65
ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The classification is neither exhaustive (there may be more) nor mutually exclusive (one may combine). We are now emphasizing design of algorithms, not data structures.

ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Embed Size (px)

Citation preview

Page 1: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

ALGORITHM TYPES

• Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking.

• Note the general strategy from the examples.

• The classification is neither exhaustive (there may be more) nor mutually exclusive (one may combine).

• We are now emphasizing design of algorithms, not data structures.

Page 2: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

GREEDY: Some Scheduling problems

• Scheduling Algorithm: Optimizing function is aggregate finish-time with one processor

• (job-id, duration pairs)::(j1, 15), (j2, 8), (j3, 3), (j4, 10): aggregate FT in this order is 15+23+26+36=100

• Note: durations of tasks are getting added multiple times: 15 + (15+8) + ((15+8) + 3) + . . .

• Optimal schedule is the Greedy schedule: j3, j2, j4, j1. Aggregate FT=3+11+21+36=71 [Let the lower values get added more times: shortest job first]

• Sort: O(n log n), + Placing: (n), • Total: O(n log n),

Page 3: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

MULTI-PROCESSOR SCHEDULING (Aggregate FT)

• Optimizing Fn. Aggregate FT - Strategy: Assign pre-ordered jobs over processors one by one

• Input (job-id, duration)::(j2, 5), (j1, 3), (j5, 11), (j3, 6), (j4, 10), (j8, 18), (j6, 14), (j7, 15), (j9, 20): 3 proc

• Sort first: (j1, 3), (j2, 5), (j3, 6), (j4, 10), (j5, 11), (j6, 14), (j7, 15), (j8, 18), (j9, 20) // O (n log n)

• Schedule next job on earliest available processor• Proc 1: j1, j4, j7

Proc 2: j2, j5, j8 Proc 3: j3, j6, j9

// Sort: Theta(n log n), Place: Theta(n), Total: Theta(n log n)• Note the first task is to order jobs for a “greedy” pick up

Page 4: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• Optimizing Fn. Last FT - Strategy: Sort jobs in reverse order, assign next job on the earliest available processor

• (j3, 6), (j1, 3), (j2, 5), (j4, 10), (j6, 14), (j5, 11), (j8, 18), (j7, 15), (j9, 20): 3 proc

• Reverse sort-• (j9, 20), (j8, 18), (j7, 15), (j6, 14), (j5, 11), (j4, 10), (j3, 6), (j2, 5), (j1, 3)• Proc 1: j9 - 20, j4 - 30, j1 - 33.• Proc 2: j8 - 18, j5 - 29, j3 - 35,• Proc 3: j7 - 15, j6 - 29, j2 - 34, Last FT = 35.• // sort: O(n log n)• // place: naïve: (nM), with heap over processors: O(n log m)• Optimal: Proc1: j2, j5, j8; Proc 2: j6, j9; Proc 3: j1, j3, j4, j7. Last FT =

34.• Greedy alg is not optimal algorithm here, but the relative err <= [1/3 -

1/3m], for m processors.• An NP-complete problem, greedy alg is polynomial O(n logn) for n jobs

(from sorting, assignment is additional O(n), choice of next proc. In each cycle O(log m) using heap, total O(n logn + n logm), for n>>m the first term dominates).

MULTI-PROCESSOR SCHEDULING (Last FT)

Page 5: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

HUFFMAN CODES

• Problem: device a (binary) coding of alphabets for a text, given their frequency in the text, such that the total number of bits in the translation is minimum.

• Encoding: alphabets on leaves of a binary tree (each edge indicating 0 or 1).

• Result of Weiss’ book: Fig 10.11, page 392, for 7 alphabets: (a, 001, freq=10, total=3x10=30 bits), (e, 01, 15, 2x15=30 bits), (i, 10, 12, 24 bits), (s, 00000, 3, 15 bits), (t, 0001, 4, 16 bits), (space, 11, 13, 26 bits), (newline, 00001, 1, 5 bits), Total bits=146 is the minimum possible.

Page 6: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

HUFFMAN CODES: Algorithm

• At every iteration, form a binary tree using the two smallest (lowest aggregate frequency) available trees in a forest, the tree’s frequency is the aggregate of its leaves’ frequency. Start from a forest of all nodes (alphabets) with their frequencies being their weights. When the final single binary-tree is formed use that tree for encoding.

• Example: Weiss: page 390-395.

