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LESSON 21 Multimedia Concepts 1. The interaction between a user and a multimedia program involves the use of text, graphics, audio, video and animation. True False 2. In ICT, multimedia is the presentation of information by using a combination of text, audio, graphics, video and animation. True False 3. Multimedia applications like edutainment are a combination of education and experiment. True False 4. In medicine, doctors can practise or be trained in performing high-risk surgery by using virtual surgery. True False 5. Computer-Aided Design (CAD) is an example of multimedia used in creating movies. True False 1. Multimedia means the use of more than one______________in communication. A. file B. number C. media D. sound system 2. Using a multimedia directory and an ______________ are examples of multimedia application for finding information. A. text B. joystick C. voice over D. encyclopaedia 3. The multimedia element that explains ideasthrough a picture is called ______. A. audio B. video C. graphic D. animation 4. The multimedia element that makes objects move is called_______________ A. audio B. video C. graphic D. animation 5. In medicine, doctors can practise or be trained in performing high-risk surgery by using ___________ surgery. A. two dimension B. space C. virtual D. media 6. Engineers design cars before producing them by using a multimedia application called _____ . A. Computer-Aided Design B. Computer-Aided Coding C. Computer-Aided Development D. Computer-Aided Documentation 7. There are ____ main elements in multimedia. A. four B. five C. eight D. seven ICT WORKSHEET, FORM 5 1 SCORE

CD Ict Worksheet La4 Form 5

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LESSON 21 Multimedia Concepts1. The interaction between a user and a

multimedia program involves the use of text, graphics, audio, video and animation.

TrueFalse

2. In ICT, multimedia is the presentation of information by using a combination of text, audio, graphics, video and animation.

TrueFalse

3. Multimedia applications like edutainment are a combination of education and experiment.

TrueFalse

4. In medicine, doctors can practise or be trained in performing high-risk surgery by using virtual surgery.

TrueFalse

5. Computer-Aided Design (CAD) is an example of multimedia used in creating movies.

True False

1. Multimedia means the use of more than one______________in communication.

A. file B. numberC. mediaD. sound system

2. Using a multimedia directory and an ______________ are examples of multimedia application for finding information.A. textB. joystick C. voice over D. encyclopaedia

3. The multimedia element that explains ideasthrough a picture is called ______.

A. audioB. videoC. graphicD. animation

4. The multimedia element that makes objects move is called_______________

A. audio B. video C. graphicD. animation

5. In medicine, doctors can practise or be trained in performing high-risk surgery by using ___________ surgery.

A. two dimensionB. spaceC. virtualD. media

6. Engineers design cars before producing them by using a multimedia application called _____ .

A. Computer-Aided DesignB. Computer-Aided Coding C. Computer-Aided DevelopmentD. Computer-Aided Documentation

7. There are ____ main elements in multimedia.

A. four B. fiveC. eightD. seven

8. A combination of ________________ and entertainment makes learning enjoyable in

schools.A. trainingB. educationC. transferringD. examination

9. Companies nowadays make multimedia ______________to promote their products.

A. indirectlyB. cataloguesC. opportunityD. encyclopaedias

10. In ICT, using multimedia means using various ________ . The process involves interaction between the technology and the user.

A. artsB. newsC. media

ICT WORKSHEET, FORM 51

SCORE

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D. design

LESSON 22 Interactivity of Multimedia

1. _______interactivity allows the user to control the progress of the content.

A. LinearB. Non-linearC. MultimediaD. Hypermedia

2. _______________interactivity is a two-way communication process.

A. LinearB. Hypertext C. Non-linear D. Multimedia

3. ____________and _____________ are two broad interactivity categories used in a multimedia application.

A. Motion, animationB. Linear, non-linearC. Media, multimediaD. Hypertext, hypermedia

4. Hypermedia is used to connect a multimedia application to another ____

5. _______connects a word or a phrase to another screen in a multimedia program.

A. HypertextB. HypermediaC. Linear interactivityD. Non-linear interactivity

6. ________________refers to the way users communicate with a multimedia application or program.

