31
AGM 2015 November 12, 2015

AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

  • Upload
    others

  • View
    1

  • Download
    0

Embed Size (px)

Citation preview

Page 1: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

AGM 2015

November  12,  2015  

Page 2: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

PRESENTING TODAY

SEBASTIAN  AHLSKOG  CHIEF  FINANCIAL  OFFICER  

MICHAEL  HJORTH  CHAIRMAN  OF  THE  BOARD  

2  

MAEVA  SPONBERGS  VP  OF  COMMUNICATION  &  IR  

BO  ANDERSSON  KLINT  CEO  

Page 3: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

WHO WE ARE

Page 4: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

SNAPSHOT OF STARBREEZE

4  

2 channels

ONLINE SALES AND RETAIL SALES

15+

GAMES DEVELOPED

117

EMPLOYEES

17

YEARS IN THE BUSINESS

Page 5: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

PAYDAY – ACTION-PACKED BLOCKBUSTER GAME FRANCHISE

5  

3.3 million

PAYDAY 2 COMMUNITY MEMBERS

9 million

PAYDAY UNITS SOLD

$ 2 games

THE HEIST (2011) PAYDAY 2 (2013)

Page 6: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

ABOUT US

Starbreeze  Studios  is  an  independent  creator,  publisher  and  distributor  of  high  quality  entertainment  products,  headquartered  in  

Stockholm,  with  offices  in  Los  Angeles  and  Paris.  Starbreeze  creates  games  by  own  design  and  through  licensed  content,  establishing  

franchises  that  can  live  and  prosper  outside  the  game  itself.  We  live  and  die  by  gameplay.  

GAMES Develop  games  that  entertain  the  world  

PUBLISHING Broadening  the  market  for  self  publishing  

TECH STARVR  &  Valhalla,  next  generaHon  of  virtual  reality  

PorKolio  including  success  stories  such  as  recent  releases  PAYDAY  and  PAYDAY  2  as  well  as  criHcally  acclaimed  “Brothers  –  A  Tale  of  Two  Sons”.  ExciHng  pipeline  including  OVERKILL’s  The  Walking  Dead,  based  on  the  popular  series,  Storm  and  The  Hunt  to  be  developed  and  released  over  the  coming  years      

Pioneering  digital  self-­‐publishing,  Starbreeze  currently  host  one  of  the  largest  community  groups  on  the  digital  distribuHon  plaKorm  Steam.  Taking  its  offering  to  the  next  level,  Starbreeze  has  launched  its  own  publishing  business  looking  to  help  others  to  become  best  in  class  self-­‐publishers    

As  the  entertainment  landscape  is  transforming,  virtual  reality  (VR)  will  be  a  key  component  of  the  industry  going  forward.  Starbreeze,  through  proprietary  technology  within  StarVR,  is  posiHoned  to  benefit  from  the  growth  of  new  content  directed  towards  virtual  reality  