Page 7: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

HUFFMAN CODES: Complexity

First, initialize a min-heap for n nodes: O(n)

Pick 2 best (minimum) trees: 2(log n)Do that for an order of n times: O(n log n)

Insert 1 or 2 trees in the heap: O(log n)Do that for an order of n times: O(n log n)

Total: O(n log n)

Page 8: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

RATIONAL KNAPSACK(not in the text)

• Given a set of objects with (Weight, Profit) pair, and a Knapsack of limited weight capacity (M), find a subset of objects for the knapsack to maximize profit, partial objects (broken) are allowed.

• Greedy Algorithm: Put objects in the KS in a non-increasing (high to low) order of profit density (profit/weight). Break the last object which does not fit in the KS otherwise.

• Example: (4, 12), (5, 20), (10, 10), (12, 6); M=14.

Solution: KS={(5, 20), (4, 12), (5, 5), Weight=14, Profit=37}.

• Optimal, polynomial algorithm O(N log N) for N objects - from sorting.

• 0-1 KS problem: cannot break any object: NP-complete, Greedy Algorithm is no longer optimal.

Page 9: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

APPROXIMATE BIN PACKING

• Problem: fill in objects each of size<= 1, in minimum number of bins (optimal) each of size=1 (NP-complete).

• Example: 0.2, 0.5, 0.4, 0.7, 0.1, 0.3, 0.8.

Solution: B1: 0.2+0.8, B2: 0.3+0.7, B3: 0.1+0.4+0.5. All bins are full, so must be optimal solution (note: optimal solution need not have all bins full).

• Online problem: do not have access to the full set: incremental;

Offline problem: can order the set before starting.

Page 10: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

ONLINE BIN PACKING

• Theorem 1: No online algorithm can do better than 4/3 of the optimal #bins, for any given input set.

• Proof. (by contradiction: we will use a particular input set, on which our online algorithm A presumably violates the Theorem)– Consider input of M items of size 1/2 - k, followed

by M items of size 1/2 + k, for 0<k<0.01– [Optimum #bin should be M for them.]– Suppose alg A can do better than 4/3, and it packs

first M items in b bins, which optimally needs M/2 bins. So, by assumption of violation of Thm, b/(M/2)<4/3, or b/M<2/3 [fact 0]

Page 11: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

ONLINE BIN PACKING

– Each bin has either 1 or 2 items– Say, the first b bins containing x items,

– So, x is at most or 2b items– So, left out items are at least or (2M-x) in number [fact 1]– When A finishes with all 2M items, all 2-item bins are within the first b bins,

– So, all of the bins after first b bins are 1-item bins [fact 2]– fact 1 plus fact 2: after first b bins A uses at least or (2M-x) number of bins

or BA (b + (2M - 2b)) = 2M - b.

Page 12: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

ONLINE BIN PACKING

- So, the total number of bins used by A (say, BA) is at least

or, BA (b + (2M - 2b)) = 2M - b.

- Optimal needed are M bins.

- So, (2M-b)/M < (BA /M) 4/3 (by assumption), or, b/M>2/3 [fact 4]

- CONTRADICTION between fact 0 and fact 4 => A can never do better than 4/3 for this input.

Page 13: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

NEXT-FIT ONLINE BIN-PACKING

• If the current item fits in the current bin put it there, otherwise move on to the next bin. Linear time with respect to #items - O(n), for n items.

• Example: Weiss Fig 10.21, page 364.• Thm 2: Suppose, M optimum number of bins are

needed for an input. Next-fit never needs more than 2M bins.

• Proof: Content(Bj) + Content(Bj+1) >1, So, Wastage(Bj)

+ Wastage(Bj+1)<2-1, Average wastage<0.5, less than

half space is wasted, so, should not need more than 2M bins.

Page 14: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

FIRST-FIT ONLINE BIN-PACKING

• Scan the existing bins, starting from the first bin, to find the place for the next item, if none exists create a new bin. O(N2) naïve, O(NlogN) possible, for N items.

• Obviously cannot need more than 2M bins! Wastes less than Next-fit.

• Thm 3: Never needs more than Ceiling(1.7M).

Proof: too complicated.

• For random (Gaussian) input sequence, it takes 2% more than optimal, observed empirically. Great!

Page 15: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

BEST-FIT ONLINE BIN-PACKING

• Scan to find the tightest spot for each item (reduce wastage even further than the previous algorithms), if none exists create a new bin.

• Does not improve over First-Fit in worst case in optimality, but does not take more worst-case time either! Easy to code.