A. Internet B. ToolBookC. Authorware D. Interactivity

7. A movie that combines audio, graphics and animation is still considered as a _____________ multimedia content since its user is a passive receiver of the content.

A. linear B. graphicC. animationD. non-linear

8. Connecting to another media such as audio from a multimedia program is a form of ____________ interactivity.

A. hypertextB. animationC. non-linearD. hypermedia

9. In _______________ interactivity, the user does not have the freedom to view the content they want.

A. linearB. non-linearC. multimediaD. hypermedia

10. Access to information in the multimedia content is flexible in a _____________ interactivity.

A. linearB. hypertextC. non-linearD. hypermedia

ICT WORKSHEET, FORM 5

A. word B. audio C. media D. graphic

2

SCORE

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LESSON 23 Medium of Delivery

1. In the past, Web pages used _________ text and graphics.

A. staticB. motionC. dynamicD. animated

2. _________________ multimedia programs can be changed or damaged by irresponsible individuals.

A. CD-ROMB. TV-based C. Web-basedD. Tape-based

3. ______________ multimedia is a combination between multimedia technology and Internet technology.

A. CD-ROMB. TV-basedC. Web-based D. Tape-based

4. Updating information in a ________ multimedia can be a problem.

5. The quality of video in a ___________multimedia is better.

A. CD-basedB. Web-basedC. Tape-basedD. Cassette-based

6. _______is used to store and deliver multimedia programs due to its

capability of storing large files.

7. An improvement to the CD-ROM is the ________________ that can store better quality video.

A. VCD disc B. DVD discC. Blu-ray discD. Red-ray disc

8. The multimedia which is delivered through Web pages is called ____________multimedia.

A. TV-basedB. CD-basedC. Tape-basedD. Web-based

9. The advantages of CD-based multimedia programs are

I. they can be changedII. they can be updated easily III. they can store high end videoIV. they can be permanently stored

A. I and IIB. II and IIIC. III and IVD. II, III and IV

10. Updating information in Web-based multimedia programs is ____________ compared to CD-based multimedia programs.

A. betterB. cheaperC. more difficultD. more expensive

A. Web pageB. The InternetC. Compact disc

A. CD-basedB. Web-basedC. Tape-basedD. Movie-based

SCORESCORE

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LESSON 24 Multimedia Elements

1. Vector graphics are drawn graphics.

Answer: True False

2. Analog sound is first recorded, then changed into digital sound by using audio editors.

Answer: True False

3. Vector graphics require a large size of memory in the computer compared to bitmap graphics.

Answer: True False

4. Bitmap is a paint graphics.

Answer: True False

5. Text is the most basic type of multimedia elements.

Answer: True False

LESSON 25 Hardware and Editing Software for Multimedia Productions

Editing Software Type

EDITING SOFTWARE

Elements/ type of files File formats

Text

Audio

Graphics

Video

Animation

SCORE

SCORE

*.txt *.doc *.aif *.gif *.avi *.swf *.rtf*.midi *.aiff *.dat *.wmv *.tiff *.wav

*.gif*.png *.jpg *.psd *.au *.swi *.bmp *.mov*.mpeg *.wma

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Text editor

Audio editor

Graphics editor

Video editor

Animation editor

1. To convert conventional images to digital images, _____________ are used.

2. _____________ cameras save cost as users do not have to buy film.

A. DigitalB. OrdinaryC. EconomicD. Secondary

3. Some computers are equipped with _____________ devices to convert analog video to digital video.

A. audioB. cameraC. scanner

D. video capture

4. Magic Morph is an example of ___________editors for editing special effects.

A. videoB. audioC. graphicsD. animation

5. To edit letters and numbers, ________ editors are used.

A. textB. audioC. video D. graphics

6. _____________ video cameras can transfer video clips directly to the computer for editing.

A. DigitalB. ProsumerC. ProfessionalD. Mini portable

LESSON 26 Authoring Tool’s Concepts

1. All multimedia tools are based on a concept that conveys how the program _______________, and delivers the multimedia application.

