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ALTERNATE BENCHMARKS FOR M&M: 3E I love the game DC Adventures. Not only does it feature
half of my favorite comic book characters (the other
half residing in the Marvel Universe), but it also
launched the third edition of Mutants and
Masterminds, one the best superhero RPGs ever
created. In most respects, the game earns an A+ from
me. The mechanics are streamlined and elegant, and
the layout is beautiful. I’m very pleased. That being said,
no game has ever satisfied me 100%, so there are a
couple of areas that I feel need tweaking to suit my
particular gaming style. Those areas are the Ability
Benchmarks and the actual write-ups for some of the
DC Heroes characters.
ABILITY BENCHMARKS: I have two issues with the
Ability Benchmarks as presented in the game. First, the
values changed from Mutants and Masterminds 2E, but
the designation for “Human Maximum” wasn’t adjusted
accordingly. In Mutants and Masterminds 2E, for
example, the “Human Maximum” for all Abilities was
set at 25, which granted a +7 Modifier. A character with
a Strength score at this level could lift up to 1,600 lbs.,
which might seem excessive, but which came close to
matching the strength exhibited by Captain America
and other “peak human” characters as presented in the
comics. Mutants and Masterminds 3E maintains the +7
modifier as “Human Maximum” for Abilities, but the
values have now changed, so a character with a
Strength at that level can now lift 3 tons! As far as I’m
concerned, this no longer matches what I consider to be
“Human Maximum” scores in my campaigns.
One solution to this dilemma is to assume that each
Ability has different “Maxima.” Indeed, the game
designers seem to have assumed as much. A “peak
human” character like Batman, for instance, is
presented as having a Strength 4, a Dexterity 7, and a
Fighting 14. There is nothing wrong with this approach,
except that I personally don’t like it. It messes with my
sense of order, and it makes it confusing for my players
during character creation. The rules and tables
presented in this document attempt to address these
concerns by tweaking the Benchmarks presented in DC
Adventures.
CHARACTER WRITE-UPS: Obviously, tweaking the
Ability Benchmarks means tweaking some of the write-
ups presented in DCA to match my rules changes. In
addition, I prefer slightly different interpretations of
some of the DC characters presented in DC Adventures.
Specifically, I prefer my Batman a little more human
than “Bat-God,” and I prefer my Superman a bit more
powerful, cheery, optimistic, competent, and intelligent
than he has been presented for the last 15 years or so.
In addition, I’ve assigned values to some of my favorite
Marvel Characters and included these in the tables
below. Why? I just like ‘em!
NOTES ON ADJUSTMENTS: I thought some of you might
be interested in how I arrived at the new values
presented below. First, I decided that 5 would be the
new “Human Maximum” for all Abilities. That meant
that I had to adjust all values from 1 – 7 to fit the new
benchmarks. In general, I approved of the relative
values that the game designers assigned to the various
characters in the core book, so I wanted to keep those
rankings consistent. In order to do so, I used the
following table:
ORIGINAL RANK ADJUSTED RANK
1 1
2 2
3 3
4 4
5 4
6 5
7 5
The exception to this rule is Fighting, which the game
designers seemed to have treated different from all the
other Abilities. What I did with Fighting was divide the
assigned value by two (rounding down), and then
converting that value using the above table. Batman, for
instance, has a Fighting 14 in the core book. Fourteen,
divided by two is seven. If we then convert that value
using the table above, Batman ends up with a Fighting
5.
This is a good time to point out that lowering Batman’s
Fighting Ability in NO WAY lowers his combat ability in
the game. Indeed, his final combat values are pretty
close (if not identical) to those presented in the core
book. They are just purchased differently. The use of
Advantages like Close Combat or Ranged Combat
(which I treat as overall fighting skills) compensate for
the reduced Fighting score, so Batman remains a
bad@$$ on the battlefield, even while his Fighting
Ability is made consistent with the other Abilities.
Stats above 7 were generally left as-is. I only adjusted
them if preferred a slightly different interpretation of
the character. For the most part, this only happened
with Batman, Superman and Wonder Woman.
MORE TO COME: This is it for Abilities, but at some
point I’ll work out a similar document to include
Combat and Defense Values. As already mentioned, the
DC characters will have values in these areas that pretty
much match those in the core book (even when their
Ability scores change).
The upcoming document, however, will present those
values for the Marvel characters, and will also explain
the method that I use to assign such values. I also plan
to post a conversion matrix that I use to port characters
between a series of systems, including HERO, SAGA,
BASH, and Savage Worlds.
In the meantime, I hope the following tables are
interesting, if not useful.
CHEERS!