Page 16: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

OFFLINE BIN-PACKING

• Create a non-increasing order (larger to smaller) of items first and then apply some of the same algorithms as before.

GOODNESS of FIRST-FIT NON-INCREASING ALGORITHM:• Lemma 1: If M is optimal #of bins, then all items put by the First-

fit in the “extra” (M+1-th bin onwards) bins would be of size 1/3 (in other words, all items of size>1/3, and possibly some items of size 1/3 go into the first M bins).

Proof of Lemma 1. (by contradiction)• Suppose the lemma is not true and the first object that is being put

in the M+1-th bin as the Algorithm is running, is say, si, is of size>1/3.

• Note, none of the first M bins can have more than 2 objects (size of each>1/3). So, they have only one or two objects per bin.

Page 17: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Proof of Lemma 1 continued.• We will prove that the first j bins (0 jM) should have exactly 1 item

each, and next M-j bins have 2 items each (i.e., 1 and 2 item-bins do not mix in the sequence of bins) at the time si is being introduced.

• Suppose contrary to this there is a mix up of sizes and bin# B_x has two items and B_y has 1 item, for 1x<yM.

• The two items from bottom in B_x, say, x1 and x2; it must be x1 y1, where y1 is the only item in B_y

• At the time of entering si, we must have {x1, x2, y1} si, because si is picked up after all the three.

• So, x1+ x2 y1 + si. Hence, if x1 and x2 can go in one bin, then y1 and si also can go in one bin. Thus, first-fit would put si in By, and not in the M+1-th bin. This negates our assumption that single occupied bins could mix with doubly occupied bins in the sequence of bins (over the first M bins) at the moment M+1-th bin is created.

OFFLINE BIN-PACKING

Page 18: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Proof of Lemma 1 continued:• Now, in an optimal fit that needs exactly M bins: si cannot go into

first j-bins (1 item-bins), because if it were feasible there is no reason why First-fit would not do that (such a bin would be a 2-item bin within the 1-item bin set).

• Similarly, if si could go into one of the next (M-j) bins (irrespective of any algorithm), that would mean redistributing 2(M-j)+1 items in (M-j) bins. Then one of those bins would have 3 items in it, where each item>1/3 (because si>1/3).

• So, si cannot fit in any of those M bins by any algorithm, if it is >1/3. Also note that if si does not go into those first j bins none of objects in the subsequent (M-j) bins would go either, i.e., you cannot redistribute all the objects up to si in the first M bins, or you need more than M bins optimally. This contradicts the assumption that the optimal #bin is M.

• Restating: either si 1/3, or if si goes into (M+1)-th bin then optimal number of bins could not be M.

• In other words, all items of size >1/3 goes into M or lesser number of bins, when M is the optimal #of bins for the given set.

End of Proof of Lemma 1.

OFFLINE BIN-PACKING

Page 19: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• Lemma 2: The #of objects left out after M bins are filled (i.e., the ones that go into the extra bins, M+1-th bin onwards) are at most M. [This is a static picture after First Fit finished working]

Proof of Lemma 2.• On the contrary, suppose there are M or more objects left.• [Note that each of them are <1/3 because they were picked up

after si from the Lemma 1 proof.]

• Note, j=1N sj M, since M is optimum #bins, where N

is #items.• Say, each bin Bj of the first M bins has items of total

weight Wj in each bin, and xk represent the items in the extra bins ((M+1)-th bin onwards): x1, …, xM, …

OFFLINE BIN-PACKING

Page 20: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

OFFLINE BIN-PACKING

i=1N si j=1

M Wj + k=1M xk (the first term sums over

bins, & the second term over items)

= j=1M (Wj + xj)

• But i=1N si M,

• or, j=1M (Wj + xj) i=1

N si M.• So, Wj+xj 1• But, Wj+xj > 1, otherwise xj (or one of the xi’s) would

go into the bin containing Wj, by First-fit algorithm.• Therefore, we have i=1

N si > M. A contradiction.

End of Proof of Lemma 2.

Page 21: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• Theorem: If M is optimum #bins, then First-fit-offline will not take more than M + (1/3)M #bins.

Proof of Theorem10.4.• #items in “extra” bins is M. They are of size

1/3. So, 3 or more items per those “extra” bins.

• Hence #extra bins itself (1/3)M.• # of non-extra (initial) bins = M. • Total #bins M + (1/3)MEnd of proof.

OFFLINE BIN-PACKING

Page 22: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• Example: MergeSort, QuickSort, Binary-search.

