Commandos Beyond the Call of Duty

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    -----------------------------------------------------------------------Commandos: Beyond The Call of Duty FAQ/walkthroughWritten by Nadia Varkovsky ([email protected])Last updated October 27, 2000 (Final Version)

    Contents:

    1. Updates2. Introduction3. Game overview4. New Skills and Equipment5. Walkthrough

    Mission 1: Dying LightMission 2: The Asphalt JungleMission 3: Dropped Out of the SkyMission 4: Thor's HammerMission 5: Guess Who's Coming TonightMission 6: Eagle's NestMission 7: The Great Escape

    Mission 8: Dangerous Friendships6. Credits

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    1. Updates

    October 7, 2000: Started the FAQ and finished every section except thefourth one (New Skills and Equipment) and the walkthrough for the firstmission plus the technical info for every mission. (Version 1)

    October 7, 2000: Second update just 20 minutes before midnight.Finished the New Skills and Equipment section. (Version 1.1)

    October 8, 2000: Updated the technical info for every mission andwalkthrough for mission two should be starting very soon, later today.(Version 1.2)

    October 8, 2000: Second update of the day. Finished the walkthrough forthe second mission. (Version 1.3)

    October 8, 2000: Finished most of the walkthrough for the thirdmission. Added the versions history also. Half-term holiday starts atthe 14th and I won't be back from New Zealand until the 20th. The nextmajor update will probably be on the 21st. (Version 1.4)

    October 8, 2000: One last update before going to sleep. Gotta wake upearly tomorrow for school. Yawn! Managed to finish the walkthrough formission three. The next major update will be come in around two weeks.(Version 1.5)

    October 10, 2000: Corrected a few things in the FAQ and modified thestructure a little bit. Just a very small update before eating dinner.(Version 1.6)

    October 13, 2000: Take an unexpected leave from school today. ^_^Finished the walkthrough for mission four. Whew! What a tough one!!!Anyway, my flight to New Zealand will be leaving in four hours. Next

    update will be next week. (Version 1.7)

    October 22, 2000: Finished the walkthrough for mission five and

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    corrected a few things in the FAQ. (Version 1.8)

    October 23, 2000: Walkthrough for mission six completed at half pastseven in the morning. (Version 1.9)

    October 23, 2000: Completed the walkthrough for mission seven atquarter past twelve. Time to have lunch!!! He...he... (Version 2.0)

    October 24, 2000: Completed the scrapbook and briefing sections toevery missions as well as the walkthrough for mission eight at 1227hours. (Version 2.1)

    October 24, 2000: Checked the FAQ thoroughly for one last time andcorrected a few minor errors at 1700 hours. (Version 2.2)

    October 27, 2000: More errors in the FAQ!!! This is becoming veryannoying!!! Anyway, I guess this will be my final update and I hopethat my FAQ had helped people in getting through those tough missions.See you all in the FAQ for Red Alert 2, which should be starting as

    soon as I got the game tomorrow. ^_^ (Final Version)

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    2. Introduction

    I found it quite strange due to the fact that no one is interested inwriting a walkthrough for this sequel to Commandos: Behind Enemy Lines.However, I love this game very much and I know that it has beenreleased for quite a long time. Perhaps this FAQ is a bit too late butI just want to help any gamers out there who are still stuck although Igreatly doubt it due to the fact that the message board is empty and no

    request has been made at all.Please note that I'm very busy with schoolwork (I'm a grade 11 student)and updates may be very slow. I will try to update as often as I canbut they will only come during weekends. This is my first FAQ so I hopeyou will forgive me on any mistakes and errors. If you have anycritics, suggestions, comments and things to add, don't hesitate toemail me at [email protected] more thing, this FAQ is protected by the international CopyrightLaw so if there's anyone who wants to post this FAQ in his or her site,YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about peopleplagiarizing other people's FAQ to make money and believe me, writingFAQ is not easy and to you know how it feels if your hard work is usedby other people. So for all plagiarizers out there, be warned that ifyou do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THATEASILY!!!

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    3. Game Overview

    I wouldn't go into too much detail as I assume that people playingCommandos: Beyond The Call of Duty would have played the prequelbefore. If you haven't and need basic explanation for the game, I wouldsuggest you to read Kildread2's walkthrough for the first Commandos. Itis very detailed and you will easily understand the basics by reading

    his FAQ.This expansion pack features eight new missions with the old commandosgang to wreak more havoc on the Nazis. There is some new equipment that

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    I will explain in the section below.

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    4. New Skills and Equipment

    -Tiny, Tread and Spooky now can render guards unconscious by using a

    fist, club and chloroform respectively. Tiny can use his fist to knockenemy soldiers down; Tread can use his club to do the same thing andthe same goes for Spooky with the chloroform. However, the effect won'tlast too long.

    -This is where the second new equipment, which is the handcuff, willcome to play and this time, everyone have it. Handcuff the guards assoon as you knock them out cold so they can't get up and raise thealarm.

    -Spooky have a new tool called the hanger. He can use this to takeenemy uniform from handcuffed guards. This is very useful to sneak

    around the map when there isn't any Nazi laundry to be stolen.

    -As soon as you handcuffed a soldier, you can control him. This iscalled the puppet where you point you gun at the captured guard and hewill do what you tell him to do as long as he doesn't get out of thecommando's line of sight.

    -When you kill an enemy guard, you can order any of the commandos topick up a cigarette pack from body. This cigarette pack can be thrownon the enemy's patrol route or line of sight to lure them from theirduty. Kill them when they come to pick up the cigarette pack.

    -Each commando now come equipped with stones and they can be used to

    divert the enemy's line of sight. For example, if you land a stone neara soldier, he will look away, making him an easy target to be stabbedfrom behind.

    -Lastly is a new Lee-Enfield rifle for Tread. It is as noisy as theregular pistol but it has a longer range. It's not quite useful forthose missions who require absolute silence but it does come in handysometimes.

    -----------------------------------------------------------------------

    5. Special Terms

    To make everything easier, I'll address each of the commandos by theirnicknames:

    Green Beret : Tiny

    Sniper : Duke

    Marine : Fins

    Sapper : Inferno

    Driver : Tread

    Spy : Spooky

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    -----------------------------------------------------------------------

    6. Walkthrough

    Mission 1: Dying LightDate: July 14, 1940Location: Guernsey, England

    Personnel: Tiny, Duke, Inferno

    Introduction:

    Summer, 1940. The Allied forces are expelled from the Continent,leaving all of Europe in the hands of the III Reich. Hitler beginsplanning the invasion of England. For weeks on end, the Luftwaffe dropscountless bombs on England to prepare for the invasion.

    Your men must destroy the installations that are on Guernsey, a smallBritish Channel island occupied by the Germans. The German Headquartersis counting on those installations to help guide the invasion force.

    You must, at whatever cost, make the Channel and unbreachable barrier.

    Briefing:

    Welcome to the English Channel, officer. In this mission, your maintargets are the radar station and the lighthouse, which are located onthe island. Furthermore and to make the drop easier for our bombers,you must also destroy the anti-aircraft batteries that are also locatedon the island.Once you have finished, head to the meeting buoy where you will bepicked up, taken home safe and sound. Escape will be easier if you usethe lift to the beach. Before you finish, I must remind you that thearea is full of underwater mines. So you must be extra cautious in the

    water. That will be all. Good luck!

    Scrapbook:-Destroy the radar antenna, the lighthouse and the antiaircraftbatteries with the bombs and the barrels of explosives.-The lift can make it easier to escape.-Flee to the southwest buoy.

    Objectives:-Destroy the radar antenna.-Destroy the lighthouse.-Destroy the anti-aircraft batteries.-Escape to the southwest buoy.

    Walkthrough:

    -CLEARING THE DOCK-

    Use Fins to row a little bit to the west and tell Duke to snipe theguard on top of the radar station. Get Fins to dive and swim towardsthe docks where there is a machine gunner and two patrolling guards.Wait until when the left guard is walking to the left and when themachine gunner is looking away, climb the ladder and kill the machinegunner with the harpoon. Quickly harpoon the other guard before he canturn around. The patrolling guard to the left will later come to

    investigate. Hide behind the boxes and harpoon him also.Swim to shore on the other end, near the elevator. Run to the bottom ofthe elevator when the two guards on the left are not looking and kill

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    the guard near the elevator. Stand at the right side of the ladder andharpoon the other guard when the one above the ladder is looking away.Dive again and swim back to the rest of the team. Disembark everyone atthe dock and pick up the inflatable boat.