I. sequences events II. imports elements III. organises elements

A. I and IIB. I and IIIC. II and III D. I, II and III

2. Multimedia applications can be classified into three concepts, which are_______

I. icon

A. camerasB. scannersC. computersD. audio devices

SCORE

Sound Recorder Macormedia Flash Microsoft Paint Sound Forge

Pinnacle Studio Notepad Asymmetrix 3DFX Magic Morph

Microsoft Word Ulead GIF Animator Adobe Photoshop Adobe Premiere

SCORE

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II. card III. button IV. time frame

A. I, II and IIlB. l, ll and lVC. I, III and IV D. ll, lll and lV

3. The multimedia elements or events are presented and organised along a time line in ____________ authoring tools.A. iconB. cardC. buttonD. time frame

4. The examples of authoring tools using the time frame concept are___________and_______________.

I. Flash II. Authorware III. Director IV. ToolBook

A. l and lllB. ll and lVC. lll and lVD. l and lV

5. In the _______________ concept, elements and events are organised in a structural framework.A. iconB. cardC. buttonD. time frame

6 Using icon authoring tools, users can visually present a __________ flow of events by using icons from an icon menu.

A. logicalB. parallelC. verticalD. horizontal

7 The ___________ concept in authoring tools is based on the idea of card stacks or pages containing graphics, audio, video, text and animation.A. IconB. CardC. ButtonD. Time Frame

8 Toolbook is an example of the card concept in authoring tools which uses a

______________ platform.

A. GUIB. WindowsC. MacintoshD. Command line

9 In the card concept authoring tools, multimedia developers are allowed to move sequentially through the _____________.

A. iconB. pagesC. buttonsD. time line

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LESSON 27Web Editor

1. A Web page is written in ______which is a set of "markup" symbols for displaying on a World Wide Web browser. A.Text

B. Assembly LanguageC. Programming LanguageD. Hypertext Markup Language (HTML)

2. Using a_____________editor does not require any HTML knowledge.A. iconB. symbolC. WYSIWYGD. Text-based

3. There are two types of Web editors, which are ______and_______ editors. I. WYSIWYG III. Text-based II. icon-based IV. language

A. I and II B. I and IIIC. II and IIID. II and IV

SCORE

Text-based Editor WYSIWYG Editor

No HTML knowledge needed Easy to insert a specific tag Easy to visualize the design

Has junk HTML More user friendly No junk HTML

Difficult to insert a specific tag Cannot visualize the design Less user friendly

Required HTML knowledge

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4. A _______Web editor is an editor where you use HTML tags to create a Web page. A. Icon B. Symbol C. WYSIWYGD. Text-based

5. _______and____are Text-based editors. I. PSPad III. FrontPage II. Notepad V. Dreamweaver

A. I and IIB. I and IIIC. II and IIID. III and IV

6. A Text-based editor _____compared to a WYSIWYG editor.

7. ______Web editors provide an editing interface which shows how the page will be displayed in a Web browser.

A. IconB. SymbolC. WYSIWYGD. Text-based

8. Using a __________editor, users can easily insert a specific tag to a Web page.A. iconB. symbolC. WYSIWYGD. Text-based

9. This is a _______________editor.A. Text-basedB. Icon-basedC. Video-basedD. Symbol-based

A. is less user friendly B. is easier in inserting a specific tag C. is easier in visualising the design D. does not require HTML knowledge

<html>

<head><title>Ali's Web Sites</title></head><body><p align="center">&nbsp;</p><p align="center"><font face="Arial" style="font-size: 25pt" color="#008080">Ali's Web Sites</font></p>

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10. Examples of WYSIWYG Web editors are ___________and__________________.

I. Notepad II. FrontPage III. Dreamweaver IV. Netscape Navigator

A. I and IIB. II and IIIC. I, II and IIID. II, III and IV

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LESSON 28User Interface Principles

SCORE

1. Icons or words or commands should be clearly labelled so that users can understand them easily.

2. Users can define their display options.

3. Support information is important, especially in training and educational applications.

4. Users can find keywords or glossary.

5. Users can move around the menus,help files or other screens in a system.

Navigation

Search

Learnability

Personalisation

Clarity

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1. Which criteria of user interface is fulfilled by the following statement?

