 feet 140 min Will Neg(h)

    Shield of Warding abj v 1a Touch 14 min Will Neg(h)

    Affliction nec[good] vs 1a Touch Inst Fort Neg

    Blessed Sight div vs 1a Personal 14 min

    Brilliant Emanation evo[good] sac 1a Med 1d4 rd Fort prtl

    Celestial Aspect tra[good] vsac 1a Touch 15 min Fort Neg

    Energize Potion tra vsm 1a Close Inst Ref half

    Hammer of Righteousness evo[force,good] vssac 1a Med Inst Fort Half

    Heart's Ease en(comp)[mind] vsdf 1a Close Perm [d] Will Neg

    Inspired Aim en(comp) v 1a 40 ft. [c] Will Neg

    Path of the Exalted div vfeat 1a Personal See text

    Phieran's Resolve abj[good] vsdf 1a 20 ft. 15 min Will Neg

    Refreshment con(healing)[good] vs 1a 20 ft. Inst Will Neg

    Remove Nausea con(healing) vdf 1a Touch Inst Will Neg

    Telepathy Tap div sac 1a Personal 14 rd

    Curse of the Brute tra vs 1a Touch 14 rd Fort neg

    Sweet Water div vsm 1a Long Inst None Sword Stream evo vs 1a Close Inst Ref half

    Resist Energy, Mass abj vs 1a Touch 14 min None

    Blindsight tra vs 1a Touch 14 min Will neg

    Skull Watch nec vsf 1a Touch 14 hr[d] None

    Amanuensis tra vsm 1a Close 140 min Will neg

    Circle Dance div vs 1 min Personal Inst

    Dark Way ill(shadow) vsdf 1a Close 14 rd None

    Darkfire evo[fire] vs 1a 0-ft 14 rd None

    Remedy Moderate Wounds con(healing) vs 1a Touch 24 rd Will neg

    Weapon of Impact tra vs 1a Close 140 min Will neg

    Burrow tra vsm 1a Personal 14 min(D)

    20 21 22 23Cleric

    SPELL

    SAVE DC18 19

    3RD 4THCASTER LVL 14 LEVEL 0 5T1ST 2ND

    6 6 5SPELLS

    PER DAY

    6 8 7

    SPELL SAVE +8DC MOD

    SPELL LIST

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    # 8 # 8 # 8 # 8 # 8 # 8

    # # # # # #

    prep spell name school comp cast time range duration save

    Detect Metal and Minerals div vsm 1a 60 ft. [c]->140 min(D) None

    4th-Level Spells

    Air Walk tra[air] vsdf 1a Touch 140 min None

    Control Water tra[water] vsm/df 1a Long 140 min(D) None*

    Cure Critical Wounds con(healing) vs 1a Touch Inst Will half(h)*

    Death Ward nec vsdf 1a Touch 14 min Will neg(h)

    Dimensional Anchor abj vs 1a Med 14 min None

    Discern Lies div vsdf 1a Close [c]->14 rd Will neg

    Dismissal abj vsdf 1a Close Inst Will neg*

    Divination div vsm 10 min Personal Inst

    Divine Power evo vsdf 1a Personal 14 rd

    Freedom of Movement abj vsmdf 1a Per or Tch 140 min Will neg(h)

    Giant Vermin tra vsdf 1a Close 14 min None

    Imbue with Spell Ability evo vsdf 10 min Touch Perm until [d](D) Will neg(h)

    Inflict Critical Wounds nec vs 1a Touch Inst Will half

    Magic Weapon, Greater tra vsm/df 1a Close 14 hr Will neg(h,o)

    Neutralize Poison con(healing) vsm/df 1a Touch 140 min Will neg(h,o)

    Planar Ally, Lesser con(calling)* vsdfxp 10 min Close Inst None

    Poison nec vsdf 1a Touch Inst* Fort neg*

    Repel Vermin abj vsdf 1a 10 ft. 140 min (D) None, Will neg*

    Restoration con(healing) vsm 3fr Touch Inst Will neg(h)