    -INFILTRATING THE ISLAND-

    Make everyone hide behind the boxes and tell Duke to crawl to the left,near the barracks. But don't get spotted by the guards. Keep him out ofrange. Snipe the guard on top of the building to the left when no oneis looking and send him back to the team.Use Tiny to pick up a cigarette from the dead guards' corpse near thedocks and send him crawling to the left of the barrack. Throw thecigarette on the ground so the guard patrolling the stairs would cometo pick it up. Stab him when he is walking back and hide his bodybehind the barrack.Put the decoy between the barrack and the anti-aircraft gun andactivate it. This should lure another guard. Hide behind the stairs andstab him. Hide the body in the same place as the first one. Don't

    forget to pick the decoy up.Send the team crawling to the back of the barrack and have Inferno dropan explosive between the barrack and the anti-aircraft gun. Theexplosion should be big enough to destroy both of them.Send Duke crawling up the stairs, head to the right and try to stick tothe wall as close as possible and hide behind the right of the boxesnear the radar antenna. Wait for the patrolling guard to walk towardsthe radar station. Snipe him and Duke shouldn't get spotted. If he is,load the game and try again. You only have a few seconds to snipebefore the guard turns around. Tiny should crawl to Duke's position andstab the guard in front of the radar station from the rear when he islooking away. Just leave the bodies where they are. Regroup the team atthe base of the radar station except Fins. Fins should go back into the

    water again and swim to the shore near the elevator and stand behindthe ladder. Just leave him there for now.Tiny should hide to the left of the small barrack and wait for thepatrolling guard to pass through. Knife him and hide the body to theleft of the small barrack.

    -DESTROYING THE RADAR STATION AND THE LIGHTHOUSE-

    Send Tiny to crawl to the stack of boxes in the middle of the islandand put the decoy there. Activate it and the guard patrolling thestairs on the left should come to investigate. He might saw the corpsenext to the barrack. Go around the boxes so as not to get spotted andstab him before he can raise the alarm. Hide the corpse at the sameplace as the previous guard. Send Inferno here and drop anotherexplosive. Drop another explosive near the lighthouse and the barrackto the left so the explosion will destroy both structures.Duke should snipe the guard on top of the building near the elevatorfrom beside the barrel to the south of the lighthouse. Beware not toget spotted by the patrolling guard nearby. Regroup everyone (exceptFins) on top of the radar station and Inferno should detonate the threeexplosives in a quick succession. Enjoy the fireworks!!! Now, the alarmshould ring but there are no more guards that will come out of thebarracks because they have been destroyed also. ^_^ Wait untileverything had settled down and all the guards have resumed theirpatrol before dropping the last explosive on top of the radar station.

    Get everyone out of the way and detonate it. That takes care of theradar station. Now all that's left are the anti-aircraft guns.

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    -TAKING CARE OF THE REMAINING ANTI-AIRCRAFT GUNS AND ESCAPE!!!-

    Send Tiny to the stairs on the left and stab the guard patrolling thestack of boxes when nobody is looking. Just leave the body there or youcan hide it behind the boxes. Kill the guard looking towards the seabeside the destroyed barrack and leave the body there or hide it. It'sentirely up to you.

    Duke should snipe the two guards near the elevator. Since there aren'tany barracks left, you can go on killing the remaining guards withoutfear of triggering the alarm. Use Tiny to move the barrels beside eachof the anti-aircraft guns and blow them up. Next, send Tiny to kill themachine gunner facing the sea with the gun. Wait until the patrol isnear the ladder so the noise would lure them also. Kill them both andheal up if you're shot.Use Fins to kill the two guards on top of the ladder near the shore andpump out the inflatable boat. Shoot the nearest water mine with thepistol by standing as close as possible to the water. Tiny, Duke andInferno should get into the elevator and activate it to go down to thebeach. Use Duke's two remaining bullets to blow the mines to create a

    large gap for the boat to cross. Load everyone on to the boat and haveFins row the boat towards the buoy. Mission accomplished!!!

    ***********************************************************************

    Mission 2: The Asphalt JungleDate: April 23, 1941Location: Belgrade, YugoslaviaPersonnel: Tiny, Tread, Spooky

    Introduction:

    Belgrade has surrendered after a week of bombing. The Wehrmacht

    occupies Yugoslavia and is heading for Greece to help the Italian armyto invade that country. Meanwhile, the rearguard troops are taking careof all the Yugoslav partisans.

    In the next few hours, Dragisa Skopje, one of the commanders of theBalkan army is due to be shot. Your mission consists in rescuing theman alive. This individual will provide us with valuable informationfor our cause.

    Briefing:

    Hello, officer. On this occasion, you must infiltrate your men into thezoo. Rescue Major Skopje alive. Once you have managed to free themajor, steal the small lorry and escape along the northwest road. Irecommend that you be very careful when you move since the executionsquad will carry out the death sentence in case of an attack.By the way, as you will see, due to the heavy bombing, most of theanimals in the zoo have died. Even so, be careful with the survivinganimals, as some of them may be dangerous. Good luck!

    Scrapbook:-Make sure the alarm does not go off since otherwise the prisoner willbe shot.-Place the prisoner inside the small lorry and escape down northwestroad.

    -Be careful with the animals.

    Objectives:

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    -Rescue Major Dragisa Skopje.-Escape down the northwest road.

    Walkthrough:

    -GAINING ENTRY TO THE ZOO-

    Wait for the patrol to walk back to the west and when the lone guardpatrolling nearby is not looking, then use Spooky to chloroform andhandcuff him. Immediately carry him back to your starting positionbefore the patrol turns around. Take the soldier's uniform and walk tothe barrack and stand beside the lone guard just standing at the front.Be careful not to get spotted by the patrol sergeant as he can seethrough Spooky's disguise.Wait for the guard at the zoo (guy with blue uniform) to walk back inthe zoo first, and then kill the soldier patrolling the bushes to theleft of the barracks. Hide his body at the far left side of the bushes.Do the same thing to the guard standing at the gate and hide the bodythere as well. Next, kill the guard in front of the barrack when he is

    not looking and hide the corpse in the same place.Wait for the blue-uniformed guy to walk towards the barrack. Chloroformand handcuff him. Take the uniform and Spooky now can roam the mapundetected even by the patrol sergeants. Hide him with the othercorpses (behind the bushes).Spooky should go to the far left of the map and kill the lone guardthere. Just hide the body beside the wall and nobody should see it.Tiny should ran to the barrack (don't get spotted) and make his way tothe walls just outside the lion's den. There is a fracture in the wallwhere Tiny can climb to get access into the zoo. But don't do that yetfor now.Use Spooky to go into the zoo from the main gate and kill the threelions with the lethal injection. It should be safe for Tiny to climb

    inside now.

    -SECURING THE NORTH BARRACK AREA-

    Tiny should climb the ladder and put the decoy to the left of the smallhouse located next to the gate. Activate it and the guard on the otherside of the wall should come to investigate. Hide in the house and killhim when he arrives or use Spooky with the injection. Either way worksfine. Just leave the body there.Next, send Tiny crawling past the gate (don't get spotted) and placethe decoy near the bottom right of the ladder (close to the wall). Tellhim to hide at the trees to the far left and activate the decoy. Thetwo guards on the other side should come to investigate. Stab them andhide the body between the barrack and the bushes to its right. Kill theguard at the bottom left of the barrack and carry the body to the samehiding place.Have Spooky distract the guard to the north of the circle courtyard whois looking to the west. Tiny have to climb the barrack's ladder andkill the guard on the roof. Hide the body at the left corner of theroof and climb back down. Kill the patrolling guard to the left of thecourtyard and north of the barrack when nobody is looking. Again, hidethe body at the previous place. That takes care of everyone near thebarrack.

    -CLEANING UP THE COURTYARD AND RESCUING MAJOR SKOPJE

    Kill the guard that Spooky is distracting when the patrol are notlooking and hide the body beside the barrack again (just to be safe).

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    Or you may hide it behind the structure north of the courtyard if youdon't want to walk a long way.Use Spooky to distract the patrol so they will be looking south. Killthe patrolling guard to the right this time and hide the corpse asbefore.Send Tiny to kill the three guards aiming their guns at Major Skopje.Beware not to get spotted by the patrolling guard outside the ostrich

    cage. Hide the bodies at the far right of the map, just beside the wallof the ostrich cage. Tell Major Skopje to go and wait in front of thebarrack that you've secured earlier.Put the decoy at the gate leading to the courtyard from the barrackarea and the noise should lure the guard nearby to investigate. Crouchbehind bushes and kill him when he passed by. Hide the body in the sameplace with where you put the bodies of earlier kills in the courtyard.Just take care not to be seen when Tiny is moving bodies around.Release the distraction on the patrol and have Spooky distract themagain so they are looking to the west now. Tiny should kill the guardstanding in front of the small bush to the right of the courtyard andhide the body.

