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Official rules for "An old tweed jacket and a deerstalker" a board game made for Fastaval 2014, fastaval.dk. Made by Daniel Skjold Pedersen
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Rules / Daniel Skjold Pedersen / Fastaval 2014
~1~
An Old Tweed Jacket and a Deerstalker
~ 2-‐5 players / Ages 6 and above / 15 minutes ~ ~ In An Old Tweed Jacket and a Deerstalker players are 18th century British nobles who compete to be the most successful deer hunter by first hitting five deer meeples. Unfortunately, hunting is not the most skilled pastime among nobles who tend to fire at will at any moving target. Luckily for you, you do not care and the hunting season has just begun. Put on your old tweed jacket and a deerstalker and aim for victory. But be careful, as hitting horses, cows and goats will turn the local peasants against you. ~ CONTENTS 5 bags 95 animal meeples
25 yellow deer
20 white horses
20 green cows
20 blue goats
5 red foxes
5 black hunting dogs
PREPARING THE HUNT Each player takes a bag and seeds it with 17 animal meeples: 5 yellow deer, 4 white horses, 4 green cows and 4 blue goats. (The red foxes and black hunting dogs are used for the variants on page 2.) The player who has most recently been hunting (or who won the last game) is start player and is first to hunt (see ”Hunting” below). HUNTING Players take a turn hunting alternately until a winner is found (see “End of the game”). On his turn a player must (A) continue firing at animal meeples until he (B) decides to end his hunt successfully, or (C) upsets the peasants and is forced to end the hunting and flee to his castle. Then a new turn begins for the next player in clockwise order. A) Firing at animal meeples To hunt a player draws animal meeples out of his bag one animal at a time. Players are not allowed to look into their bags during the game. B) Successful hunt The hunt is successful if the player decides to end his turn before upsetting the peasants.
Deer meeples drawn during the turn, if any, are stored in front of the player in a personal pool of prey. The prey is now safe and shall not be returned to the bag in later turns.
The player puts all drawn horse, cow and goat meeples into the bag of any one other player of his choice.
Rules / Daniel Skjold Pedersen / Fastaval 2014
~2~
C) Upsetting the peasants If a player upsets the peasants the turn is wasted.
The first horse, the first cow and the first goat meeple drawn during each hunt is a warning to the player. As soon as a player draws the second horse, cow or goat meeple he upsets the local peasants and is forced to end his turn immediately. He must return all animal meeples drawn this turn to his bag.
END OF THE GAME The game ends as soon as a player has hit (i.e. drawn) all 5 deer meeples out of his bag and added them to his prey pool. He is declared the most successful deer hunter and wins the game.
VARIANTS The following three variants are for players who want to mix up their game of An Old Tweed Jacket and a Deerstalker. The Great Fox Hunt – look out for the fox during other players’ turns (for 3+ players only) When preparing the game players also seed their bag with a red fox meeple.
As soon as a player draws a fox the turn is temporarily interrupted by the real-‐time mini game The Great Fox Hunt. As soon as the fox is drawn and spotted all players out of turn draw animal meeples out of their bag as quickly as they can but one at a time until someone draws his fox and shouts ‘FOX’ (or ‘RÆV’ in Danish). He may take one deer meeple out of his bag and place in his pool of prey as a reward. Then all participants in The Great Fox Hunt returns all drawn animal meeples to their bags (not prey) and the ordinary turn is resumed. Last Fox Wins – introduces a new way to win the game When preparing the game players also seed their bag with a red fox meeple.
When ending a hunt successfully the fox, if any drawn, goes to the pool of prey along with deer meeples. If the player upsets the peasants any fox drawn during the turn is returned to the bag along with horses, cows and goats. Apart from winning by drawing five deer meeples a player also win if he is the last player to draw and add a fox meeple to his pool of prey. The Hunting Dog – introduces a new animal players should avoid firing at When preparing the game players also seed their bag with a black hunting dog meeple.
When drawing the hunting dog the turn ends immediately – no warning is given. The player puts the drawn hunting dog into the bag of another player of his choice while returning all other animal meeples drawn during the turn to his own bag.