2
SKILLS Acrobatics (Ag) o o o o Awareness (Per) n n o o Barter (Fel) n o o o Blather (Fel) o o o o Carouse (T) n o o o Charm (Fel) n o o o Chem-Use (Int) o o o o Ciphers (Int) o o o o Chapter Runes o n o o _______________________ o o o o Climb (S) n n o o Command (Fel) n o o o Common Lore (Int) o o o o Adeptus Astartes o n o o Deathwatch o n o o Imperium o n o o War o n o o _______________________ o o o o Concealment (Ag) n n o o Contortionist (Ag) n o o o Deceive (Fel) n o o o Demolition (Int) o o o o Disguise (Fel) n o o o Dodge (Ag) n o o o Drive (Ag) o o o o Ground Vehicles o n o o _______________________ o o o o Evaluate n o o o Forbidden Lore (Int) o o o o Xenos o n o o _______________________ o o o o _______________________ o o o o Gamble (Int) n o o o Inquiry (Fel) n o o o Interrogation (WP) o o o o Intimidate (S) n o o o Invocation (WP) o o o o Lip Reading (Per) o o o o Literacy (Int) o n o o Logic (Int) n o o o Medicae (Int) o o o o Navigation (Int) o o o o Surface o n o o _______________________ o o o o Performer (Fel) o o o o _______________________ o o o o Pilot (Ag) o o o o _______________________ o o o o _______________________ o o o o Psyniscience (Per) o o o o Scholasic Lore (Int) o o o o Codex Astartes o n o o _______________________ o o o o _______________________ o o o o Scrutiny (Per) n o o o Search (Per) n o o o Secret Tongue (Int) o o o o _______________________ o o o o _______________________ o o o o Security (Ag) o o o o Shadowing (Ag) o o o o Silent Move (Ag) n n o o Sleight of Hand (Ag) o o o o Speak Language (Int) o o o o High Gothic o n o o Low Gothic o n o o _______________________ o o o o Survival (Int) o o o o Swim (S) n o o o Tactics (Int) o o o o _______________________ o n o o Tech-Use (Int) o o o o Tracking (Int) o n o o Trade (Int) o o o o _______________________ o o o o Wrangling (Int) o o o o _________________________ o o o o Basic Trained +10% +20% Basic Trained +10% +20% Basic Trained +10% +20% CHARACTERISTICS † denotes Skill Group Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception- based Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size. WOUNDS: TM CHARACTER NAME: PLAYER NAME: CHAPTER: CHAPTER DEMEANOUR: PERSONAL DEMEANOUR: DESCRIPTION: SPECIALTY: PAST EVENT: RANK: POWER ARMOUR HISTORY: Quintus Ultramarines Honour the Codex Librarian 1 * JayBow * Calculating Lead from the front pg162 WEAPON SKILL (WS) BALLISTIC SKILL (BS) STRENGTH (S) TOUGHNESS (T) AGILITY (A) INTELLIGENCE (INT) PERCEPTION (PER) WILL POWER (WP) FELLOWSHIP (FEL) TOTAL CURRENT FATIGUE CURRENT POINTS INSANITY: BATTLE FATIGUE: PRIMARCHS CURSE: CRITICAL DAMAGE: MOVEMENT: FATE POINTS: CORRUPTION: HALF FULL CHARGE RUN TOTAL CURRENT CURRENT SPACE MARINES ABILITIES 0 0 0 N/A N/A N/A 0 5 10 15 30 N/A N/A N/A 0 0 0 +10

CHARACTER NAME Quintus N CHAPTER Ultramarines P E …Ultramarines Honour the Codex Librarian 1 * JayBow * Calculating Lead from the front pg162 WEAPON SKILL (WS) BALLISTIC SKILL (BS)

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Page 1: CHARACTER NAME Quintus N CHAPTER Ultramarines P E …Ultramarines Honour the Codex Librarian 1 * JayBow * Calculating Lead from the front pg162 WEAPON SKILL (WS) BALLISTIC SKILL (BS)

397

SKILLS

Acrobatics (Ag) o o o oAwareness (Per) n n o oBarter (Fel) n o o oBlather (Fel) o o o oCarouse (T) n o o oCharm (Fel) n o o oChem-Use (Int) o o o oCiphers (Int)† o o o o

Chapter Runes o n o o_______________________ o o o o

Climb (S) n n o oCommand (Fel) n o o oCommon Lore (Int)† o o o o

Adeptus Astartes o n o oDeathwatch o n o oImperium o n o oWar o n o o_______________________ o o o o

