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• Carrie Kosmicki• Amy Zgoda• Nicole Whitley• Darci Larson• Laura Bazant
• Computers in Individual and Group Learning
• Computer Enriched Classrooms• Internet Advantages in the
Classroom• Educational Software Programs
• Advantages of Computers in the Classroom
• Individual Potential
• Group Interaction
• Computers allow students to gain individual attention in large group
• Free teachers from other responsibilities so they can assist students
• Students have the support necessary to progress at own rates (DAP)
• Allow for easier integration of different subjects
• Competition
• More Time for Individual Progress
• Both Individual and Group Activities Simultaneously
• Strengthening of Group Skills
• Groups as a Whole
•Integration
•Teacher Roles
• Respects the interrelationships of the disciplines
• Children Should Exercise all of the Developmental or Curricular Domains
• Activities Should be Chosen Based on the Desire to Further Explore Specific Concepts
• Teacher Would Then Determine the Most Effective Medium for Supporting Activities Selected
• Instructor
• Coach
• Model
• Critic
• Computers integrated into the classroom must be applied to real problems and real purposes.
• Children will gain the most valuable skill, the ability to use computers as learning tools.
• Virtual Field Trip
• Global Communication
• Publishing
• Interactive Activities
• Brings the environment to your students
• Saves Money• Visit Besty Ross’ House
http://www.libertynet.org/iha/betsy/house/intro.html
• Explore sea life at http://www.Viewseum.com/sea_life/quantumleap2.html
• Opens the classroom doors to people across the globe
• Communicating with others in distant places
• Monster, Monster, Monster http://www.2cyberlinks.com/monster.html
• Observation• Web Sites
– Education by Design: http://www.edbydesign.com/kidsact.html
– Kidpub: http://www.Kidpub.org/kidpub/
• What should be included in an interactive web site
• Simulated learning experience• Compared to software• Websites
– Light: http://www.imaginengine.com/dark
– Sounds: http://www.kids-space.org:80/HPT/menu.html
•Age appropriate software
•Developmentally appropriate software
•Culturally Appropriate Software
• Compelling for young children
• Sounds and graphics gain their attention
• Software can be age appropriate starting at 2 Years of age
• Should engage children in active creative play, mastery learning, problem solving and conversation
• should grow in dimension with the child
• teacher’s must match children to their own abilities.
• Technology can be used to reflect a child’s diverse cultures, languages and ethnic heritages
• Should portray diverse family settings and experiences
• Promotes positive social values
• nonviolent ways to correct mistakes or wrong answers
• promotes a positive representation of gender, cultural and linguistic diversity
• Fisher Price Ready for School
• JumpStart Math for Kindergartners
• Dr. Seuss Kindergarten
• Activities
• Educational Value
• Kid Appeal
• Activities
• Educational Value
• Kid Appeal
• Activities
• Educational Value
• Kid Appeal
• The Education Digest, Nov 1999• Http://www.kidsource.com/kidssource/
content2/Integrate.computers.html• Early Childhood Education Journal, Vol. 27
No. 2, 1999 pg. 109-114• Http://www.naeyc.org/about/
about_index.htm• Http://www.superkids.com