Basic Elvenar Guide v2

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    Basic Elvenar Guide 

    BUILDING YOUR TOWN, EXPLORATION & TRADE

      Town Hall is the center of your city (most of the buildings need to be connected by streets to theTown Hall to make them functional) and acts as your main storage for coins, supplies and goods.

    You can increase storage capacity by upgrading your Town Hall (up to level 15)

    Hint: there is no limit for the amount of goods that can be stored.

    Figure 1: Human - Game Start 

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    Figure 2: Elves - Game Start 

      Residences provide 2 important features: population and coins. They can be upgraded up to level15 (increasing the amount of population as well as the coins they produce per hour).

    Hint: if residences are not connected to Town Hall, they will stop producing coins, but still hold thepopulation capacity.

    Figure 3: Humans - First Levels 

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    Figure 4: Elves - First Levels

      Workshops provide the other primary resource - the supplies. You will need supplies to constructand upgrade non-residential buildings, unlocking technology, training combat units or negotiatingencounters when exploring new provinces. Same as Residences, the Workshops have to beconnected to your Town Hall.

      Manufacturers provide the other important resource of the game: Goods. Goods will be neededfor any kind of progress: unlocking technologies, building upgrades, quests, and exploringprovinces (if you want to trade instead of fight). There are 9 different manufactories in total split in 3tiers: simple, advanced, superior. On each tier, one of the goods can be boosted (they arerandomly picked when you start the game) once you collect a certain numbers of relics whileexploring and conquering the world map. Focus your production on those goods and use trading to

    obtain the other types.

    Figure 5: Goods Boosting with Relics 

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    Figure 6: Elves - Level 4 Town Hall 

    Hint: initially, trade is limited to few players, but once you explore the map and expand your knownterritory, more trades will be added. In early phases of the game you will have to be patient and eitherproduce the good from your city, or make a lot of coins/supplies and purchase the goods throughWholesale Trade.

    Figure 7: Trader Window 

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    Both workshops and manufacturers have production cycles (from 5 minutes up to 2 days) which aredesigned to award players that are spending more time in the game: the shorter the production cycles, themore efficient they are.

    Figure 8: Manufacturers Cycles

    Figure 9: Workshop Cycles

    Hint: Reset the cycles as often as possible; plan ahead and time/synchronize your buildings cyclesproperly, especially over the night.

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      Barracks and Armory - In the Barracks you can produce your Units and have an overview of youravailable Squads. The size of the Squad and the type of units that you can use are determined byyour level reached in the Research tree (obviously bigger Squad size and access to advancedunits will help winning fights with fewer losses). The Armories purpose is to increase the size of theTraining Slots in the Barracks. The more Armories you have the more Units you will be able to trainsimultaneously in the Training Slots (meaning you have to fill the Training Slots less often and canproduce more units over night).

    Figure 10: Barracks Training Units Slots 

    Figure 11: Armory Addition to Barracks 

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      Moving/Selling buildings - Moving buildings is free of charge, so don’t worry if you placed it in thewrong place; however removing a buildings - “Sell” option - will returning only 50% of theresources used. Upgrades to certain levels will cause the building to increase its footprint (ie from2x2 to 2x3) this will require more planning and optimization.

    Figure 12: Elves - Level 9 Town Hall

    Hint: it is a good idea to leave some spare space unoccupied by buildings in case you wish to changeyour city layout, so you can easily move them around. If you really have to remove a building, chose thecheapest ones (lowest level) to rebuild.

      Culture - you will mainly need culture to build or upgrade buildings (together with Population andother resources). The higher the level of a building, the more Culture Points it will require. You canget Culture mainly from cultural buildings (22 different cultural buildings), but also from advancedstreet types. If your Total Culture is higher than “Required culture”, the remaining will give you aCulture Bonus, which will increase your base resources productions of Coins and Supplies (up to200%). You can get temporary additional “Available Culture” from Neighborly Help.

    Figure 13: Available Culture 

    Figure 14: Culture Bonus 

    http://beta.wiki.elvenar.com/index.php?title=Streetshttp://beta.wiki.elvenar.com/index.php?title=Streetshttp://beta.wiki.elvenar.com/index.php?title=Streets

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    Hint: In early phases of the game try to keep Culture bonus at 200% even if you don’t receive (you canreceive Culture boost from neighbors; this will help amassing coins and supplies that can be used to buyKnowledge Points or even Goods in the Wholesale section of the Trader. Remember upgrading yourTown hall it very important because it increases the amount of coins and supplies you can store.

      Knowledge Points - are needed to advance on the research tree and get access to betterbuildings or increase your city construction area. KP are obtained automatically (1 every hour) orby completing an encounter when exploring provinces that separates players.

    Hint: you cannot store more than 10 KP, so you have to spend them in Research tree quite often and

    make room to regenerate (especially overnight)

    Figure 15: Knowledge Points 

    Knowledge Points are also collected after completing an Encounter either by paying a fee (Negotiating) orby winning the Fight against the enemy troops.

    Figure 16: 8 Encounters per Province 

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    Figure 17: New Encounter 

    Figure 18: Army Setup Window

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    Figure 19: Fight Starting Positions

      Quests - players receive quests that help and guide progression in the game; once complete theyreward with coins, supplies and sometimes precious goods.

    Figure 20: Quests Reward

    Hint: once a quest is completed (Green checkmark) click on Completed and accept the Reward; this willallow a new Quest to regenerate, before you continue to play and potentially complete an action thatwould be required in the new regenerated Quest.

     

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    Hint: in the current game version, while in early stages of the game, you can delete quests without anypenalty; another quest will be generated right after deletion. If you repeat deleting 5-6 times, you willreceive again the quest that you deleted first. This allows you to select the best quest to complete withoutwaiting times (eg. Quest asking to produce 40 Steel - you will select it when your steel buildings havecompleted their cycles and you have 40 steel already produced.)

      World Map - consists of many different provinces and other towns which surround your town. Thisis another important part of the game, which you will visit frequently. Explore as much as you can(exploring costs resources) and try to discover as many players as possible. Once you discoverother players, use Neighbor Help so both of you and your neighbor get extra coins (and supplies,

    in case the other player is also helping you). The more help you are offering, the morecoins/supplies you are earning. Don’t forget that you can also boost Culture (available only whencertain Culture buildings are built).

    Figure 21: World Map

    Hint: the amount of coins and supplies you receive will increase if you upgrade your Town Hall. Once youhave 30-40 neighbors discovered, the amount of coins you receive will be a significant portion of yourdaily income.

    Hint: the more players you discovered, the more trades will be made available to you, without paying a50% extra fee. 

    Elvenar and game content is © (Copyright) InnoGames GmbH 2014 - no copyright infringement intended.