Concealment (Ag) n n o oContortionist (Ag) n o o oDeceive (Fel) n o o oDemolition (Int) o o o oDisguise (Fel) n o o oDodge (Ag) n o o oDrive (Ag)† o o o o

Ground Vehicles o n o o_______________________ o o o o

Evaluate n o o oForbidden Lore (Int)† o o o o

Xenos o n o o_______________________ o o o o_______________________ o o o o

Gamble (Int) n o o oInquiry (Fel) n o o oInterrogation (WP) o o o oIntimidate (S) n o o oInvocation (WP) o o o oLip Reading (Per) o o o oLiteracy (Int) o n o oLogic (Int) n o o oMedicae (Int) o o o oNavigation (Int)† o o o o

Surface o n o o_______________________ o o o o

Performer (Fel)† o o o o_______________________ o o o o

Pilot (Ag)† o o o o_______________________ o o o o_______________________ o o o o

Psyniscience (Per) o o o oScholasic Lore (Int)† o o o o

Codex Astartes o n o o_______________________ o o o o_______________________ o o o o

Scrutiny (Per) n o o oSearch (Per) n o o oSecret Tongue (Int)† o o o o

_______________________ o o o o_______________________ o o o o

Security (Ag) o o o oShadowing (Ag) o o o oSilent Move (Ag) n n o oSleight of Hand (Ag) o o o oSpeak Language (Int)† o o o o

High Gothic o n o oLow Gothic o n o o_______________________ o o o o

Survival (Int) o o o oSwim (S) n o o oTactics (Int)† o o o o

_______________________ o n o oTech-Use (Int) o o o oTracking (Int) o n o oTrade (Int)† o o o o

_______________________ o o o oWrangling (Int) o o o o_________________________ o o o o

Bas

ic

Trai

ned

+10%

+20%

Bas

ic

Trai

ned

+10%

+20%

Bas

ic

Trai

ned

+10%

+20%

CHARACTERISTICS

† denotes Skill Group

Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength andToughness Traits.Larraman’s Organ: You do not suffer from Blood Loss.Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.Preomnor: You gain +20 to Toughness Tests againstingested poisons.Omophagea: You may gain a Skill or Skill Group bydevouring a portion of an enemy.Multi-Lung: You may re-roll any failed Toughness Testfor drowning or asphyxiation. In addition, you gain a +30to Toughness Tests made to resist gases, and may re-rollfailed results.Occulube and Lyman’s Ear: You gain the HeightenedSenses (Sight and Hearing) Talents, +10 to relevantAwareness Tests.

Sus-an Membrane: You may enter suspended animation.Oolotic Kidney: You may re-roll any failed ToughnessTest ro resist poisons and toxins, including attacks with theToxic Quality.Neuroglottis: You may detect any poison or toxin bytaste with a successful Awareness Test. You gain a +10 toTracking Tests against a target you have tasted.Mucranoid: You may re-roll any failed Toughness Testscaused by temperature extremes.Betcher’s Gland: You may spit acid as a ranged weaponwith the following profile:Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3or more degrees of success, you have blinded him for 1d5 Rounds.Progenoids: These may be retrieved with a successfulMedicae Test.Black Carapace: While wearing Power Armour, enemiesdo not gain a bonus to hit you due to your size.

WOUNDS:

TM

CHARACTER NAME: PLAYER NAME:CHAPTER:

CHAPTER DEMEANOUR: PERSONAL DEMEANOUR:

DESCRIPTION:SPECIALTY:

PAST EVENT:

RANK: POWER ARMOUR HISTORY:

QuintusUltramarines

Honour the Codex

Librarian 1*

JayBow*

CalculatingLead from the front pg162

WEAPON SKILL(WS)

BALLISTIC SKILL(BS)

STRENGTH(S)

TOUGHNESS(T)

AGILITY(A)

INTELLIGENCE(INT)

PERCEPTION(PER)

WILL POWER(WP)

FELLOWSHIP(FEL)

TOTAL

CURRENT

FATIGUE

CURRENT POINTSINSANITY:BATTLE FATIGUE:

PRIMARCH’S CURSE:

CRITICAL DAMAGE:

MOVEMENT:

FATE POINTS:

CORRUPTION:

HALFFULL

CHARGERUN

TOTALCURRENT

CURRENT

SPACE MARINES ABILITIES

000

N/A

N/A

N/A0

510

1530

N/A

N/A

N/A

00

0

+10

Page 2: CHARACTER NAME Quintus N CHAPTER Ultramarines P E …Ultramarines Honour the Codex Librarian 1 * JayBow * Calculating Lead from the front pg162 WEAPON SKILL (WS) BALLISTIC SKILL (BS)

WEAPON 1

WEAPON 2

WEAPON 3

WEAPON 4

ARMOUR ADDITIONS

?

