AMIGA - Darkseed Hints

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    Darkseed 1992 Cyberdreams

    Hints

    GENERAL TiPS------------ (1)

    Dark Seed is unusual in that time dictates the whole pattern of play.Certain strategies will only work at certain specific times,so don't beafraid to try the same thing more than once during the course of the game.

    (2)

    There are two worlds that you have to contend with - the Normal world andthe Dark World. These two worlds are not seperate entities but parallelplaces where what happens in one can have great effect on what happens inthe other. In fact,many places in one world are mirrored directly in theother. The important ones are as follows:

    Normal World Corresponding Dark World Location Location

    -------- --------

    Living Room Nursery Front of House Front Of Hatchery Car Alien Starship Library Archives

    Prison Cell Dark Prison Cell Secret Rooms 1&2 Turbo Lifts 1&2

    (3)

    It is advisable to save your game frequently, and certainly at the end ofeach day. Saving a game before Mike goes to bed means that you can go backand do something that you may forgotten to do during the course of the day.

    (4)

    Not everything around you is immediately apparent. Try using the questionmark cursor and move it all around the room. When it turns into anexclamation mark you know you have found something interesting.

    (5)

    A most vital point to note,and one which may frustrate to a certain degree,is that it is not what you as the player knows that is important. Dawsonmust learn things for himself before he can do or find certain things forhimself. For example, you will not be able to find the car keys in thecellar until Dawson has visited the Keeper Of The Scrolls on day Three,even though you know that they are there.

    MAPS----

    Although most rooms/locations in the Normal and the Dark Worlds havespecific objects or purposes, there are some that exist merely fordecoration. Don't,for example, spend a day and a half trying to get intothe Barber Shop,even though you seem to be able to do so.It is also worth bearing in mind that it is not enough simply to simplyvisit each location once and check it out,never to return again. Much maybe revealed at a later visit.But then,that is the way with a strange game!

    Have fun.... And Good Luck!

    ---Presented by THE LOONS on 19 Feb 1993

    For more Amiga documents, visit www.lemonamiga.com

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