    Sending evo vsm/df 10 min See text 1 rd* None

    Spell Immunity abj vsdf 1a Touch 140 min Will neg(h)

    Summon Monster IV con(summon)* vsf/df fr Close 14 rd(D) None

    Tongues div vm/df 1a Touch 140 min Will neg(h)

    Beast Claws tra vsm 1a Personal 14 rd

    Castigate evo[sonic] v 1a 10 ft. Inst Fort half

    Doomtide ill(pattern) vsdf 1a 80 ft. 14 rd Will neg

    Energy Vortex evo[energy] vs 1a 20 ft. Inst Ref half

    Recitation con(creation) vsdf 1a 60 ft. 14 rd None

    Resurgence, Mass abj vsdf 1a Close Inst Will neg(h)

    Revenance con(healing) vsdf 1a Touch 14 min None*

    Weapon of the Deity tra vdf 1a 0 ft. 14 rdWeather Eye div vsmdf 1 hr 0 ft. Inst None

    Aid, Legion's en(comp)[mind] vsdf 1a Med 14 min None

    Panacea con(healing) vs 1a Touch Inst Will half(h)

    Shield of Faith, Legion's abj vsm 1a Med 14 min Will neg(h)

    Antidragon Aura abj vsmdf 1a Close 14 min Will neg(h)

    Contingent Energy Resistance abj vsm 1 min Personal 14 hrs

    Fell the Greatest Foe tra vsm 1a Touch 14 rd Fort Neg(h)

    Lower Spell Resistance tra vs 1rd Close 14 min Fort Neg(h)

