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Chapter 1: Getting Started – An Introduction to GML

Chapter 1: Getting Started – An Introduction to GML · PDF fileT exture Setting Tile: Horizontal Tile: Vertical used for 3D ... Time Line Properties: tm finish level - Move Name:

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Page 1: Chapter 1: Getting Started – An Introduction to GML · PDF fileT exture Setting Tile: Horizontal Tile: Vertical used for 3D ... Time Line Properties: tm finish level - Move Name:

Chapter 1: Getting Started – An Introduction to GML

Page 2: Chapter 1: Getting Started – An Introduction to GML · PDF fileT exture Setting Tile: Horizontal Tile: Vertical used for 3D ... Time Line Properties: tm finish level - Move Name:
Page 3: Chapter 1: Getting Started – An Introduction to GML · PDF fileT exture Setting Tile: Horizontal Tile: Vertical used for 3D ... Time Line Properties: tm finish level - Move Name:
Page 4: Chapter 1: Getting Started – An Introduction to GML · PDF fileT exture Setting Tile: Horizontal Tile: Vertical used for 3D ... Time Line Properties: tm finish level - Move Name:
Page 5: Chapter 1: Getting Started – An Introduction to GML · PDF fileT exture Setting Tile: Horizontal Tile: Vertical used for 3D ... Time Line Properties: tm finish level - Move Name:
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Chapter 2: Random Organization – Creating a Puzzle Game

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Chapter 3: So How Do I Play? – Adding Player Interaction

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Chapter 4: Juicy Feedback – Aural and Visual Effects

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Chapter 5: Solving the Puzzle – Finishing Touches

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Chapter 6: Finite State Machines – Starting the 2D Platformer

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Chapter 7: It's in the Name – Platforms and Collisions

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Chapter 8: Setting the Stage – Views, Backgrounds, and Tiles

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Chapter 9: Breaking Vlad – Pickups, Hazards, and Enemies

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Chapter 10: GOAL – Timelines and Feedback Review

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