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  continuaMENTE: INTEGRATING PERCUSSION, AUDIOVISUAL AND IMPROVISATION  Jônatas Manzolli Rua da Reitoria, 165 - Cidade Universitária "Zeferino Vaz" CEP: 13.091-970 - Caixa Postal: 6166 University of Campinas - UNICAMP Interdisciplinary Nuc leus for Sound Studies – NICS BRAZIL [email protected] ABSTRACT This report describes continuaMENTE , an interactive audiovisual piece composed for tape, texts, video, interactive percussion and live electronics. It was commissioned by the Itaú Cultural Foundation, São Paulo and created at the Interdisciplinary Nucleus for Sound Studies (NICS), Unicamp, Brazil. First performed on August 2007 in the exposition “  Memória do Futuro” (Memory of the Future), continuaMENTE integrated several materials with real-time sounds and music’s gestures produced by three percussionists. The use of three interfaces: interactive mallets, gloves and a carpet, and the musicians´ actions generated complex sound textures on a MIDI controlled piano. This report describes the conceptual view, used resources, sonic strategies and graphic notation, and the performance rules related to this work. 1. INTRODUCTION continuaMENTE , composed as an interactive piece to integrate multimedia resources, was a challenge. It required equilibrium between several sources of information and the control of different devices and technology. It brings the compositional design to an interdisciplinary framework that inter-relates electroacoustics, mediated performance, improvisation, audiovisual and the development of new interfaces. In line with this idea, continuaMENTE explored the relationship between percussion, audiovisual, interfaces and percussion, as presented in [2]: as material we used percussion instruments and audiovisual such as; interactive mallets, carpet, gloves and laptop as interfaces; we also had three percussionists as agents. continuaMENTE structuring elements are the sound diffusion system, video and light effects, the spatial distribution of instruments and performers on the stage, three new interfaces and performers’ gestures. The interpreters bodies were taken as musical instruments and their tactile exploration with interfaces on different percussion setups (distributed all over the stage) created new sounds in real time. Specific body regions and movements produced by each interpreter were required by the composer to guide improvisation described on the graphic scores. During the performance, tactile explorations were possible when the musicians wore piezoelectric sensor gloves. These interfaces acted as gesture close-up or zoom. Gesture details were amplified and sent to a computer that in turn played a MIDI- controlled piano. This performance system integrated audiovisual material and provided a support for reinterpretation and meaning reassignmen t. In the next paragraphs, the first section describes continuaMENTE’s conceptual view point followed by the description of the main compositional resources: texts, video projections, percussion instrumentation, three gesture interfaces and Pure data (Pd) patches used for real time gesture control of a MIDI-controlled piano. Further, mediation and improvisation are also discussed to elucidate the performers rule in the development of the piece. We will show graphic scores, stage map describing instrument setup and performers movements, visual poems and other elements of the piece’s scenario. 2. CONCEPTUAL PERSPECTIVE Conceptually, continuaMENTE is related to the author’s point of view that a self-organized process can be a paradigm for compositional systems [1]. Materials and agents develop relations in the System and in turn those agents modify, integrate and develop new organizations or structures within a performance situation. For instance, the composer himself is a system agent wheth er in the electronic studio or on the stage. He is the first listener of the piece’s emergent organization. The idea behind this piece is also in line with the author’s recent research perspective where improvisation and multimodality are taken as a way to develop a process of musical meaning within an interactive performance [2] (we have studied a point of view in which musical meani ng is taken as a process [3]) . In continuaMENTE the idea starts upon the observation that in most of live eletroacoustic pieces, the performers rules are mainly to articulate well-defined and familiar music structures. On the other hand, interactive audiovisual performances have other peculiarities such as the explicit multi-sensorial stimuli. Composers and performers offers not only structured sounds but also structured audiovisuals among other stimuli, which engage the audience into a multi-sensorial experience. The meaningful potentialities of this kind of performace are distributed into several perceptive domains of the human brain, and the audience has to deal with new set of stimulus and to integrate them into meaningful relations (idea further discussed in [3]). In this sense, performers may furnish elements to facilitate the multi-

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  • continuaMENTE: INTEGRATING PERCUSSION, AUDIOVISUAL AND IMPROVISATION

    Jnatas Manzolli Rua da Reitoria, 165 - Cidade Universitria "Zeferino Vaz"

