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Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu Fun in the Sun A conceptual design by Tee Suraphongchai Design Challenge To design a mobile tool that reminds users to apply sunscreen before an active afternoon in the sun

Conceptual Design Challenge 1_Tee_ 20100413

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Page 1: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Fun in the SunA conceptual design by

Tee Suraphongchai

Design ChallengeTo design a mobile tool that reminds users to apply sunscreen before an active afternoon in the sun

Page 2: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Fun in the Sun

Persuasive Purpose To encourage users to put on sunscreen before engaging in

outdoors activities

Industrial Design

Page 3: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

User Description

• Business school students who have signed up on the “SchwabSports Mailing List,” indicating interest in participating in pickup basketball, soccer, volleyball, and other games at the Manzanita fields

• They are likely…• 22-32 years old• Active• Well-educated about

the benefits of sunscreen• Very frequent users

of cell phones

Page 4: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

John Smith Goes to Manzanita

Using the pocket-sized sunscreen that is in his backpack, John goes to the bathroom to apply the sunscreen to his face after class and texted back: “Yes, I just did!”

Later on at lunch time, John got an email from the SchwabSport list that said:” Anyone up for pickup soccer in 15 minutes?”

John wakes up on a beautiful spring day in California

He goes to class while daydreaming about spending the day outside

Between his first and second class, John gets a text message: “Have you put on your sunscreen today?”

John rushed back to his room and managed to be out on the field in 10 minutes, completely protected from the sun!

To Be Updated

To Be Updated To Be Updated To Be Updated

To Be Updated To Be Updated

Page 5: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Prototype of Fun in the Sun

• The user will get a reminder during class break times (9:45am, 11:45am & 1:15pm) to apply sunscreen

• If the user has not put on sunscreen in the morning, then the user will use the pocket-sized sunscreen (distributed) for the daily application

Page 6: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Features/Functionality

• The mobile application is a simple trigger which reminds the user to apply sunscreen daily

• The reminder is phrased in a question-form so that the user can respond and confirm that he/she has applied sunscreen each day

• The pocket-sized sunscreen helps with the user’s ability so that the trigger does not have to be as precise (e.g. after the user wakes up and before he/she leaves the room for morning classes)

Page 7: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Theoretical Justifications

• Persuasive Strategies• Personalized – each user gets his/her own text

message• Response-Prompting

• Users are much more likely to apply sunscreen if they have to confirm back that they have done so

• Tracking• The response allowed the user result to be tracked

more accurately than simply relying on the users’ memory

• Targeted Users• Targeted users are more likely to spend a substantial

amount of time in the sun, thereby providing greater motivation

Page 8: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Results of User Testing

• To Be Updated

Page 9: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Shortcomings of Design

• Although the pocket-sized sunscreen helps facilitate the trigger, it is possible that the trigger may come at an inconvenient time (particularly Wednesdays and the weekends)

Page 10: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Expansion - What else is possible?

• Other features and interactionso Use the reminder tool to encourage other health habits

(flossing, drinking more water, etc)

Page 11: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Next Steps in Design Process

• Expand text messages to include other facts that may more persuasively motivate users to put on sunscreen• For example, facts showing greater aging without

sunscreen usage

Page 12: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

[You may want a summary slide]

Page 13: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Evaluation of Design Project

How well does the idea reflect concepts from class?

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How well does the design match the design brief?

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How viable/convincing is the proposed solution?

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Page 14: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Evaluation continued…

How well could this solution scale to reach many?

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How well does this document communicate?

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Bonus Points

How insightful is the proposed solution?

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Page 15: Conceptual Design Challenge 1_Tee_ 20100413

Stanford University, Spring 2010CS377v - Creating Health Habitshabits.stanford.edu

Additional Comments:

Overall remarks or additional comments here