ARMOUR HEAD(1-10)

Type: Text

RIGHT ARM(11-20)

Type: Text

BODY(31-70)

Type: Text

LEFT ARM(21-30)

Type: Text

LEFT LEG(86-100)

Type: Text

RIGHT LEG(71-85)

Type: Text

Servo-Augmented Musculature: +20 StrengthAuto-senses: Dark Sight, immune to Photon Flash and StunGrenades;Called Shots are Half Actions; +10 to Sight and HearingAwareness Tests(total of +20 bonus with Heightened Senses)Built-in Vox LinkBuilt-in MagbootsNutrient Recycling: Can operate for two weeks without re-supplyRecoil Suppression: May fire Basic weapons 1-handed withoutpenaltySize: Hulking (Black Carapace means no bonus for enemies toattack)Poor Manual Dexterity: Delicate tasks suffer a –10 penalty,unless usingequipment designed for Space MarinesOsmotic Gill Life Sustainer: With the helmet on, the armour isenvironmentally sealed

Ambidextrous pg113

Astartes Weapon Training pg113

Bulging Biceps pg114

Heightened Senses (Hearing, Sight)Killing Strike pg121

Nerves of Steel pg123

Quick Draw pg124

Resistance (Psychic Powers) pg125

True Grit pg128

Unarmed Master pg128

Unnatural Strength (x2) pg136

Unnatural Toughness (x2) pg136

STANDARD

Renown: To add: 00Current

Experience:XP to

Spend

Total XPSpent

In game tracking0

Wargear: Item Qty Wgt (kG)

1 Frag Grenades 3 2.4

2 Krak Grenades 3 2.4

3 Repair Cement N/a N/a

4 Gingulum - Mark of Leadership crb pg170 N/a N/a

5 * N/a N/a

6 * N/a N/a

*7 N/a N/a

8 * N/a N/a

Rec: 0:

Rec: 0:

Rec: 0:

3

3

N/a

N/a

N/a

N/a

N/a

N/a

Rec

SPACE MARINE TALENTS & TRAITS

1:

2:

3:

4:

5:

6:

1:

2:

3:

4:

5:

6:

*

*

*

*

*

*

Inspire crb pg190

Reading crb pg193

Smite crb pg195

*

*

*

PSYCHIC POWERS Psy Rating: 3

NAME

CLASS DAMAGE TYPE PEN

RANGE ROF CLIP RLD

SPECIAL RULES

NAME:

CLASS:

RANGE:

SPECIAL RULES:

DAMAGE: TYPE: PEN:

ROF: CLIP: RLD

Astartes Bolter with Fire Selector crb pg 157

Basic 2d10 + 5 X 5

Full28S/2./4100m

Tearing crb pg 144

Rec: 5

NAME

CLASS DAMAGE TYPE PEN

RANGE ROF CLIP RLD

SPECIAL RULES

NAME:

CLASS:

RANGE:

SPECIAL RULES:

DAMAGE: TYPE: PEN:

ROF: CLIP: RLD

Astartes Bolt Pistol

Pistol 2d10 + 5 X 5

Full14S/3/-30m

Tearing crb pg 144

Rec: 5

NAME

CLASS DAMAGE TYPE PEN

RANGE ROF CLIP RLD

SPECIAL RULES

NAME:

CLASS:

RANGE:

SPECIAL RULES:

DAMAGE: TYPE: PEN:

ROF: CLIP: RLD

Combat Knife

Melee 1d10 + 2 R 2

N/AN/AN/AN/A

None

Rec: 3

NAME

CLASS DAMAGE TYPE PEN

RANGE ROF CLIP RLD

SPECIAL RULES

NAME:

CLASS:

RANGE:

SPECIAL RULES:

DAMAGE: TYPE: PEN:

ROF: CLIP: RLD

Force Sword

Melee 1d10 + 2+PR R 2+PR

N/AN/AN/AN/A

+10 to parry

Rec: 3