    CEP: 13.091-970 - Caixa Postal: 6166 University of Campinas - UNICAMP

    Interdisciplinary Nucleus for Sound Studies NICS BRAZIL

    [email protected]

    ABSTRACT This report describes continuaMENTE, an interactive audiovisual piece composed for tape, texts, video, interactive percussion and live electronics. It was commissioned by the Ita Cultural Foundation, So Paulo and created at the Interdisciplinary Nucleus for Sound Studies (NICS), Unicamp, Brazil. First performed on August 2007 in the exposition Memria do Futuro (Memory of the Future), continuaMENTE integrated several materials with real-time sounds and musics gestures produced by three percussionists. The use of three interfaces: interactive mallets, gloves and a carpet, and the musicians actions generated complex sound textures on a MIDI controlled piano. This report describes the conceptual view, used resources, sonic strategies and graphic notation, and the performance rules related to this work.

    1. INTRODUCTION continuaMENTE, composed as an interactive piece to integrate multimedia resources, was a challenge. It required equilibrium between several sources of information and the control of different devices and technology. It brings the compositional design to an interdisciplinary framework that inter-relates electroacoustics, mediated performance, improvisation, audiovisual and the development of new interfaces. In line with this idea, continuaMENTE explored the relationship between percussion, audiovisual, interfaces and percussion, as presented in [2]: as material we used percussion instruments and audiovisual such as; interactive mallets, carpet, gloves and laptop as interfaces; we also had three percussionists as agents. continuaMENTE structuring elements are the sound diffusion system, video and light effects, the spatial distribution of instruments and performers on the stage, three new interfaces and performers gestures. The interpreters bodies were taken as musical instruments and their tactile exploration with interfaces on different percussion setups (distributed all over the stage) created new sounds in real time. Specific body regions and movements produced by each interpreter were required by the composer to guide improvisation described on the graphic scores. During the performance, tactile explorations were possible when the musicians wore piezoelectric sensor gloves. These interfaces acted as gesture close-up or zoom. Gesture details were amplified

    and sent to a computer that in turn played a MIDI-controlled piano. This performance system integrated audiovisual material and provided a support for reinterpretation and meaning reassignment. In the next paragraphs, the first section describes continuaMENTEs conceptual view point followed by the description of the main compositional resources: texts, video projections, percussion instrumentation, three gesture interfaces and Pure data (Pd) patches used for real time gesture control of a MIDI-controlled piano. Further, mediation and improvisation are also discussed to elucidate the performers rule in the development of the piece. We will show graphic scores, stage map describing instrument setup and performers movements, visual poems and other elements of the pieces scenario.

    2. CONCEPTUAL PERSPECTIVE Conceptually, continuaMENTE is related to the authors point of view that a self-organized process can be a paradigm for compositional systems [1]. Materials and agents develop relations in the System and in turn those agents modify, integrate and develop new organizations or structures within a performance situation. For instance, the composer himself is a system agent whether in the electronic studio or on the stage. He is the first listener of the pieces emergent organization. The idea behind this piece is also in line with the authors recent research perspective where improvisation and multimodality are taken as a way to develop a process of musical meaning within an interactive performance [2] (we have studied a point of view in which musical meaning is taken as a process [3]). In continuaMENTE the idea starts upon the observation that in most of live eletroacoustic pieces, the performers rules are mainly to articulate well-defined and familiar music structures. On the other hand, interactive audiovisual performances have other peculiarities such as the explicit multi-sensorial stimuli. Composers and performers offers not only structured sounds but also structured audiovisuals among other stimuli, which engage the audience into a multi-sensorial experience. The meaningful potentialities of this kind of performace are distributed into several perceptive domains of the human brain, and the audience has to deal with new set of stimulus and to integrate them into meaningful relations (idea further discussed in [3]). In this sense, performers may furnish elements to facilitate the multi-

  • sensorial integration, creating a potential meaningful whole. This idea of constant (re)furnishing of music thoughts is the main concept that articulates sounds, images and texts on continuaMENTE. The name of the piece in Portuguese suggests: continua (continuous), mente (mind). Figure 1 shows the first page of the visual poem Hiptese do Continuum (continuum hypothesis) that was created in line with the piece concept. Located in seven different positions on the stage, this poem presented visual structures describing interaction between words and visual patterns. The poem itself was used as a scenario and it was the first medium integrating concepts, audiovisuals and performance rules. The text of the poem is divided in four narrative sketches. Each sketch described a different sequence of events and facts of a single persons quotidian. These sketches were interpreted by an actor that created a different character for each sketch. The recorded text was mixed with electroacustic sounds and they were played at the beginning and at the end of the piece.