    Put the decoy south of the cart to the right of the guard you justkilled and activate it. The guard patrolling the bushes to the southshould come to investigate. Circle around and kill him. Hide the bodyas usual. Next send Tiny to the left the bushes just north of thecourtyard gate where there are two guards standing. Put the lure thereand hide to the left. When you activate it, the two guards should comeincluding the one patrolling west and east to the right of the busheswhere you just placed the decoy. Kill the three of them and hide thebodies. (Again be careful not to get spotted when moving bodiesaround).

    -CLEARING THE MAIN GATE AREA-

    Send Tiny behind the broken cart and run to kill the guard nearby whenno one is looking and just hide the body there (to the left of thesmall stone structure). Kill the guard looking at the escape van whenthe other guard patrolling the van is looking away. (This requires abit of timing but it shouldn't pose too much of a problem).Kill the guard patrolling the van and hide the body at the same place.Next run and kill the guard patrolling the ostrich cage when he islooking away and hide the body also.Kill the machine gunner to the left and hide the body at the same placeas before. Send Tiny crawling to the dead elephant cage and put thedecoy between the two walls. Activate it and hide inside the elephant.The guard outside should come to investigate. Kill him and leave thebody there.Release the distraction on the patrol in the courtyard and tell Spookyto distract the patrol near the main gate. Use Tiny to move the bodieshidden behind the small stone structure (near the van) to a safer area.I'll leave that to your own judgment since most of the map is clearnow.Have Tiny crawl to the left of the lone guard at the main gate and whenhe is not looking, run and stab him. Hide the body in the elephantcage.

    -SECURING THE ESCAPE ROUTE-

    Release the distraction on the patrol in the courtyard and tell Spooky

    to distract the patrol near the main gate (Make sure they are lookingto the east). Use Tiny to move the bodies hidden behind the small stonestructure (near the van) to a safer area. I'll leave that to your own

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    judgment since most of the map is clear now.Have Tiny crawl to the left of the lone guard at the main gate and whenhe is not looking, run and stab him. Hide the body in the elephantcage. All that's left now are three patrols, which you can't doanything about without raising the alarm.

    Additional note: You might want to distract the patrol again so they

    will be looking to the west for Tread to be able to drive the vanwithout being seen.

    Have Tread run into the zoo through the main gate when the patroloutside is not looking and get into the car with Tiny. Drive the car toMajor Skopje and pick him up. Don't forget about Spooky as well. Driveto the northwest and the mission is accomplished!!!

    ***********************************************************************

    Mission 3: Dropped Out of the Sky

    Date: June 10, 1942Location: Crete, GreecePersonnel: Tiny, Duke, Tread

    Introduction:

    June, 1942. The German advance in North Africa comes to a halt at theoutskirts of Tobruk. The siege gets longer and longer as the Alliesdesperately defend the town. This is the occasion that the German HighCommand was waiting for to test its new secret weapons.

    By sheer chance, one of those weapons, the HS 293 bomb, has fallen onthe island of Crete without exploding, halfway to its target. Your

    mission consists in recovering its navigation system. The study of thatsystem will allow Allied technology to catch up with that of the IIIReich.

    Briefing:

    Welcome, officer. In this mission, you must recover the guidance systemof the secret bomb HS 293. To do this, you must sneak pass the tightsecurity system that is guarding the bomb. Once you have it in yourpossession, place it in the lorry, escape down the road to the west.That will be all. You must take all necessary precautions.

    Scrapbook:-Use the Green Beret to capture the navigation system of the HS 293bomb.-Place it in the lorry and escape down the road to the west.

    Objectives:-Steal the HS 293 bomb's navigation system.-Escape down the road to the west.

    Walkthrough:

    -CLEARING THE VILLAGE-

    Wait until the patrol is walking to the west and the guard patrollingthe church is heading east, use Tiny to stab him and hide the bodybehind the church (behind the wooden cart). Kill the guard to the south

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    of the church when the patrol is not around and carry the body behindthe church also.Wait for the patrol guard to pass through the church to the east beforesniping them with Duke. Shoot from the left to the sergeant. If you'refast, you should be able to kill them before they can raise the alarm.Use Tiny to hide the bodies.Put the decoy just slightly to the right of the church door and

    activate it, then quickly go inside the door. The guard to the leftshould come to investigate. Stab him and hide the body.Put the decoy on the road between the church and the house to its south(near the chimney). Activate it and hide in the house to the left. Theguard to the upper left of the church and the one patrolling around thehouse where Tiny is hiding should come and investigate. Kill them bothand hide the body behind the church.Climb to the platform overlooking the river and put the decoy at thebottom of the ladder (behind the guard) and go climb back up to theright of the platform. Activate the decoy and you should lure threeguards from below. Kill them all and the guard overlooking the river aswell. Be careful not to get spotted, if you do, load and try again,

    this might take a few tries.When it is done, it is time to take care of the only remaining guardbelow. You can do it in two ways: Climb down the cliff and stab himwhen he is not looking or stand up on the platform and when he seesyou, crouch immediately. He should come to investigate and you canknife him while he is climbing the ladder.

    -CROSSING THE RIVER AND CLEARING THE LOWER CAMP-

    Crouch at the center of the river and quickly ran across when the guardis not looking. CROUCH AGAIN as soon as you cross the river (might needa few tries) hide behind the tent and kill the guard patrolling nearby.Just leave the body there. Next, kill the guard looking at the river

    when nobody is looking and IMMEDIATELY carry his body to behind thetent (where you left the previous guard).Go to the left tent near the river edge and put the lure there.Activate it and the two guards nearby should come. Go around and stabthem. Leave the bodies there. If they saw the guard's body below theladder (across the river), just stab them and leave the bodies also.It's the same either way.Go to the south of the map with Tiny and place the decoy near the bigstone foundation. Activate it to lure a guard. Go around to kill himand leave the body there (behind the stone). Crawl to large tent to theleft of the HS 293 bomb and place the decoy in the middle. Two guardsshould come, kill them both and carry the bodies behind the stonefoundation where you kill the previous guard.Now go back to the river edge and crawl all the way to the northwestand stop just below the cliff. Kill the guard there when no one islooking and hide the body behind the stone structure to the left. Whenthe second guard come, run and stab him. Hide the body there as well.Crawl and put the decoy to the left of the large tent just next to theHS 293 bomb. Hide behind the tent and activate the decoy. One guardshould come, kill him and hide his body behind the stone foundationsoutheast of the HS 293 bomb.Go hide behind the big rock left of your current position and put thedecoy there. Throw a cigarette slightly to the left of the rock and aguard should come. Activate the decoy and go around the rock to killhim. Leave the body there (DO THIS WHEN THE PATROL ARE NOT LOOKING).

    -CLEANING UP THE UPPER CAMP AND ESCAPE!!!-

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    Send Duke to crouch on the right of the barrack tent beside the riverand snipe the guard on top of the HUGE stone structure. Don't letanyone see you. This might need a few tries to succeed.Tiny should crawl back to the right of the large stone structure andstab the guard beneath the stairs to the left when no one is looking(might need a few tries as the timing has to be precise). IMMEDIATELYcarry and hide the body to the right of the stone structure.

    Climb the cliff with Tiny and immediately crouch to avoid being seen.Kill the guard in guarding the barrack when he is looking away andleave the body there.Crawl to the large rock to the left and put the decoy. Activate it anda guard should be lured. Circle around and stab him from behind. Leavethe body there. Now move the previous guard's corpse (the one in frontof the barrack) and hide it behind the rock as well.Activate the decoy right in front of the barrack and it should lureanother guard. Kill him and leave the body there.Now put the decoy slightly to the northeast of the stone structure(near the lone guard on the top of the stairs). Activate the decoy andkill him. Hide the body behind the rocks (don't get spotted by the

    patrol below).Now you have to kill the guard with the dog at the north. Notice thatthe guard is slightly behind the dog when they walk. Crouch and followtheir route, you should knife them both when they reach the shaded areawhere nobody can see their corpse. Kill the guard first and quicklykill the dog as well.Tell Duke to join Tiny and position Duke at the fork of the road to thewest. Snipe the lone guard at the other side of the bridge when he isat the end of his patrol route (to make sure that no one will see thecorpse).Hide Duke behind the rocks and use Tiny to lure the guard patrollingthe bridge by standing up and when he was spotted, immediately crouchand the guard will come. Hide behind any stones nearby and simply stab

    the guard. Hide the body behind the rocks.No use Tiny to kill the machine gunner beside the barrack and useDuke's two remaining bullets to dispose of the two guards at thebridge.Tiny should climb back down the cliff and grab the HS 293 navigationalsystem. Carry it all the way back to the upper camp (beware of thepatrol). Have Tread come out from the church and drive the truck to theplace where Duke and Tiny are waiting. Pick them up and drive the truckto the northwest road. Mission accomplished!!!