“Every user interface uses the same words or commands to perform the same functions.”

A . Search B. Context

C. Consistency D. Personalisation

2. Which criteria of user interface is fulfilled by the following statement?

“It should be clear on how to exit or proceed from screen to screen in a program.”

A. ClarityB. SearchC. NavigationD. Personalisation

3. Which criteria of user interface is fulfilled by the following statement?

“It should provide multiple ways for users to make queries by grouping or sorting.”

A. SearchB. NavigationC. ConsistencyD. Personalisation

4. Which criteria of user interface is fulfilled by the following statement?

“Users can define their display options.”

A. Clarity B. Search C. Context D. Personalisation

5. Which criteria of user interface is fulfilled by the following statement?

“Icons, words or commands should be clearly labelled so that the users can understand them easily.”

A. ClarityB. Search C. Context D. Personalisation

6. Which criteria of user interface is fulfilled by the following statement?

"A user has the authority to navigate through the program without any limitation."

A. SearchB. ContextC. FlexibilityD. Personalisation

7. Which criteria of user interface is fulfilled by the following statement?

“Support information is important, especially in training and educational applications.”

A. SearchB. ContextC. LearnabilityD. Personalisation

8. Which criteria of user interface is fulfilled by the following statement?

“Every part of a lesson should be relevant to a particular title and ideas presented need to

be related.”

A. SearchB. ContextC. ConsistencyD. Personalisation

9. Which criteria of user interface is fulfilled

by the following statement? “The system enables users to find keywords or

glossary.”

A. SearchB. ContextC. LearnabilityD. Personalisation

10. Which criteria of user interface is fulfilled by the following statement? “Links should be clearly indicated to users.”

A. SearchB. NavigationC. LearnabilityD. Personalisation

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LESSON 29 Installation of ToolBook Assistant 2004

1. Which of the following catagories describes the following statement?

“Interactive objects you use to initiate, trigger, or reset actions in an application”

A . Buttons B. Media players

C. Action objects D. Placeholder objects

2. We can add objects from the __________.A. catalog

B. categoriesC. placeholder objects D. scoring and tracking

3. We can add text to a _____________. A. pagesB. text fieldC. placeholder objectsD. scoring and tracking

4. Audio Button 1 is under the category of

A. media player

B. draw objects C. action objectsD. navigation objects

5. __________in a catalog include a graphics and navigation buttons.

A. Pages B. Buttons C. Media players D. Action objects

6. To add an audio clip, click on the ____.

Select and drag the clip to the page.A. buttonsB. media playersC. action objectsD. placeholder objects

7. Which of the following elements can we add into ToolBook blank page?

i. textii. videoiii. audioiv. graphicsv. animation

A. I, II and IIIB. I, III and IVC. I, II, III and VD. I, II, III, IV and V

8. To insert graphics, click insert on the _____. Select Graphics.

A. catalogB. tool barC. menu barD. action object

9. To activate animation you need to add

A. a commandB. an animated top C. an action trigger D. a pop-up index

10. We can add video clips to a

A. media playerB. action objectsC. placeholder objectsD. scoring and tracking

SCORE

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LESSON 30Features of ToolBook Assistant 2004

1. ToolBook Assistant 2004 allows the users to integrate _________.

I. video II. images

III. text files IV. HTML files V. hyperlinks

A. I, III and IVB. II, III and IVC. I, II, III and IVD. I, II, III, IV and V

2. Which of the following is not a feature of ToolBook Assistant 2004?

A. Course publishing made easyB. Fully customisable pre-defined exercises C. A variety of customisable learning

templates D. Used to connect a multimedia

application to another media

3. ToolBook Assistant 2004 allows the users to add interactivity. The hyperlinks can be linked to a variety of elements such as:

I. pop-up II. documents III. printing and publishing IV. Web pages and applications

A. I, III and IVB. I, II and IVC. I, II, and III D. I, II, III and IV

4. ________enables ToolBook Assistant 2004 to coordinate images and sound at the same time.