6  

Page 7: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

A GLOBAL GAME DEVELOPER

7  

STOCKHOLM  §  HQ    §  PAYDAY  team  

LOS  ANGELES  §  OVERKILL’s  The  Walking  Dead  §  Geminose  §  PR  

SAN  FRANCISCO  §  Engine  §  VR  

PARIS  §  VR  §  R&D  

UPPSALA  §  Admin  &  Finance  

LOS  ANGELES,  PARTNERS  §  WEVR,  John  Wick  VR  §  GRAB,  John  Wick  VR    

ZAGREB,  PARTNERS  §  Lion  Game  Lion,  RAID    

BEJING,  PARTNERS  §  CMUNE,  PAYDAY  Mobile    

MONTREAL,  PARTNERS  §  BEHAVIOUR,  Dead  by  Daylight  

Page 8: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

OUR CREW

BO  ANDERSSON  KLINT  Chief  ExecuHve  Officer  

MIKAEL  NERMARK  Chief  OperaHng  Officer  

SEBASTIAN  AHLSKOG  Chief  Financial  Officer  

MAEVA  SPONBERGS  VP  of  CommunicaHons  &  IR  

ANNELIE  ÅSTRÖM  HR/Office  Manager  

ALMIR  LISTO  Global  Brand  Director  

ANDREAS  HÄLL  Producer  

SADIR  SAMIR  Producer  

SAUL  GASCON  Global  Development  Director  

EMMANUEL  MARQUEZ  Chief  Technology  Officer  

8  

Page 9: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

OUR BOARD OF DIRECTORS

9  

MICHAEL  HJORTH  Chairman  

MATIAS  MYLLYRINNE  Director  

CHRISTOFFER  SAIDAC  Director  

EVA  REDHE  RIDDERSTAD  Director  

BO  ANDERSSON  KLINT  CEO  

Chairman  since  2013,  director  since  2007      Owner  of  Tre  Vänner  producHon  company  with  several  successful  TV-­‐shows  in  its  porKolio.  Board  member  of  Indian  NaHon,  Paradox  Entertainment  and  Ftrack  

Director  since  2013    Head  of  Development  at  Wargaming  Group,  the  award-­‐winning  studio  behind  several  blockbuster  games.  Formerly  CEO  of  Remedy  Entertainment  and  advisor  to  the  European  Games  Developers  Conference    

Director  since  2013    Lawyer  and  co-­‐partner  of  the  law  firm  Hannes  Spellman.  Specializes  in  corporate  finance,  financial  law  and  stock  exchange  regulaHons.  Board  member  of  e.g.  Elk  Entertainment,  CB  Asset  Management  and  Paradox  Entertainment      

Director  since  2014    Board  professional  with  over  25  years  of  experience  from  finance  and  stock  exchange  related  majers.  Board  member  of  Spago  Imaging,  Ftrack,  PledPharma  and  Probi      

CEO  since  2013,  director  since  2012    14  years  of  CEO  experience  from  the  gaming  industry.  Formerly  CEO  at  OVERKILL  Sokware,  founder  of  Fatshark  and  founder  and  CEO  of  GRIN      

Page 10: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

FINANCIALS

Page 11: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

FINANCIAL YEAR 2014/2015 VS. LAST YEAR Overall  a  strong  year  where  we  invest  in  the  future  which  impacts  KPIs  as  we’re  taking  our  porKolio  from  3  to  11  products  

10+1 10 games + VR

3+0 3 games

2014/15   2013/14  

2014/15 2013/14

Net Sales 197,3 213,8

No of employees at year end 76 46

Cash Balance MSEK 110,6 136,6

EBITDA 59,2 158,6

EBIT 46,5 142,2

EBIT MARGIN 23,5% 66,5%

Page 12: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

NET SALES PER QUARTER & YOY GROWTH The  YoY  development  on  net  sales  is  very  saHsfying  reaching  a  66,3  %  Q1  2015/16  

-­‐67%  

18%  

48%  40%  

66%  

-­‐80%  

-­‐60%  

-­‐40%  

-­‐20%  

0%  

20%  

40%  

60%  

80%  

0  

10  

20  

30  

40  

50  

60  

70  

80  

14/15  Q1  

Q2  

Q3  

Q4  

15/16  Q1  

Net  Sales   YoY  

MSEK  

Page 13: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

REVENUES BY QUARTER AND SOURCE All  revenues  streams  outperform  Q1  2014/15.  Crimewave  (retail)  sales  declining  aker  release  with  Q1  2015/16    more  “normal”  with  Steam  revenues  dominaHng.  

MSEK  

Page 14: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

NET SALES & EBITDA Net  Sales  on  49,9  MSEK  and  EBITDA  on  8,4  MSEK.  Declining  trend  from  Q2  2014/15    due  to  the  overall  acceleraHon    

0  

10  

20  

30  

40  

50  

60  

70  

80  

14/15  

Q1   Q2  

Q3  

Q4  

15/16  

Q1  

Net  Sales   EBITDA  

MSEK  

Page 15: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

TOTAL EXPENSES BY QAURTER The  significant  expansion  demands  resources.  The  run  rate  has  now  stabilized  and  even  decreased  Q1  2015/16.              