• Recursive calls on divided parts of the input, combine the results from those calls, and then return.

• A special case of recurrence equation becomes important in analysis (Master Theorem)

• T(N) = aT(N/b) + (Nk), where a1 and b>1.

• Solution: T(N) =

[case 1] for a>bk, (N logb

a)

[case 2] for a = bk, (Nk logN)

[case 3] for a<bk, (Nk)

• Proof: [Easy, READ IT, Weiss: p 371-373]

DIVIDE and CONQUER STRATEGY

Page 23: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Example: Binary Search Algorithm

BinSearch (array a, int start, int end, key) // T(N)

if start=end // (1)

if a[start] = = key then return start else return failure;

else // start end

center = (start+end)/2;

if a[center] < key

BinSearch (a, start, center, key)

else BinSearch (a, center+1, end, key); // T(n/2)

end if;

End BinSearch. // T(N) = 1 + T(N/2)

Page 24: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• INTEGER MULTIPLICATION: – Divide the bits/digits into two sets, – X = XL*10(size/2) + XR, and – Y = YL*10(size/2) + YR

• X*Y = XL*YL*10(size) + (XL*YR + XR*YL)*10 (size/2) + XR*YR, – four recursive calls to problems of size=size/2, and – three additions of size=size/2.

• T(N) = 4T(N/2) + O(N), – or a=4, b=2, and k=1, – or case of a>bk. – Solution, T(N) = O(N log

ba) = O(N2).

DIVIDE and CONQUER STRATEGY

Page 25: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

DIVIDE and CONQUER STRATEGY: INTEGER MULT

• Change the algorithm for three recursive calls!

• XL*YR + XR*YL = (XL - XR)*(YR - YL) + XL*YL + XR*YR

• Now, T(N) = 3T(N/2) + O(N). • More additions, but the order (last term)

does not change• Same case, but solution is, • T(N) = O(Nlog

23) = O(N1.59).

Page 26: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• MATRIX MULTIPLICATION: – Naïve multiplication: O(N3)– Divide two square matrices into 4 parts each of size N/2, and– recursively multiply (N/2 x N/2) matrices, – and add resulting (N/2 x N/2) matrices, – then put them back to their respective places.

• Eight recursive calls, O(N2) overhead for additions. T(N) = 8T(N/2) + O(N2).

• Solution [case a >bk]: T(N) = O(N^ logb

a) = O(N3)• Strassen’s algorithm;

– rewrite multiplication formula reducing recursive calls to 7 from 8.– T(N) = 7T(n/2) + O(N2) – Solution: T(N) = O(Nlog

27) = O(N2.81)

DIVIDE and CONQUER STRATEGY

Page 27: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• In case the divide and conquer strategy can divide the problem at a very small level, and there are repetition of some calculation over some components, then one can apply a bottom up approach: calculate the smaller components first and then keep combining them until the highest level of the problem is solved.

• Draw the recursion tree of Fibonacci-series calculation, you will see example of such repetitive calculationsf(n) = f(n-1) + f(n-2), for n>1; and f(n)=1 otherwise

• fib(n) calculationn = 1, 2, 3, 4, 5fib = 1, 2, 3, 5, 8 [ p 385]

DYNAMIC PROGRAMMING STRATEGY

Page 28: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

DYNAMIC PROGRAMMING STRATEGY (Continued)

Recursive fib(n)if (n<=1) return 1;

else return (fib(n-1) + fib(n-2)).

Time complexity: exponential, O(kn) for some k>1.0

Iterative fibonacci(n)fib(0) = fib(1) = 1;for i=2 through n do

fib(i) = fib(i-1) + fib(i-2);end for;

return fib(n).

Time complexity: O(n), Space complexity: O(n)

Page 29: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

SpaceSaving-fibonacci(n)if (n<=1) return 1;int last=1, last2last=1, result=1;for i=2 through n do

result = last + last2last;last2last = last;last=result

end for;

return result.

Time complexity: O(n), Space complexity: O(1)

DYNAMIC PROGRAMMING STRATEGY (Continued)

Page 30: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• The recursive call recalculates fib(1) 5 times, fib(2) 3 times, fib(3) 2 times - in fib(5) calculation. The complexity is exponential.

• In iterative calculation we avoid repetition by storing the needed values in variables - complexity of order n.

• Dynamic Programming approach consumes more memory to store the result of calculations of lower levels for the purpose of calculating the next higher level. They are typically stored in a table.