    ***********************************************************************

    Mission 4: Thor's HammerDate: September 11, 1943Location: Bonn, GermanyPersonnel: Tiny, Duke, Inferno

    Introduction:

    Allied troops have recovered Sicily. Hardly a month has gone by sincethey arrived there. However, their progress has not been encouraging.Close collaboration between the infantry and the artillery permitsMarshall Albert Kesselring to keep the Allies stuck in their positions.

    The objective of your mission will be to destroy a large-caliber rail-

    mounted cannon that is stopped at the train station in Bonn, Germany.If you manage to destroy it, the Wehrmacht will lose an importantstrategic artillery weapon that should be heading for Italy, and the

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    invasion troops will be able to advance towards the North.

    Briefing:

    Welcome, officer. During your mission, you must destroy the largecaliber train-mounted gun. Place two explosive charges next to it andblow it to smithereens. You must also blow up the armored carriages

    stopped on the siding. To do this, you must increase the power of theexplosives with the help of various barrels.When you have managed this, use the locomotive that is on the firsttrack to escape towards the east. If you need to hide during themission, you could try to move one of the carriages and use it as ashield. That will be all. As you will see, there is a great deal ofactivity in the station so be sensible and do not risk the lives ofyour men.

    Scrapbook:-You can push the carriages in order to hide behind them.-To blow up the armor carriages, place several barrels of explosives

    together with the bombs.-Place two bundles of explosives to blow up the rail gun.-To escape, use the locomotive stopped on the first track.

    Objectives:-Destroy the rail gun.-Destroy the armored train.-Use the locomotive to escape.

    Walkthrough:

    -SECURING THE WESTERN AREA-

    First, you have to kill the guards nearby. Send Tiny to kill the guardpatrolling around the small house when the soldier to the east is notlooking. Timing is crucial here, as you have to IMMEDIATELY pick up thebody and hide it behind the stack of boxes and cable rolls before youare spotted by the patrol to the north (might need a few tries). Nextcrawl behind the small house and approach the guard standing beside theguard standing next to the stack of boxed from the north. Kill him whennobody is looking and leave the body there for now.Kill the lone patrolling guard to your right when no one is looking(beware of the patrol to the east) and carry the body to your startingposition. Do the same thing with the previous two corpses (just to besafe).Crawl back to the boxes and this time wait for the patrol to pass byand quickly run to stab the guard between the two walls when he is notlooking. Carry the body to the same place as previous kills.Now Tiny have to dispose of the two guards north of your startingposition. Put the decoy near the stack of boxes and activate it, killthe patrolling guard that come to investigate. Hide the body with therest. Turn off the decoy and throw a cigarette pack so the standingguard can see it, when he come to pick it up, activate the decoy. Killhim and hide the body (don't get seen by the patrol while doing this).Send Tiny to crawl north and stop at the train tracks. As soon as thepatrol heads east again, run and quickly stab the patrolling guard tothe north.Additional note: You must time your movement so that by the time Tiny

    delivers the cold steel blade to the guard, the guard should be walkingbetween the two large boxes and the metal tower. If you time it right,the guard should be killed there and nobody will see the body. (If

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    someone does, load and try again as it might need a few tries). Anddon't forget to crouch as soon as you knife him.Next wait for the patrol to the north (near the rolls of cable and twostacks of logs) to head east then send Tiny crawling to the south ofthe cable. Kill the lone patrolling guard when he passed by to thenorth and quickly hide his body between the two stacks of logs.Send Tiny to hide beside the rolls of cable to the north and the large

    warehouse. Put the decoy there and wait for the patrol to head southagain before throwing a cigarette pack to lure the lone patrollingguard to the north. When he comes, activate the decoy and stab him.Leave the body hidden there.Crawl and stop at the staircase leading to the guard standing at thelarge warehouse to the north. Make sure no one is looking when you killhim and carry the body back to the previous place.Now crouch near the roll of cable to the right and kill the guard therewhen no one is looking. Carry the body through the gap at the wall andhide the body there. Now kill the two guards to the east of guard youjust killed. Hide the bodies in the same place (should be a piece ofcake). And then drop the decoy there and go hide behind the wooden

    carriage before activating it. The patrolling guard should come toinvestigate. Quickly run and stab him, leave the body there.

    -CLEARING THE VICINITY OF THE TRAIN STATION-

    Send Tiny to crawl and put the decoy between the compound wall (areawith tents) and the large box (south of the barrack). Hide inside thebarrack and wait for the lone patrolling guard (patrolling the compoundperimeter) to come before activating the decoy to lure two guardstogether. Kill them both and leave the bodies there.Crawl into the compound and follow the pavement floor to the southeastuntil you find a guard guarding the gate. Kill him when no one islooking and leave the body there.

    Next drop the decoy at the left of the leftmost tent and hide besidethe bottom tent. Activate it and the patrolling guard should come, killhim and hide his body outside. Crawl back inside and kill the guard tothe right of the bottom tent and hide the body outside as well.Crawl back inside and wait for the only patrolling guard to head westagain before killing the guard between the trees. Quickly run and killthe guard to his left. Then hide in the closest tent. The patrollingguard should see the body and yelled, bringing his friend along toinvestigate. Kill them both before they can raise the alarm and leavethe bodies there.Crawl eastward near the edge of the map, drop and activate the decoybehind the pile of junk to lure the guard patrolling the compoundperimeter. Kill him and leave the body there. Kill the machine gunnernext, when nobody is looking.Crawl all the way back until the big warehouse just south of thebarrack near the compound perimeter. Drop the decoy inside (far rightcorner) the warehouse and hide behind the huge black door. Activate itand two guards should come to investigate. Kill them both, leave thebodies and pick up the decoy.Drop the decoy again between the two wooden boxes and the car train tothe east. Wait for the guard patrolling the compound perimeter to getclose then activate the decoy. Two guards should come to investigate.Crawl there and kill them both. QUICKLY go hide in the warehouse andleave the bodies there. The patrolling guard to the south should seethe body, kill him and leave the body with the rest.

    Stick and crawl alongside the compound perimeter. Stop just beside theonly guard standing there. Kill him when no one is looking and QUICKLYcarry the body and bring it A FEW STEPS to the southeast (stick to the

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    wall). QUICKLY DROP THE BODY AND CROUCH before the guard at the trainstation can see you (might need a few tries).Kill the guard standing next to the small house and hide inside it. Theguard at the train station should see the body and come to investigate.Come out from your hiding and stab him from behind. Move the bodies andhide them beside the house. Kill the guard next to the crane and hidethe body in the same place. Climb the ladder leading to the roof of the

    station and stab the guard on top. Hide the body in the small corner.Crouch and wait to ambush the other guard when he turns his back toyou. Leave the body there or hide it. It's entirely up to you.Climb back down and wait for the guards at the station to look away,then dash your way to the small corner at the center of the station.Wait for the patrolling guard to move away then quickly run and stabhim so his body will fell right at the middle so the guards on bothsides will not see the body (again, this requires extreme timing andyou might need a few tries). Kill the guards on both sides and justleave the bodies there.Bring Duke over from the starting position to the station and positionhim near the pile of junk to the northeast. Snipe the soldier on the

    roof and just wait there for now. Tiny should put the decoy on thefront of the rail gun and activate it. Hide beside the track next tothe station and activate the decoy. The guard patrolling nearby shouldgo down the track to investigate. Stab him and leave the body there(beware of the patrol and the remaining guard on the station roof).

    -CLEANING THE REMAINING GUARDS-

    Go back to the west and climb down the ladder near the largewarehouses, which lead to a large round space below. Place the decoythere and stick to the wall. Activate it and a guard should come toinvestigate. Wait at the bottom of the ladder and knife him while he'sclimbing down. Just leave the body there.

    Go to the western end of the rail gun where there are two guardsstanding on each side. Drop the decoy near the crane to the north ofthe upper guard and hide behind the crane. Activate it and when hecomes to investigate, he should see the bodies of his comrades behindthe house. Kill him when he walk by the crane and add his body to thepile beside the house.Next drop the decoy on the track, north of the second guard and hidebehind the crane. He should come to investigate and see the bodies atthe station. Kill him and hide the body with the rest. Don't forget tokill the machine gunner, west of the crane. Hide his body at the sameplace.Next kill the guard in front of the small barrack south of the machinegunner you just killed. Hide his body in the same place (beware ofpatrols). Next crawl to the rail gun and stop behind the guard in frontof it. Kill him when the patrol is not looking and carry his body tothe small house to join the bodies piled there.