    Figure 1: Two pages of the visual poem Hiptese do Continuum spotted with black light in the back stage scenario (see figure 2). It was the basic support for sonic, light and visual interplay.

    3. RESOURCES continuaMENTE is divided in eight scenes composed using different sound materials - from environmental to digital synthetic sounds. The performers used improvisation, music gestures and technology to integrate texts, images, tape and live electronics. Video projections combined real time images with pre-recorded sequences. The instrumentation included: ton-tons, Spanish cajon, Brazilian pandeiro, congas, bongos, and marimba. Percussionists played them using sticks, mallets and interactive piezzo-electric mallets whose actions produced two kinds of music signals: a) amplified percussion sounds and b) MIDI data stream. The first one was sent to a mixing desk without any further signal processing. The MIDI data was processed in a laptop to

    play a MIDI controlled piano. Figure 2 shows two interfaces developed at NICS and used in the performance.

    Figure 2: An overall view of the stage during the performance continuaMENTE. It is possible to see the interactive carpet and the interactive mallets played on the stage floor.

    continuaMENTEs sonorities resemble a percussion piece accompanied by a piano, both instruments sounding over a pre-composed soundscape (figure 3). This piece explores the identity of Brazilian percussion instruments amplifying their sound features. Idiomatic percussion gestures played by the percussionists using interfaces produced complex melodic patterns on the MIDI piano, via real time computer control. Original sound morphologies were preserved while the performers gestures constantly produced new materials and the rhythmic structures were repeated generating complex patterns on the MIDI piano (figure 4).

    Figure 3. It shows Video projection, percussionist, visual poems and the laptop controlling table.

    Three pieces of software were created to control and integrate the performers gestures to the automatic piano interpretation. The first one Rabisco is an interactive music drawing interface written in Java (see http://www.nics.unicamp.br/~ichizo/rabisco).

  • Figure 4. Percussionist is using interactive mallets to play the MIDI controlled piano.

    The other two programs Ciclotom and Harmonostinat were implemented in Pure Data. The first one generates a massive structure of pitch cycles with varying speed from slow motion to a very fast sequence of MIDI events. Piano sounds controlled by Ciclotom generated machine-oriented note sequences whose dizzying speeds were far beyond human capacity. Harmonostinati takes the strokes from the interactive mallets or gloves and map them into a harmonic field that varies according to the speed of the interpreter, mallet index or gloves fingers (Figure 5).

    Figure 5. (top) Graphic interface of Harmonostinati. (bottom) Pd patch of one voice layer.

    Figure 6. Stage map showing the performers movements during the first section part of the piece.

    4. PEFORMANCE

    The total duration of the eight sections of continuaMENTE was 60 minutes. Each section explored different sound realms. During the performance there were moments in which mediated body percussion playd the piano; in others, audiovisual and piano developed a duo together. Overall, the music discourse was based on three different perspectives: a) the stage was used as a large music spatial instrument (Figure 6), b) body percussion and interfaces were used as a way of expanding sound material and recreating music structures, c) changes in light color and music gestures played in darkness with fluorescent sticks produced light trajectories amplifying the visual perception of musical gestures.

    Figure 7. Graphic score notating body percussion and integration between three performers (top). Notation for improvisation based on scenic gestures (bottom).

    Music notation used in continuaMENTE combined a set of different approaches: from traditional percussion notation to graphic scores that described movements, body percussion and guides for improvisation based on scenic gestures. Graphic scores were used to mediate new interactions between interpreters and the composer who also interacting on stage during the performance (Figure 8, top). The audience experienced the integration of four supporting media: soundtrack on tape, a pre-recorded video sequences, and lighting and real time images. Figure 8 (bottom) shows a complex

  • visual pattern produced in real time by the interaction of the video material with light effects and the percussionists gestures.

    Figure 8. (top) Percussionist playing Cajon with gloves (left). Composer interacting during piece (right). (bottom) Overall light and video effects generated during performance.