A. Encyclopaedia B. Multimedia element C. Synchronisation tool D. Computer-aided design

5. ToolBook Assistant 2004 provides a variety of design____which can easily be customised by users. A. fileB. folderC. templatesD. printing and document

6. We can use a __________to create a new book or template.

A. Media PlayerB. Multimedia elementC. Computer-aided designD. Lesson Design Specialist

7. Each question type has a _______, __________, and __________ I. bookmark II. correct answer III. scoring properties IV. feedback properties

A. I, III and IV B. II, III and IVC. I, II, and IIID. I, II, and IV

8. The following diagram shows that the type of question is ________.

Response #2

A. matchingB. true or falseC. fill in blanks D. quick specialist

9. HTML Web-based courseware can be viewed with __________ or______________.

I. Media player II. Internet Explorer III. Netscape Navigator IV. feedback properties

A. I and IIB. I and IIIC. II and IIID. III and IV

SCORE

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LESSON 31 Multimedia Production Team

1. The Project Manager has to search for _____________________.

I. facilities II. equipment III. financial resources IV. educational strategies

A. I, II and III B. I, II and IV C. I, III and IV D. II, III and IV

2. His role is to define the scope of the project.

A. ProgrammerB. Project Manager C. Subject Matter Expert D. Instructional Designer

3. Program content for the multimedia is provided by the ________________.

SCORE

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A. ProgrammerB. Project ManagerC. Subject Matter ExpertD. Instructional Designer

4. The Video Technician is responsible for

I. capturing video II. editing audio files III. editing sound effects IV. editing and digitizing video clips

5. A multimedia programmer writes the program code using _______________.

A. video editing toolB. an authoring toolC. an audio editing software D. a graphics editing software

6. The Instructional Designer’s roles are to

I. develop graphics II. edit and digitize video III. decide educational strategies IV. determine educational practices

A. I and IIB. III and IV C. I, III and IVD. II, III and IV

7. The ______ develops the graphics elements of the program, such as background, Buttons , photo collages, 3D objects, logos and animations.

A. Programmer B. Graphic ArtistC. Subject Matter ExpertD. Instructional Designer

8. The responsibilities of the Audio-Video Technician are

I. editing video clip II. editing programming code III. recording and editing music IV. recording and editing voice

A. I and II B. II and III C. I and IIID. I and IV

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A. I, II and IIIB. I, II and IVC. I, III and IVD. II, III and IV

9. The coordination of the multimedia production team is done by the_____________.

A. ProgrammerB. Graphic Artist C. Audio-Video TechnicianD. Project Manager

10. ___________role is to write program codes.

A. A Programmer’sB. A Graphic Artist’sC. A Project Manager’s D. An Instructional Designer’s

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LESSON 32 Multimedia Production Phase

LESSON 33 Multimedia Production: Analysis Phase

1. The first phase of multimedia production is _____________

A. Design Phase B. Testing Phase C. Analysis Phase D. Implementation Phase

2. “Students do not know about the dangers of drugs” is an example of ____________ identified by the multimedia developers.A. problemB. project title C. project costD. possible solution

3. In Analysis Phase, multimedia developers will set the ______ of a multimedia project.

A. fileB. focusC. conditionD. program code

5. In Analysis Phase, multimedia developers have to consider the following:

I. problems II. objectives III. target users IV. questionnaires

5. The multimedia developers ___________throughout the first phase of multimedia production.

A. code programs B. design programsC. analyse problemsD. document programs

6. The following are items we have to consider in Analysis Phase EXCEPT

A. problemB. project title C. project costD. possible solution

7. The multimedia developers identify the project title, problem, objectives, ____________ and target users for the multimedia project.

A. fileB. scheduleC. project costD possible solution

8. The following aspects will be considered in Analysis Phase EXCEPT

A. target users of the multimedia project

B. the objectives of the multimedia project

C. the possible solution of the multimedia project

D. the guide or manual for target users to use in the project

A. I, II and IVB. I, II and IIIC. I, III and IVD. II, III and IV

SCORE

SCORE

MULTIMEDIA PRODUCTION PHASES STAGES

PRE-PRODUCTION

PRODUCTION

POST-PRODUCTION

MULTIMEDIA PRODUCTION PHASES DESCRIPTIONS

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9 In phase 1 of multimedia production, the multimedia developers will identify the _________faced by target users.