    -SETTING UP THE EXPLOSIVES-

    Send Inferno to plant two explosives on the rail gun (beware of thepatrol and the guard on the station roof).Send Duke to hide behind the pile of junk near the northeast corner ofthe map (near the escape train). Get Tiny and Inferno to crawl to thebig car train south of the end of train tracks (where there are twoguards on top). Wait for the patrol to pass and use Inferno to lob a

    grenade to the ground. The resulting explosion should kill the patroland the two guards on top. MAKE SURE that every guard around thearmored train comes to investigate (including the other patrol to the

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    west). Lob the second grenade to kill them all.Send Tiny to kill any remaining guards around the armored train. Thisshould be easy because most of them would have died from the blastearlier (only two remains in my game). Send Inferno to plant the thirdexplosive inside the first train then the last one next to the secondtrain. Use Tiny to lift the barrels to the east and drop one inside thefirst train and the remaining two barrels next to the second train.

    -DESTROYING THE TRAIN-MOUNTED GUN, THE ARMORED TRAIN AND ESCAPE!!!-

    Now circle around the map through the western side which you've clearedearlier and join Duke behind the pile of junk. Detonate the explosivessimultaneously and tell Duke to snipe the guard at the gate leading tothe station.Now everyone should crawl and get into the locomotive without beingseen. This requires extra timing especially if you want your men enterthe locomotive without even being shot once. The locomotive will startand the soldiers will be firing furiously at it. When the train reachesthe northeastern corner of the map, the mission is accomplished!!!

    ***********************************************************************

    Mission 5: Guess Who's Coming TonightDate: July 15, 1944Location: Rastenburg, PrussiaPersonnel: Tiny, Duke, Tread, Spooky

    Introduction:

    In the summer of 1944, a desperate and unhappy group of high-rankingGerman soldiers dreamed up an operation meant to get rid of the Fuhrer,topple the III Reich and establish a new government. The chosen date is

    July 20. The place, Headquarters at Rastenburg, known as theWolfsschanze, the Wolf's Lair. However, a problem has arisen. The SSColonel Wilhelm von Below, chief of security of the complex, has somesuspicions regarding the existence of a conspiracy and is about tounmask its leaders.

    You mission will be to enter the fortress and kidnap Colonel von Belowbefore he can upset the plans. If you are successful, maybe Hitler willbe eliminated and the war might end in a few days.

    Briefing:

    I am pleased to see you again, officer. Your mission will be toinfiltrate the walled compound, capture Colonel von Below, place him inan armored vehicle and escape down the road to the east. Due to ourcarelessness, one of our men has been captured. Free him and carry outyour mission.One more thing, the enemy is on full alert. At the slightest sign ofdanger, the officer will escape in a vehicle that is waiting for him,terminating your mission immediately. That will be all. We are countingon you.

    Scrapbook:-Get into the enclosure by climbing to the platform on the east door.-There is an ammunition box in the enclosure.

    -Free the Spy that is in prison at the northern part of the complex.-Capture the Colonel and take him into the tank.-Escape through the south-east road.

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    Objectives:-Free the Spy.-Kidnap Colonel von Below.-Escape through the southeast road.

    Walkthrough:

    -CLEARING THE TOWN-

    Order Tiny to drop and activate the decoy at the starting position(don't move anywhere). Quickly hide in the small hut. Three guardsshould come to investigate. Kill them all and leave the bodies there.Drop and activate the decoy again so the noise will attract thepatrolling guard to the east (near the stack of logs and barrels). Gohide in the hut again and quickly kill him before he can raise thealarm upon spotting his dead comrades' bodies.Hide beside the large house to the north and as soon as the guard infront of the house slightly to the northeast (at the road intersection)

    is not looking, quickly run and hide in the house behind him. Stab himfrom behind and hide the body in the starting position.Drop the decoy between the house and the wooden wall to the northeast(near the guard at the road intersection) when no one is looking. Thismight require a few tries. Activate it and hide in the house nearby.Two guards should come, so stab them both and leave the corpses there.Send Tiny to the left of the house located west of Tread's position.Put the decoy and activate it before hiding in the house. The guardpatrolling the road should come to investigate. This is a very easykill. Just come out and stab him. Leave the body there.Next, quickly run to Tread's position when no one is looking (mightneed a few tries) and put the decoy in the small corner formed by thetwo wooden walls. Tell Tiny to hide with Tread before activating it.

    The two soldiers near the machine gunner should come to check. Stabthem both and leave the bodies there. And then run to the machine-gunner and stab him when he is not looking. Hide the body in the smallcorner also.Send Tiny to hide in the corner of the house to the east (near thepatrol). Wait until the patrol is heading east before dashing out fromthe corner (beware of the immobile guard near the field) into thefield. Drop the decoy on the northern wall and go stand at the edge ofthe southern wall. Activate it and the guard shouldn't see Tiny, whilehe comes to investigate. Kill him and hide the body in the northernwalls corner.

    -GAINING ENTRY TO THE COMPOUND-

    Send Duke to Tiny's position and snipe the guard on top of thecompound's eastern wall (don't get seen). Crouch as soon as this isdone and hide in the hut.Tiny have to crawl at the edge of the map to avoid being seen by theguards at the gate. Climb up the wall when nobody is looking (don'tforget to crouch). Climb down the ladder when the coast is clear andclimb the ladder to the building east of the Panzer tank. Kill the onlyguard on the roof and leave the body there (beware of guards from thebuildings nearby including the patrol).Climb back down and kill the soldier near the gate when the patrol isnot around. Hide the body near the trees to the east. Only three guards

    are left near the gate now, but they will be dealt with later.For now, sneak past the patrol and climb to the roof of the barrackwest of the Panzer tank. Kill the guard on the left when no one is

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    looking and leave the body there. Lure the other guard's attention byusing throwing some stones or using the decoy. Anyway, he should turnaround and see his friend's corpse. Hide in the shadows and stab himwhen he runs by (beware of the patrol).Climb back down and climb down the eastern wall again. Stand beside thesmall barrack next to the gate and throw a stone so the two guards willturn their heads around. QUICKLY stab the guard next to the barrack and

    IMMEDIATELY carry his body behind the barrack.

    Additional note: Some people might find this part VERY HARD to pulloff, as the guards will only turn around for a few seconds. I've triedthis many times and it worked but precise timing is very vital toensure success. Good luck!!! ^_^

    Climb the wall into the compound again and dispose of the two remainingguards when no one is looking. Hide the body near the trees to the eastor behind the stack of boxes and barrels to the west.Send Tiny to drop the decoy next to the small wooden hut to the west.Be patient and wait for two soldiers to walk nearby before activating

    the decoy. Quickly hide in the hut. Kill them when they walked by andhide the corpses to the left side of the hut.

    -ACQUIRING THE AMMUNITION BOX-

    Tread should join Duke and both of them have to sneak into the compoundthrough the now "totally-safe" gate. Tell them to join Tiny and hide inthe small hut.Tiny should plant the decoy at the corner of the stone building to thenorth (the one with an anti-aircraft gun on the roof) and hide in thebuilding. Activate the decoy and a guard should come to investigate.Kill him and leave the body there.Tiny have to wait by the stack of barrels to the west and stab the

    guard patrolling nearby. Hide his body in the small corner near thetrees just north of the stone building. Go hide in the opposite cornerand wait for the patrolling guard from the northwest to see the body.Kill him before he can raise the alarm and hide the body in the sameplace.Go to the stack of logs to the northwest and drop the decoy on the leftside. Hide somewhere to the south (near the trees again) and activateit. The guard standing next to the barrack should come, just kill himand leave the body there.Send Tiny to circle around the barrack from the south and throw a stoneto divert the guard's attention. Stab him and leave the body there.Send Duke and Tread to Tiny's position. Duke should grab the ammunitionbox and he will be rewarded with four extra sniper bullets.

    -RELEASING SPOOKY FROM THE PRISON AND PUTTING ON A DISGUISE-

    Circle around the barrack again and use Tiny to drop the decoy slightlyto the southeast of the power grid. Wait for the patrolling guard fromthe north to come before activating the decoy. The other immobile guardnear the barrack should also be lured. Kill them both and leave thebodies there.Crawl past the machine-gunner's view from the east and head to thewest. And then wait for the patrolling guard to walk south. Quicklykill the immobile guard and run to kill him as well. Leave the bodiesthere.

    Go all the way to the north and kill the lone immobile guard near thetrees when nobody is around. Hide his body somewhere to the south (I'msure you can find a safe place by yourself) ^_^

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    Plant the decoy west of the prison (at the corner between the trees andthe wooden wall). Hide on the other side of the trees and activate thedecoy. Kill the guard that comes to investigate and carry his body tothe south (beware of the patrol and patrolling guard to the east).Approach the prison again from the west and punch the guard in thecorner between two wooden walls (left of the prison). Handcuff him andhide him behind the stack of logs nearby.

