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Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
2000 Pts - Orcs & GoblinsName # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Skarsnik (2 , 275 pts) Skarsnik, Warlord of
the Eight Peaks1 In 4 5 3 4 4 6 5 4 8 6+ 275
Composition: LordSneaky Schemes Each enemy unit rolls a D6 before deploying. On a roll of 6 that unit isdelayed and enters the board from their deployment edge in the first turn.Tricksy Traps Any Night Goblin unit that flees as a charge reaction and rallies next turn mayreform and take a free move and shoot as normal.; General; Light Armour; Fear Elves; Hatred(Dwarves)
Gobbla 1 - - 5 - 6 - - 4 4 - - [0]Removed only when Skarsnik is killed. Killing Blow.
Skarsnik's Prodder 1 Bound Spell (Power 5). Use every magic phase. Magic Missile, 24" Range, D3S6 hits (no armor save), increased to D6 if within 12" of a Night Goblin horde.
[0]
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostBig Boss (49 , 390 pts)
Goblin Big Boss(Battle Standard
Bearer)
1 In 4 4 3 4 4 2 3 3 7 5+ 6+* 149Composition: HeroHand Weapon; Light Armour; Shield; Battle Standard Bearer; Fear Elves
Spider Banner 1 Goblins Only. Models in unit gain Poisoned Attacks. If they already have it,models wound on a 5+
[85]
Night Goblins 46 In 4 2 3 3 3 1 3 1 5 6+ 241Composition: CoreAnimosity; Musician ; Standard Bearer ; Nets; Hand Weapon; Spear; Shield; Fear Elves;Hatred (Dwarves)
Night Goblin Boss 1 In 4 2 3 3 3 1 3 2 5 6+ [3]Hand Weapon; Spear; Shield
Fanatics 1 Uq 2D6 - - 5 3 1 3 D6 10 - [25]Immune to PsychologyCannot be charged. Release the Fanatics: When unit concealing are within 8" of enemy releasefanatics 2D6" in any direction. Further Movement: 2D6 in random direction. Splat: Whenmoving through a unit, inflict D6 S5 armor piercing hits. Remove fanatic when: contactingany terrain, roll double for movement (except on release), unit ends move over (unit takes D6S5 AP hits)
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostGreat Shaman (47 , 765 pts)
Orc Great Shaman 1 In 4 3 3 4 5 3 2 1 8 - 4 225Composition: LordChoppas; Size Matters - Orcs; Level 4 Upgrade; Hand Weapon
Channeling Staff 1 +1 to channeling attempts [15] Seed of Rebirth 1 6+ Regeneration [10]
Orc Big'Uns 45 In 4 4 3 4 4 1 2 1 7 5+ 540Composition: CoreAnimosity; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon;Spear; Light Armour; Shield
Orc Boss 1 In 4 4 3 4 4 1 2 2 7 5+ [10]Choppas; Hand Weapon; Spear; Light Armour; Shield
Razor Standard 1 Armour Piercing [45]
Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostArachnarok Spider (9 , 320 pts)
Arachnarok Spider 1 Mo 7 4 - 5 6 8 4 8 - 4+ 320Composition: RareForest Strider; Obstacle StriderVenom Surge Before attacking nominate one attack and roll seperately. This attack has theMultiple Wounds (D6) rule.Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or inbuilding.; Flinger; Forest Goblin Crew; Causes Terror; Immune to Psychology; Large Target;Poisoned Attacks; Stubborn; Swiftstride; Thunder Stomp
Forest Goblin Crew 8 - - 2 3 3 - - 2 1 6 - [0]Crew are treated as part of the Spider. They may attack and shoot, but cannot be targeted inreturn.; Short Bow; Spear
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostMangler Squig (1 , 65 pts)
Mangler Squig 1 Uq 3D6 - - 6 4 3 3 * 3 - 65Composition: RareRandom Movement (3D6)Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.Inflicts 2D6 S6 Armour Piercing hits.Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in theCumpulsory Move phase.Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count asin soft cover when taegeted with shooting attacks.Completely Out of Control : Removed when they contact another Mangler Squig, roll triplefor movement, or a unit moves into contact.Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles orMystical Monuments. If movement would take them into contact with a Building, ImpassableTerrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostMangler Squig (1 , 65 pts)
Mangler Squig 1 Uq 3D6 - - 6 4 3 3 * 3 - 65Composition: RareRandom Movement (3D6)Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.Inflicts 2D6 S6 Armour Piercing hits.Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in theCumpulsory Move phase.Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count asin soft cover when taegeted with shooting attacks.Completely Out of Control : Removed when they contact another Mangler Squig, roll triplefor movement, or a unit moves into contact.Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles orMystical Monuments. If movement would take them into contact with a Building, ImpassableTerrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostWolf Rider Mob (5 , 60 pts)
Goblin Wolf Riders 5 Ca 4 2 3 3 3 1 2 1 6 4+ 60Composition: CoreAnimosity; Hand Weapon; Short Bow; Light Armour; Shield; Fast Cavalry; Fear Elves
Giant Wolf 5 WB 9 3 - 3 3 1 3 1 3 - [0]Swiftstride
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostWolf Rider Mob (5 , 60 pts)
Goblin Wolf Riders 5 Ca 4 2 3 3 3 1 2 1 6 4+ 60Composition: CoreAnimosity; Hand Weapon; Short Bow; Light Armour; Shield; Fast Cavalry; Fear Elves
Giant Wolf 5 WB 9 3 - 3 3 1 3 1 3 - [0]Swiftstride
Total Cost: 2000
Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Option FootnotesOptions
Flinger Range 12-48", S1(3), Multiple Wounds (D3), Stone Thrower, may fire if moved (but not marched), any unithit has Always Strikes Last rule until end of it's next turn, if Misfire just misses this turn.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.Light Armour 6+ Armour save.Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.Nets Roll a D6 at the start of each close combat phase - on a 2-6, choose an enemy unit to net, which receives -1
to strength until the end of the phase. On a 1 the goblins net themselves, and suffer -1 strength instead.Shield +1 Armour save bonus.Short Bow 18" Range, Strength 3. Volley FireSpear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
SpecialChoppas +1S in first round of each combat.Size Matters - Orcs Do not take Panic tests caused by Snotlings, Squigs, or Goblins.Swiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.Thunder Stomp D6 automatic hits at creature's strength, Always strikes last