DYNAMIC PROGRAMMING STRATEGY (Continued)

Page 31: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• Same as the Rational Knapsack Problem, except that you MAY NOT break any object. The Greedy algorithm no longer gets correct answer.

• DP uses a table for optimal profit P(j, k): for the first j objects (in any arbitrary ordering of objects) with a variable knapsack limit k.

• Develop the table with rows j=1 through N (#objects), and for each row, go from k=0 through M (the KS limit). Finally P(N, M) gets the result.

0-1 Knapsack Problem (not in the book)

Page 32: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

0-1 Knapsack Problem (not in the book)

• The formula for • P(j, k) = (case 1) P(j-1, k),

if wj>k, wj weight of the j-th object; else

• P(j, k) = (case2) max-between{P(j-1, k-wj)+pj, P(j-1, k)}

• Explanation for the formula is quite intuitive.

Page 33: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

0-1 knapsack recursive algorithmAlgorithm P(j, k)

If j = = 0 or k = = 0 then return 0; //recursion termination

else

if Wj>k then

return P(j-1, k)

else

return max{P(j-1, k-Wj) + pj, P(j-1, k)}

End algorithm.

Driver: call P(n, M), for given n objects & KS limit M.

Complexity: ?

Page 34: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

0-1 Knapsack DP-algorithmFor all j, k, P(0, k) = P(j, 0) = 0; //initialize

For j=1 to n do

For k= 1 to m do

if Wj>k then

P(j, k) = P(j-1, k)

else

P(j, k)= max{P(j-1, k-Wj) + pj, P(j-1, k)}Complexity: O(NM), pseudo-polynomial because M is an input value. If

M=30.5 the table would be of size O(10NM), or if M=30.54 it would be O(100NM).

Page 35: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

0-1 Knapsack Problem (Example)

Objects (wt, p) = {(2, 1), (3, 2), (5, 3)}. M=8

J| 0 1 2 3 4 5 6 7 8

O -- -- -- -- -- -- -- ----

1| 0 0 1 1 1 1 1 1 1

2| 0 0 1 2 2 3 3 3 3

3| 0 0 1 2 2 3 3 4 5

HOW TO FIND KS CONTENT FROM TABLE? SPACE COMPLEXITY?

Page 36: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• ABCD a chain of matrices to be multiplied, where A (5x1), B(1x4), C(4x3), and D(3x6). Resulting matrix would be of size (5x6).

• # scalar or integer multiplications for (BC), is 1.4.3, and the resulting matrix’s dimension is (1x3), 1 column and 3 rows.

Ordering of Matrix-chain Multiplications

Page 37: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Ordering of Matrix-chain Multiplications

• There are multiple ways to order the multiplication: (A(BC))D, A(B(CD)), (AB)(CD), ((AB)C)D, and A((BC)D). Resulting matrix would be the same but the efficiency of calculation would vary drastically.

• Efficiency depends on #scalar multiplications. In the case of (A(BC))D, it is = 1.4.3 + 5.1.3 + 5.3.6 = 117. In the case (AB)CD), it is = 4.3.6 + 1.4.6 + 5.1.6 = 126.

• Our problem here is to find the best such ordering. An exhaustive search is too expensive - Catalan number involving n!

Page 38: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• For a sequence A1...(Aleft....Aright)...An, we want to find optimal

break point for the parenthesized sequence.

• Calculate for ( right-left+1) number of cases and find minimum: min{(Aleft...Ai) (Ai+1... Aright), with left i < right},

• Or,

M(left, right)

= min{M(left, i) + M(i+1, right) + rowleft .coli .colright,

with left i < right}.

• Start the calculation at the lowest level with two matrices, AB, BC, CD etc. Then calculate for triplets, ABC, BCD etc. And so on..

Ordering of Matrix-chain Multiplications continued

Page 39: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Matrix-chain Recursive algorithm

Recursive Algorithm M(left, right)

if left > right return 0

else

return min{M(left, i) + M(i+1, right) + rowleft .coli .colright,

for lefti<right};

end algorithm.

Driver: call M(1, n).

Page 40: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Matrix-chain DP-algorithm

for all 1 j<i n do M[i][j] = 0; //lower triangle 0for size = 1 to n do // size of subsequence

for l =1 to n-size+1 dor = left+size-1; //move along diagonalM[l][r] = infinity; //minimizerfor i = l to r do

x = M(l, i) + M(i+1, r)

+ rowleft .coli .colright;

if x < min then M(l, r) = x// Complexity?

Page 41: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• A1 (5x3), A2 (3x1), A3 (1x4), A4 (4x6).