Eletarmion
ALTERNATE BENCHMARK TABLE
CATEGORY RANK EXAMPLES
WEAK HUMAN
-5 Completely inept or disabled
-4 Weak; infant
-3 Younger child
-2 Child, elderly, impaired
-1 Below average; teenager
AVERAGE HUMAN 0 Average adult
HEROIC HUMAN
1 Above average
2 Gifted
3 Best in a nation
4 One of the best in the world
5 Best ever, peak human
SUPERHUMAN
6
7
8
9 Spider-Man’s Agility, Mister Fantastic’s Intellect
10
WORLD CLASS SUPERHUMAN
11
12
13 Sub-Mariner’s Strength and Stamina
14
15 Thing’s Strength and Stamina
LEGENDARY SUPERHUMAN
16 Wonder Woman’s Strength and Stamina
17
18
19
20 Superman’s Strength and Stamina
COSMIC ENTITY
21
22
23
24
25
STRENGTH
RANK EXAMPLES
-1
0 Doctor Strange, Zatanna
1 Flash II, Human Torch, Invisible Woman, Mister Fantastic
2 Black Canary, Cyclops, Green Arrow, Green Lantern, Nightcrawler, Plastic Man, Robin, Storm
3 Daredevil, Hawkeye, Nightwing
4 Batman, Black Panther, Wolverine
5 Captain America
6
7
8
9 Spider-Man
10 Aquaman
11
12 Iron Man
13 She-Hulk, Sub-Mariner
14
15 Thing
16 J’onn J’onzz, Thor, Wonder Woman
17
18 Hulk
19
20 Captain Marvel, Superman
STAMINA
RANK EXAMPLES
-1
0
1 Iron Man, Robin
2 Green Arrow, Green Lantern, Zatanna
3 Black Canary, Cyclops, Daredevil, Doctor Strange, Flash II, Hawkeye, Human Torch, Invisible Woman, Mister Fantastic, Nightcrawler, Nightwing, Storm
4 Batman, Black Panther, Plastic Man
5 Captain America
6 Spider-Man, Wolverine
7
8 Aquaman
9
10 J’onn J’onzz, Wonder Woman
11
12
13 She-Hulk, Sub-Mariner
14
15 Thing
16 Thor
17
18 Hulk
19
20 Captain Marvel, Superman
AGILITY
RANK EXAMPLES
-1
0 Hulk
1 Doctor Strange, Mister Fantastic
2 Captain Marvel, Cyclops, Green Lantern, Invisible Woman, Iron Man, J’onn J’onzz, She-Hulk, Superman, Thing, Thor, Zatanna,
3 Green Arrow, Hawkeye, Human Torch, Storm, Sub-Mariner
4 Aquaman, Batman, Black Canary, Flash II, Plastic Man, Robin
5 Black Panther, Captain America, Daredevil, Nightwing, Wolverine
6
7 Nightcrawler
8 Wonder Woman
9 Spider-Man
DEXTERITY
RANK EXAMPLES
-1 Hulk
0
1 Mister Fantastic, Thing
2
Aquaman, Captain Marvel, Cyclops, Doctor Strange, Invisible Woman, Iron Man, J’onn J’onzz, She-Hulk, Storm, Sub-Mariner, Superman, Thor
3 Black Canary, Flash II, Green Lantern, Human Torch, Wolverine
4 Batman, Black Panther, Green Arrow, Hawkeye, Nightwing, Plastic Man, Robin, Zatanna
5 Captain America, Daredevil, Nightcrawler
6 Wonder Woman
7
Spider-Man
FIGHTING
RANK EXAMPLES
-1
0
1
2
Cyclops, Doctor Strange, Flash II, Green Arrow, Green Lantern, Hawkeye, Human Torch, Invisible Woman, Iron Man, Mister Fantastic, Nightcrawler, Plastic Man, Zatanna
3 Captain Marvel, She-Hulk, Spider-Man, Storm
4 Aquaman, Black Canary, Hulk, J’onn J’onzz, Nightwing, Robin, Sub-Mariner, Superman, Thing
5 Batman, Black Panther, Captain America, Daredevil, Wolverine, Wonder Woman
6
7 Thor
INTELLECT
RANK EXAMPLES
-3
-2 Hulk
-1
0 Plastic Man
1 Green Arrow, Green Lantern, Thor
2 Aquaman, Black Canary, Captain America, Captain Marvel, Cyclops, Hawkeye, Human Torch, Invisible Woman, Nightcrawler, She-Hulk, Storm, Sub-Mariner, Thing, Wolverine, Wonder Woman
3 Daredevil, Doctor Strange, J’onn J’onzz, Nightwing, Spider-Man, Zatanna
4 Black Panther, Flash II, Robin, Superman
5 Batman, Iron Man
6
7
8
9 Mister Fantastic
AWARENESS
RANK EXAMPLES
-1
0 Hulk
1
2 Black Canary, Green Arrow, Human Torch, Plastic Man, She-Hulk, Sub-Mariner, Thing, Thor, Wolverine
3 Aquaman, Cyclops, Flash II, Green Lantern, Hawkeye, Iron Man, Mister Fantastic, Nightcrawler, Storm
4 Daredevil, Invisible Woman, J’onn J’onzz, Nightwing, Robin, Spider-Man, Zatanna
5 Batman, Black Panther, Captain America, Superman, Wonder Woman
6
7
8
9 Doctor Strange
10 Captain Marvel
PRESENCE
RANK EXAMPLES
-3
-2 Hulk
-1
0
1 Spider-Man
2 Black Canary, Daredevil, Flash II, Invisible Woman, Mister Fantastic, Plastic Man, Robin, She-Hulk, Thing
3
Aquaman, Captain Marvel, Cyclops, Doctor Strange, Green Arrow, Green Lantern, Hawkeye, Human Torch, Iron Man, J’onn J’onzz, Nightcrawler, Sub-Mariner, Wolverine
4 Black Panther, Nightwing, Storm, Thor, Zatanna
5 Batman, Captain America, Superman, Wonder Woman