A. problem B. hardwareC. input deviceD. project costing

10. In Analysis Phase, ____________ will analyse the findings and identify the problems.

E. reportersF. target usersG. selected users D. multimedia developers

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LESSON 34 Multimedia Production: Design Phase

1. Second phase of the multimedia production is ________________.

A. Design phase B. Testing phase C. Analysis phase D. Publishing phase

2. _____________ Phase refers to the part

where planning is done for the design of mulltimedia program.

A. DesignB. Analysis C. EvaluationD. Implementation

3. _____________ refers to the concept of grouping a similiar or related element.

A. EmphasisB. ProximityC. AlignmentD. Repetition

4 _____________ refers to the simple and easy way of presenting the multimedia program.

5. __________ refers to the arrangement of multimedia elements on the screen.

A. ContrastB. AlignmentC. SimplicityD. Repetition

6. ____________ refers to creating the focus point on the screen.

A. EmphasisB. Alignment C. SimplicityD. Repetition

7. In a Storyboard, we have to consider the following EXCEPT:

A. contentB. evaluationC. navigational systemD layout of the program

8. _____________ refers to how the multimedia program will look when it is displayed on the computer screen.

A. Screen input B. Screen outputC. Screen designD. Screen program

9. _____________ refers to the concept of repeating the same texture, colour, size of font and style in the multimedia program.

A. EmphasisB. Alignment C. Simplicity D. Repetition

10. Storyboard is used for the following reasons EXCEPT:

A. to lay out the multimedia elementsB. to consider the content of the

programC. as rough sketches of multimedia

programD. to serve as a Checklist for

multimedia program

A. ContrastB. ProximityC. SimplicityD. Alignment

SCORE

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LESSON 35Multimedia Production: Implementation Phase

1. In Implementation Phase, the multimedia developers will convert the _________ into a multimedia program.

A. data flowB. design planC. problem analysisD. possible solution

2. Implementation Phase involves integrating the main ___________ of multimedia.

A. filesB. codingC. elements

D. information

3. In Implementation Phase, we use ToolBook Assistant 2004 as authoring tool to integrate the _______

A. fileB. documentC. informationD. multimedia elements

4. In Implementation Phase, the multimedia developers convert ideas from _______to a multimedia program.

5. The third phase in multimedia production is ___________.

A. DesignB. Analysis

C. PublishingD. Implementation

6. A scanner can be used to scan _____________ graphics.

A. digitalB. printedC. animated D. three dimensional

7. The __________ of audio files need to comply with the software we used for multimedia program.

A. name B. formatC. qualityD. specification

8. _____________ use an authoring tool to transfer the Storyboard into a multimedia program.

A. Real usersB. Future usersC. Target users

D. Multimedia developers

9. The Implementation Phase are done in the presentation EXCEPT

A. inserting audio B. inserting graphicsC. creating and inserting textD. downloading program code from the Internet

10. Audio can directly be obtained by:

I. creating audioII. recording voiceIII. buying audio CDIV. downloading from the Internet

A. I, II and IIIB. I, III and IVC. II, III and IVD. I, II, III and IV

A. codeB. software

C. solutionD. Storyboard

SCORE

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LESSON 36Multimedia Production: Testing Phase