• c(1,1) = c(2, 2) = c(3, 3) = c(4, 4) = 0

• c(1, 2) = c(1,1) + c(2,2) + 5.3.1 = 0 + 0 + 15.

• c(1,3) = min{I=1 c(1,1)+c(2,3)+5.3.4, I=2 c(1,2)+c(3,3)+5.1.4 }

= min{72, 35} = 35(2)

• c(1,4) = min{ I=1 c(1,1)+c(2,4)+5.3.6, I=2 c(1,2)+c(3,4)+5.1.6,

• I=3 c(1,3)+c(4,4)+5.4.6} = min{132, 69, 155} = 69(2)

• 69 comes from the break-point i=2: (A1.A2)(A3.A4)

• You may need to recursively break the sub-parts too, by looking at which value of i gave the min value at that stage, e.g., for (1,3) it was i=2: (A1.A2)A3

Ordering of Matrix-chain Multiplications (Example)

Page 42: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

j = 1 2 3 4

i

1 0 15 35(2) 69(2)

2 0 12 42

3 0 24

4 0

Calculation goes diagonally.

Ordering of Matrix-chain Multiplications (Example)

Pairs

Triplets

Page 43: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Computing the actual break points

j = 1 2 3 4 5 6

i

1 - - (2) (2) (3) (3)

2 - - (3) (3) (4)

3 - - (4) (4)

4 - (3) (4)

5 - - -

6 - - -

ABCDEF -> (ABC)(DEF) -> ((AB)C) (D(EF))

Page 44: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Ordering of Matrix-chain Multiplications (DP Algorithm)

Algorithm optMult: returns cost matrix m and tracking matrix lastChange.

(1) for (left=1 through n) do cost[left][left] = 0;(2) for k=2 through n do // k is the size of the sub-chain (3) for left=1 through (n-k+1) do (4) right=left+k-1; (5) cost[left][right] = infinity;

//break is between I and I+1(6) for I=left through (right-1) do (7) cst=cost[left][I]+cost[I+1][right] +

row[left]*col[I]*col[right];(8) if (cst<cost[left][right]) then(9) cost[left][right] = cst; (10) lastChange[left][right]=I;

Page 45: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Optimal Binary Search Tree

• [REMIND BINARY-SEARCH TREE for efficiently accessing an element in an ordered list]

• [DRAW MULTIPLE BIN-SEARCH TREES FOR SAME SET, EXPLAIN ACCESS STEP FOR NODES.]

• Note: the access step for each node is its distance from the root plus one. So, it is relative to the sub-tree in which the node is in.

• Assume some measure of frequency of access is associated with data at each node. Then different tree organization will have different aggregate access steps over all nodes, because the depths of the nodes are different on different tree.

• [EXPLAIN DIFFERENT AGGREGATE COST FOR DIFFERENT TREE.]

• Problem: We want to find the optimal aggregate access steps, and a bin-search tree organization that produces it.

Page 46: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Optimal Binary Search Tree (Continued)

• Say, the optimal cost for a sub-tree is C(left, right).

• Note, when this sub-tree is at depth one – (under a parent, – within another higher level sub-tree)

– then EACH node’s access step will increase by 1 in the higher level subtree.

Page 47: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

fk

C(left, k-1)C(k+1, right)

a1 a2 … aleft … ak … aright … an

Page 48: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Optimal Binary Search Tree (Continued)

• If the i-th node is at the root for this sub-tree, thenC(left, right) =

min[left i right] { f(i) + C(left, i-1) + C(i+1, right)

+ j=lti-1f(j) + j=i+1

rt f(j)} [additional costs]

= min[left i right] { C(left, i-1) + C(i+1, right)

+ j=ltrtf(j)}

• We will use the above formula to compute C(1, n).

• We will start from one element sub-tree and finish with n element full tree.

Page 49: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Optimal Binary Search Tree (Continued)

• Like matrix-chain multiplication-ordering we will develop a triangular part of the cost matrix (rt>= lt), and

• we will develop it diagonally (rt = lt + size)

• Note that our boundary condition is different now,

c(left, right)=0 if left>right (meaningless cost)

• We start from, left=right: single node trees

(not with left=right-1: pairs of matrices, as in matrix-chain-mult case).

• Also, i now goes from ‘left’ through ‘right,’ and

• i is excluded from both the subtrees’ C’s.

Page 50: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Optimal Binary Search Tree (Example)

• Keys: A1(7), A2(10), A3(5), A4(8), and A5(4).