    Blood of the Martyr nec(healing)[good] vs 1a Med Inst None

    Celestial Brilliance evo[good] vs 1a Touch 15 day None

    Diamond Spray evo[good] vsm 1a 60 ft. Inst Ref half

    ClericSPELL

    SAVE DC18 19 20 21

    CASTER LVL 14 LEVEL 0

    22 23

    5T1ST 2ND 3RD 4TH

    SPELLS

    PER DAY

    6 8 7 6

    DC MOD

    6 5

    SPELL SAVE +8

    SPELL LIST

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    152/155

    # 8 # 8 # 8 # 8 # 8 # 8

    # # # # # #

    prep spell name school comp cast time range duration save

    Luminous Armor, Greater abj sac 1a Touch 14 hrs None

    Remove Fatigue tra s 10 min Touch Inst Fort Neg

    Stars of Arvandor evo[force,good] vs 1a Close 15 min None

    Status, Greater div vsdf 1a Touch 14 hrs Will Neg

    Sunmantle abj ssac 1a Touch 14 rd None

    Sustain tra vsm 1rd Touch 84 hrs None

    Sword of Conscience en(comp)[good,mind] vdf 1a Close Inst Will Neg

    Harrier con(creation) vs 1a Close 14 rd(text) None

    Unfailing Endurance tra vs fr Touch 14 day None

    Nchaser's Glowing Orb evo[light] vsf 1a Touch Perm None

    Wall of Sand con(creation)[earth] vsmdf 1a Med [c] +14 rd None

    Hand of Torm abj vsdf 1a 10-ft 14 hrs Fort neg

    Iron Bones tra vsf 1a Touch 140 min Will neg

    Know Vulnerabilities div vs 1a Close Inst Will neg

    Wall of Good abj[good] vs 1a Close 150 min Will neg

    Wall of Law abj[lawful] vs 1a Close 140 min Will neg

    Aerial Summoning Dance con(summon) vsdf 3rds Close 14 rd None

    Shape Metal tra vsmdf 1a Touch Inst Fort neg

    5th-Level Spells

    Atonement abj vsmfdfxp 1 hr Touch Inst None

    Break Enchantment abj vs 1 min Close Inst See text

    Command, Greater en(comp)[lang,mind] v 1a Close 14 rd Will neg

    Commune div vsmdfxp 10 min Personal 14 rd None

    Cure Light Wounds, Mass con(healing) vs 1a Close Inst Will half(h), Will ha

    Dispel Chaos abj[lawful] vsdf 1a Touch 14 rd[d] See text

    Dispel Evil abj[good] vsdf 1a Touch 15 rd[d] See text

    Disrupting Weapon tra vs 1a Touch 14 rd Will neg(h,o)*

    Flame Strike evo[fire] vsdf 1a Med Inst Ref half

    Hallow evo[good] vsmdf 24 hr Touch Inst See text

    Inflict Light Wounds, Mass nec vs 1a Close Inst Will half

    Insect Plague con(summon) vsdf fr Long 14 min None

    Mark of Justice nec vsdf 10 min Touch Perm* None

    Plane Shift con(teleport) vsf 1a Touch Inst Will negRaise Dead con(healing) vsmdf 1 min Touch Inst None*

    Righteous Might tra vsdf 1a Personal 14 rd (D)

    Scrying div(scrying) vsm/dff 1 hr See text 14 min Will neg

    Slay Living nec[death] vs 1a Touch Inst Fort prtl

    Spell Resistance abj vsdf 1a Touch 14 min Will neg(h)

    Summon Monster V con(summon)* vsf/df fr Close 14 rd(D) None

    Symbol of Sleep en(comp)[mind] vsm 10 min 0 ft.; see text See text Will neg

    True Seeing div vsm 1a Touch 14 min Will neg(h)

    Wall of Stone con(creation)[earth] vsm/df 1a Med Inst See text

    Dance of the Unicorn abj vs 1a Personal 14 min(D)

    Divine Agility tra vs 1a Touch 14 rd Will neg(h)

    DC MOD

    SPELL LIST

    SPELL SAVE +8

    SPELLS

    PER DAY

    6 8 7 6 6 5

    5TCASTER LVL 14 LEVEL 0 1ST 2ND 3RD 4TH

    20 21 22 23Cleric

    SPELL

    SAVE DC18 19

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    # 8 # 8 # 8 # 8 # 8 # 8

    # # # # # #

    prep spell name school comp cast time range duration save

    Symbol of Fear nec[fear,mind] vsm 10 min 0 ft.; see text See text Will neg

    Symbol of Persuasion en(charm)[mind] vsm 10 min 0 ft.; see text See text Will neg

    Undeath to Death nec vsm/df 1a Med Inst Will neg

    Wind Walk tra[air] vsdf 1a Touch 14 hrs(D)* None and Will neg

    Word of Recall con(teleport) v 1a Unlimited Inst None, Will neg(h,o

    Cometfall con(creation) vsdf 1a Med Inst Ref half

    Vigorous Circle con(healing) vs 1a 20 ft. 24 rd Will neg(h)

    Visage of the Deity tra[evil/good] vsdf 1a Personal 14 rd

    Zealot Pact evo vsdfxp 10 min Touch Trig->14rd Will neg(h)

    Call Faithful Servants con(calling)[good] vsfeat 1a Close Inst None

    Celestial Blood abj[good] vsm 1rd Touch 15 min None

    Crown of Brilliance evo[good,light] vsmarchon1rd 20 ft. 15 rd Fort prtl

    Exalted Raiment abj vdfsac 1a Touch 14 min Will neg

    Quickshift tra[good] vscelestial 1a Personal 15 rd

    Secure Corpse nec vsdf 1a Close 14 day None

    Storm of Shards evo[good] vssac 1a 0 ft. Inst Fort Neg, Ref Half

    Touch of Adamantine tra vs 1a Touch 14 min Will Neg

    Valiant Steed con(calling)[good] vsfeat 1 hr Close Inst None

    Vengeance Halo abj[good] vsdffeat 1a Close 15 min None, Ref half*

    Energy Immunity abj vs 1a Touch 24 hrs None

    Stone Body tra vsm 1a Personal 14 min(D)