0  

10  

20  

30  

40  

50  

60  

70  

80  

90  

Q2  -­‐13/14     Q3  -­‐13/14     Q4  -­‐13/14     Q1  -­‐14/15     Q2  -­‐14/15     Q3  -­‐14/15     Q4  -­‐14/15     Q1  -­‐15/16    MSEK  

Page 16: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

COST WALK Q1 14/15 to Q1 15/16 Personal,  Office  cost,  consultants  and  advisor  fees  are  higher    due  to  acquisiHons,  acceleraHon  and  expansion  of  business    

-­‐68,8-­‐7-­‐3,7-­‐16,5

-­‐17,9

-­‐27,6

+149%  

Intangible  AmorHzaHon  

3,9  

Personal  Costs   Advisor  fees  ProducHon  Costs   Other  Costs  

Q1  13/14  Total  Cost  

Q1  14/15  Total  Cost  

MSEK  

Page 17: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

STRENGTHENED EQUITY POSITION AND IMPROVED SOLIDITY

EQUITY  POSITION   FINANCING  STRUCTURE  (SEKm)  

386  

64  

43  

48  

Equity  

Non  interest  bearing  debt  

Deferred  tax  

Accrued  expenses  and  prepaid  revenues  

31   43   33   32   37   39  

158  

254  

386  

0  

50  

100  

150  

200  

250  

300  

350  

400  

450  

07/08   08/09   09/10   10/11   11/12   12/13   13/14   14/15   Q1  

17  

SEK  million  

Solidity from 66,3 % to 71,3 % Q1 vs Q1

Page 18: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

Q2 2015/16 OUTLOOK Inspiring  start  of  Q2  2015/16  

•  October  PAYDAY  2  contributed  SEK  10,9  million  in  revenue  on  Steam  during  our  Crimefest  month        

•  Strong  Crimefest  pulse      

•  Launch  of  Black  Market  -­‐  Steam  Economy                    

 

Page 19: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

STARBREEZE SHARE PRICE YEAR TO DATE

•  SBZ  B  181%    

•  “OMX”    3,26%    •  A  and  B  split  11  June  this  year      

•  Market  cap  3  393  MSEK    •  Long-­‐term  shareholder’s  value  is  top  of  mind    

   

0

2

4

6

8

10

12

14

16

18

20

2015-­‐01-­‐02 2015-­‐02-­‐02 2015-­‐03-­‐02 2015-­‐04-­‐02 2015-­‐05-­‐02 2015-­‐06-­‐02 2015-­‐07-­‐02 2015-­‐08-­‐02 2015-­‐09-­‐02 2015-­‐10-­‐02 2015-­‐11-­‐02

SBZ  Share  Year  To  Date

Star  B  Share OMX  30

Page 20: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

STARBREEZE PRODUCTS

Page 21: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

STARVR – STARBREEZE BET ON VR

BEST IN CLASS VR EXPERIECES

21  

The  StarVR  headset  is  the  truly  immersive  VR  Headset  with  its  unique  210°  horizontal  field  of  view,  covering    

more  than  75%  of  the  enPre  human  vision  Investment  made  to  make  a  stake  in  VR,  2ND  generaHon    premium  product.    

TECHNOLOGY DRIVEN EVOLUTION

Finding  out  what  works  and  what  dosent.  Field  tesHng  our  experiences  and  pusng  it  into  the  hands  of  the  consumers  

KEY COLLABORATIONS

Finding  the  right  partners  to  evolve  VR  into  the  best  it  can  be.  Tobii  for  eyetracking,  looking  for  more  collaborators  in  several  diciplines  of  VR.  

Page 22: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

STARVR ON THE ROAD

22  

Page 23: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

EXCITING PIPELINE SUPPORTED BY STRONG TRACK RECORD

2005  -­‐  2010   2011  -­‐  2014   LAUNCHED  &  LIFE   PRODUCTION   PRE-­‐PRODUCTION   DESIGN  

OWN  DEV

ELOPM

ENT  

PUBLISHING  

23  

PAYDAY  2  

PAYDAY  2:  Crimewave  

John  Wick  

Raid:  World  War  II  

PAYDAY  Mobile  

Dead  by  Deadlight  

GEMINOSE  

The  Walking  Dead   STORM   The  Hunt  

Prior  to  2005,  Starbreeze  also  developed  the  following  games:  The  OuKorce  (2000)  Enclave  (2002)  Knights  of  the  Temple  (2004)  The  Chronicles  of  Riddick  –  Escape  from  Butcher  Bay  (2004)  

The  Darkness  

The  Chronicles  of  Riddick:  