• C(1, 1)=7, C(2, 2)=10, ….

C(1,2)=min{k=1 C(1,0)+C(2,2)+f1+f2=0+10+17,

k=2 C(1,1) + C(3,2) + f1+f2 = 7 + 0 + 17} = min{27, 24} = 24 (i=2)j = 1 2 3 4 5

i

1 7 24(2) 34 55 67

2 0 10 20 41 51

3 0 5 18 26

4 0 8 16

5 0 4

• This algorithm: O(n3). However, O(n2) is feasible.

Page 51: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

All Pairs Shortest Path

• A variation of Djikstra’s algorithm. Called Floyd-Warshal’s algorithm. Good for dense graph.

Algorithm Floyd

Copy the distance matrix in d[1..n][1..n];

for k=1 through n do //considr each vertex as updating candidate

for i=1 through n do

for j=1 through n do

if (d[i][k] + d[k][j] < d[i][j]) then

d[i][j] = d[i][k] + d[k][j];

path[i][j] = k; // last updated via k

End algorithm.• O(n3), for 3 loops.

Page 52: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Randomized Algorithms

• QuickSort with randomly picked up pivot is an example.

• The internal working of the algorithm is never same even for the same input. Randomized algorithms may have different output for same input.

• Sensitive to the embedded random number generating algorithms. Computers work with pseudo-random number generators, dependent on the key, fed at the initiation of a generator. Typically clock digits (least significant ones) are used as a key.

• There are powerful randomized algorithms that can non-deterministically solve some problems more efficiently. Examples: Genetic Algorithms, or GSAT. Often these algorithms do not guarantee any solution, or are “incomplete” algorithms!

Page 53: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Random Number Generators

• Random numbers are generated in a sequence, by a called routine.• The sequence is supposed to be aperiodic - never repeats.• A typical method: x(i+1) = Ax(i) mod M, where M is a prime

number and A is an integer.• x(i) should never become 0 (WHY?), hence mod is taken with a

prime number M. With the proper choice of A, the sequence will repeat itself after M-1 elements in the sequence (bad choice of A causes a shorter period): hence, they are called pseudo-random numbers.

• Example, M=11, A=7, and x(0)=1 (the seed), the sequence is 7,5,2,3,10,4,6,9,8,1, 7,5,2,....

• A large prime number should be used to avoid repetition.• The seed should not be zero. It could be the least significant digits

of the clock.

Page 54: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Genetic Algorithms

Function Genetic-Algorithm (population, fitness-fn) returns an individual [Russell-Norvig text of AI, 2003, p 116-119]

Input: (1) population: a set of individuals, (2) fitness-fn: a fn that measures the goodness of individuals toward the solution

Repeat

parents <- SELECTION(population, fitness-fn)

population <- REPRODUCTION(parents)

Until some individual is “fit enough”

Return the best individual in population, according to fitness-fn.

Page 55: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Genetic Algorithms

Page 56: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

GSAT Algorithm

Boolean satisfiability (SAT) problem: Given a set of Boolean variables V={v1, v2, v3,…}, and a CNF propositional formula C = (C1 ^ C2 ^ …), each clause Ci being constituted as a disjunction of “literals” (each of which is a variable or the negation of a variable), check if there exists an assignment of the variables such that the formula C is True.

GSAT: Start with a random assignment for variables;

repeat until C is True or a fixed number of steps are done

flip the value of a variable in a clause that is False;

May restart a few number of times. End algorithm.

• Many variations of GSAT exist. Does not guarantee solution.

Page 57: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Backtracking Algorithms

Input: an empty array of size n (or 4) and a starting level indexOutput: Prints AAlgorithm Unknown(level, array A[])

if (level == 4) then print A;else

A[level] =0;Unknown(level+1, A);A[level] =1;Unknown(level+1, A);

End algorithm.

Driver: Unknown(1, A[1..3])

What does the algorithm do?

Page 58: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Backtracking AlgorithmsInput: an empty array of size n (or 4) and a starting level index (=1)Output: Prints A

Algorithm Unknown(level, array A)

if (level == 4) then print A;

else

A[level] =0;

Unknown(level+1, A);

A[level] =1;

Unknown(level+1, A);

End algorithm.

•The algorithm prints (000),(001),(010),(011),..., when called as Unknown(1, A).

•Draw recursion tree: this is an exhaustive Backtracking (BT) algorithm.

