16
Slide 1 © Fjord 2010 Fjord Mobile Design Drivers 21 st January 2010

Andy Goodman Jesus Gorriti Fjord

Embed Size (px)

DESCRIPTION

Presentation from the Camerjam M-Football conference, 21 January 2010, www.camerjam.com/events/m-football

Citation preview

Page 1: Andy Goodman Jesus Gorriti Fjord

Slide 1 © Fjord 2010

Fjord Mobile Design Drivers21st January 2010

Page 2: Andy Goodman Jesus Gorriti Fjord

Slide 2 © Fjord 2010

Who are Fjord?

Page 3: Andy Goodman Jesus Gorriti Fjord

Slide 3 © Fjord 2010

6 mobile contextsthe condition of being mobile

Page 4: Andy Goodman Jesus Gorriti Fjord

Slide 4 © Fjord 2010

1. Cultural ContextCustomisation vs. The Givens

Page 5: Andy Goodman Jesus Gorriti Fjord

Slide 5 © Fjord 2010

2. Snackingtime filling & boredom killing

Page 6: Andy Goodman Jesus Gorriti Fjord

Slide 6 © Fjord 2010

3. Locationwe know your location& your location matters

Page 7: Andy Goodman Jesus Gorriti Fjord

Slide 7 © Fjord 2010

4. Motionyou are in motion therefore

there are limitations (& possibilities)

Page 8: Andy Goodman Jesus Gorriti Fjord

Slide 8 © Fjord 2010

Page 9: Andy Goodman Jesus Gorriti Fjord

Slide 9 © Fjord 2010

5. Identityyou are your SIM

Page 10: Andy Goodman Jesus Gorriti Fjord

Slide 10 © Fjord 2010

6. LimitationsMobile devices have

limited input capabilities

Page 11: Andy Goodman Jesus Gorriti Fjord

Slide 11 © Fjord 2010

a great mobile user experience= Control + Utility + Bling

Page 12: Andy Goodman Jesus Gorriti Fjord

Slide 12 © Fjord 2010

1. Controlefficient ways to get stuff done,

much more than apps or functionality

Page 13: Andy Goodman Jesus Gorriti Fjord

Slide 13 © Fjord 2010

2. Utilitywhat makes things work

without you really being aware of it

Page 14: Andy Goodman Jesus Gorriti Fjord

Slide 14 © Fjord 2010

3. Blingshowing off

Page 15: Andy Goodman Jesus Gorriti Fjord

Slide 15 © Fjord 2010

Page 16: Andy Goodman Jesus Gorriti Fjord

Slide 16 © Fjord 2010

Thank you :)