    Wait beside the prison and kill the guard in front when no one islooking. Hide his body behind the stack of logs as well.Quickly free Spooky when the patrol is not around and tell him tochange his clothes from the guard that you knocked out cold earlierwith Tiny. Then kill the only remaining guard patrolling next to theprison and hide his body behind the logs. Don't forget to take out themachine-gunner south of the prison and hide his body in the same place.Spooky should make his way across to the villa and climb the ladder tothe east. Climb a few more ladders and he will eventually find auniform in the northwest end of the roof (don't get spotted by patrolsas the sergeants can see through Spooky's disguise). Change Spooky'suniform and he is free to roam the map now. ^_^

    -CLEANING THE HEADQUARTER AND THE VICINITY-

    Additional note: There is no need to move bodies around on the roof asnobody can see them unless I said it is necessary.

    Climb the ladder to the east and kill the guard patrolling nearby whenno one is looking. Next, dispose of the two guards on top of the twoladders (north and south).Climb back down and kill the three guards to the left, beginning withthe patrolling ones. Leave the one standing still for the last. Thisshould be a piece of cake, just be careful of patrols on the ground.Next, climb down one level and kill the lone patrolling guard to the

    east. Climb all the way down to the ground and kill the patrollingguard to the left. Hide his body at the corner. Proceed by killing theguard to the right and hide his body in the same place.Take out the immobile guard and the machine-gunner to the south andleave the bodies there.Run all the way to the west of the HQ. There are two patrolling guardshere. Kill the one patrolling west to east and vice versa. Hide thebody at a small corner near the trees.

    Additional note: Drop the corpse as close as possible to the left sideof the corner to avoid being seen by the patrol.

    Now kill the patrolling guard to the north when he reached his northernend of his patrol route. Quickly carry his body and hide it behind thestack of logs next to the prison (beware of the patrolling guard in theHQ's garden).Dispose of the guard patrolling the left garden of the HQ when thepatrol is not around and hide his body in the same place as previouskill.Run to the front door of the HQ and kill the lone patrolling soldierthere when he reached the eastern end of his patrol route (to avoidbeing seen by the patrolling guard to the east).Kill the two guards on both sides of the Kubelwagen parked outside theHQ when no one is looking. Leave the bodies there. Don't forget to getrid of the guard patrolling the right garden of the HQ and hide his

    body at the bottom of the ladder leading to the HQ's roof.Kill the machine-gunner south of the Kubelwagen and hide the body nextto the stack of logs nearby. Area secured!!!

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    -CAPTURING THE COLONEL AND ESCAPE!!!-

    Send Spooky to distract Colonel von Below so he is looking to the west.Tiny should stand beside the trees and crouch until one of the guardsspots him. The two guards and the Colonel will point their guns atTiny.

    Additional note: This idea may sound a little crazy but it works!!!I've tried it many times myself. ^_^

    Spooky should quickly kill the two guards and chloroform the Colonel.Don't forget to handcuff him as well. Leave him there for now.Spooky should go to the roof of the building north of the Panzer andkill the guard there when no one is looking.Send Duke crawling from the west and snipe the remaining guard on theroof. Send Tread to stay with Duke.Spooky have to kill the immobile guard next to the Panzer when thepatrol is not around and hide the body near the trees to the north.

    Distract the patrol with Spooky so they should be looking to thesouthwest. Get Tiny to carry the Colonel and load everyone into thePanzer (excluding Spooky).Have Tread drive the Panzer out of eastern gate and wait there. Spookymay release the distraction now and get him into the Panzer. Drivealong the road to the southeast and the mission is accomplished!!!

    ***********************************************************************

    Mission 6: Eagle's NestDate: November 12, 1944Location: Neubranderburg, GermanyPersonnel: Tiny, Duke, Inferno

    Introduction:

    The outcome of the war is being decided in the skies over Europe.Allied numerical superiority has meant that the Luftwaffe has beenunable to prevent systematic Allied bombing of German-held territory.However, the situation can change. German technicians are working onthe final details of a new generation of jet fighters.

    Your mission consists in sabotaging current research. To do so, destroythe prototypes stationed at the Neubranderburg airfield. Whoever rulesthe skies will hold the key to the ultimate victory.

    Briefing:

    We meet again, officer. On this occasion, you must sneak into theairfield and destroy the German prototypes. To make sure there isnothing left, place the fuel tanks next to the aircraft and blow themup. Your objective is simply the destruction of the prototypes. But ifyou do not want any excessive risk, you may also destroy the remainingaircraft.Finally, escape by using the aeroplane standing at the center of therunways. Capture an enemy pilot to help you with the controls. Thatwill be all. We know that you will make it.

    Scrapbook:-If you walk along the path, your footprints may give you away.-Push the fuel dumps towards the prototypes to enable you to destroy

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    them.-You must kidnap the enemy pilot to escape.

    Objectives:-Destroy the prototypes.-Kidnap the enemy pilot to escape.-Escape by using the jet plane in the airfield.

    Walkthrough:

    -CLEARING THE FARMHOUSE-

    Use Tiny to drop the decoy south of the large rock at your startingposition. Hide behind the small rock to the east and activate thedecoy. The guard patrolling to the north should come to investigate.Kill him and hide the body behind the large rock.Run past the stone wall and head to the cliff to the north withoutbeing seen. Climb the cliff and kill the guard on top when he is notlooking. Hide the body at the edge of the trees to the left.

    Climb back down and crawl into the farmhouse. Kill the guard next tothe large house when no one is looking and hide the body between thehouse and the stone wall (in the shadows).Stab the lone guard patrolling the large house and hide the corpse atthe corner also.Now drop and activate the decoy between the well and the small pagoda-like structure next to it. Hide in the house and wait for thepatrolling guard outside to come investigate. Come out from hiding andstab him. Again hide the body at the corner as previous kills.Drop the decoy near the second door from the left and hide behind thepagoda structure. Activate it and the guard at the gate should belured. Kill him and hide the body in the same place as before.Bring Duke to the gate and tell him to snipe the guard outside the

    airfield to the north. As soon as you drop him, find the quickestmoment possible to drop the other guard patrolling on the wall to theeast. YOU MUST NOT BE SEEN as the alarm will immediately be triggeredif you do.

    Additional note: Be careful of the guards who are patrolling theinterior of the compound and the guard outside as well.

    -SECURING THE ENEMY PILOT-

    Send Tiny to the road east of the farmhouse and wait behind the stonewall. Quickly stab the guard patrolling nearby when nobody is looking.Hide his body in the small corner to the north just nearby.Place the decoy on the left of the compound and hide behind the wallsagain. Activate it and the patrolling guard outside the compound shouldcome to investigate. Kill him and hide the body in the corner asbefore.Now plant the decoy again just beside the lamp post in front of thecompound and crawl through to the south to get to the other side of thecompound's gate. Activate the decoy and the guard should come, crawlpast through the gate and stab him. Hide the body in the small corneragain.Now bring Duke to Tiny's position, sneak him into the compound andposition him outside the house on the left side. Snipe the guard on thebarrack without being seen. Drop prone as soon as this is accomplished

    and return him to the small corner. Don't forget to bring Inferno therealso.Next send Tiny inside and drop the decoy on the shadows left of the

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    western house. Activate it and hide in the house. The guard patrollingto the north should come to investigate. Come out from the house andstab him in the back. Leave the body there.Run and hide in the barn to the north when the pilot is not looking.Wait until he is going south again and quickly punch him with Tiny'sfist. Handcuff the pilot and leave him there for now.

    -ACCESSING THE AIRFIELD-

    Send Tiny to climb the ladder lading to the airfield and kill thepatrolling guard to the north when nobody is looking. Hide the bodybehind the blue barrels to the west.Ascend the ladder of the building east of the barrels and stab theguard there without being seen. Crouch immediately after this is doneand leave the body there.Now put the decoy left of the building's door and activates it beforegoing into hiding. The immobile guard to the east should come toinvestigate. Come out and stab him as usual. Hide the body behind theblue barrels.

    Now crawl all the way west and plant the decoy behind the blue barrelsnear the western edge of the map. Activate the decoy and circle aroundthe barrel while the lone patrolling guard comes to investigate. Killhim and leave the body there.Crawl north and kill the immobile guard near the blue barrels south ofthe bomber. Hide his body in the same place as previous kill.Climb onto the bomber and kill the guard on the left wing when nobodyis looking. Just leave the body there.Climb back down and plant the decoy at the bottom of the bomber's rightwing and hide behind the fuel tank before activating it. The guard onthe other side of the bomber should come. Kill him and hide the bodybehind the blue barrels as before.