    Azuth's Exalted Triad tra vs 1a Personal Inst

    Suppress Glyph tra vs 1a 100-ft 14 min Will neg

    7th-Level Spells

    Control Weather tra vs 10 min 2 miles 4d12 hrs* None

    Cure Serious Wounds, Mass con(healing) vs 1a Close Inst Will half(h), Will ha

    Destruction nec[death] vsf 1a Close Inst Fort prtl

    Dictum evo[lawful,sonic] v 1a 40 ft. Inst None, Will neg*

    Ethereal Jaunt tra vs 1a Personal 14 rd(D)

    Holy Word evo[good,sonic] v 1a 40 ft. Inst None, Will neg*

    Inflict Serious Wounds, Mass nec vs 1a Close Inst Will half

    Refuge con(teleport) vsm 1a Touch Perm* None

    Regenerate con(healing) vsdf 3fr Touch Inst Fort neg(h)Repulsion abj vsf/df 1a Up to 140 ft. 14 rd (D) Will neg

    Restoration, Greater con(healing) vsxp 10 min Touch Inst Will neg(h)

    Resurrection con(healing) vsmdf 10 min Touch Inst None*

    Scrying, Greater div(scrying) vs 1a See text 14 hrs Will neg

    Summon Monster VII con(summon)* vsf/df fr Close 14 rd(D) None

    Symbol of Stunning en(comp)[mind] vsm 10 min 0 ft.; see text See text Will neg

    Symbol of Weakness nec vsm 10 min 0 ft.; see text See text Fort neg

    Bestow Curse, Greater tra vs 1a Touch Perm Will neg

    Renewal Pact con(healing) vsdfxp 10 min Touch Perm->Trig Will neg(h)

    Righteous Wrath of the Faithful en(comp)[mind] vsdf 1a 30 ft. 14 rd None

    Slime Wave con(summon) vsm 1a Close 14 rd Ref neg

    ClericSPELL

    SAVE DC18 19 20 21

    CASTER LVL 14 LEVEL 0

    22 2

    5T1ST 2ND 3RD 4TH

    SPELLS

    PER DAY

    6 8 7 6

    DC MOD

    6 5

    SPELL SAVE +8

    SPELL LIST

  • 7/28/2019 Corillian 20 Max

    155/155

    # 8 # 8 # 8 # 8 # 8 # 8

    # # # # # #

    prep spell name school comp cast time range duration save SR

    Spell Resistance, Mass abj vsdf 1a Close 14 rd* Will neg(h) Yes

    Death Dragon nec[evil,mind,fear] vsdf 1rd Personal 14 rd

    Bastion of Good abj[good] vsfeat 1a 20 ft. 15 rd None No

    Channel Celestial tra[good] vdffeatsac 1a Touch 150 min None No

    Constricting Chains evo[good] vsfsac 1a Med 15 rd None No

    Cry of Ysgard con(calling)[good] vsac 1rd Close Inst None No

    Heaven's Trumpet evo[good,sonic] sfarchon 1a 120 ft. Inst Fort Neg YesPhoenix Fire nec[fire,good] vsfsac 1a 15 ft. Inst Ref half Yes

    Rain of Embers evo[fire,good] vssac 1a Med 15 rd Ref half Yes

    Righteous Glare nec[death,good] vs 1a Personal 15 rd

    Righteous Smite evo[good] vs 1a Med Inst Will prtl Yes

    Shield of the Archons abj[good] varchon 1a Personal 15 rd

    Tomb of Light tra[good] vsm 1rd Touch [c] Fort prtl Yes

    Azuth's Spell Shield abj vsdf 1a Close 14 rd Will neg Yes

    Fortunate Fate con(healing) vs 1 min Touch 140 min None Yes

    20 21 22 23Cleric

    SPELL

    SAVE DC18 19

    1ST 2ND 3RD 4THCASTER LVL 14 LEVEL 0

    6 5

    5TH

    SPELLS

    PER DAY6 8 7 6

    SPELL LIST

    SPELL SAVE +8DC MOD