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2/10/2014 1 Introduction to Mobile Application Development Slide 2 Mobile ? 3. The world is not a desktop 2. An important part of our life 1. Mobile phones are everywhere

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2/10/2014

1

Introduction to Mobile Application Development

Slide 2

Mobile ?

3. The world is nota desktop

2. An important part of our life

1. Mobile phones

are everywhere

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Slide 3

Mobile phones are everywhere

Slide 4

Airport

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Slide 5

Rural area

Slide 6

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Slide 7

Phones become an important part of our life

Connecting People Entertainment Device

Slide 8

The world is not a desktop

2011, World populations 7 billion people, 5.6 billion mobile phones

2011, USA, 327.5/310, 103.9%

2009, GER, 107/82, 130%

2008, UK, 75.7/61.6, 123%

2010, VIETNAM, 72/90, 79% Source: http://en.wikipedia.org/wiki/List_of_countries_by_number_of_mobile_phones_in_use

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Slide 9

Are there enough software for eveyone ?

Slide 10

�The world is going mobile

�Many challenges

�You can find more reasons

Why we learn???

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Slide 11

What is course talking about ?

Slide 12

The mobile phone of the 21 centuty

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Slide 13

The mobile phone of the 21 centuty

SmartMobile

It has

System

It has Operating

System

It is an It is an entertainment

device

It has Sensors

Network connections

It is powerful

Slide 14

The phone is powerful

Plenty of RAM Heaps of external storage

Multi-core CPU

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Slide 15

Khái niệm CPU Core

CPU: Central Processing Unit

Computational power of a computer is

usually measured by the power of its CPU

Slide 16

Quad-core

Quad cores = 4 cores

Means: 4 “CPU” in a box

More powerful, stronger

More engergy consumption More difficult to manage

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Slide 17

It has operating system

Slide 18

Connectivities – Wide range

3G

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Slide 19

Connectivities – Short range

Slide 20

It has sensors

AccelerometerTouch Screen GPS receiver

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Slide 21

Assisted GPS (A-GPS) (on smartphones)

Slide 22

�Location based Services

Map related applications

∗ Navigation Based Services

∗ Routing Services

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Slide 23

It is an Entertainment Device

Slide 24

The smartphones problems

Difficult to interact

Battery life

Expensive

Social issuesDistraction

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Slide 25

Difficult Interaction

Small Screen Icon based ?

Too complicated

Menu based ?

Slide 26

Short battery life

Battery Awareness

How much energy that your app uses ?

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Slide 27

They are expensive

Slide 28

Social issues

Distractions

Mobile phones have changed our way of

communication

Isolationism

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Slide 29

Though, there are many difficulties: We still love them !

Slide 30

How to develop an innovative program on Mobile phone ?

context awareness

User experience

Social Networks

innovative

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Slide 31

Context-awareness

http://www.mlab.t.u-tokyo.ac.jp/research/2005/context-aware_computing/index_e.php

Slide 32

�GUI

�Menu & Navigation

�Intuitive

User experience

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Slide 33

�We live in a community, not in

an island

�Wireless connections are

everywhere

�Knowing & Sharing & Caring

Connectivity & Social networks

Mobile Application Development

A Little Background

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Slide 35

History of Mobile Phones

Slide 36

And Then… Smart Phones!!!

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Slide 37

And Then… Smart Phones!!!

Slide 38

IPhone

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Slide 39

Sales Dropped…

Slide 40

A New Player Arrives… Google!!

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Slide 41

Open Handset Alliance (OHA)

Mobile Application Development

The Future

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Slide 43

Future of Android

Slide 44

Future of Android

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Slide 45

Future of Android

Slide 46

Android Box

�Android 4.0 OS

�Built-in Skype Camera

�1GB DDR3, 4GB Nand Flash

�Support 3G Dongle

�Support flash 11, Support HTML5

�Support Android APPs from Google Play or others

�Support 2.4G wireless keyboard & mouse

�Support sorts of USB 3G dongle, make access to

internet more conveniently

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Slide 47

Applications of Android Box

�Information Display Systems

�Real-Time Process Monitoring

�Media Processing Systems

�Queue Management Systems

�Imagination is the only limit

Slide 48

Information Display Systems

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Slide 49

Real-Time Process Monitoring

Slide 50

Queue Management Systems

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Android

Common Misconceptions

Slide 52

What It Isn’t

�A Java ME implementation

�Part of the Linux Phone Standards Forum (LiPS)

�Simply an application layer (like UIQ or S60)

�A mobile phone handset

�Google’s answer to the iPhone

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Slide 53

An Open Platform for Mobile Development

The first truly open and comprehensive platform for mobile

devices, all of the software to run a mobile phone but

without the proprietary obstacles that have hindered mobile

innovation.

Slide 54

Android Software Stack

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Slide 55

An Open Platform for Mobile Development

�A hardware reference design that describes the capabilities required of a mobile device in order to support the software stack

�A Linux operating system kernel that provides the low-level interface with the hardware, memory management, and process control, all optimized for mobile devices

�Open source libraries for application development including SQLite, WebKit, OpenGL, and a media manager

Slide 56

An Open Platform for Mobile Development

�A run time used to execute and host Android applications, including the Dalvik virtual machine and the core libraries that provide Android specific functionality. The run time is designed to be small and efficient for use on mobile devices.

�An application framework that agnostically exposes system services to the application layer, including the window manager, content providers, location manager, telephony, and peer-to-peer services

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Slide 57

An Open Platform for Mobile Development

�A user interface framework used to host and launch

applications

�Preinstalled applications shipped as part of the stack

�A software development kit used to create applications,

including the tools, plug-ins, and documentation

Slide 58

Native Android Applications

�An e-mail client

�An SMS management application

�A full PIM (personal information management) suite

�Mobile Google Maps application

�Web Browser

�An Instant Messaging Client

�A music player and picture viewer

�The Android Marketplace client

�The Amazon MP3 store client

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Slide 59

Android SDK Features

�Access to Hardware including Camera, GPS, and Accelerometer

�Native Google Maps, Geo coding, and Location-Based Services

�Background Services

�SQLite Database for Data Storage and Retrieval

Slide 60

Android SDK Features

�Shared Data and Inter - application Communication

�P2P Services with Google Talk

�Extensive Media Support and 2D/3D Graphics

�Optimized Memory and Process Management

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Slide 61

Why Develop for Android?

�Simple and powerful SDK

�No licensing fees

�Excellent documentation

�A thriving developer community

�Backed by more than 30 OHA members

Slide 62

What Makes Android Unique

�Google Maps Application

�Background Services and Applications

�Shared Data and Inter-process Communication

�All Applications Are Created Equal

�P2P Inter device Application Messaging

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Slide 63

What Comes in the Box

� The Android APIs

� Development Tools

� The Android Emulator

� Full Documentation

� Sample Code

� Online Support

Slide 64

Android Application Architecture

�Activity Manager: Controls the life cycle of your activities,

including management of the activity stack

�Views: Are used to construct the user interfaces for your

activities.

�Notification Manager: Provides a consistent and non

intrusive mechanism for signaling users

�Content Providers: Lets your applications share data

between applications

�Resource Manager: Supports non-code resources like

strings and graphics to be externalized .

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Slide 65

What We Need to Begin Development

�Android SDK

� http://code.google.com/android/download.html

�Java Development Kit 5 or 6

� http://java.sun.com/javase/downloads/index.jsp

�Eclipse

� www.eclipse.org/downloads/