    5. CONCLUSION continuaMENTE is a work where the composer proposed an articulation of new performance elements in line with live electronics and audiovisuals. From the composers perspective, this piece is a composition-system in which the physical space, light colors, sounds and images are integrated in a broad notion of musical instrument. Music interpretation becomes re-creating and not merely reproducing the piece. continuaMENTE enables a broader exploration of the countless possibilities that correlate sounds, visual material and texts. This piece is also related with the authors latest work in collaboration with the SPECS Group from the Audiovisual Institute (IUA) of Pompeu Fabra University, in Barcelona. In a previous work called Ada: intelligent space, the author explored the interaction between synthetic emotions and live soundscapes [4] and in the recent development of an interactive mixed reality performance called re(PER)curso [5] (see also www.iua.upf.edu/repercurso).

    continuaMENTE seeks for a syncretism among medias, interactivity and performance gestures. The composer worked with trials of significance built through mixtures and superimposition of sound densities that intertwine with complex rhythmic patterns. Sound from streets, environmental noises and texts were assembled together, allocated in eight scenes. It invites listeners to perceive multiple sonorities fulfilling every-day reality: secrets immersed within environmental noises created by travelers murmurs. Elusive sound passages from the neighborhood that many times we heard without knowing, or that by knowing it, we dont allow ourselves to actually hear them.

    6. ACKNOWLEDMENTS Three performers acting in this piece were Cesar Traldi, Daniela Cervetto and Cleber Campos, sound engineering was Andre Luvizzoto and the photographer was Cesar Costa. The research presented here is supported by the Brazilian Agencies FAPESP and CNPq. continuaMENTE was commissioned by the Ita Cultural Foundation. The composer thanks the production team of Ita Cultural.

    7. REFERENCES

    [1] Manzolli, J. Auto-organizao um Paradigma Composicional. In Auto-organizao: Estudos Interdisciplinares, Campinas, CLE/Unicamp, ed. Debrun, M.; Gonzales, M.E.Q.; Pessoa Jr., O., p.417-435, 1996.

    [2] Traldi, C., Campos, C., Manzolli, J. Os gestos incidental e cnico na interao entre percusso e recursos visuais. Proceedings of XVII Congress of ANPPOM, So Paulo, Brazil, 2007.

    [3] Oliveira, L.F., Haselager, W.F.G., Manzolli, J. Gonzalez Musical meaning and logical inference from the perspective of Peircean pragmatism. In Proceedings of the IV Conference on Interdisciplinary Musicology (CIM08), C. Tsougras, R. Parncutt (Eds.), Thessaloniki, Greece, July 2008.

    [4] Wasserman, K.C., Eng, K., Verschure, P.F.M.J., Manzolli, J. Live Sounscapes Composition Based on Synthetic Emotions. IEEE Multimedia, Vol. 10. No. 4, 82-90, 2003.

    [5] Mura, A. Manzolli, J. Le Groux, Zimmerli, L., Duff, A., Mathews, Z., Wierenga, S., Bermudez, S. Bernardet, U., Verschure, P. re(PERIcurso an interactive multimedia chronicle: from soundscape to audiovisual spectacle. In proceedings of the Peach Presence Research Conference, Summer 2007, Greece, pg 21-25.

    IndexICMC 2008 HomeConference InfoWelcome from the ICMA PresidentICMA OfficersWelcome from the ICMC 2008 Organising CommitteeICMC 2008Previous ICMCsICMC 2008 Paper Panel & Music CuratorsICMC 2008 ReviewersICMC 2008 Best Paper Award

    SessionsMonday, 25 August 2008Languages and Environments 1Interaction and Improvisation 1Sound SynthesisComputational Modeling of MusicDemos 1Posters 1Interaction and Improvisation 2Aesthetics, History, and Philosophy 1

    Tuesday, 26 August 2008MiscellaneousAlgorithmic Composition Tools 1Network PerformanceComputational Music Analysis 1Panel 1: Reinventing Audio and Music Computation fo ...Panel 2: Towards an Interchange Format for Spatial ...

    Wednesday, 27 August 2008Studio Reports 1Mobile Computer Ensemble PlayDemos 2Posters 2Algorithmic Composition Tools 2Interface, Gesture, and Control 1

    Thursday, 28 August 2008Interface, Gesture, and Control 2Languages and Environments 2Spatialization 1Computational Music Analysis 2Panel 3: Network PerformanceDemos 3Posters 3

    Friday, 29 August 2008Sound ProcessingAesthetics, History, and Philosophy 2Interface, Gesture, and Control 3Spatialization 2Algorithmic Composition Tools 3Studio Reports 2

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