    -PLANTING THE EXPLOSIVES-

    Tiny have to push the fuel tank south until it is stuck between the twojet fighters. Send Duke and Inferno to Tiny's position. Inferno shouldchuck an explosive beside the fuel tank.Now Tiny should crawl and drop the decoy behind the spotlight to thenorth of the bomber. Activate it and circle around the spotlight whenthe lone patrolling guard to the north comes to investigate. Kill himand hide his body behind the blue barrels south of the bomber (favoritehiding place eh? ^_^)Crawl back north again and cross the landing strip to the left of thelarge rock near the brown oil barrels. Hide in the left edge and thepatrolling guard to the north should see Tiny's footprints. Kill him assoon as he passed by Tiny and hide the body behind the large rock.Send Duke over and drop the soldier on the roof of the building to theeast (beware of patrol). Send Duke to hide behind the large rock.Tiny should climb the ladder and dispose of the two guards remaining onthe roof. Leave the bodies there.Send Inferno to climb onto the roof as well and wait for the patrol topass through the staircase leading to the roof of the barrack. Throw agrenade PRECISELY at the bottom of the staircase. The resultingexplosion should take out the patrol and destroy the barrack as well.Crouch IMMEDIATELY and wait for more soldiers and patrol to gatherbelow before lobbing a second grenade, thus cleaning the western sectorof the airfield from enemies. ^_^

    Additional note: Both explosions should not destroy the roof of thebuilding where Tiny and Inferno are. The fuel tank nearby shouldn't be

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    destroyed as well. If any of this does occur, reload and try again.I've tried it many times and it always worked. ^_^

    Send Tiny to push the fuel tank next to the staircase all the way tothe north until it stopped beside the jet fighter. Put anotherexplosive beside the fuel tank.Tiny have to push the next fuel tank beside the fighter plane to the

    south and stopped when it reached the tail of the jet fighter east ofthe bomber. Chuck another explosive there.Send Duke to the east and stopped at the building west of the bomber(near the hangar). Snipe the guard on top of the hangar and crawl alittle further to the east. Take out the guard on the wing of thebomber with his final bullet. Duke should hide in the anti-aircraft gunemplacement west of the escape plane.Send Tiny to stab the remaining soldier near the bomber and just leavethe body there. If someone sees it and raise the alarm, no extrapatrols would come out from the barrack. Just get Tiny out of theirsight and everything should be okay.Send Inferno out of the airfield through the ladder on the western

    side. Have him run all the way to the eastern cliff near the edge ofthe map. Prepare a grenade and wait for the patrol to pass through thebarrack before throwing it. The explosion should take out the barrackas well as the patrol. Three guards should come to investigate, lob thelast grenade to take them out.

    -DETONATING THE EXPLOSIVES AND ESCAPE!!!-

    Send Tiny to the front of the building west of the destroyed barrack.Throw a stone to the guard at the gate to distract him. Quickly knifethe machine-gunner, whip out the pistol and shoot the guard at the gatebefore he can turn around. There you go, the airfield is secured!!!Tiny should now push the last fuel tank to the north beside the brown

    plane.Send Inferno inside and plant the last explosive there.Send Tiny to carry the pilot and wait beside the escape plane. Detonateall four explosives and get everyone into the plane. Missionaccomplished!!!

    ***********************************************************************

    Mission 7: The Great EscapeDate: November 20, 1944Location: Nuremberg, GermanyPersonnel: Tiny, Fins, Inferno, Tread

    Introduction:

    Six months have gone by since the Normandy landings. During that time,the Allies have recovered Paris and most of Occupied France. AlliedSupreme Headquarters still believes in sabotage to achieve itsstrategic objectives. However, theses actions do not always have theexpected ending.

    Several of your men have been captured behind enemy lines and are heldprisoner in the Stalag 13 POW camp. Bring them back home safe andsound. Remember that it is your responsibility to keep your elite unitin one piece.

    Briefing:

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    I am very sorry that we should have to meet in these circumstances,officer. Your captured men are inside the POW camp. Use any means atyour disposal to infiltrate the camp and free them, then recover theirknapsacks since they contain maps and orders that must not be lost.Later, place an explosive charge next to the officers' barrack and blowit up. The prisoners inside the camp are aware of the escape attempt.When they hear the explosion, they will escape towards the north. You

    must help them make it. Finally, steal a lorry and escape down the roadto the east.By the way, we suspect that among the prisoners there is a snitch. Beon the alert and try to find him out since he could complicate yourmission considerably. That is all. Just remember, your men need you.

    Scrapbook:-Recover the knapsacks with your equipment.-Get rid of the guards to allow the prisoner to escape.-Be careful with the snitch.-Escape with the lorry down the southeast road.

    Objectives:-Free the Green Beret and the Driver.-Recover their knapsacks-Help the prisoners to escape.-Escape down the southeast road.

    Walkthrough:

    -SECURING THE RIVER-

    Send Fins to the east and hide behind the rock next to the trees. Waitfor the patrolling guard to turn his back before dropping him with theharpoon.

    Crawl further east and hide behind beside the large rock. Harpoon theguard beside the rock when the patrolling guard to the north is lookingaway. He should come when he spotted his comrade's body. Drop him withthe harpoon also.Hide behind the stack of hays and run to the north, whip out theharpoon and kill the soldier guarding the bridge when he is lookingaway. Go past through the bridge and hide behind the large rock west toit.Throw a cigarette pack next to the rock and the patrolling guard shouldcome to pick it up. Harpoon him and crawl to trees on the left.Crawl again to the barrack and drop the lone immobile guard there withyour harpoon (beware of the guard tower).

    -BLOWING UP THE BARRACKS-

    Fins should crawl to the west where he can get into the river and dive.Tell him to go to the underwater pipe nearby and click on the wellinside the camp. He will surface there.Wait for the guard patrolling nearby to walk between the house to thenorth and the well (to avoid detection by other guards), then quicklydrop him with the harpoon and crawl down from the well.Wait beside the house south of the well and harpoon the patrollingguard there when he reached the eastern end of his patrol route.Dispose of the guard beside the barrack and go south to harpoon theguard overlooking the bridge.

    Bring Inferno over the bridge and plant the explosive beside thebarrack and hide behind the rock to the west. Detonate the explosiveand four guards should come to investigate including a sergeant from

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    the destroyed barrack. Lob a grenade to take them out.Inferno should go to the eastern gate of the camp where the escapelorry is parked. Throw a second grenade while the patrol is walkingpass the road next to the barrack. The explosion should blow thebarrack to bits while taking out the patrol in process. Now you canmake any noise without fear of raising the alarm anymore.He...he...he... ^_^

    -SECURING TINY AND TREAD'S KNAPSACKS-

    Send Fins to kill the guard next to the large mound of rocks justnorthwest of the camp. Crawl to Tiny and Tread's knapsacks and wait forthe patrolling guard to reach the western end of his patrol route, thequickly harpoon him.Crawl and hide behind the stack of logs right of the house and harpoonthe immobile guard facing the camp. The patrolling guard to the northand east should come to investigate. Drop them both with the harpoon.

    -RELEASING THE PRISONERS, THE GREEN BERET AND THE DRIVER-

    Send Inferno to the southwest gate of the camp. Hide behind the smallwooden hut next to it and lob a grenade right at the center of the twoguards at the gate. Wait until more soldiers have come to investigatebefore throwing Inferno's last grenade to finish them off. There shouldbe no more guards in the camp now excluding the four that is guardingTiny and Tread.Send Inferno to the east and cut a hole through the fence with thepliers when no one is looking. Hide beside the house and when the guardcomes to investigate, lure him by shooting the ground with the pistol.He should go pass through the hole and Inferno can shoot him down withease.Cut another hole in the inner fence and go to the northern gate. Shoot

    the guard there when no one is looking and hide behind the small houseto the west. Shoot the guard patrolling here as well. There should beone more guard patrolling the outer perimeter to the south. Kill himwith the pistol also.

    Additional notes: The following steps are very tricky. They requireperfect timing and a bit of luck I guess...???Open the southeastern gate and send Fins to join Inferno there(don't get spotted). Inferno should throw stone to divert the guard'sattention (the one on top of the guard tower with a ladder). Finsshould climb the ladder and kill him with the harpoon. Climb back downand leave Fins there for now.Inferno should crawl along the eastern edge of the map and shoot thepatrolling guard to the north when he turns his back around.Now finish off the patrol to the north by laying trap on the ground.Reset the trap until all five people in the patrol are dead. If one ofthe guards didn't resume his patrol after you kill two or three people,just shoot him to saves time.???

    Regroup Inferno and Fins inside the compound. Have Fins open thenorthern gate.Inferno should crawl to the building where Tint and Tread areimprisoned. Lean close to the wall of the building where Tiny and Treadare held. Shoot the guard whose back is facing to you and quickly runforward to shoot the guard facing you when he is looking away.

    Cut another hole through the fence behind the prison and kill the guardbeside the barrels. Finish off the guard at the door as well.The prisoners should run out at this moment and they will head straight

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    to the north.Release Tiny and Tread and have them recover their knapsacks.Tread should use his rifle to finish off the two guards on top of theguard towers. Get everyone into the escape lorry and have Tread drivethe lorry along the southeast road. Mission accomplished!!!