Brothers  –  A  Tale  of  Two  Sons  

Assault  on  Dark  Athena   PAYDAY:  The  Heist  

Page 24: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

MULTIPLE OPPORTUNITIES FOR GROWTH

NEW  GAMES   VIRTUAL  REALITY  NEW  PLATFORMS  &  MONETIZATION  

24  

Page 25: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

THE 3 COMPONENTS OF OUR PULSE STRATEGY

Page 26: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

26  

KEEPING THE PRODUCT ALIVE AND CONSTANTLY DEVELOPING

Page 27: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

MARKETING INITIATIVES BOOSTS PLAYER INTEREST

27  

NOTABLE  PAYDAY  2  UPDATES  

JOHN  WICK   HOTLINE  MIAMI   BIG  BANK  

0  

10  

20  

30  

40  

50  

60  

70  

80  

90  

100  Jan-­‐15   Mar-­‐15   May-­‐15   Jul-­‐15   Sep-­‐15  

PAYDAY  2  Steam  Rank  

NUMBER  OF  PAYDAY  2  PLAYERS  ARE  SUCCESSFULLY  BOOSTED  WITH  DLC  LAUNCHES  

Starbreeze  has  released  more  than  70  updates,  more  than  3  per  month,    since  launching  PAYDAY  2.  The  game  will  conHnuously  be  updated  every  month  for  several  years  to  come.  Updates  consist  of  a  balanced  stream  of  free  updates  and  paid  DLC,  weapon  packs,  character  packs  and  heists  as  well  as  new  features  

1  

Starbreeze  is  acHvely  boosHng  the  overall  interest  for  the  PAYDAY  2  franchise  through  different  markeHng  iniHaHves,  usually  in  conjuncHon  with  new  DLC  releases  §  Price  discount  campaigns:  Usually  lowers  the  price  of  all  products  with  65-­‐75%  

§  Free  to  play  weekends:  Makes  the  products  free  to  use  for  a  weekend,  which  usually  boosts  sales  following  the  campaign  

§  Crimefest:  An  event  where  Starbreeze  releases  many  DLC’s/events  in  a  short  period  of  Hme  

Hypetrain  &  Spring  Break  markeHng  &  community  push  

Steam  Monster  Summer  Sale  (75%  discount)  

Free2Play  Weekend  (75%  discount)  

Page 28: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

PAYDAY 2 ECONOMY

28  

How  does  Steam  Economy  Work  § Players  are  rewarded  with  free  SAFES  for  playing  the  game  

§ Opening  a  SAFE  requires  a  DRILL,  which  is  sold  at  $2.5  

§ Each  safe  contains  around  12  rarity  items    § Players  use  this  system  to  try  get  the  most  rare  and  unique  items  out  of  SAFES  

§ Any  item  of  this  system  can  be  traded  between  players  § Any  rarity  item  § The  SAFES  themselves  § The  DRILLS  to  open  

§ Prices  are  set  by  players  themselves  in  the  Steam  Community  Market  

Page 29: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

PAYDAY 2 ECONOMY

29  

How  does  Steam  Marketplace  Work  § Players  set  the  price  of  the  items  through  buy  and  sell  orders  

§ Our  most  valued  item  is  valued  by  players  at  360  Euros  price-­‐point  

§ Currently  there  are  303  unique  types  of  items  being  sold  in  the  Marketplace  

§ The  great  benefit  of  this  economy  system  is  that  all  players  parHcipate  § Even  if  they  do  not  spend  any  money,  they  can  sell  their  items  to  others  

§ The  Economy  main  benefits  § Retenion,  by  rewarding  Hme-­‐engagement  with  the  game  § Longeivity,  to  explore  the  new  content  § Variaion,  due  to  covering  a  wider  range  of  tastes  § Revenues,  through  sell  of  drills  and  player-­‐to-­‐player  trading  

§ The  Economy    extends  the  PAYDAY  franchise  and  the  entertainment  for  the  players  is  expanded  

Page 30: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

PAYDAY 2 ECONOMY

30  

Steam Economy Start

Page 31: AGM 2015 - Starbreeze · The(YoY(developmenton(netsales(is(very(sasfying(reaching(a66,3(%(Q1(2015/16(F67% 18% 48% 40% 66% 80% 60% 40% 20% 0% 20% 40% 60% 80% 0 10 20 30 40 50 60 70

+46  (0)8  209  208  

[email protected]  

www.starbreeze.com  

Get in Touch See  you  soon....