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Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs University of Siegen, Germany, The University of Melbourne, Austra SPORTKREATIVWERKSTATT, Germany Fraunhofer FIT, Germany The University of Melbourne, Australia DIGITAL SPORT FOR PERFORMANCE ENHANCEMENT AND COMPETITIVE EVOLUTION : Intelligent gaming technologies

Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

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Page 1: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

Computer Supported Collaborative Sports An Emerging Paradigm

Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

University of Siegen, Germany, The University of Melbourne, AustraSPORTKREATIVWERKSTATT, Germany

Fraunhofer FIT, GermanyThe University of Melbourne, Australia

DIGITAL SPORT FOR PERFORMANCE ENHANCEMENT AND COMPETITIVE EVOLUTION : Intelligent gaming technologies

Page 2: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

Outline

• Introduction• Ubiquitous Games and Computer Augmented Sports• Computer Supported Cooperative Sports• User Experiences• Conclusion

Page 3: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

Introduction

• Present related work in computer games that use augmented sportive interfaces.

• Outline the concept of computer supported collaborative sports.

• Two prototypes of this design paradigm will be presented.

• Conclude by discussing in regards to future applications of the design space and the role of CSCS for emerging distributed sports activities.

Page 4: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

Ubiquitous Games and computer Augmented Sports

• Ubiquitous computing offers a relatively new approach of interacting with computers through real world objects and spaces, which can provide novel opportunities for innovative games and physical experiences.

Page 5: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

Computer Supported Cooperative Sports 1/3

• Integrating sports and Games• Input and output devices for sports – Activities– Collaboration

• Objectives and Vision– Animated fitness equipment– Animated fitness world– Computer controlled sports equipment– Computer enhanced sports equipment– Computer supported collaborative sports equipment

Page 6: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

Computer Supported Cooperative Sports 2/3

Page 7: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

Computer Supported Cooperative Sports 3/3

Page 8: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

User Experiences

• “Playing together”.• “Gave them something to talk about”.• The physicality of the game allowed

participants to quickly engage and interact.• Forgot the world around them when playing.• Cant understanding the other players over the

audio channel.

Page 9: Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs

Conclusion

• Opens up new dimensions in sports and fitness.• Increase motivation to participate in sportive or

health-sustaining activities.• Linked via the internet, people in different

locations can do sports.• The development of virtual worlds and

connected input-output devices could offer sensory and emotional sensations.