Page 59: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

BT: 0-1 Knapsack ProblemInput: Set of n objects (w[i], p[i]), and knapsack limit=MOutput: Total profits for all possible subsets

Algorithm BTKS(level, array A)if (level = = n+1) then

total_profit = i(A[i]*P[i]);else

A[level] =0; // level-th object excluded from the bagBTKS(level+1, A);A[level] =1; // the object is included BTKS(level+1, A);

End algorithm.

Driver: {Global optP=0; Global optA=null; BTKS(1, A)}

Page 60: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

BT: 0-1 Knapsack ProblemInput: Set of n objects (w[i], p[i]), and knapsack limit=MOutput: Optimum profit over all possible subsets weighing <=MAlgorithm BTKS(level, array A)

if (level = = n+1) thentotal_profit = i(A[i]*P[i]);if total_profit is > optP then // optimizing

optP = total_profit; optA = A;

elseA[level] =0; // level-th object excluded from the bagBTKS(level+1, A);A[level] =1; // the object is included if (total_wt M) then // constraint checking

BTKS(level+1, A);End algorithm.

Driver: {Global var optP=0; Global var optA=null; BTKS(1, A)}

Page 61: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

BT with further pruning: 0-1 Knapsack ProblemAlgorithm BTKS_Prun(level, array A) // global optP and global optX

if (level = = n+1) then

<<same as before>>

else

B=i=1level-1

(A[i]*P[i]) +RKS(A, level-1, M- i=1level-1

(A[i]*W[i]));

if (B>optP) then // we have a chance to make a better profit

A[level] =1;

if (total_wt M) then

BTKS_Prun(level+1, A);

if (B>optP) then //optP may have increased now

A[level] =0;

BTKS_Prun(level+1, A);

End algorithm.

RKS is the Rational knapsack greedy algorithm, used for a “bounding function” here.

Page 62: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

Bounding function for pruning

• BF is a guessing function: so that we can prune branches from unnecessarily expanding

• Ideal value is = the real, at every level (impossible to have such a BF)

• Should evaluate to real value for maximization-problems, or real value for minimization-problems (correctness criterion)

• Should be as close to the real value as possible (goodness, for pruning branches of the recursion tree)

• Should be easy to calculate (calculation overhead on each step)

Page 63: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• Given N exits (on a turnpike), and M=N(N-1)/2 number of distances between each pair of them, put the exits on a line with the first one being at zero.

• Input: D={1,2,2,2,3,3,3,4,5,5,5,6,7,8,10}, the sorted gap values • Here, M=|D|=15, so, calculated N=6, obviously. [DRAW TREE,

UPDATE D, page 407.]• x1=0 given, so, x6=10, the largest in D.

D={1,2,2,2,3,3,3,4,5,5,5,6,7,8} now.• Largest now is 8. So, either x2=2, or x5=8. WHY?• In case x2=2, you can inverse direction and make x2 as x5, and

then x5 would be =8 (prune branch for symmetry).• So, x5=8 is a unique choice. x6-x5=2, and x5-x1=8 are taken off D.• 7 is now largest. So, either x4=7, or x2=3. We have two branches

now, for these two options.

Turnpike Reconstruction Problem

Page 64: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• For x4=7, we should have in D x5-x4=1, and x6-x4=3. Take them off.

• Next largest is 6. So, either x3=6 or x2=4 (so that x6-x2=6).

• For x3=6, x4-x3=1. There is no more 1 in D, so, this is impossible.

• Backtrack to x2=4 (instead of x3=6), x2-x0=4 and x5-x2=4. We don't have those many 4's left. So, this is impossible also.

• So, we backtrack past the choice x4=7, because it has no solution. Rather, we reassign x2=3 (Note. x4 is no longer assigned : backtracked).

Turnpike Reconstruction Problem

Page 65: ALGORITHM TYPES Greedy, Divide and Conquer, Dynamic Programming, Random Algorithms, and Backtracking. Note the general strategy from the examples. The

• For x2=3, we take off 3,5,7 from D. Thus, D={1,2,2,3,3,4,5,5,6}

• Now, either x4=6 or x3=4.

• For x3=4, we need two 4’s for x3-x0, and x5-x3.

• BT to x4=6, D={1,2,3,5,5}.

• There is only one choice left now, i.e., x3=5, which fits all the values in D.

• The algorithm terminates here.

• Note that if backtracking leads up to the first choice and fails even there, then there is no solution (inconsistent) for the problem!

• [READ ALGORITHM on p443-4].

Turnpike Reconstruction Problem