1. Testing Phase involves ____________.

A. reportersB. target usersC. selected usersD. multimedia developers

2. Testing Phase begins after the ________________Phase.

A. DesignB. EvaluationC. PublishingD. Implementation

3. What is the purpose of testing?

A. To ensure that the program can be analysed

B. To ensure that the program can be sold in market

C. To ensure that the program is designed in proper way

D. To ensure that the program runs correctly without errors

4. CASPER principles are used for the ____________of multimedia program.

5. Checklist is used to test a multimedia ____________ .

A. themeB. projectC. databaseD. instruction

6. We need to test the design and __________of the multimedia program.

A. fileB. functionC. instructionD. information

7. The purpose of ___________ the multimedia program is to ensure the program runs correctly and is ________.

A. designing, nice B. testing, error freeC. analysing, problem freeD. implementing, coding free

8. Which of the following is NOT in a Checklist?

A. contentB. interfaceC. navigation

D. user manual

9. The _________ phase in multimedia production is Testing Phase.

A. fifthB. sixthC. thirdD. fourth

10. Testing can be done in three aspects:

I. content II. interface III. navigation IV. documentation

A. l, II and IIlB. I, III and lVC. lI, III and lV

D. I,ll, III and lV

A. contentB. interfaceC. navigationD. documentation

SCORE

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LESSON 37Multimedia Production: Evaluation Phase

1. The ___________ Phase begins After the Testing Phase.

A. Analysis B. Design C. Publishing D. Evaluation

2. The fifth phase in multimedia production

is _______________.A. Design PhaseB. Testing PhaseC. Publishing Phase D. Evaluation Phase

3. The Evaluation Form contains some aspects that allow selected users to _________the multimedia program.

A. designB. publishC. evaluateD. analysis

4 Once the multimedia developers finish testing, the next phase is to _________it.

5. Evaluation of the product is done by selected users. It needs to be evaluated in ________ aspects.

A. oneB. twoC. fourD. three

6. In Evaluation Phase, selected users set the focus on overall __________ and __________ of the multimedia program.

I. solution II. presentation III. effectiveness IV. Documentation

A. I and IIB. I and III C. II and IV

D. II and III

7. A multimedia project needs to be evaluated in ________and ______ aspects.

I. cost II. content III. interface IV. programming code

A. I and II B. I and III C. II and IIID III and IV

8. It is easy to understand the icons and buttons used in the program. This satisfies the __________ principle.

A. clarityB. flexibilityC. navigationD. consistency

9. The user can go through the program easily. This means the program has met the _________________principle.

A. clarityB. context C. navigation D. consistency

10. The user can navigate and exit at any time during the lesson. It has met the ______________ principle.

A. contextB. flexibilityC. clarityD. consistency

A. analysisB. publishC. evaluateD. implement

SCORESCORE

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LESSON 38Multimedia Production: Publishing Phase

1. The last phase of a multimedia production is ________________.

A. Testing PhaseB. Evaluation PhaseC. Publishing PhaseD. Implementation Phase

2. In the _________ Phase, the multimedia developers produce a multimedia CD.

A. TestingB. EvaluationC. PublishingD. Implementation

3. We need to gather all the files and copy them to the ____________.

A. CD-ROMB. Web pageC. CD playerD. user interfaces

4. Multimedia developers are required to use a ___________to produce a multimedia CD.

5. We can publish our multimedia program into _______________.

A. fileB. tapeC. documentD. compact disc

6. The following are items involved in the Publishing Phase EXCEPT:

A. CD labelB. CD coverC. CD playerD. CD jewel case

7. What is the main focus of the Publishing Phase in multimedia production?

I. CD packaging

II. Produce a multimedia CD III. Create a cover and label for the CD IV. Make sure the program is user friendly

A. I and IIB. I, II and IIIC. I, II and IVD. I, II, III and IV

8. The multimedia program which is delivered through __________ is called Web-based multimedia.

A. tapeB. CD-ROMC. televisionD. Web page

9. By using the ______________wizard, multimedia developers are able to gather all the multimedia files as an installation set.

A. AutoPackagerB. Lesson DesignC. Quick SpecialistD. Lesson template

10. There are two types of casing to store CDs.

I. CD ROM II. CD writer III. CD sleeves IV. CD jewel case

A. I and IIB. II and IIIC. III and IVD. I and III

A. zip driveB. CD writerC. CD playerD. digital camera

SCORE

Page 24: CD Ict Worksheet La4 Form 5

LESSON 39Produce an Interactive Educational Multimedia Project

1. In Design Phase, _________ and ______________ are used.

I. diagram II. Flow Chart III. Storyboard IV. user manual

A. I and IIB. I and IIIC. II and IIID. III and IV

2. _________shows the flow of the program.A. A ChecklistB. A Flow Chart C. A Evaluation FormD. A Problem Statement

3. Which of the following is one of the activities in Design Phase?A. Defining problemsB. Interviewing clientsC. Creating StoryboardsD. Using ToolBook Assistant 2004 as

authoring tool

4. _____________and _______________ are done during the Analysis Phase.

