Castles of Dr Creep

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    Castles Of Dr.Creep(c)1984 Br0derbund-------------------------Levelpacked and Debugged by Count Zero and Danzig ofCYBERPUNX 96!

    The features of this version:

    - NO TRAINER! (Blasphemia)- SAVE GAME WORKS!- SAVE GAMES may be saved to the master disk.- External HiScore resetter- Pure fun ...-------------------------------------------------------

    1. The Aim of The Game: Escape from the Castle Of Dr.Creep ...

    2. The Controls:

    Use Run/Stop while being on a play screen to pause the game andRESTORE to commit suicide.

    Use Run/Stop while being on the title screen or in demo mode toget to the level selection, Resume Game, etc...Run/Stop during the enter-room-sequence takes you to the SAVE GAMEoption.

    RESTORE on this screen aborts the game.

    3. The On-Screen Instructions:

    Doors and Doorbells-------------------One way to open a door is to use the doorbell. Operate thedoorbell by standing in front oF it and pressing the triggerbutton. To go out an open door, stand in fronT of the door andmove the joystick lever forward and to the right.

    Ladders-------To get on a ladder stand directly behind it and push the joysticklever forward or back. You can get off of a ladder whenever yourfeet are even with the front of a walkway.

    Sliding Poles-------------To get on a sliding pole, stand directly in front of it and pullback on the joystick lever. You cannot climb up the slidingpoles. You can get off of A pole whenever your feet are even withthe middle of a walkway.

    Lightning Machine-----------------Turn the sparks on or off by standing in front of the switch andmoving the joystick lever forward or back.

    Force Field-----------Turn off the force field by standing in front of the controL and

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    pushing the trigger button. The force field will remain off foreight seconds after the button is released.

    Mummy-----When you run in front of the ankh the mummy slides out of itstomb. Mummies are too stiff to use ladders or sliding poles.

    Locks and keys--------------To pick up a key stand in front of it and push the trigger button.You can open a lock only after you have picked up a key ofmatching color. Stand in front of the lock and push the triggerbutton.

    Ray Gun-------Operate the gun by standing in front of the control and using thejoysticK lever to aim and the trigger button to fire. The gun

    fires automatically when it is at the same level as a player.Matter Transmitter------------------Stand in the booth and hold the joystick lever forward until thecolor in the booth matches the color oF the desired receiver oval.Push the trigger button to transmit.

    Trapdoor--------The trapdoor opens or closes whenever anyone runs in fronT of thecontrol.

    Moving Sidewalk---------------To change the motion of the sidewalk stand in front of thecontrol and push the trigger button.

    Frankenstein------------When you walk in front of his coffin Frankenstein awakens andbegins to chase you. Frankenstein is able to use the ladders andsliding poles.The Exit door-------------The door at the right leads out oF the castle. When you go outthis door you have escaped.

    -END-