Armature PPTX

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    Basic

    ArmaturesDr. Blake Ketchum

    This guide will walk you through the

    construction of a basic armature for

    small-scale projects.

    Armatures have two purposes:

    Supporting the plastic media

    (clay).

    Serving as a reverence for

    proportion and scale.

    Armatures consist of a rigid material

    that is precisely constructed according

    to the requirements of the project.

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    Basic

    ArmaturesDr. Blake Ketchum

    You will start with an armature

    drawing. The armature drawing should

    reflect:

    The final proportions of the

    sculpture.

    All the flexion points (joints).

    In this drawing for a human male,

    the pose is a default anatomical pose

    called the supine position. The figure

    stands facing forward with arms down

    and palms forward.

    The head is represented by only the

    cavalarium (brain case). Because the

    flexible part of the spine continues up

    farther than the bottom of the face.Only one arm is drawn because the

    arm armature will be identical from

    front and back views. Feet are turned

    out of the page, so are not drawn.

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    Basic

    ArmaturesDr. Blake Ketchum

    Cut a wire approximately 3-times the

    length of your finished sculpture.

    You can start with the foot. On a

    separate sheet draw how long the foot

    will be in the final sculpture.

    Depending upon your final plans for

    the armature, it is often a good idea to

    leave extra wire on the feet to attach

    the sculpture to a base.

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    Basic

    ArmaturesDr. Blake Ketchum

    Lay the armature on the armature

    drawing with the foot pointing

    outwards.

    Begin following the armature drawing

    by bending at the knee. I use a little

    strip of tape or mark with a sharpie to

    indicate where joints should be.

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    Basic

    ArmaturesDr. Blake Ketchum

    Work your way up the armature

    carefully. When you get to the lumbar

    segment of the spine, lay the wire to

    one side of the center line. You will be

    doubling back over this section before

    you finish the armature.

    Keep long bones straight and your

    bends crisp. If you dont it is easy to

    loose your proportions and a sense of

    structure in your sculpture.

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    Basic

    ArmaturesDr. Blake Ketchum

    Continue up and for the neck, again

    leave the armature to one side of the

    center line.

    You will be making the arms out of a

    second wire, so disregard them now.

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    Basic

    ArmaturesDr. Blake Ketchum

    Bend the wire for the cavalarium

    carefully so that it is just inside the

    lines of your armature drawing. Rely

    on your pliers for the tight bends.

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    Basic

    ArmaturesDr. Blake Ketchum

    Moving back down the body, doubling

    over the neck. Keep checking that

    everything is in alignment on the way

    down.

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    Basic

    ArmaturesDr. Blake Ketchum

    The process can be slow. Dont expect

    it to go as quickly as it did when you

    made the first side. Keep everything in

    line and flat.

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    Basic

    ArmaturesDr. Blake Ketchum

    This component is ready when its flat,

    inline with the drawing, and the joints

    are clearly marked.

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    Basic

    ArmaturesDr. Blake Ketchum

    Begin the arms. Mark elbow and the

    centerline. The shoulder should be a

    sharp bend.

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    Basic

    ArmaturesDr. Blake Ketchum

    Flip the armature and center it on your

    mark.

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    Basic

    ArmaturesDr. Blake Ketchum

    The finished arms.

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    Basic

    ArmaturesDr. Blake Ketchum

    I tightly wrap the lumbar and cervical

    section of the spine with tape or wire

    to hold them together. Cloth tape

    works well for small armatures.

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    Basic

    ArmaturesDr. Blake Ketchum

    Attach the arms with tight and strong

    tape or tightly twisted wire.

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    Basic

    ArmaturesDr. Blake Ketchum

    Its almost done. We need to pose the

    stance. When people stand, their

    bones are not all lined up on a plane!

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    Basic

    ArmaturesDr. Blake Ketchum

    The knees get bent just a little bit

    backwards. Dont over do it.

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    Basic

    ArmaturesDr. Blake Ketchum

    The lumbar vertebrae are slightly

    arched.

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    Basic

    ArmaturesDr. Blake Ketchum

    The neck tilts forward and is also

    arched.

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    Basic

    ArmaturesDr. Blake Ketchum

    Bend the wire between the arms back

    a bit to represent the clavicles, or

    collarbones.

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    Basic

    ArmaturesDr. Blake Ketchum

    Fine tune the armature so that it

    stands on its own in a natural looking

    position.

    Once you have this default pose set,

    you can pose the armature much like

    you would an action figure, one joint

    at a time.

    When posing the armature, be aware

    of the directions in which the joints

    will naturally bend. Only deviate from

    this for deliberate artistic reasons.

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