2
ASYLUMIST HORDE When the first reports of attacks began to emanate from the Asylum cities the Coalition, that would later become the Confederation, took this as a clear sign that their long time enemies the Guardians had returned to stake claim to the planet once more. Instead of sending help to the cities, having been declared enemies of the Coalition by refusing to help in the ongoing fight with the tribes of the Dark Blade, the Coalition pulled all of its forces back into it’s own territory. Seeking to perhaps let their enemies weaken each other, the armies were scattered all across the Coalition held territories and placed on guard should the Dark Blade join the fight. Preparations were finished long before the cries for help ceased and the Coalition braced itself for war. Far to the east of Asylum 2, the second largest Asylum city, large convoys of vehicles were spotted moving at great speed. ey were from the cities and so were deemed of less importance than readying for the Guardian assault, and so the majority of the forces remained on guard while about a fiſth of the army was sent to intercept the believed to be “fleeing” denizens of the Asylum cities. As the army waited, great plumes of smoke and dust kicked up by the massive gathering of vehicles filled the skies. e Coalition force was led by an inexperienced but well renowned commander, Cavvel Vaxi. When the fighting suddenly erupted against an unknown enemy that seemed to spill like water over the land in numbers incalculable, piloting the vehicles and attacking without mercy, Vaxi was able to frantically scream through the comms a single misguided sentence before he was killed that would inadvertently give a name to this new enemy. “e Asylumists are attacking!” reat Cost: (1) #10 Models All models are armed with Twisted Metal and Scavenged Guns Light Infantry Move: 8” Resolve: 3 HP: 1 Weapons Type: Range: RoF/Att: Ext: Scavenged Guns Light 24” 1 - Twisted Metal Melee 1” Fast 1 - Special Rules Relentless - Units with this Rule can Run, even if they do not have any Command Tokens assigned. Any Command Token assigned to this Unit overwrites this Action. Horde Rule - At the beginning of the Resolve Phase before the Doom Roll, if this Unit has a Command Token, roll a D6 for each model that has been slain from this Unit. On the roll of a 5+, restore a slain Model to the Unit in Coherency and more than 2” away from any enemy models. If a Model cannot be placed as such, simply do not add the Model to the Unit. It is noted that “Fresh” Asylumists are donned in a biological armor that seems to deteriorate through damage. An average Asylumist is inhumanly strong, fast and posses an intelligence most sinister, allowing them to quickly become adept at using weapons and technology. eir talons and teeth alone are able to pierce advanced armors and the signature head spines appear to grant enhanced sensory capability and even a natural deflector field as if technological in nature. A popular saying amongst those who go to fight this enemy, “It’s not your life that flashes before your eyes just before you die, it’s the Asylumist smile.” Copyright 2017 All rights reserved

ASYLUMIST HORDE€¦ · Horde Rule - At the beginning of the Resolve Phase before the Doom Roll, if this Unit has a Command Token, roll a D6 for each model that has been slain from

  • Upload
    others

  • View
    4

  • Download
    0

Embed Size (px)

Citation preview

Page 1: ASYLUMIST HORDE€¦ · Horde Rule - At the beginning of the Resolve Phase before the Doom Roll, if this Unit has a Command Token, roll a D6 for each model that has been slain from

ASYLUMIST HORDE

When the first reports of attacks began to emanate from the Asylum cities the Coalition, that would later become the Confederation, took this as a clear sign that their long time enemies the Guardians had returned to stake claim to the planet once more. Instead of sending help to the cities, having been declared enemies of the Coalition by refusing to help in the ongoing fight with the tribes of the Dark Blade, the Coalition pulled all of its forces back into it’s own territory. Seeking to perhaps let their enemies weaken each other, the armies were scattered all across the Coalition held territories and placed on guard should the Dark Blade join the fight. Preparations were finished long before the cries for help ceased and the Coalition braced itself for war.

Far to the east of Asylum 2, the second largest Asylum city, large convoys of vehicles were spotted moving at great speed. They were from the cities and so were deemed of less importance than readying for the Guardian assault, and so the majority of the forces remained on guard while about a fifth of the army was sent to intercept the believed to be “fleeing” denizens of the Asylum cities. As the army waited, great plumes of smoke and dust kicked up by the massive gathering of vehicles filled the skies. The Coalition force was led by an inexperienced but well renowned commander, Cavvel Vaxi. When the fighting suddenly erupted against an unknown enemy that seemed to spill like water over the land in numbers incalculable, piloting the vehicles and attacking without mercy, Vaxi was able to frantically scream through the comms a single misguided sentence before he was killed that would inadvertently give a name to this new enemy.

“The Asylumists are attacking!”

Threat Cost: (1) #10 Models All models are armed with Twisted Metal and Scavenged Guns

Light Infantry Move: 8” Resolve: 3 HP: 1

Weapons Type: Range: RoF/Att: Ext:

Scavenged Guns Light 24” 1 -

Twisted Metal Melee 1” Fast 1 -

Special Rules

Relentless - Units with this Rule can Run, even if they do not have any Command Tokens assigned. Any Command Token assigned to this Unit overwrites this Action.

Horde Rule - At the beginning of the Resolve Phase before the Doom Roll, if this Unit has a Command Token, roll a D6 for each model that has been slain from this Unit. On the roll of a 5+, restore a slain Model to the Unit in Coherency and more than 2” away from any enemy models. If a Model cannot be placed as such, simply do not add the Model to the Unit.

It is noted that “Fresh” Asylumists are donned in a biological armor that seems to deteriorate through damage. An average Asylumist is inhumanly strong, fast and posses an intelligence most sinister, allowing them to quickly become adept at using weapons and technology. Their talons and teeth alone are able to pierce advanced armors and the signature head spines appear to grant enhanced sensory capability and even a natural deflector field as if technological in nature. A popular saying amongst those who go to fight this enemy, “It’s not your life that flashes before your eyes just before you die, it’s the Asylumist smile.”

Copyright 2017 All rights reserved

Page 2: ASYLUMIST HORDE€¦ · Horde Rule - At the beginning of the Resolve Phase before the Doom Roll, if this Unit has a Command Token, roll a D6 for each model that has been slain from