    ***********************************************************************

    Mission 8: Dangerous FriendshipsDate: December 18, 1944Location: Nijmegen, HollandPersonnel: Tiny, Duke, Fins

    Introduction:

    Since the German army is in continuous retreat, the Allies begin tothink that the attitude of the German High Command is merely defensive.Therefore, the Americans and the British are taken by surprise onDecember 16, when the Panzer divisions launch an assault on their

    positions in the Ardennes. Hitler is confident that an offensive in theWest will force the enemy to negotiate a peace treaty that isreasonable for the Reich. As a result, a great number of Alliedsoldiers and lots of equipment run the risk of falling into Germanhands and being wiped out.

    The plans of the last stage of the offensive are being held by GeneralHanz Rauter, who is in the Dutch city of Nijmegen, on a stopover duringhis trip to the front lines. Cooperate with the Dutch Resistance andget a hold of those documents. If you manage to solve this crisis,Eisenhower will have a clear path to Berlin for his troops.

    Briefing:

    It is a pleasure to see your unit back to full strength, officer. Thistime you must get hold of some documents that are being held by theGerman officer. You will be able to do this with the help of Natasha,your courier from the Dutch Resistance. One way to reach her will be touse the drawbridge that crosses the channel. Once contact has beenmade, use your courier to complete your mission. When you have managedto get the documents, jump into the boat tied up at the dock and use itto escape to the east.By the way, the Germans are making some tests with some new divingequipment. You might find some interesting material in the area. I mustwarn you that the general's personal guard consists of members of theGestapo who are able to identify our courier. Do not expose her tounnecessary risks. Nothing more. You must act without hesitation. Finalvictory is getting closer.

    Scrapbook:-Get in touch with the contact by entering her building.-Take her to the club and wait for the general to walk in.-The Gestapo officers may be able to identify the contact.-Steal the documents.-To escape, steal the boat located at the western dock and head east.

    Objectives:-Retrieve the scuba gear for the Diver.

    -Make contact with Natasha.-Get the documents from General Hanz Rauter with Natasha's help.-Steal the boat at the western dock to escape.

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    Walkthrough:

    -CLEARING THE DROP OFF POINT

    Send Tiny to drop the decoy near the weeds to the left. The guardpatrolling to the south should come to investigate. Simply have Fins

    harpoon him as he crossed over the bridge (hide behind the woodenfence). Hide his body if you want or just leave it there.Plant the decoy at the staircase of the barrack to the south and hidebehind the barrack. Activate it and the guard patrolling to the leftshould come to investigate. Kill him and leave the body there.Plant the decoy behind the stack of hays to the west and activate it.Circle around when the guard comes to investigate and stab him. Hidethe body at the same place as previous kill.Now bring Duke over and snipe the guard on top of the windmill.Send Tiny to plant the decoy beside the door of the house to the north.Activate it and hide inside the house. The guard patrolling nearbyshould come to investigate. Kill him and hide his body at the on the

    staircase next to the barrack.Now plant the decoy again to the right of the hays next to thewindmill. Hide near the trees to the east and activate the decoy. Threesoldiers should come running to investigate. Kill all of them and leavethe body there.Quickly crawl to the south and plant the decoy between the small houseand the hays next to it. Send Tiny to hide beside the house andactivate the decoy. A guard patrolling to the west should come toinvestigate. Kill him and leave the body there (between the hays andthe house).Crawl over to the west and plant the decoy next to the hays and thehouse there. Activate it and quickly hide inside the house. The lastpatrolling guard in the area should come. Come out and knife him. Leave

    the body there.

    -STEALING THE SCUBA GEAR FOR FINS-

    Position Fins beside the weed at the starting point with his fingersready at the harpoon. Tell Duke to wait between the barrack and thehouse next to it with his eyes on the scope and fingers poised on thetrigger. ^_^Now wait until the patrolling guard across Duke to face him and tellFins to QUICKLY come out and harpoon the other guard. Switch to Dukeand he should drop the patrolling guard with the sniper rifle as beforehe can turn to see his comrade's fallen body. This step is not thathard, just requires good coordination and a perfect timing.Pump up the inflatable boat and send Fins across the canal.Wait beside the house for the patrolling guard to turn his back thendrop him with the harpoon. Kill the guard looking at the scuba gear tothe right. Grab the scuba gear and hide beside the house again.Now throw a stone to the right of the immobile guard overlooking theriver. He should see his friend's body, harpoon him and send Finsdiving into the canal.Tiny should finish the last soldier in the area just east of thewindmill. Plant the decoy near the weeds to the right and hide behindthe stack of hays to the south. Activate the decoy and knife him. Leavethe body there (behind the weed) where guards across the canal can'tsee the body.

    -MAKING CONTACT WITH NATASHA-

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    Send Fins to the landing near the boathouse to the west.Have Duke snipe the two guards at the boathouse from the stack of haysleft of the windmill. Drop the immobile guard when his friend is behindhim and QUICKLY drop his friend as well.Position Tiny and Duke at the edge of the road leading to the bridge tothe west. As soon as the patrol is not around, send Fins to harpoon themachine-gunner and the soldier on the windmill. Send Duke and Fins

    running to hide in the boathouse. Tiny should grab the machine-gunner'sbody and carry it to the boathouse as well.Send Fins and Duke to hide in the boathouse and plant the decoy nearthe weeds next to it. Activate it and have Tiny hide in the boathouseas well. Kill him before he can cry out upon spotting his friend's deadbodies.Have Tiny plant the decoy beside the hay wagon and hide beside thestack of hays just east of it. Activate it and a guard should come toinvestigate. Kill him and just leave the body there.Send Fins to the escape boat and climb up the ladder. Hide behind thehouse to the north and kill the patrolling guard behind it when heturns his back. QUICKLY send Fins crawling to the stack of hays to the

    north and wait there. A patrolling guard from the east should spot thebody; kill him before he can raise the alarm.Have Fins crouch beside the staircase to the right. Take out the guardon the stairs when nobody is looking.Throw a cigarette pack slightly to the left of the wooden fence andhave Fins hide beside the stack of hays to the north. When thepatrolling soldier near the canal come to pick up the cigarette, throwa stone so he will see the bodies of his friends. Drop him with theharpoon before he can yell.Now go to the house west of the drawbridge and throw a cigarette packbeside the house. The patrolling soldier nearby should come to pick itup. Whip out the harpoon and kill him. Another soldier on top of abalcony to the east should see the body and come to investigate. Kill

    him as well.Now send Fins to kill the guard near the lever of the drawbridge andkill him silently with the harpoon. Press the switch to lower thebridge.

    Additional note: You have to lower the bridge right before the boatpassed through it. The boat will get stuck there and it is necessary sothat the patrol across the canal will not see the dead guard near theswitch.

    Kill the patrolling guard to the east of the bridge by using theharpoon.Now send Fins to hide behind the milk wagon to the north and pelt thesoldier guarding it with stones. After a few throw, he will come toinvestigate, kill him with the harpoon. Other guards should come one byone upon seeing their friend's bodies. Take them out one by one withthe harpoon until the street is clear of any Nazi troops.Send Fins into Natasha's apartment and you'll gain control of her.

    -STEALING THE DOCUMENT AND ESCAPE!!!-

    Send her across the bridge to distract the patrolling guard north ofthe windmill so he will be looking to the west. Have Duke and Tinycrawl across the bridge and crouch beside the escape boat. Tell Fins tojoin them also.

    Natasha may release her distraction now and go all the way across thebridge again and head to the nightclub from the north. Go past throughher apartment, the milk wagon, and the garden with a fountain and then

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    stick to the east, as the Gestapo agents must not see her or her coverwill be blown. Go inside the Dubois nightclub and the general will walkin a few moments later.Once she had got the document, walk her back to the drawbridge andraise it. Go to the escape boat and load everyone into the boat.Mission accomplished!!! Congratulations!!! You have finished thegame!!! ^_^

    -----------------------------------------------------------------------

    7. Credits

    God for giving me the ability to write.

    Eidos Interactive for creating a game that's sometimes frustratingyet fun and addictive!!!

    C Jay C for posting this FAQ. ^_^

    Mefor writing this FAQ. ^_^

    You for reading this first FAQ of mine. ^_^

    This FAQ is Copyright of Nadia Varkovsky.

    This work is supposed to appear only on these following websites:1. http://www.gamefaqs.com2. http://www.orten.org3. http://DLH.Net4. http://vgstrategies.about.com5. http://www.cheatstop.com6. http://home.planetinternet.be/~twuyts

    7. http://www.neoseeker.comThis FAQ is not supposed to appear in any other places or websitesother than those listed above. This FAQ is not to be edited, altered orchanged in any way without the author's permission.Lastly, any further questions, comments, critics, suggestions andadditional info should be forwarded to [email protected].