Chapter 1_ Footholds

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  • 8/10/2019 Chapter 1_ Footholds

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    2/1/2015 Chapter 1: Footholds

    http://archive.wizards.com/default.asp?x=dnd/ebxe/20070312a&pf=true 1/3

    Chapter 1: FootholdsCampaign Plot Summary

    by Brian Mackey The Factionmasters

    Establishing a foothold.

    The first part of the Xendrik Expeditions campaign saw each of the four factions working to establish a firmfoothold within the continent of Xendrik. The purpose of each factions presence in Xendrik was clear: Gainaccess to as much of the Draconic Prophecy as possible and work to interpret their role in it. While each of thefactions may have shared an initial purpose, the way in which they set about achieving it differed significantly.

    The Blackwheel Company

    The Blackwheel Company firmly entrenched itself in the hunt for relics and artifacts related to the CaldynFragments. From their base of operations, a titanic airship named the Glory Road, they began venturing outinto the continent. They were successfully able to recover one of the Singing Swords of Tantamar, which waswhisked back to House Cannith for immediate examination. Unfortunately, the recovery of this artifact came atthe expense of potentially peaceful relations with the Covenant of Light. Unable to resolve the dispute of ownership regarding the relic, the Company applied force in place of diplomacy. Following up on their initialsuccess, the Blackwheel Company attempted to unsuccessfully infiltrate the Crimson Codex. While they didrescue the heir to a powerful Codex member, and were able to stage a successful sabotage of one of their

    Xen'drik academic gatherings, they could not convince the young heir to turn against his father. The recovery of the Tome of Woe gave the Blackwheel Company the intelligence necessary to mount a more concertedexploration of the location known as the Well of Woe.

    The exploration of the Well of Woe proved to be quite the trial for the Company. In their first open interactionwith the other factions, they struggled to field the leadership necessary to execute their mission decisively.While they were able to destroy the flame's copper ring, their primary mission objective, the unnecessaryfriction resultant from their abrasive interactions with the other factions lead to a level of inefficiencyunsatisfactory to Company brass. Fortunately for the Company, the experience at the Well of Woe managed tothin out the terminally unworthy. From among those that had proven themselves, the Blackwheel Companyassembled a crack strike team to recover a downed Dragonmarked Heir and the psionic shard he carried.Though the magic-assisted, airship drop was brutal, and the fighting in the unhallowed catacombs more so,both Heir and shard were recovered. The price paid in blood and Blackwheel resources was steep, but theCompany unknowingly ended up recovering a living piece of the Draconic Prophecy.

    The Cabal of Shadows

    The Cabal of Shadows were late-comers to Xendrik and where they had thrived on Khorvaire they found itdifficult at times to gain a meaningful foothold on the strange continent. So far four major events have occurredsince their arrival in a place where they had few friends and fewer resources. In the first action seen by theCabal on the soil of the forgotten continent, the Cabal made allies with a clan of sahuagin that prowl the watersnear Stormreach by recovering an artifact stolen from them that was tied to the prophecy. In the process, Cabalagents encountered a Crimson Codex safehouse where the artifact was stored and slaughtered all presentthere while retrieving enough secret documentation to gain a rough understanding of the capabilities andgoals of the Crimson Codex organization. Shortly thereafter agents of the Cabal discovered that the inside of the great fist statue in the center of Stormreach (see Secrets of Xendrik ) was in fact a secret hold of a cloudgiant clan abandoned since the last conjunction with Dal Quor. While exploring the long forgotten ruins, the

    Cabal encountered Deondag the Master of Rites, a cloud giant psion inhabiting a giant glowing glass brain.The Cabal formed an alliance with Deondag and made the Hand of Stalwart Reverie their secret base of operations.

    Once they had a base of operations established, Cabal members worked alongside their sahuagin allies torecover a psionic shard from a group of aboleths that resided in the teeth of Shargon. Shortly thereafter, theCabal organized a loyalty test for all members before they would be allowed entrance into the secret base.Before the test could be fully organized, the Cabal was waylaid by the Blackwheel Company who wanted theshard. The Company inflicted massive losses upon the Cabal in their surprise attack using two airships - theStratagem and the Brilliant Flare. Though they suffered heavy losses, the combined cunning and skill of theassembled of the Council of the Obscured (the powerful ancient leaders that run the Cabal) and the luck of their Xendrik-based operatives brought the Brilliant Flare crashing from the sky and drove off the Company.The Cabal had a shadowy presence in the expedition to the Well of Woepreferring to observe and let theother factions handle the majority of the fighting. Of course, once the other factions had exhausted their resources and energy, the Cabal operatives stepped from the shadows to complete their mission. The Flamewas slain, and the members of the Cabal returned victorious.

    The Covenant of Light

    The Covenant of Lights inaugural crusade upon the shores of Xendrik began with an inauspicious event. The

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