I. Checklists II. Storyboards III. Proposals IV. Problem Statements

A. II and IIIB. I and IVC. I and IIID. III and IV

5. We need to form a multimedia production team before we start our multimedia ____________.A. fileB. projectC. testingD. marketing

6. The ________________ is where we create the multimedia program.

A. Analysis PhaseB. Publishing PhaseC. Evaluation PhaseD. Implementation Phase

7. We can download the following from the Internet

I. audio II. video III. graphics IV. animation

A. I, II and IIIB. I, II and IVC. II, III and IVD. I, II, III and IV

8. We can use _________to test a program

A. a ChecklistB. a Flow Chart C. an Evaluation FormD. a Problem Statement

9. We create the ____________ for the CD when the program is completed and finalised.

A. cover and labelB. cover and codeC. cover and menu D. cover and program

10.When the multimedia program has been finalised, the multimedia developers will ___________ the CD. A. analyse B. evaluate C. publishD. advertise

SCORE

Page 25: CD Ict Worksheet La4 Form 5

LESSON 40 Introduction to Immersive Multimedia

1. Immersion Multimedia video games brings the players move in different _____________.

A. housesB. schoolsC. apartmentsD. environments

2. What kind of viewing experience do virtual tours provide the user?

A. A 360 degree video camera.B. A 360 degree rotating movement.C. A 360 degree joystick for navigation.D. A 360 degree view of physical

space.

3. Immersive Multimedia is mostly applied in_______

A. entertainment and games.B. research and development.C. writing long compositions.D. football exercise and training.

4. The history of Immersive Multimedia began with the concept of

5. In the late 1960s, the desire of computer scientists and artists was to create, digitally-made ‘near-to-reality’ experiences through ______________ Multimedia.

A. InteractiveB. InformativeC. InstitutionalD. International

6. Immersive Multimedia is combining _________and ______ in Virtual Reality.

A. multimedia file, interactivityB. multimedia tools, interactivityC. multimedia elements, interactivityD. multimedia elements, non-

interactivity

7. In Virtual Reality, a user can experience his environment through the senses of

l sightll touchlll hearinglV taste

A. l, ll and lVB. l, lll and lVC. l, ll and lllD. ll, lll and lV

8. Virtual Reality is a _______environment.

A. computer-guided B. computer-literateC. computer-createdD. computer-operated

9. One of the benefits of learning with virtual patients is that

A. there are no risks involved.B. there are no costs involved.C. anymore can become a doctor.D. anymore can become a virtual

patient.

10._____________ is a combination of multimedia elements and interactivity in Virtual Reality.

A. Media B. Multimedia C. Immersive MultimediaD. Informative Multimedia

7. “A Web-based information system that is interested in developing human resources for health.”This statement refers to

A. Virtual ToursB. Virtual RealityC. Virtual GamingD. Virtual Training

SCORE

Page 26: CD Ict Worksheet La4 Form 5

A. Global Resource CentreB. Millennium Development Goals C. Global Data Monitoring Information System D. Global Disaster Alert and Coordination

System

8. Global Data Monitoring Information System helps many countries overcome problems of

I. healthII. povertyIII. educationIV. entertainment

A. I, II and IIIB. I, II and IVC. I, III and IVD. II, III and IV

9. "Data collected on Malaria disease in Africa" is the project of

A. Global Resource CentreB. Millennium Development GoalsC. Global Data Monitoring Information SystemD. Global Disaster Alert and Coordination System

10. "eBay" is an example of _____________.A. Web mailB. online blogC. online retail salesD. customer billing system

11. Which of the following is a global information system?A. Global Web CentreB. Global Resource CentreC. Global Economy CentreD. Global Communication Centre